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Returning 35 results for 'standing of reflect dangerous views'.
Other Suggestions:
standing of reflected dangerous veins
standing of reflected dangerous view
Monsters
Spelljammer: Adventures in Space
portfolios revolve around fair commerce. Standing 12 feet tall, they are lanky blue beings who dress in elegant robes and have elongated heads and long, spindly fingers.
Mercanes conduct most of their
special form of telepathy that enables them to communicate with one another across the multiverse. A mercane often uses this ability to warn another mercanes about individuals who are dangerous or
Monsters
Planescape: Adventures in the Multiverse
passerby can awaken into a terror known as a razorvine blight.
Razorvine blights lay ambushes on well-traveled paths by standing still to appear as ordinary razorvine. When unassuming travelers pass
dangerous, in Sigil they sometimes mimic the behaviors of the city’s other inhabitants—for better or worse. At least one blight, known as Patch, spreads copies of itself across the city, creating a spy network of copies with mysterious goals.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dexterity saving throws while standing within 5 feet of an ally wielding a shield.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom
neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in battle with their psionic abilities or training dangerous Underdark creatures as mounts.
Denigrated by
Monsters
Strixhaven: A Curriculum of Chaos
. She hoped to create generations of stewards who would use her teachings to defend nature and help others. In keeping with the dichotomous nature of her philosophy and magic, she views the more
dangerous aspects of nature, including the inevitability of death and decay, as natural and integral parts of existence.Necrotic, Poison
Magic Items
Acquisitions Incorporated
This delicate and exquisitely crafted clockwork orrery features multiple geared components whose sweeping hands and dials represent the complex interplay of planar and magical realms. Standing two
planes. Eventually, it would impress upon its owner a desire to open portals into the most cursed and dangerous worlds, including the Far Realm.
To prevent the orrery from ever being so used, Lottie
Backgrounds
Baldur’s Gate: Descent into Avernus
visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to venture into the dirtier, more dangerous parts of the
wish to use the background’s standard feature might have gained their standing in Baldur’s Gate from business rather than inheritance.
Skill Proficiencies: History, Persuasion
Tool
Monsters
Princes of the Apocalypse
while standing within 5 feet of her takes 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollDamageType":"acid"} acid damage. Any creature grappled by Olhydra takes 22 (4d10);{"diceNotation
— bad weather, strong tides, and increasing aggression from dangerous sea life.
Violent downpours become frequent within 10 miles of the lair. A downpour occurs once every 2d12;{"diceNotation
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
result every few days that pass in the campaign to reflect your ever-changing curiosity.
Tabaxi Obsessions
d8
My curiosity is currently fixed on …
1
A god or planar entity
Backgrounds
Baldur’s Gate: Descent into Avernus
craft dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of 1d4 suspects who, if they aren’t
involved, have a strong chance of knowing who is.
Suggested Characteristics
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to
Monsters
Fizban's Treasury of Dragons
claimed it.
2
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest
university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
Monsters
Fizban's Treasury of Dragons
creature has claimed it.
2
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites
seek out frigid, picturesque locations with clear views of the sky above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing
Backgrounds
Guildmasters’ Guide to Ravnica
important to me than my life.
6
Dangerous work is best accomplished by an orderly group working with common purpose.
7
I treat my weapons, uniform, and insignia with reverence, for they
are gifts of the angels.
8
I pace when standing and fidget incessantly when forced to sit.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
destruction of Azumar. As the golem views these murals, sand begins to trickle from its eyes. Closer to area V5, the paintings depict more recent events: the characters’ journey from Candlekeep, their first
contact with the golem, their adventures across Anauroch, their exploration of Haruun, and their encounter with Zikzokrishka. The final painting is of the characters standing before the prince’s tomb
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nation than a vast magical laboratory, whose wizard overlord Hazlik views every being as either an apprentice or a test subject. He conscripts those he acknowledges as lesser wizards into performing
abominations. The greatest wounds affect the invisible flows of magic underpinning the land, turning it erratic and dangerous. Despite the domain’s magical dangers, the ambitions of the spellcasting elite
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
magical disasters, and overrun with abominations. Here the amoral, spellcasting elite have so exploited magic that it’s turned erratic and dangerous to use. Encouraging these magical abuses is Hazlik
, the domain’s zulkir, a title meaning wizard-overlord. The Darklord postures as the domain’s most powerful wizard and views all others as either apprentices or test subjects. All the while, Hazlik
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dangerous times as opportunities. When a merchant caravan needs an escort, a noble needs bodyguards, or a city needs trained soldiers, the Zhentarim provides the best-trained fighting forces money can
knows that demons at large in the world are bad for business. The organization thus views the possible presence of the demon lords in the Underdark with the same concern as any other external threat
Compendium
- Sources->Dungeons & Dragons->Monster Manual
telepathically and by changing color to reflect their moods. Flumphs dwell in psychically charged regions or near creatures with psionic magic. They harmlessly feed off psychic energies, but in doing so, they
often encounter dangerous beings such as aboleths and mind flayers. While flumphs generally avoid combat, they often help adventurers in peril. Such help might be of doubtful use, but flumphs mean well
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hermit The wilds around Saltmarsh might seem like the ideal place to find peace and quiet, though the monsters that lurk in the region can make isolation a dangerous practice. If your character has
your dreams, insisting that you tear down the standing stones just outside Saltmarsh. The elf claims that dark magic is behind the bountiful fishing in the region. 3 You have been plagued by visions
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
gathered here. Most of the assembled creatures are deep gnomes, but some have ratlike features — including a fat specimen standing in front of the others, smiling at you with jagged buckteeth. “Peace
Blingdenstone”) are gathered here, making combat a dangerous proposition and likely inspiring the characters to accept Chipgrin’s peaceful parley. The wererat boss climbs a set of stairs to the top of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
one of the shadow dragon’s fleeting visions.
