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Returning 35 results for 'standing clan'.
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Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
calling in life.
Proud Dragon Kin
Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the
, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
some areas are off limits even to them.
The chief unit of dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan identities and affiliations, recognize related dwarves, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tyrants have a long-standing truce with the Boromar Clan and don’t take a side in the halfling family’s conflict with Daask.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
gathered here. Most of the assembled creatures are deep gnomes, but some have ratlike features — including a fat specimen standing in front of the others, smiling at you with jagged buckteeth. “Peace
,” the big wererat says. He takes a step forward, arms extended and hands open. “Chipgrin’s the name. I’m chief of the Goldwhisker clan. Shall we talk?”
Forty svirfneblin wererats (see “Encounters in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
might visit Skytower Shelter to resolve a long-standing dispute between the two goliath clans (see “Tall Tales in Ten-Towns” and “A Goliath Problem”). Or a goliath player character who hails from
Skytower Shelter might return home for some reason, perhaps to seek help with matters concerning Icewind Dale. All goliaths who dwell in Skytower Shelter are members of the Akannathi clan. In addition to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
remained standing for generations. Gravel Hide Clan. The Gravel Hide clan believes that resilience is the truest measure of strength. Though a relatively new group, its members have already earned a
in a direction they want to go anyway. For several decades, that position has been held by the mighty cyclops Borborygmos, chief of the Burning Tree clan. His nihilistic anger inspires the rest of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
)
Government: Absolute monarchy
Defense: Large standing army with specialized corps; every duergar is trained for battle, and the citizens of the city create a formidable militia
Commerce: Weapons and
Merchant Council, the Keepers of the Flame, Clan Cairngorm, the Gray Ghosts, and others
The cavern housing Gracklstugh is split in two by a rift called Laduguer’s Furrow, after the duergar patron god
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan identities and affiliations, recognize related dwarves, and
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
the schedule of the next rotation, and his agents are standing by to capture a number of guards and cooks so the characters can take their place (see “Approaching the Prison”). Prisoner 13. Prisoner 13
was a trusted agent of Clan Axebreaker until she betrayed the clan and stole its fortune. If pressed, Varrin reluctantly tells the characters her name (Korda Glintstone), but he stresses that they
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the schedule of the next rotation, and his agents are standing by to capture a number of guards and cooks so the characters can take their place (see “Approaching the Prison”). Prisoner 13. Prisoner 13
was a trusted agent of Clan Axebreaker until she betrayed the clan and stole its fortune. If pressed, Varrin reluctantly tells the characters her name (Korda Glintstone), but he stresses that they
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
acceptable. Gold dwarves who take up a life of adventuring, away from the clan, rarely forsake their traditions when doing so. Even though they might have to live as outsiders for a time, they hope to ultimately improve their standing in their society.
Gold Dwarves Gold dwarves are common in the lands to the south and east. They are formidable warriors, proud of their long traditions, with strong ties to clan. They are gruff and haughty and have a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
complex familial structures helps to facilitate social harmony. Members of a clan keep close eyes on one another, because the deeds of an individual affect the social standing of the clan as a whole
teas, and carry symbols of longevity such as long-lived animals or plants. Court Intrigue and Succession In the imperial court, tradition dictates that the social standing of each member of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the ranks before battle. Mountain clan chiefs, wanting to expand their territory, overhunt local game to diminish the yetis’ food supplies, inspiring attacks on humanoid settlements that are swiftly
annexed in the aftermath. Abominable Yetis. An abominable yeti is larger than a normal yeti, standing three times as tall as a human. It typically lives and hunts alone, though a pair of abominable
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Other features of the room include a standing suit of armor and a wooden chest. Old wooden rafters bend under the weight of the tower roof, which has somehow remained intact. Mounted to the rafters are
found here was a rolled-up map of Barovia and a burned page from van Richten’s journal, which she took and hid in her wagon (area V1). The standing armor is a suit of animated armor. It is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
between the orrery and the enclave, word of that mystery reaches Head Office instead. Either way, the characters receive an unexpected visitor, offering some unexpected assistance. Standing before you
Snibbly spits up a hairball in disgust. “The dwarves of Clan Horn would kill you immediately, is what I’m saying. As such, Omin Dran has requested that I offer my assistance. Have you ever heard of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of Shale in the one made of shale, and Jagu of Chalk (leader of the Chalk Clan korreds) in the one made of chalk. While hidden in this way, the korreds can see their surroundings as though the standing
center of this henge, a small, checkered game board with stone playing pieces rests on the ground near the dying embers of a campfire.
Each of the eight standing stones is about 20 feet tall and hewn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stone, set with a crude gate made of thick lumber and festooned with metal blades. Gaps in the gate allow you to see an unusually tall figure in hide armor standing ten feet behind it and clutching a
greataxe. Beyond this figure is a higher ledge with five equally towering figures standing atop it.
