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Returning 35 results for 'staring of red dangers verdan'.
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saving of red danger verbal
Tiefling
Legacy
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Species
Basic Rules (2014)
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
Species
Sword Coast Adventurer's Guide
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
Magic Items
Tasha’s Cauldron of Everything
, while others act as their tales dictate. In either case, the tooth is gone forever.
Teeth of Dahlver-Nar
1d20
Tale and Tooth
Creatures Summoned
Implanted Effect
1
The Staring
than 3 magic items, you gain 1 level of exhaustion that can’t be removed until you are attuned to three or more magic items.
14
The Claws of Dragotha (broken translucent fang)
1 adult red
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Infernexus’s Quarters The unhappiest of Ashtyrranthor’s brood, a male young red dragon named Infernexus, claims this chamber as his lair. The dragon sleeps across from the door underneath four 2
insists he help the githyanki. So he spends most of his time here, sleeping or darkly staring out into space. If the characters do not attack him at once, Infernexus proposes a deal. He helps them
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Wizardly Groups Many wizardly groups exist in the Forgotten Realms, but two, in particular, stand out. The Red Wizards The most infamous group of wizards in the Realms are the Red Wizards of Thay
. Garbed in their distinctive red robes, the Red Wizards have sought to expand their power and to extend Thay’s influence across the Realms, particularly in lands in the East. They shave their heads and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters. He’s accompanied by his own coppery wasteland dragonnel (see appendix B) and one for each character. Just before the characters arrived, four red dragon wyrmlings pursuing the dragonnels
used their breath to set part of the grove aflame. The red dragons now lurk in the smoke, preparing to attack. They fight until wounded by a dragonlance or reduced to 10 hit points or fewer. Clystran
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of Hazlik amulet, gremishka foot, scrap from a red robe In Hazlan, magic is authority, justification for any excess, and—for those without it—the specter of inevitable doom. This domain is less a
abominations. The greatest wounds affect the invisible flows of magic underpinning the land, turning it erratic and dangerous. Despite the domain’s magical dangers, the ambitions of the spellcasting elite
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dangers—a land shaped by hundreds of riverines who were indifferent to the newcomers and their fates. Then the elven leader Kubjhatika killed a giant mollusk that attacked her people. After the battle
, she carved the tale of her victory and her people’s journey on a beautiful, red-ridged shell. This shell became the Riverine’s Shankha. Kubjhatika offered it as tribute to the riverines, appealing to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the characters are underway, read or paraphrase the following to summarize the journey: The journey from Promise leads north through the Ribbon, where clustered farmhouses dot the dark-red ground
agriculture in the region has been deteriorating for years, forcing locals to farm the Rattle despite its dangers. If the characters stop at any of the farms they pass in the Ribbon, they see no sign of danger, but no one at the farms knows Kianna.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
reclaim the fortress. The fortress would allow the Lord’s Alliance to keep a closer watch over dangers in the region. The characters are initially hired to help guard Ironspine Keep, which is expected to
be an easy task. Szass Tam, a scheming lich in command of the malevolent Red Wizards of Thay, plans to amass an army in this area of the Western Heartlands. Ironspine Keep makes an ideal place to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Life, Nature Waterfall plunging into still pool Gond, god of craft N Knowledge Toothed cog with four spokes Helm, god of protection LN Life, Light Staring eye on upright left gauntlet Ilmater, god of
endurance LG Life Hands bound at the wrist with red cord Kelemvor, god of the dead LN Death Upright skeletal arm holding balanced scales Lathander, god of birth and renewal NG Life, Light Road
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Staring eye on upright left gauntlet Ilmater, god of endurance LG Life Hands bound at the wrist with red cord Kelemvor, god of the dead LN Death Upright skeletal arm holding balanced scales Lathander
seven stars, or nine stars encircling a flowing red mist, or a single star Oghma, god of knowledge N Knowledge Blank scroll Savras, god of divination and fate LN Knowledge Crystal ball containing many
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K37. Study A blazing hearth fire fills this room with rolling waves of red and amber light. The walls are lined with ancient books and tomes, their leather covers well oiled and preserved through
here, it is resting on the mantelpiece under the portrait of Tatyana. If your card reading indicates an encounter with Strahd in this area, he is sitting back in one of the overstuffed chairs, staring into the fire.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
equipment lay scattered across the floor.
