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Returning 35 results for 'standing of remains down visitors'.
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standing of remain down visitors
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Spells
Player’s Handbook
repeat the same effect or choose a different one.
Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If you choose an area in a large body of water, you
Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.
The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave
Monsters
The Wild Beyond the Witchlight
desperate individuals who seek her out do so to find a remedy for a nagging problem or anxiety. Though she despises unannounced visitors, a tragic tale of woe and misery puts her in a bargaining mood. If
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
monsters
Poison damage or its remains are sprinkled with salt.Multiattack. The plant makes three Vine attacks. It can replace one attack with a use of Entrapping Pod.
Vine. Melee Attack Roll: +7;{"diceNotation
of the original creature remains, though its noncompostable gear might be recovered after the bodytaker plant is slain.
A bodytaker plant’s podlings are extensions of the plant’s will
monsters
Poison damage or its remains are sprinkled with salt.Multiattack. The plant makes three Vine attacks. It can replace one attack with a use of Entrapping Pod.
Vine. Melee Attack Roll: +7;{"diceNotation
of the original creature remains, though its noncompostable gear might be recovered after the bodytaker plant is slain.
A bodytaker plant’s podlings are extensions of the plant’s will
Control Water
Legacy
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Spells
Basic Rules (2014)
. As an action on your turn, you can repeat the same effect or choose a different one.
Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area
.
The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts
Ki-rin
Legacy
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Monsters
Volo's Guide to Monsters
natural site, and the entrance is difficult for visitors to find and reach. Inside, the lair is a serene and comfortable place, its ambiance a mix between palace and temple. If the ki-rin has taken
per round and take no falling damage.
When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.Poison
Monsters
Spelljammer: Adventures in Space
elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the
space that the summoner can see, acts on its own initiative count, and is an ally of its summoner. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Monsters
Bigby Presents: Glory of the Giants
magma at intruders, exhales fiery gases, and causes molten stone to erupt from the ground around it.
If the cradle is destroyed, the scion of Surtur inside it awakens. Standing 60 feet tall, the scion
plant life.
Empowered Fire Giants. Fire giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
If the scion dies, existing ore remains, but new veins of ore stop forming. The
Monsters
Bigby Presents: Glory of the Giants
cradle is destroyed, the scion of Surtur inside it awakens. Standing 60 feet tall, the scion’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of
rolls.
If the scion dies, existing ore remains, but new veins of ore stop forming. The other effects end immediately.
Scions of Giants’ Gods
Giants are descended from the All-Father, Annam
Morkoth
Legacy
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Monsters
Volo's Guide to Monsters
arrival, whether an object or a creature, on its island or in its sanctum. As an action, the morkoth can locate any one creature or object on the island. Visitors to the island feel as though they are being
failure, the creature has misplaced one possession (chosen by the player, if the creature is that player's character). The possession remains nearby but concealed for a short time, so it can be recovered
Monsters
Princes of the Apocalypse
while standing within 5 feet of her takes 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollDamageType":"acid"} acid damage. Any creature grappled by Olhydra takes 22 (4d10);{"diceNotation
attempts to leave the area, remaining frightened while within it. On a failure, the creature becomes highly aggressive and remains in the area for 24 hours. While in this state, the creature gains advantage
Monsters
Fizban's Treasury of Dragons
visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend
wary eye on the efreeti;efreet who have built a tower near the dragon’s lair, and indirectly aids any who oppose the efreet.
7
An iron golem ferries visitors across the lava moat
Monsters
Mordenkainen Presents: Monsters of the Multiverse
from a natural site, and the entrance is difficult for visitors to find and reach. Inside, the lair is a serene and comfortable place, its ambiance a mix between palace and temple. If the ki-rin has
’t gain this benefit, falling as normal.
When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.Poison
Monsters
Princes of the Apocalypse
creatures standing on the ground in that radius must succeed on a DC 23 Dexterity saving throw or fall prone.
Create Gargoyle (Costs 3 Actions). Ogrémoch’s hit points are reduced by 50 as he
tremors"} rounds. At first, damage is minor — broken windows, cracked plaster, items toppled off shelves. The longer Ogrémoch remains, the stronger the tremors become. After 5 days, the
Monsters
Fizban's Treasury of Dragons
mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair
the dragon keeps the greatest treasures. As with everything in the lair, nothing is truly off-limits to visitors, as long as they show themselves to be peaceful and respectful (or very, very interesting
Monsters
Fizban's Treasury of Dragons
has spent considerable time shaping the pinnacle of the tallest mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway
hollow, and built into its upper recesses are several icy perches where the dragon keeps the greatest treasures. As with everything in the lair, nothing is truly off-limits to visitors, as long as they
Monsters
Mordenkainen Presents: Monsters of the Multiverse
arrival, whether an object or a creature, on its island or in its sanctum. As an action, the morkoth can locate any one creature or object on the island. Visitors to the island feel as though they are
saving throw. On a failure, the creature has misplaced one possession (chosen by the player, if the creature is that player’s character). The possession remains nearby but concealed for a short
Monsters
Fizban's Treasury of Dragons
said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
chambers in the top left of the map, farthest from the pools, as a hatchery. Visitors might discover an egg or an emerald dragon wyrmling in one of the chambers.