The figure beyond the gate is a goliath warrior (see appendix C) named Arn Rockfist Akannathi, the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the cloud giants who once occupied this keep. They were an isolated clan, content to live in peace away from the squabbles of other giants and mortals. Their propensity for using magic to alter the
clan, and their keep fell to ruin as the last remnants of the clan fought against their eradicators. Stairs. The stairs leading up to the second floor and down to the basement are sized for cloud
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
gear enjoy the highest status in the clan. Master artisans, architects, and engineers select the best disciples to pass their knowledge on to, along with their standing. Often pupils are children or
strive to uphold. Giant Ideals d6 Ideal 1 The Ordning. Annam created the ordning for the good of all giants, and it’s our duty to uphold his vision. (Lawful) 2 Skill. What sets my clan apart is its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
really knows any longer what set off the war. But once battle began, the long-standing peace between giants and dragons crumbled everywhere. Foes tore at each others’ throats in all parts of Ostoria. There
entities, or any non-giant deity, is considered a great sin against the ordning. Being discovered means being cast out from family and clan.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
squandering most of it before his death. His family is now led by his niece, Yvandre, who has only recently begun to regain her family’s former standing. Yvandre Rillyn The characters’ status as
Rillyn clan must put aside its past scandals and return to our values of honorable behavior and hard work.” Bond. “My family comes first, in every word and action.” Flaw. “I can’t hide my scorn for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the Encounter. These goliaths are either members of the Akannathi clan from Skytower Shelter (see "Skytower Shelter") or members of the Thuunlakalaga clan from Wyrmdoom Crag (see "Wyrmdoom Crag"). The
win the tug o’ war. If the sums are the same, the contest ends in a draw. Otherwise, the goliaths win.
2 Hand Standing. Each participant must do a handstand and hold that position for as long as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in a canvas bag.
Corrin Delmaco is a male lightfoot halfling who works for the Boromar Clan. The halfling tried to infiltrate Daask and was captured. He is being held in the hideout while Daask
. If pressed, Corrin admits his connection to the Boromar Clan, and tells the characters it would be mean a lot to the powerful halfling family if they freed him. A character can untie Corrin from the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
police. Duergar Xarrorn The xarrorn are duergar warriors of Clan Xardelvar trained to wield lances that spew alchemical fire. Duergar Soulblade
Medium humanoid (dwarf), lawful evil
Armor Class 14
, spells, and illusions, as well as to resist being charmed or paralyzed.
Phalanx Formation. The duergar has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
room with the statue, read: Inside this room, you can hear loud mechanical noises that seem to come from behind the south wall.
Standing in the middle of the room, facing the double door to the north
Grandolpha. They are willing to help the characters slay Xardorok, but any alliance they make with the characters ends with Xardorok’s death. Copper Kegs. The three kegs contain Clan Muzgardt’s finest
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
is now a desert. Northernmost Anauroch is a cold land of frost-rimed rock and the black glacier known as the High Ice. Farther south lies the waterless Plain of Standing Stones, where winds scour
. Ardeep Forest This forest east of Waterdeep and the Dessarin River was once part of the long-lost elven kingdom of Illefarn. Now it’s home to a small clan of wood elves recently arrived from Evermeet
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
one or more of the characters are transported here, read: Your surroundings vanish in a flurry of snow and ice. When your vision clears, you find yourself standing at the edge of a camp, its tents
and ice. When your vision clears, you find yourself in a raging snowstorm, standing at the edge of a Reghed tribe’s camp in the process of being dismantled. The nomads work feverishly to tear down their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inns. Middle Dura Callestan Home to an assortment of squalid and poor businesses, Callestan is a nexus for criminal activity and known as a stronghold of the Boromar Clan. Lower Dura Fallen Sharn’s
a large halfling population, with ties to the Boromar Clan. Lower Dura Menthis Plateau: Important Districts District Description Location Den’iyas Founded by gnome immigrants from Zilargo
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
mountain. In agreement with the Illefarni, Melair called kith and kin to mine under the mountain and in the plateau, and thus Clan Melairkyn came to rule below as the Illefarni did above. But this
centuries before the magic sustaining his health failed. He now lies entombed in his tower, which you can still see standing in the courtyard of the Palace of Waterdeep. Beware that you don’t
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
North from lands watched over by wolves, orcs, and goblinoids. The Valley of Khedrun is haunted by the Great Worm clan of the Uthgardt. Vordrorn Forest The pine forest south of Citadel Adbar is
to a neutral good clan made up of four adult cloud giants, three young cloud giants, four pet griffons, and eight stone giants that serve as guards. The young cloud giants use the hill giant
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
approaches the characters and warns them that this realm is fading; they should return to their own world before Prismeer disappears entirely. Winterbow reveals that the other members of his clan galloped
surrounds it, and three rusty sickles lie among the leaves. Standing next to each of these weapons is a bleating goat.
Eight tiny houses made of woven twigs are nestled among the boughs of the tree
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a crew member (bandit). 2. Forecastle A massive shape in the center of the deck area must be the ship’s capstan. From it, the anchor chain runs down the chain vent to port of the prow.
Standing near
of the hammocks.
Three lizardfolk warriors occupy the hammocks. The chest and its contents are their property. The lizardfolk were provided by the chieftain of their clan to help ensure that the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the drow. The clans meet twice a year at a sacred site known as the Hills of the Kings, where dozens of totem sculptures are preserved. At these gatherings, each clan updates its totem with an
nobles, Cormyr is recovering from its war with Sembia and Netheril — a conflict that cost the nation much, but left the kingdom standing, and which, in the end, Netheril didn’t survive. The pride of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Dwarvish runes.
The upper portion of the great cavern was intended to be the final resting place of Durgeddin’s clan. Durgeddin and his followers feared that their war against the orcs would
capped stalks standing as tall as a human and glowing puffballs almost a yard wide.
High ledges rise fifteen to twenty feet above the floor on the north, south, and west walls. Narrow passageways lead






