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Returning 35 results for 'standing of regions down visions'.
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Monsters
Fizban's Treasury of Dragons
life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions
in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written in starlight
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The man’s walk was
parents.
Diplomats or Wanderers
Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and
Monsters
Fizban's Treasury of Dragons
, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many
suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written
Monsters
Fizban's Treasury of Dragons
, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline
with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking
Monsters
Fizban's Treasury of Dragons
in desolate, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or
anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Stonespeaker Crystals A creature attuned to a stonespeaker crystal (see appendix B) gains the ability to peer through the veils of time and receive visions of the past, present, and future — but only
while in Gravenhollow. A creature attuned to a stonespeaker crystal gains the following additional benefits while in the library: While standing in the Archives of the Past with the crystal in hand
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Giants Giants are common in the Outlands. Many gravitate toward regions influenced by planes corresponding with their alignments, but others seek to find the secret realm of the giant god Annam (see
carved standing stones. 2 An ettin influenced by the Beastlands has one head with bovine features and one head with lupine features. It desperately needs help finding something both heads are willing to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
one of the shadow dragon’s fleeting visions.
Dragon’s Vision In this vision, the character is standing before a cloaked nobleman (Lord Vanrak Moonstar) on a windy cliff overlooking the sea. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
your dreams, insisting that you tear down the standing stones just outside Saltmarsh. The elf claims that dark magic is behind the bountiful fishing in the region. 3 You have been plagued by visions
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
elixirs meant to restore their lost memories. Although this works as intended for a rare few, most of the Returned instead experience traumatic visions that drive them to violence.
3 Medusas the
, Pharika watches with delight as too much of a good medicine inspires distress and conflict that threaten to boil over into surrounding regions.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Throne. Any character who crosses the chamber’s midpoint experiences one of the shadow dragon’s fleeting visions and notices a pile of rubble at the end of the hall: the shattered remains of a stone throne
.
Dragon’s Vision In this vision, the character is standing next to a skeletal warrior with red pinpricks of light in his eye sockets (Lord Vanrak Moonstar). Slumped in a stone throne, he says, “Is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
spirits, zombies, and green hags that lurk in the jungle beyond the city, as Zinda has no standing army to protect these outlying regions.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
goddess’s visions. The whip relents but throws the characters a hostile glare. Within the hour, twelve kuo-toa led by a kuo-toa monitor arrive at Ploopploopeen’s quarters. The archpriest of the Sea Mother
acknowledge your divine vision and welcome it. I have brought these as offerings.” He gestures toward all of you, standing within a circle of guards behind him. “Will you not accept them?” “You are wise
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
considering the late hour, the walk across campus is unusually quiet. But as you round a corner, a flickering magical lantern illuminates several bewildered students standing in the path.
These three
students are Lorehold apprentices (see chapter 7) who were ambushed by Dean Tullus. The dean used Murgaxor’s orb to curse them with Visions of Terror (as detailed at the start of the adventure). Dean
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters splash the altar with holy water taken from the font in area H16. A creature standing within 5 feet of the restored altar must recite a special prayer to Torm. Only this prayer can
by allowing the characters to remove the Helm of Torm’s Sight from his head, whereupon Ravengard quickly regains his senses. At that point, he can tell them about his visions, which provide the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, make sure any players involved have chosen gods for their characters. Krynn’s deities and their provinces are listed in this book’s introduction. Visions of Divinity This prelude focuses on characters
characters find an item that closely matches the amulet from their visions. As in the vision, the characters might feel inexplicably drawn to the item. If the characters have different gods, they each
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Witnessing Haunts. Ambient haunts are fleeting visions that last scant seconds and that only one character ever sees. They appear when a character is alone or the last one to leave a room, or they are
the house, one character suffers a nightmare. Choose a character at random or one who has a Dark Gift or background that makes them sensitive to visions of the past. If none of the characters sleep
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
archetypal giant financier is a cloud giant who constantly seeks to improve their standing in the ordning by amassing more wealth. The financier might back treasure-hunting expeditions into ancient ruins
giant seer is guided by visions—glimpses of possible futures, messages from a god, or whisperings of some alien consciousness—and sends adventurers into the world to fulfill whatever those visions
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods
Most folk in Godsbreath go by a single name—often a nickname picked up in their youth instead of their given name—preceded by an honorific reflecting their age, profession, or standing in the community
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
has shown him a path forward, but the visions were clouded and warped by the demonic essence channeled through the portal. Ravengard shares the following information: In his spirit journey, Ravengard
