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Returning 35 results for 'staring of rules during visions'.
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strong of rules during visitors
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Monsters
Icewind Dale: Rime of the Frostmaiden
he's tight with Levistus. He rules the roost by sheer force of personality, though it chafes him that Hethyl Arkorran has more respect and influence within the cult. Kadroth doesn't involve Avarice
to do so.
For all his political machinations, Kadroth is a visionary who has so far made the cult stronger through his actions and decisions. He spends hours behind his desk, staring into the burning
Zuggtmoy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
“I see visions in the world around me that others do not.”
21–40
“I periodically slip into a catatonic state, staring off into the distance for long stretches at a time
Reborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
, but you aren’t any longer. You now possess only your lineage’s racial traits.
When you create a character using a lineage option, follow these additional rules during character creation
Monsters
Fizban's Treasury of Dragons
in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written in starlight
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
Monsters
Fizban's Treasury of Dragons
suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
determine the flaw. Malady of Zuggtmoy d100 Flaw (lasts until cured) 01–20 “I see visions in the world around me that others do not.” 21–40 “I periodically slip into a catatonic state, staring off
Monsters
Fizban's Treasury of Dragons
with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
Monsters
Fizban's Treasury of Dragons
anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
hours. A meditating elf otherwise follows all the rules for a long rest; only the duration is changed. Do the lightfoot halfling and wood elf hiding racial traits allow them to hide while observed? The
in heavy rain, mist, falling snow, foliage, or similar natural phenomena. It’s as if nature itself cloaks a wood elf from prying eyes—even eyes staring right at the elf! Both subraces are capable of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
with one foot in each mount’s stirrup, signifying the unpredictable nature of battle. In such visions, Tempus is always a powerfully built warrior dressed for battle in the style of those who
envision him. Tempus’s favor might be randomly distributed, but over the centuries his priests have made an effort to spread and enforce a common code of warfare — to make war a thing of rules, respect for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Fort Knucklebone alone as long as Mad Maggie keeps the other warlords in the area in check. Lulu believes that the kenku from the visions reside in the fort and may be able to help, which is
the fingers of which are caves where Mad Maggie oversees repairs to several infernal war machines (see appendix B for infernal war machine rules and stat blocks). Around this hill is a ring of debris
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
; they have no rules of their own, although some rules refer to the schools.
Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate
reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.
Enchantment
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giant seer is guided by visions—glimpses of possible futures, messages from a god, or whisperings of some alien consciousness—and sends adventurers into the world to fulfill whatever those visions
demand. The adventurers might share the giant’s faith in whatever higher power is sending the visions, or they might be skeptical of the visions but enjoy the benefits of the giant’s patronage. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. Madness of Zuggtmoy d100 Flaw (lasts until cured) 01–20 “I see visions in the world around me that others do
not.” 21–40 “I periodically slip into a catatonic state, staring off into the distance for long stretches at a time.” 41–60 “I see an altered version of reality, with my mind convincing itself that
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
the throne. When they do, they gain a Legendary magic item that is the symbol of royal power and authority. But no ruler rules forever. When the character reaches level 17, the character experiences
a vision of the future that convinces them someone else must rule the realm. For the good of the land, the character must step down. To represent their visions of the future, the character gains a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, believing that all magic functions in essentially the same way, whether it derives from rigorous study or is bestowed by a deity.
The schools of magic help describe spells; they have no rules of their own
, although some rules refer to the schools.
Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
can include furniture, clocks, mirrors, jewels, and toys. Also appearing in the fortress are ghostly visions of people, places, and pets. Any of these things can spontaneously appear about her lair
visitors, bringing forth visions from the deepest reaches of their psyches. Some of these visitors are the unwitting souls of departed people who have been pulled into the Raven Queen’s clutches, others
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
resembles an unblinking eye, staring skyward. A deity devoted to revealing the truth might seem to have a weak draw in a city of merchants, but Savras was widely worshiped in Chult long before the
guides.” This ritual takes 24 hours, during which Zitembe sees visions of “a jungle city far to the south, enclosed by cliffs and crawling with snakes” and “a black obelisk draped in vines.” He dared
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in Hither d8 Encounter 1 Abandoned raft 2 Gushing o’-well 3 Inn at the End of the Road 4 Marsh gas 5 Mud mephits 6 Stilt walkers 7 Stream of visions 8 Waterlogged battlefield Abandoned Raft The
of reciprocity dictates that guests repay her kindness (see “Rules of Conduct” earlier in the chapter). If the characters aren’t sure what to give her, Tsu says, “Any old trinket will do.” If the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
crop, and with a frown, summon wildfires. She rules the seelie of the Summer Court. Oberon, the Green Lord, an unrivaled hunter and woodland warrior, is Titania’s lover and frequently her foe. Oberon is
soul of savagery and the wild. Hyrsam the Fool is a prankster and prone to mischief, but when such jokes turn vicious and deadly, Hyrsam the Savage is at play. The Queen of Air and Darkness rules the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and resistance to fire damage. From this usurped office, he coordinates all cult activities in Ten-Towns. It’s a role he carved out for himself by asserting that he’s tight with Levistus. He rules the
. For all his political machinations, Kadroth is a visionary who has so far made the cult stronger through his actions and decisions. He spends hours behind his desk, staring into the burning fireplace
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, staring directly into your eyes as it moves. Its face is remarkably humanlike, and its tongue flicks before it speaks.
