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Returning 35 results for 'standing skill adventure'.
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Monsters
Stranger Things: Welcome to the Hellfire Club
Training. The commoner has proficiency in one skill of the DM’s choice and has Advantage whenever it makes an ability check using that skill.Club. Melee Attack Roll: +2;{"diceNotation":"1d20+2
Commoners constitute the majority of people who don’t pursue magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have.
Magic Items
Lost Laboratory of Kwalish
defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
adventure, you lose proficiency with one skill or gain disadvantage on all checks made with one skill (with the skill and the penalty determined by the DM). Discard this card and draw from the deck again
Ioun Stone
Legacy
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Magic Items
Basic Rules (2014)
spindle orbits your head.
This other set of Ioun Stones come from the Extra Life Adventure: Lost Laboratory of Kwalish.
Ioun Stone of Supreme Intellect;Supreme Intellect (Rare). You gain a +1 bonus to
Intelligence checks while this faceted sphere orbits your head.
Ioun Stone of Historical Knowledge;Historical Knowledge (Rare). You gain proficiency in the History skill, or a +1 bonus to checks
Guild Artisan / Guild Merchant
Legacy
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Backgrounds
Player’s Handbook (2014)
.
Skill Proficiencies: Insight, Persuasion
Tool Proficiencies: One type of artisan’s tools
Languages: One of your choice
Equipment: A set of artisan’s tools (one of your choice), a letter
in your proficiency with a certain kind of artisan’s tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or
Monsters
Acquisitions Incorporated
skill in battle, and for his propensity to fall asleep as soon as a fight is done (as well as countless other inopportune times). More immediately notable is the unique physical trait that all members
. When the young dragonborn left his clan and family to adventure in foreign climes, he realized that doing so provided the perfect opportunity to reinvent himself for folk who had no idea what he was
Dragonborn
Legacy
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races
Basic Rules (2014)
known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the
calling in life.
Proud Dragon Kin
Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the
races
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race
Backgrounds
Baldur’s Gate: Descent into Avernus
social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right.
Skill Proficiencies: Insight, Persuasion
artisan’s tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave
Half-Elf
Legacy
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races
Basic Rules (2014)
Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The man’s walk was
-Elf Variants
Some half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can forgo Skill Versatility and instead take the elf trait Keen Senses or a trait based on your elf parentage:
Backgrounds
Acquisitions Incorporated
and realms of magic and mystery just a dungeon away, you left your old life behind. Now a world of adventure is yours. Just initial here and sign here and here. Absolve Acq Inc of all former claims, and
acknowledge you understand past outcomes don’t guarantee future results.
Skill Proficiencies: Medicine, Persuasion
Tool Proficiencies: One type of artisan’s tools
Languages: Any one
Backgrounds
The Book of Many Things
left the daily miseries of your old life behind in favor of a life of adventure and excitement. Your old debts have been paid, responsibilities you thought inescapable are behind you, or you suddenly
possess rare and unusual skills unknown to ordinary folk.
Skill Proficiencies: Insight, Persuasion
Languages: One of your choice
Tool Proficiencies: One gaming set of your choice (such as playing
Elf
Legacy
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races
Basic Rules (2014)
learning a new skill or art, elves can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
classes
Basic Rules (2014)
companions are free to make their escape.
Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about
any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
Skill and Precision
Rogues devote as much effort to mastering the use of a
Soldier
Legacy
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Backgrounds
Basic Rules (2014)
standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.
Skill Proficiencies: Athletics
battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background
Dwarf
Legacy
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races
Basic Rules (2014)
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
industrious labor, skill in battle, and devotion to the forge.
Individual dwarves are determined and loyal, true to their word and decisive in action, sometimes to the point of stubbornness. Many dwarves
Sage
Legacy
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Backgrounds
Basic Rules (2014)
master in your fields of study.
Skill Proficiencies: Arcana, History
Languages: Two of your choice
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead
an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Suggested
Backgrounds
Acquisitions Incorporated
parent, and when they were around, it was all about them and tales of slaying this demon or vanquishing that dragon. All too often, you’d be woken out of a sound sleep by someone standing outside
prove yourself.
Skill Proficiencies: Perception, Performance
Tool Proficiencies: Disguise kit
Languages: Two of your choice
Equipment: Disguise kit, a set of fine clothes, and a belt pouch
Backgrounds
The Book of Many Things
, you could do so again.