wandered in a delirium before coming upon two odd, birdlike humanoids dressed in patchwork armor and standing next to a strange infernal vehicle. The bird creatures were equipped with odd weapons and tools
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Valhalla, Vanaheim, Alfheim, and other regions), Midgard (the Material Plane), and Niflheim (the underworld). The Bifrost, the rainbow bridge, is a unique transitive plane that connects Asgard and
, like a hole torn in the fabric of the cosmos. Other Visions As you build your own cosmology, consider the following alternatives. The Omniverse. This simple cosmology covers the bare minimum: a Material
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
intelligent creatures — to govern other regions. Within Droaam, any creature that commands the loyalty of a band and has successfully claimed and held territory can call itself a warlord, but only a small
of loyalty to the pack above all else. Since standing together and being bound by this Znir Pact, the gnolls have never been subjugated by any other force, and have never sought to conquer. Instead
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
for their tenacity, agility, crafty ingenuity, and dumb luck, all of which has enabled them to survive in a world overrun with creatures larger and more powerful than they are. Small and Wiry Standing
, particularly the Izzet (where they typically serve as attendants for researchers), the Gruul (in camps that form hapless buffers between the clans and civilized regions), the Rakdos (putting their love of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
creatures, and their acceptance of the party greatly boosts the adventurers’ standing in everyone’s eyes. King Melandrach is furious if the characters agreed to an apology for the Dracorage mythal
Enclave sends dragons to guard the ancient treant known as the Grandfather Tree. The party can also distribute dragons to specific regions. In such a scenario, a dragon protects a 100-mile-radius
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
and just creatures, and their acceptance of the party greatly boosts the adventurers’ standing in everyone’s eyes. King Melandrach is furious if the characters agreed to an apology for the Dracorage
Emerald Enclave sends dragons to guard the ancient treant known as the Grandfather Tree. The party can also distribute dragons to specific regions. In such a scenario, a dragon protects a 100-mile
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
’ first attempts to climb the steps, they notice a chwinga (see appendix D) standing among them. It’s about a foot tall, and its mask resembles a triceratops’ head. It’s also carrying a large orange and
deeper. After the characters’ first attempts to climb, they notice another chwinga standing among them at the base of the steps. Its mask resembles a chameleon’s head. It’s carrying an orange and purple
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fluidly between roles, and a few choose a special role that Setessans view as standing outside the dichotomy of gender, living in Ophis Tower. The warriors of Ophis Tower are martially trained as women are
, and Kallias of Ophis Tower. The fifth member is Silverbrow, a centaur oracle who reads the Kelema Veil at the Nexuses of the Seasons and advises action based on her visions. Anthousa is the head of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
their lost things will require the characters to explore the Feywild regions of Hither, Thither, and Yon (described in chapters 2, 3 and 4) and contend with the hags of the Hourglass Coven. The
lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
feeling of jolting awake from a dream, then emerge into the Drought Elder standing up. Read the following description: The air is dense and humid. Slick, chitinous walls rise around you, forming a space
a DC 20 Wisdom saving throw or fall unconscious for 1d4 minutes as the creature’s mind is overwhelmed by visions. An unconscious creature begins drifting away from the Drought Elder. Once the stone
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Such documents grant you special status, such as access to forbidden regions or neutral standing in embattled areas. Such identification isn’t always a boon, though. In a land frequently plundered by
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdeep Rising from the shores of its deep harbor to ring the great mountain standing tall out of the Sea of Swords is Waterdeep, the City of Splendors and the Crown of the North. To all of Faerûn
doing so. THE WARDS OF WATERDEEP
Waterdeep has long been divided into several large regions called wards. To locals these are essential to Waterdeep, but outsiders often lose track of which ward
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
best able to take advantage of trade routes and access to the Sea of Fallen Stars. As in the North, there are cold lands to the east, as well as more temperate regions. As one travels farther from the
place Aglarond will be in a generation’s time, except that its potential for great change will be realized. REGIONS OF THE REALMS
Just as “the North” describes an area that includes a number of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and urging them to give voice to their deepest fears Hatred: Appears in volcanic regions and provokes creatures to scream and destroy things Inspiration: Appears around memorials or natural wonders
“Lycanthropes” in the Monster Manual). 4 The creature’s skin prickles faintly. For 1 hour, it gains resistance to one damage type (chosen by the DM). 5 Euphoric visions of bright light swim through
Magic Items
Infernal Machine Rebuild
feet of you over the previous hour.
You are distracted by voices and visions, forcing you to succeed on a Wisdom saving throw every 4 hours or gain one level of exhaustion.
15
You understand all
grow with you.
93
While standing in a doorway, you can cast the teleport spell. Your destination must be another doorway you know. You can use this property once.
Each time you finish a short rest
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, or who have no chance to rise in rank, can beseech Selvetarm for prowess in battle without suffering any shame. Anyone of high standing or who hopes to attain high standing shies away from openly
avocation more suited to males. Most females who pursue it seriously do so in secret. Even rumors that a drow matron practices arcane magic, if they aren’t quashed, can sabotage her standing in