Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 31 results for 'standing of ranger duplicates vivid'.
Other Suggestions:
standing of range duplicate void
standing of range duplicates void
Grung Wildling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
"} to hit with spell attacks). It knows the following ranger spells:
1st level (4 slots): cure wounds, jump
2nd level (3 slots): barkskin, spike growth
3rd level (2 slots): plant growth
Standing
classes
Fizban's Treasury of Dragons
power.
5
An ancient Draconic inscription on a standing stone empowered you when you read it aloud.
6
You had a vivid dream of a mysterious figure accompanied by seven yellow canaries, who warned you of impending doom. When you awoke, your drake was there, watching you.
classes
Fizban's Treasury of Dragons
power.
5
An ancient Draconic inscription on a standing stone empowered you when you read it aloud.
6
You had a vivid dream of a mysterious figure accompanied by seven yellow canaries, who warned you of impending doom. When you awoke, your drake was there, watching you.
monsters
;
1
A building converted into a greenhouse.
2
A hidden caldera or cenote.
3
An overgrown circle of standing stones.
4
The sanctuary of a ruined cathedral.
Bodytaker Plants
, the plant creates eerie vegetative duplicates of the world’s inhabitants called bodytaker podlings. Podlings serve the bodytaker plants’ will, infiltrating societies and replacing the
monsters
;
1
A building converted into a greenhouse.
2
A hidden caldera or cenote.
3
An overgrown circle of standing stones.
4
The sanctuary of a ruined cathedral.
Bodytaker Plants
, the plant creates eerie vegetative duplicates of the world’s inhabitants called bodytaker podlings. Podlings serve the bodytaker plants’ will, infiltrating societies and replacing the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Ranger Standing as a bastion between civilization and the wilderness, Boros rangers scout the rubblebelts and other wild areas of Ravnica. Gruul rangers serve a similar role, though they are focused
on protecting their clans from the encroachment of civilized forces such as the Boros. Selesnya and Golgari rangers are focused on protecting their communities. Ranger Subclass Guild Beast Master
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
, the drake hatched from that stone.
4 You ingested a few drops of dragon blood, forever infusing your nature magic with draconic power.
5 An ancient Draconic inscription on a standing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Akharin Sangar Despite the rumors outside its borders, Akharin Sangar is markedly hospitable. By long-standing custom, every Sangarian is a potential host and must be prepared to entertain
long, elegant skirts and blouses with heavy embroidery. Floral patterns are common regardless of gender, and colors range from vivid to muted depending on preference. Common headwear includes scarves
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sickly crow with clipped wings. The only sound it can make is to roar like a lion. 5 A seemingly empty, sealed jar. If opened, the person standing closest to the jar suddenly recalls 1d6 happy memories
out insulting parodies of their duplicates’ recent actions. 8 An oval-shaped disc made of an unknown metal. If it is tossed in the air, it flies in circles around the tosser for a minute, tiny lights
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
effect on itself on a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Dagger. Melee or Ranged Weapon
throw at the end of each of its turns, ending the effect on itself on a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
bodytaker plant that seeks to grow and propagate until its kind dominates the entire world. As assistants, the plant creates eerie vegetative duplicates of the world’s inhabitants called bodytaker podlings
appearance and memories of the being it duplicates, but it is entirely loyal to the bodytaker plant that created it. Fundamentally, a podling isn’t its own creature but an expendable appendage of a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
bodytaker plant that seeks to grow and propagate until its kind dominates the entire world. As assistants, the plant creates eerie vegetative duplicates of the world’s inhabitants called bodytaker podlings
appearance and memories of the being it duplicates, but it is entirely loyal to the bodytaker plant that created it. Fundamentally, a podling isn’t its own creature but an expendable appendage of a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
regional effects within 1 mile of her lair: Illusory duplicates of the hag appear in random places at random times (but never more than one in any given location). An illusory duplicate has no
substance, but it looks, sounds, and moves like the hag. The hag can sense when one or more creatures are within 60 feet of her duplicate and can interact with them as if she were present and standing in the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
longer poisoned by the grung.
Green. The poisoned creature can’t move except to climb or make standing jumps. If the creature is flying, it can’t take any actions or reactions unless it lands.
Blue
a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
scions are all very tall and strong, most standing seven feet in height. The king of Hartsvale sits on the Alabaster Throne in Castle Hartwick, and the many earls of the vale’s duchies owe their
young ranger who has recently returned from a three-year journey to explore the North. He came back with a wife, the sorceress Ylienna of Silverymoon, and has begun to take on more of his father’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zhentarim. Members in good standing of any of those groups can contact their organizations and convince them that an expedition must be mounted to find the Morkoth, for the sake of all civilization. Roll
owes his life to an Emerald Enclave ranger who helped him after the two were stranded together on a monster-infested island in the Korinn Archipelago. This service repays Klarz’s debt to the Emerald
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kiss A death kiss is a lesser beholder that might come into being when a beholder has a vivid nightmare about losing blood. Instead of magical eye rays, it has ten long tentacles, each ending in a
. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d8) piercing damage.