Dragon’s Vision In this vision, the character is standing before a cloaked nobleman (Lord Vanrak Moonstar) on a windy cliff overlooking the sea. The
noble asks the character to join him on a dangerous quest into the Black Jungles. Putting a hand on the character’s shoulder, the man asks, “We are the best of friends, Glyster, are we not?” With that, the vision ends.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
positive forces, the Dark Six are the source of fears. Arawai and Balinor reflect the positive aspects of nature. The devastating storm, the earthquake, the wildfire? These are the work of the Devourer
phenomenon: long-standing cults that worship members of the Dark Six alongside the Sovereign Host.
Most of you know of the Restful Watch, the priests who tend Vassal cemeteries. What you may not
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Dangerous Stowaway As the characters browse Oleira’s wares, she offers them each 1 GP to unload a wagon while her sons are off watching soldiers train elsewhere in the keep. The delivery is
late, so Oleira tells the characters to meet the wagon along the trail. Unknown to Oleira, the shipment contains a dangerous stowaway. During transit, a nasty ooze slithered onto the wagon and gobbled
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
trickling fountain’s stony protrusions.
Tiefling. Standing next to the fountain is a male tiefling wizard with long horns and golden robes. (This figure, like its surroundings, is illusory.)
The
19). The first time an attempt to dispel the illusion fails, all creatures in the room are targeted by a weird spell (save DC 22) as the surroundings transform to reflect each target’s worst nightmares.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
strange animals, banding together against a city that views them as outsiders. Stonyeyes. Just outside the Basilisk Gate that gives it its name, this neighborhood is full of stables and stockyards
overlooking the river, this perpetually foggy neighborhood hosts the Cliffside Cemetery. Twin Songs. Standing ready to welcome visitors as they cross the river, Twin Songs is renowned for its enormous
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
animals, banding together against a city that views them as outsiders. Stonyeyes. Just outside the Basilisk Gate that gives it its name, this neighborhood is full of stables and stockyards. Many Outer
overlooking the river, this perpetually foggy neighborhood hosts the Cliffside Cemetery. Twin Songs. Standing ready to welcome visitors as they cross the river, Twin Songs is renowned for its enormous diversity
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
comical, some age-old insults that can quickly turn violent. Bloomridge. The wealthiest and most fashionable Lower City residents gravitate toward the commanding views of Bloomridge, where townhouses
reasonably priced Lower City luxuries. The flow of travelers and strangers through this neighborhood makes it one of the most dangerous parts of the city, as criminals prey on those unfamiliar with the city
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
comical, some age-old insults that can quickly turn violent. Bloomridge. The wealthiest and most fashionable Lower City residents gravitate toward the commanding views of Bloomridge, where townhouses
residents looking for reasonably priced Lower City luxuries. The flow of travelers and strangers through this neighborhood makes it one of the most dangerous parts of the city, as criminals prey on those
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
)
Government: Absolute monarchy
Defense: Large standing army with specialized corps; every duergar is trained for battle, and the citizens of the city create a formidable militia
Commerce: Weapons and
engage in trade with visitors. As befits a major settlement in a dangerous realm, Gracklstugh places no restrictions on the weapons or gear characters can carry or trade. Twelve stone bridges lead to
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
stabilizing the star beneath the Star Forge has been damaged, causing dangerous acid to seep into the surrounding lake. The acidic lake has attracted evil creatures from the Elemental Planes and poses
the ordning. However, Brimskarda’s standing has waned in recent years. Brimskarda’s scheme to kidnap Theldin and exploit his skill is no doubt part of a plan to increase her standing, likely by using
Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
. The wyrmling views you as its parent and is staunchly loyal to you and your allies.
Elemental. You become immune to one of the following damage types (choose immediately upon drawing this card
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Special Types of Movement Movement through dangerous dungeons or wilderness areas often involves more than simply walking. Adventurers might have to climb, crawl, swim, or jump to get where they need
long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Special Types of Movement Movement through dangerous dungeons or wilderness areas often involves more than simply walking. Adventurers might have to climb, crawl, swim, or jump to get where they need
jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
beholder to float up and harry foes on the floor. As alien as their creator, the rooms in a beholder’s lair reflect the creature’s arrogance. It festoons its chambers with trophies from the battles it
has won, including petrified adventurers standing frozen in their horrified final moments, pieces of other beholders, and magic items wrested from powerful foes. A beholder judges its own worth by its acquisitions, and it never willingly parts with its treasures.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
venture into the dirtier, more dangerous parts of the city. If they do, it is generally as thrill-seeking tourists or enclosed by a retinue of armed guards, not as friends or neighbors. As a result
Privilege feature of the noble background. Those who wish to use the background’s standard feature might have gained their standing in Baldur’s Gate from business rather than inheritance. Baldur’s Gate
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
minstrels called the Windwyrds performs at Feathergale Spire. The character knows the spire’s location. Dangerous Information: The character knows where the Reaver Ambush encounter takes place (see “Cult
Rivergard Keep. Standing Offer or Strange Map: The character knows the location of the Sacred Stone Monastery. Suspicious Fellow: The character knows the location of Feathergale Spire and heard that Thurl