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Returning 35 results for 'standing of realm dedicate vine'.
Other Suggestions:
standing of realm dedicated veins
standing of realm delicate veins
standing of realm dedicate view
standing of realm dedicate voice
standing of realm dedicated voice
Monsters
Lorwyn: First Light
Magic Resistance. The incarnation has Advantage on saving throws against spells and other magical effects.Multiattack. The incarnation makes two Vine attacks and uses Radiant Blast. It can replace
one vine attack with a use of Spellcasting to cast Blindness/Deafness if available.
Vine. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Vine"}, reach 20 ft. Hit: 18
Equipment
makers understand how to work with this plant, and of those, only a few can fully release its power. Spirit vine only grows in the Spirit Realm, where it is abundant. However, what makes this plant
Combat
Utility
Whimsy
18
18
19
There are three cryptic alchemical tomes on Obojima that speak of the arcane energies of spirit vine and its uses. Only the most expert potion
monsters
Poison damage or its remains are sprinkled with salt.Multiattack. The plant makes three Vine attacks. It can replace one attack with a use of Entrapping Pod.
Vine. Melee Attack Roll: +7;{"diceNotation
":"1d20+7", "rollType":"to hit", "rollAction":"Vine"}, reach 20 ft. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4", "rollType":"damage", "rollAction":"Vine", "rollDamageType":"Slashing"} Slashing damage. If
monsters
Poison damage or its remains are sprinkled with salt.Multiattack. The plant makes three Vine attacks. It can replace one attack with a use of Entrapping Pod.
Vine. Melee Attack Roll: +7;{"diceNotation
":"1d20+7", "rollType":"to hit", "rollAction":"Vine"}, reach 20 ft. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4", "rollType":"damage", "rollAction":"Vine", "rollDamageType":"Slashing"} Slashing damage. If
Monsters
Phandelver and Below: The Shattered Obelisk
ashenwight was in life.
Some psionic ashenwights dedicate their existence to piecing together their previous life, while others strive to enlighten other ashenwights to this new psionic power.
Ashenwights
When a Humanoid consumed by cruelty and rage dies in an area corrupted by the Far Realm, the creature sometimes rises as an ashenwight. The skin of these Undead horrors is desiccated, and their eyes often glow with otherworldly power.Necrotic, Poison, Psychic
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your
you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such
classes
Sword Coast Adventurer's Guide
dedicate themselves to serving society and, in particular, the just laws that hold society together. These paladins are the watchful guardians on the walls, standing against the chaotic tides of barbarism
classes
Sword Coast Adventurer's Guide
dedicate themselves to serving society and, in particular, the just laws that hold society together. These paladins are the watchful guardians on the walls, standing against the chaotic tides of barbarism
Magic Items
Acquisitions Incorporated
This delicate and exquisitely crafted clockwork orrery features multiple geared components whose sweeping hands and dials represent the complex interplay of planar and magical realms. Standing two
planes. Eventually, it would impress upon its owner a desire to open portals into the most cursed and dangerous worlds, including the Far Realm.
To prevent the orrery from ever being so used, Lottie
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and
near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
Suggested
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Blood o’ the Vine Adventure for Level 6 Characters Situation. A discovery beneath the Blood of the Vine tavern in the village of Barovia has unleashed sinister magic, transforming the owners. Hook
. Disguised as a human, Urwin Martikov (Medium Wereraven; see chapter 5) of the Blue Water Inn in Vallaki hires the characters to investigate why the Blood of the Vine tavern in the village of Barovia
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
vine blights and one druid (NE female human) are in the room unless they have been drawn elsewhere, If they are here, read: Three creatures are here. One appears human but is so caked with dirt and mud
. Behind her stand two creatures made entirely of dead vines. The druid and the vine blights fight to the death. Inside the cabinet is a key hanging on a loop of twine. The key unlocks the padlock on
Backgrounds
Baldur’s Gate: Descent into Avernus
might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select your guild business
innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
last night by a loud crash. According to the smith, a crystalline vine burst out of the ground and punched a hole through the roof of his neighbor’s bakery. “Must be divine punishment for the bad pies
outside. Joining them, you see a sinuous, crystalline vine erupting from the ground a few blocks away—tall enough to be seen above the rooftops. Screams of panic rise from the same direction.
A
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
nature are beyond the ken of most mortal beings—untamable, primal, and awe inspiring. In the realm of Lorwyn-Shadowmoor, these beings take the forms of chimeric behemoths that combine the features of
eclipsed realm Incarnation of Transience The incarnations of transience represent all that is fleeting or ephemeral. Despite their apparent bulk, these incarnations are actually ephemeral beings with only
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
hazardous and you remain in good standing with your temple.
BALDUR’S GATE FEATURE: RELIGIOUS COMMUNITY
You’re tightly connected with the religious community of Baldur’s Gate
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Giants Giants are common in the Outlands. Many gravitate toward regions influenced by planes corresponding with their alignments, but others seek to find the secret realm of the giant god Annam (see
carved standing stones. 2 An ettin influenced by the Beastlands has one head with bovine features and one head with lupine features. It desperately needs help finding something both heads are willing to
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
. You are now in another place entirely, standing amid other bewildered figures.
A gloomy, ruined city surrounds you. Abandoned, crumbling buildings loom over smaller structures and tents. From the
, protector of the meek and innocent here in Har-Thelen, and we have need of heroes. The dark master of this realm, Lord Soth, raged and the realm nearly was destroyed in a cataclysmic upheaval. While now
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
)
Government: Absolute monarchy
Defense: Large standing army with specialized corps; every duergar is trained for battle, and the citizens of the city create a formidable militia
Commerce: Weapons and
engage in trade with visitors. As befits a major settlement in a dangerous realm, Gracklstugh places no restrictions on the weapons or gear characters can carry or trade. Twelve stone bridges lead to
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
possibly longer, the mists clears. You are now in another place entirely, standing amid other bewildered figures.