“I am Saja N’baza. What do you seek in this ancient place? Speak truly, for I hear
city of Mezro (see “Mezro”) and tells Artus that it won’t return as long as Ras Nsi lives. This gives Artus incentive to accompany the party to Omu. The naga knows through visions that Ras Nsi and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
psionic ability to send visions to a humanoid shaman, causing it to proclaim the mind flayers as emissaries of the gods. With that ruse in place, the “gods” then dictate strict rules that cause some
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
touches Bunny Blossom’s corpse is filled with a kaleidoscope of visions: a feverish half-elf with long blonde hair (Xanthoria), Thunderwing screaming at the center of a runic circle, and the two staring
on itself on a success. If the mycelium is destroyed, the room is engulfed in a psychic backlash. Those present receive visions of an endless forest of tower-sized mushrooms, a woman wearing a holy
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
staring at it. An archfey might obsess over a perceived injustice and work tirelessly to correct it. An archfey might obsess over their collection of acorns, believing the acorns are keys that unlock the
Etiquette. The rules in the archfey’s domain change as they learn about some new custom that is popular in the Summer Court. The archfey requires all creatures in their domain to respect the new rules of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
awake cultists are manning the ballistae or keeping an eye on the storm giant prisoner. For ballista rules and statistics, see the “Siege Equipment” section in chapter 8 of the Dungeon Master’s Guide
back in the ship’s hold, wrapped in magical chains that trap him in stasis. The 28-foot-tall giant appears frozen in time, his eyes open and staring blindly into the sky. He is effectively restrained
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
spacefaring pirates in the Astral Sea. The rules are as follows: Each participant’s player chooses any number of d6s (known as “bones”) and shakes them in a cup. You choose any number of d6s as well
shaped like an icosahedron that rolls itself on the table once all bets have been placed to determine the outcome. The rules are as follows: Participant Bets. Participants bet on one or more numbers
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
death. Alongside the road, a lizardfolk is pleading with a male human dressed in black leather. Behind the dark figure, two bugbears stand with their morningstars drawn, staring at the lizardfolk with
might note that the undead minions Hoobur creates to harry the party don’t follow the standard rules by which a spellcaster character might create undead. Likewise, some of the creatures working for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
silently, staring and saying nothing.”
Ideal. “Children need work to keep them out of trouble. Those toys aren’t going to make themselves.”
Bond. “I serve Granny, who made me what I am today. I would
. “Hospitality, ownership, reciprocity—the rules of conduct must be respected.”
Bond. “I have pledged my fealty to Zybilna of Prismeer, and I am nothing if not her loyal servant.”
Flaw. “Don’t
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
silently, staring and saying nothing.”
Ideal. “Children need work to keep them out of trouble. Those toys aren’t going to make themselves.”
Bond. “I serve Granny, who made me what I am today. I would
. “Hospitality, ownership, reciprocity—the rules of conduct must be respected.”
Bond. “I have pledged my fealty to Zybilna of Prismeer, and I am nothing if not her loyal servant.”
Flaw. “Don’t expect
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
inside the orb (see “Injuries” in the Dungeon Master’s Guide for rules on losing an eye). If asked for the whereabouts of the missing wall engraving needed to complete the Rite of the Arcane Octad (see
his ghost remains behind to haunt the tower. Characters who linger in the area of the tower witness his gaunt spirit staring glumly down at the debris. Cadavix’s ghost is harmless and attacks only in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Learning of Sarcelle’s vision counts as a secret for the purposes of the Power of Secrets rules found in this book’s introduction. C6: Supply Room Stone shelves in this room contain boxes and bags. A few
Umberto to impart basic history about Vecna and Kas as described in the introduction. Learning about Umberto’s secret research topic counts as a secret for the purposes of the Power of Secrets rules
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for the rules of conduct (see “Rules of Conduct” in chapter 2). Dubhforgail assumes the characters are Kelek’s minions and demands that they bring her the cake that Kelek promised her (“Eight tiers
13 Wisdom saving throw. On a successful save, the creature takes 7 (2d6) psychic damage as its mind is ravaged by nightmarish visions too horrible to describe. On a failed save, the creature is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Peering into the water’s depths reveals thin, pale faces staring back, dark monsters swimming past, and glimpses of distant realms. A creature can wade through the water safely, but any creature that
out of air (see the suffocation rules in the Player’s Handbook). As an action, a creature trapped under the water’s surface or another creature within reach of it can make a DC 20 Strength (Athletics
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
it drifts too near the ground or the ocean surface, it causes mighty storms or fierce maelstroms. A scion’s slumber is filled with dreams ranging from inspiring visions of Annam’s return to melancholy
the giant’s magic, creating one or more of the following effects: Biting Chill. Extreme cold envelops the land within 6 miles of the scion (see the Dungeon Master’s Guide for rules on extreme cold