Skill Proficiencies: Stealth, Survival
Languages: One of your choice
Tool Proficiencies: One gaming set of your choice (such as playing cards or three-dragon ante cards
containing 13 gp
Feature: Still Standing
You have weathered ruinous misfortune, and you possess hidden reserves others don’t expect. You gain the Alert, Skilled, or Tough feat (your choice). Your
classes
Player’s Handbook
Core Warlock Traits
Primary Ability
Charisma
Hit Point Die
D8 per Warlock level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2: Arcana
typically means some kind of adventure.
Becoming a Warlock...
As a Level 1 Character
Gain all the traits in the Core Warlock Traits table.
Gain the Warlock’s level 1 features, which are listed
classes
Player’s Handbook
Core Barbarian Traits
Primary Ability
Strength
Hit Point Die
D12 per Barbarian level
Saving Throw Proficiencies
Strength and Constitution
Skill Proficiencies
Choose 2
communities. They charge headlong into danger so those under their protection don’t have to. Their courage in the face of danger makes Barbarians perfectly suited for adventure.
Becoming a
Backgrounds
Wayfinder's Guide to Eberron
.
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: Calligrapher’s tools and forgery kit.
Equipment: A set of fine clothes, house signet ring, identification papers
encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested
Backgrounds
Wayfinder's Guide to Eberron
.
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: vehicles (land) and herbalism kit
Equipment: A set of fine clothes, house signet ring, identification papers, and a purse
one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested Characteristics
House
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
adventure. The basic adventure seed—“a fire giant captures a renowned Humanoid smith”—comes from the Fire Giant Skill table (chapter 2), with additional inspiration from the “Magnum Opus” adventure idea
Adventure Background For pious giants, position in the ordning is everything. Brimskarda, a legendary fire giant smith, is discovering what it means to fall in the ordning’s ranks. Various missteps
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
one skill of your choice for the duration of the adventure. Otherwise, this card has no effect. Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed
the duration of the adventure, you lose proficiency with one skill or gain disadvantage on all checks made with one skill (with the skill and the penalty determined by the DM). Discard this card and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the stones presented in the Dungeon Master’s Guide, the following new Ioun stones can play a part in this adventure. Supreme Intellect (Rare). You gain a +1 bonus to Intelligence checks while this
faceted sphere orbits your head. Historical Knowledge (Rare). You gain proficiency in the History skill, or a +1 bonus to checks with that skill if already proficient, while this polished, steely sphere
Backgrounds
Wayfinder's Guide to Eberron
.
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: One gaming set and vehicles (land).
Equipment: A set of fine clothes, house signet ring, identification papers, and a
encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested Characteristics
House
Backgrounds
Wayfinder's Guide to Eberron
.
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: Navigator’s tools and vehicles (air and sea).
Equipment: A set of fine clothes, house signet ring, identification
you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested
Backgrounds
Wayfinder's Guide to Eberron
.
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: Disguise kit and thieves’ tools.
Equipment: A set of fine clothes, house signet ring, identification papers, and a
encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested Characteristics
Backgrounds
Wayfinder's Guide to Eberron
.
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: One musical instrument and poisoner’s kit.
Equipment: A set of fine clothes, house signet ring, identification
, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested
Backgrounds
Wayfinder's Guide to Eberron
.
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: Alchemist’s supplies and tinker’s tools.
Equipment: A set of fine clothes, house signet ring, identification
you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested
Backgrounds
Wayfinder's Guide to Eberron
.
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: Alchemist’s supplies and herbalism kit.
Equipment: A set of fine clothes, house signet ring, identification papers
may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..
Suggested
Backgrounds
Baldur’s Gate: Descent into Avernus
standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background, work with your DM to determine which
military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Deneith Heir Ahmed Zulfiqar Ability Scores: Strength, Constitution, Wisdom
Feat: Mark of Sentinel (see “Dragonmark Feats”)
Skill Proficiencies: Insight and Perception
Tool Proficiency
established your name in the house, you might have worked as a bodyguard for some minor dignitary, as a mercenary, or as a marshal hunting fugitives. Now you’re prepared to claim your rightful standing in the mightiest of the dragonmarked houses.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Commoner Everyday Folk Commoners constitute the majority of people who don’t pursue magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are
(XP 10; PB +2)
Traits
Training. The commoner has proficiency in one skill of the DM’s choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
needed for the spell, so long as you can demonstrate your need and are in good standing with the church. Equipment. Each member of your party has a holy symbol or druidic focus, even if it isn’t
needed for spellcasting. Each of you also has a book containing prayers, rites, and scriptures of your faith. Proficiencies. Each member of your party gains proficiency in the Religion skill, if the character doesn’t already have it.