A gloomy, ruined city surrounds you. Abandoned, crumbling buildings loom over
. And here you are. I am Inza, protector of the meek and innocent here in Har-Thelen, and we have need of heroes. The dark master of this realm, Lord Soth, has abandoned his responsibilities, and the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shows a human figure in robes, standing with arms outstretched. Each one has been warped by the power of the Far Realm: The western statue has a mass of tentacles where a normal creature’s head would be
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Kruphix Many pray to Kruphix when they need to find something lost, but few dedicate themselves to his worship. Cults devoted to Kruphix fiercely guard their secrets, and their initiates
the gods that if they threatened the mortal realm with their disruptive quarrels, he would bind them to Nyx for as long as he saw fit. As of yet, no god has dared to test Kruphix’s threat, but there
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Section 1. Call to Action The characters begin the adventure standing about one-hundred feet from a gate to Pandemonium. They’re underground, two days travel and far beneath the Sha’sal Khou redoubt
to wipe psionics from the collective minds of the gith peoples and enslave them once more. To activate the Gith Capacitor, the mind flayers must expose it to the unfathomable energies of the Far Realm
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
this oath dedicate themselves to serving society and, in particular, the just laws that hold society together. These paladins are the watchful guardians on the walls, standing against the chaotic
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
creatures and villainous monsters that seek to tap into the essence of the Shadowfell thrive deep in the forest. Its innermost reaches mingle with that dark realm, forming a warped mirror version of
hobgoblins 3d4 ghouls 8–9 2d4 jackalweres 1d6 bugbears 2d6 specters 10 3d6 stirges 2d4 ghouls 2d4 wights 11 1d3 vine blights 1d6 specters 1d6 vampire spawn 12 2d4 hobgoblins 1d4 green hags 1d6 wraiths
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
orders of knights that would guard the realm together as the Knights of Solamnia. Tarnished Pride Before the Cataclysm, Solamnia was a beacon of peace and prosperity. The knights established great
’ power. Most knights still tried to defend the realm as their duty demanded, but they found themselves beset on all sides, dying to protect people who rejected and persecuted them. Most fled to Sancrist
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the agents sent to stop you.
5 Investigate rumors of an unearthed divine relic and decide whether it’s safe to be in the mortal realm.
6 End a conflict between the followers of two other
, revealing a secret that could kill someone but avert a larger conflict, or standing in judgment over whether knowledge is safe or unsafe. At the beginning of the campaign, the characters might be united by
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
envoy of the Marchion of Mirabar
The history of the dwarves in the North is a long and violent one, dating back more than six millennia. Before there was a Standing Stone in the Dalelands, or a
living realm of humans, even if their works have been forgotten by humans and dwarves alike. The greatest and most recent of these dwarven realms was Delzoun, also called the Northkingdom. It
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Bodytaker Plant Grows In… 1 A building converted into a greenhouse. 2 A hidden caldera or cenote. 3 An overgrown circle of standing stones. 4 The sanctuary of a ruined cathedral. Bodytaker Plant Huge
.
Actions
Multiattack. The plant makes three Vine attacks. It can replace one attack with a use of Entrapping Pod.
Vine. Melee Attack Roll: +7, reach 20 ft. Hit: 17 (3d8 + 4) Slashing damage. If the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
caldera or cenote. 3 An overgrown circle of standing stones. 4 The sanctuary of a ruined cathedral. Bodytaker Plant Huge Plant, Neutral Evil
AC 16 Initiative −1 (9)
HP 138 (12d12 + 60)
Speed 10 ft
trait doesn’t function if the plant is reduced to 0 Hit Points by Poison damage or its remains are sprinkled with salt.
Actions
Multiattack. The plant makes three Vine attacks. It can replace one
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cowslips, and hyacinths suffuse this vast garden. Ahead, a ring of standing stones rises from the flower beds. Glittering streams divide the garden and connect with a large pond shaded by willows. The garden
the Feywild, they petitioned spellcasters to transport them to the palace, arriving in the ring of standing stones (area P4). They had hoped to receive audiences with Zybilna upon their arrival but
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and standing witness to the rise and fall of many elven empires, wood elves see the place of elves in the world differently than moon or sun elves do. Wood elves seek a quiet harmony, not domination
large realm of their own since the kingdom of Eaerlann was destroyed millennia ago. Instead they maintain a number of smaller settlements, the better to keep those communities hidden or protected. Wood
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Demonweb Connection Lolth’s personal realm is a layer of the Abyss known colloquially as the Demonweb Pits. Far from being intimidated by their deity’s connection to the Abyss, the drow revel in
actually yochlols in disguise, spying for Lolth. The higher a drow’s standing, the more worrisome this prospect becomes. After all, Lolth has little reason to care about those at the bottom of society
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
represent the complex interplay of planar and magical realms. Standing two feet high, the orrery housing is a wondrous device imbued with magic of its own, but the power of its six clockwork components makes
Far Realm. To prevent the orrery from ever being so used, Lottie scattered the components that powered it, secreting them across the world. But the orrery’s instinct for survival is strong, and its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Undersigil Chaos thrives beneath the streets of Sigil. Also known as the Realm Below, the snaking labyrinth of ancient tunnels binds long-standing city structures to subterranean criminal crossroads
, flooded cisterns, and seemingly endless catacombs. Seasoned touts usually know of a few entrances to the Realm Below and can, for a fee, point eager explorers toward them, but few guides agree to