Altar. A red stone altar covered with small, dirty handprints stands in the northern alcove.
The altar is a 3-foot-tall, 500-pound tapered block of dark red
other side of the western door, and that their master is a “purple-skinned elf wizard with red eyes and white hair.” 13f. Gibbering Mine The walls in this partially collapsed section of the dungeon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battle of High Hill The unexpected sound of metal clashing on armor rings across the field, silencing laughter and melodramatic boasts. A ribbon of red splashes over the grassy hill, followed by
-turning conflicts.
At the edge of each mapped battlefield encounter and beyond is a region called the Fray. The Fray is an interpretation of the dangers of combat, from clashing combatants to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
crumbling, if not already collapsed. The ground shudders beneath your feet. In the red, smoky sky, a 400-foot-diamater sphere of darkness discharges strokes of bluish-white lightning that strike the city at
the earthquakes and other dangers. Upon her return to Avernus, Lulu the hollyphant regains her at-will innate spellcasting ability: light. In terms of her memories, she can at first only recognize
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
star in its center Helm, god of watchfulness LN Life, Light Staring eye on upright left gauntlet Hoar, god of revenge and retribution LN War A coin with a two-faced head Ilmater, god of endurance LG Life
Hands bound at the wrist with red cord Istishia, god of water N Tempest Wave Jergal, scribe of the dead LN Knowledge, Death A skull biting a scroll Kelemvor, god of the dead LN Death Upright skeletal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
inches tall, weighs 150 pounds, and has a dry, wrinkled hide. He wields a holy avenger longsword and carries a blue, red, and white shield. Though he has traits in common with paladins, Dragonbait isn’t a
and a nod, Dragonbait agreed to help Artus. A frequent visitor to Chult, the saurial understood the dangers of the jungle all too well. Using Dragonbait. Dragonbait has never been to Omu and doesn’t
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
everyone they see. 6 A huge red dragon emerges from the catacombs beneath the abbey to make his lair atop the hill. Among his treasures is a Deck of Many Things. Beyond the hags, the Feygrove is home to
many other dangers. The overgrown trees are the den of countless giant spiders and several phase spiders. Among these are deadly ruin spiders (see chapter 21 for this stat block), creatures altered
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
system 23–24 Motorized toothbrush that might have been used 25–26 Tiny robot that shines boots and shoes 27–28 Pressurized red canister with a flexible hose that, when squeezed as an action, sprays a 15
for removing bolts and screws 61–62 Cautionary pamphlet about the dangers of space 63–64 Miniature flying saucer 65–66 Tiny, animatronic bunny that hops after the creature that activates it 67–68
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
additional encounter also provides a sense of the wider scope of the setting. Monstrous Uprising A charismatic half-red dragon veteran leads a band of 21 kobolds and 7 lizardfolk, taking advantage of
a pack of 3 guard drakes. The dragonsoul rides a warhorse, but the other cultists are on foot. See appendix D for the cultists and drakes. Devilish Demands Though the Cult of the Dragon and the Red
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
additional encounter also provides a sense of the wider scope of the setting. Monstrous Uprising A charismatic half-red dragon veteran leads a band of 21 kobolds and 7 lizardfolk, taking advantage of
a pack of 3 guard drakes. The dragonsoul rides a warhorse, but the other cultists are on foot. See appendix D for the cultists and drakes. Devilish Demands Though the Cult of the Dragon and the Red
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
additional encounter also provides a sense of the wider scope of the setting. Monstrous Uprising A charismatic half-red dragon veteran leads a band of 21 kobolds and 7 lizardfolk, taking advantage of
a pack of 3 guard drakes. The dragonsoul rides a warhorse, but the other cultists are on foot. See appendix D for the cultists and drakes. Devilish Demands Though the Cult of the Dragon and the Red
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Veins of pulsing violet light—the same shade as the flames below—pulse through the stone. A still figure in charred armor sits on the throne, glowing red eyes staring from his closed, crown-like helm
throws, as the characters may wish to heal her. Her name is Amelia Ghallen (neutral good, human veteran). She remembers being captured during a battle with the Red Dragon Army and taken alongside