Eye Rays. The gauth shoots three of the following magical eye rays at random (reroll duplicates), choosing one
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
shrubs abounds with nourishing berries produced by primal magic each dawn. Nestled amid the speckled shrubberies and vivid toadstools is Ewrendar, a pixie kingdom ruled by King Ewren III (chaotic neutral
arrangement of eight ancient menhirs looms over a silent clearing. Worn by time, the standing stones’ inscriptions are inscrutable to wandering partygoers. Some believe the monument was once a cage for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also
for duplicates. Oilcan. The oilcan is an animated Construct named Squirt (see the accompanying stat block). Squirt’s excesses and self-indulgences have left it feeling literally empty inside, and it
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the center of the village is slightly larger than the others, and is home to the Ice Hunter chieftain, Barking Seal. A yurt standing apart from the rest of the shelters is home to the shaman
adventurers and speak the truth of her people’s plight. A druid, ranger, or some other character who can truthfully express an understanding of the shaman’s animal totem-based faith has advantage on
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
near the center of the village is slightly larger than the others, and is home to the Ice Hunter chieftain, Barking Seal. A yurt standing apart from the rest of the shelters is home to the shaman
speak the truth of her people’s plight. A druid, ranger, or some other character who can truthfully express an understanding of the shaman’s animal totem-based faith has advantage on this check
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
7th level: Mordenkainen’s sword, reverse gravity, Sansuri’s simulacrum (see below)
Sansuri’s version of the simulacrum spell allows her to create multiple duplicates of the same creature — but it
. Standing 6½ feet tall and weighing 250 pounds, each is as big as a powerfully built male human. They have the statistics of commoners, with the following changes: The children are Medium giants of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
chapter 9 of the Player’s Handbook. O3. Street Level Several trails lead down into the city, granting a better view of the tableau beneath the ooze. Unlike the figures seen standing staidly along the edges
the cult of the medusa. The top level of the city’s tallest standing tower is ringed and covered by a dome of glass statues — all facing inward, and pressed so tightly together as to leave no space
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ranger who knows the forest pretty well and has friends among the wood elves who live there. Weathercote Forest For reasons unknown, no divination spell or scrying sensor can penetrate the dry patch of
; see the “Bargewright Inn” section for more information on this creature. Xantharl’s Keep Xantharl was a well-known ranger and explorer of the North. The fortified village that bears his name stands in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with the characters if they wish. A character who touches Alamar-Vatashi’s incorporeal palm experiences a vivid vision of the day Landro came to this mountain on the Day of Mourning. This touch doesn’t
damage the character. Read or paraphrase the following to describe the vision: As if through the eyes of a soaring bird, you see a titanic stone statue standing amid a circle of glowing sigils. A dozen
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
otherwise, clergy moved by a tale of exceptional injustice might be swayed to petition the church elders to intercede. Such happens rarely, the church being unwilling to jeopardize its standing by pitting
role has nevertheless earned them considerable resentment in the Outer City. Helm’s clerics provide healing to any willing to make a donation in gold or arms. They uphold a long-standing tradition of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
jeopardize its standing by pitting itself against every specific injustice laid at its doorstep. Yet, members of the clergy often anonymously reach out to the adventurers that congregate near their temple
has nevertheless earned them considerable resentment in the Outer City. Helm’s clerics provide healing to any willing to make a donation in gold or arms. They uphold a long-standing tradition of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. At the far end of the secret passage is another secret door easily spotted and opened from inside the tunnel. Treasure. The collection of sinister books, many of which are duplicates, includes a few
. Standing next to the desk is a one-eyed, bipedal horror with spikes growing out of its back. Tapestries depicting feasting undead creatures hang on the wall.
Olivier Bernard Jerot Galgin The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
foot in Ironmaster Vale. Great stone menhirs marked with the city’s arms — a red anvil on a gray diamond standing on end — are arranged in a perimeter around the vale to warn away travelers who stray
with coin to spend. Village law is whatever the local Council of Elders says it is. The current head of the council is a retired ranger and active member of the Emerald Enclave named Quinn Nardrosz (NG
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
The robots meet any unauthorized attempt to take the grenades with hostility. If the party is in good standing with Aphelion, the supercomputer allows each character to take one grenade of their
luxurious entertainment room. Glowing glass panes adorn the front of the machines, which sport buttons, rods, slots, wheels, and other interactive components. Their luminous screens dance with vivid