Preserved Vaults. The dragon has left most
Aarakocra
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
frames and stone scrapers to stretch and scrape leather to create sheets of parchment. The servants ignore visitors.
Shelves. Standing against the walls are wooden shelves lined with jars of ink and rolled sheets of blank parchment.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
S8. Visitors’ Sanctuary Guests of the shrine were housed here. Later, the wererats used this area as a lair. The room contains six beds with moldy mattresses, the shattered remains of a wooden table
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
18. Storage Room This dusty chamber is packed with old furniture (chairs, coat racks, standing mirrors, dress mannequins, and the like), all draped in dusty white sheets. Near an iron stove
, underneath one of the sheets, is an unlocked wooden trunk containing the skeletal remains of the family’s nursemaid, wrapped in a tattered bedsheet stained with dry blood. A character inspecting the remains
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
wears a breastplate of shells. They are standing near a domed structure. The stuccoed dome has no apparent openings.
On the east wall of the room are two carved stone columns flanking the remains
20. Spirit Guard of Ayocuan (A-YO-kwan) A massive bronze door opens into this grand chamber. The place is filled with rubble and life-sized statuary, much of it broken. Standing in ranks is an army
Monsters
Fizban's Treasury of Dragons
tunnels that eventually lead to the Underdark.
Hoard Caverns. The bulk of the lair, filling most of the lower half of the map, comprises chambers the dragon uses to host guests and visitors. These
"} days. The enhancement of telepathic abilities ends immediately. The existing abundance of crystals and sapphires remains, but new ones form at a normal rate.Lightning, ThunderChange Shape. The dragon
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
castle’s detail, but you see two statues standing just before the enormous gate. Cultists posing as villagers are unfriendly toward visitors, while villagers under the cult’s sway remain silent and
withdraw from visitors for fear of incurring the cult’s wrath. If the characters demand to speak with someone in charge, they are directed to Captain Othelstan (appendix D) but are also warned that he
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of Sybarate serves as a hub for fishing and trade. Its people are industrious and friendly, and they eagerly share stories with visitors. One popular tale surrounds the Eternal Garden, a magical
real. Past the dangers of the cave, the garden is tucked away in the Feywild, far from the pressures of the world. Whimsical Fey, talking animals, and a benevolent archfey ruler await visitors to the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
studies the runes and succeeds on a DC 15 Intelligence (Investigation) check realizes their rotation marks out repeating 12-hour cycles, allowing visitors to keep time with the Material Plane worlds
they came from. Transport Disks. Inlaid near one edge of each platform is a distinct 20-foot-diameter magical disk of intricately woven copper, iron, and silver. A creature standing on one of these disks
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
remains of a spirit naga lie in this chamber. If the remains are disturbed, they rise as a bone naga and attack. 20b: Q’zar’ktan The mind flayer in this room, named Q’zar’ktan, recently established a
this damp cell. Having known nothing else, the myconids regard this cell as their home and have no desire to leave. They are indifferent to visitors. Kai Carpenter Drones ceaselessly patrol the gilded labyrinth
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
)
Government: Absolute monarchy
Defense: Large standing army with specialized corps; every duergar is trained for battle, and the citizens of the city create a formidable militia
Commerce: Weapons and
engage in trade with visitors. As befits a major settlement in a dangerous realm, Gracklstugh places no restrictions on the weapons or gear characters can carry or trade. Twelve stone bridges lead to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Pixie “Petal gowns and acorn caps are so last summer!”
— Rivergleam, pixie fashionista
Standing barely a foot tall, pixies resemble diminutive elves with gossamer wings like those of dragonflies
Tricksters. While the arrival of visitors piques their curiosity, pixies are too shy to reveal themselves at first. They study the visitors from afar to gauge their temperament or play harmless tricks on
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Idol Island Idol Island rises from the marshes a few yards from Leilon. It contains the remains of crumbled statues of forgotten human nobles. The settlers claim to hear whispered voices on the
has vague, prophetic dreams of adventures to come. For instance, the character might view storm clouds swirling over Leilon, a galleon made from bones, or a glowing statue of a dwarf standing in a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
respect and fear throughout Baldur’s Gate. While open worship of the Dead Three is frowned upon in Baldur’s Gate, their worship is not illegal — so long as worship remains within the laws. Every now
, such claims have actually raised a figure’s standing in the public eye. For more details on the Dead Three, see “Dangers in Baldur’s Gate”.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Idol Island Idol Island rises from the marshes a few yards from Leilon. It contains the remains of crumbled statues of forgotten human nobles. The settlers claim to hear whispered voices on the
dreams of adventures to come. For instance, the character might view storm clouds swirling over Leilon, a galleon made from bones, or a glowing statue of a dwarf standing in a canyon. At the end of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
no sign of cult activity. A thin wall of rubble still standing to the east of the three-way intersection makes the cultists believe the passage remains completely blocked. However, the wall can be
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
troops and direct their efforts in the war, so she ordered her spiders to reinforce the structure with webbing. The tower remains standing unless the characters sabotage the six web anchors within it
from Miska’s flying demons and the effects of Pandemonium’s winds. The tower remains stable for now, but the webs are a weak spot the characters and the opposing army could exploit.