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Red Larch Locations Here follow brief descriptions of important locations in town. Buildings shown on the map that don’t have a number and a description are houses, sheds, or outbuildings. They
about the “Trouble in Red Larch” storyline (for 1st-level characters) or the “Rumors of Evil” storyline (for characters ready to investigate the cult of Elemental Evil). Just ignore the leads and clues
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Jungle in the far south, emerge from below from time to time. Despite all these actual and potential dangers, several realms rely on the sea for waterborne trade. By tracing a route in and through the
, Salted Glade 20 Pirate ship, Dreadnaught Gnasher Thereax Guldeer (LE half-red dragon veteran) took command of the warship, Gnasher, several years ago when her father was slain in a duel with an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
another. The first visit to Red Larch is a good time to establish these protocols and give each character some face time with a faction contact. (See the “Important Red Larchers” section of “Red Larch
lands while others make their homes on the outskirts of towns and villages, where they help to protect travelers from the dangers of the wild. The enclave’s greatest stronghold in the region is the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Crowns.
Haven of the Red Quill. When the characters learn the name of the ancient library beneath the fallen city of Delimbiyran, commune and divination return no information regarding the site
) is Candlekeep’s foremost expert on the subject of curses. Born and raised in the magocracy of Halruaa, Teles has always been comfortable around magic but also understands its inherent dangers. If the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
resemble bone clasps. When a cloaker unfurls and moves to attack, it reveals its pale underside and makes its true nature evident. Red eyes glow above rows of sharp teeth, and a long pendulous tail
sometimes convene with other cloakers for defense or to exchange information about new dangers, suitable hunting grounds, or developments that might affect their habitats. When this convergence is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Eye in the Sky The Mages of High Sorcery harness the magical power of the three moons of Krynn: Solinari the White, Lunitari the Red, and Nuitari the Black. Those blessed by the moons might show
. Doors circle the room. The light of the moons cascades through broad windows high above. At the center of the room stands a serene-looking woman with long, gray hair and red robes. She nods as you enter
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the jewel market and the Red Bazaar. True to its name, the Grand Souk is the grandest of the three. Traders from up and down the Sword Coast come to this market to buy timber, spices, medicines
resembles an unblinking eye, staring skyward. A deity devoted to revealing the truth might seem to have a weak draw in a city of merchants, but Savras was widely worshiped in Chult long before the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
orchid and a red parrot feather, and it races up the steps with ease, literally light as a feather on the fragile stones. Characters can find parrot feathers in the jungle or lying around on this level
chwinga standing among them at the base of the steps. Its mask resembles a mongoose’s face, and it carries a red parrot feather and an orange and purple orchid. At the bottom step, the chwinga whacks a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a banner depicting the town’s heraldry: a stone watchtower on a dark blue field, with a horizontal red fish facing to the right under the tower.
The servant is a fourteen-year-old tiefling
. For all his political machinations, Kadroth is a visionary who has so far made the cult stronger through his actions and decisions. He spends hours behind his desk, staring into the burning fireplace
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his once-splendid tomb, the ghost lingers here to warn honorable travelers of its dangers. If the characters don’t attack, the ghost reveals the following information, then fades away: Escaping the
clouded eyes shuffle about the room.
This burial room was looted during Cynidicea’s fall. In the years following, trespassers fell prey to the dangers of the tomb complex. They rose again as five
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
Four hobgoblins and one hobgoblin captain stand guard here, dressed in flame-red tabards with the symbol of elemental fire on the chest. They challenge anyone approaching from the west, but they
rose red and bearing fire-stitched patterns decorate the chamber.
A red-skinned man paces in the middle of the room. This is the lair and study of a fire genasi named Bastian Thermandar (see chapter