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Returning 35 results for 'starting of rare descended valued'.
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standing of rule descended value
Equipment
Sleipnirspringr Stat BlockSpeed 60 ft.Carrying Capacity 610 lb.
Descended from Wotan’s horse Sleipnir, this breed of eight-legged horse tends toward dark pelts with elaborate and
they encounter in the wilds, doing great deeds, or sowing chaos. They are exceedingly rare in the Northlands, and those who are honored with a sleipnirspringr’s company are said to be heroes of great renown.
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
something that put their homeland at risk, such as starting a forest fire or killing a rare or beautiful wild creature. These firbolgs are loners who wander the world in hope of finding a new place to
world.
A few rare firbolgs are entrusted by their clan with an important mission that takes them beyond their homes. These firbolgs feel like pilgrims in a strange land, and usually they wish only to
Magic Items
Acquisitions Incorporated
you lately.
Eldritch Occultant
Starting at rank 2, your occultant abacus becomes an uncommon magic item that can track lives both eliminated and saved. While holding your occultant abacus
long rest.
Bead of Instant Karma
At rank 3, one of the beads on your occultant abacus channels the power of instant karma, turning the occultant abacus into a rare magic item. As a reaction, you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
equipment
5,000 gp plus 1d10 × 250 gp, three uncommon magic items, one rare item, normal starting equipment
17th–20th
20,000 gp plus 1d10 × 250 gp, two uncommon magic items, normal starting
equipment
20,000 gp plus 1d10 × 250 gp, two uncommon magic items, one rare item, normal starting equipment
20,000 gp plus 1d10 × 250 gp, three uncommon magic items, two rare items, one very rare item, normal starting equipment
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
starting equipment 1 Common 5–10 500 GP plus 1d10 × 25 GP plus normal starting equipment 1 Common, 1 Uncommon 11–16 5,000 gp plus 1d10 × 250 GP plus normal starting equipment 2 Common, 3 Uncommon, 1 Rare 17
–20 20,000 GP plus 1d10 × 250 GP plus normal starting equipment 2 Common, 4 Uncommon, 3 Rare, 1 Very Rare
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
equipment 1 Common 5–10 500 GP plus 1d10 × 25 GP plus normal starting equipment 1 Common, 1 Uncommon 11–16 5,000 gp plus 1d10 × 250 GP plus normal starting equipment 2 Common, 3 Uncommon, 1 Rare 17–20 20,000 GP plus 1d10 × 250 GP plus normal starting equipment 2 Common, 4 Uncommon, 3 Rare, 1 Very Rare
Starting Equipment The DM decides whether your character starts with more than the standard equipment for a level 1 character, possibly even one or more magic items. The Starting Equipment at Higher
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
normal starting equipment. You have two common magic items and two uncommon magic items. All magic items are subject to the approval of the DM, and the DM may choose whether to assign these items or to
, home to valued comrades and rivals. It’s where you get your next job. But as a Clifftop adventurer you’ll be venturing to exotic locales. You may delve into the ruins below Sharn or crash an airship into Skyway. You may head to Xen’drik or other distant lands. Wherever you go, adventure awaits!
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dragon Scale Mail Armor (Scale Mail), Very Rare (Requires Attunement) Dragon Scale Mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them
. Other times, hunters carefully preserve the hide of a dead dragon. In either case, Dragon Scale Mail is highly valued. While wearing this armor, you gain a +1 bonus to Armor Class, you have Advantage on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dragon Scale Mail Armor (Scale Mail), Very Rare (Requires Attunement) Dragon Scale Mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them
. Other times, hunters carefully preserve the hide of a dead dragon. In either case, Dragon Scale Mail is highly valued. While wearing this armor, you gain a +1 bonus to Armor Class, you have Advantage on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Fire Genasi Traits Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin
produce flame cantrip. Starting at 3rd level, you can cast the burning hands spell with this trait. Starting at 5th level, you can also cast the flame blade spell with this trait, without requiring a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Air Genasi Traits Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their
incapacitated. Lightning Resistance. You have resistance to lightning damage. Mingle with the Wind. You know the shocking grasp cantrip. Starting at 3rd level, you can cast the feather fall spell with
classes
Player’s Handbook
: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light, Medium, and Heavy armor and Shields
Starting
definition, the life of a Paladin is an adventuring life, for every Paladin lives on the front lines of the cosmic struggle against annihilation. Fighters are rare enough among the ranks of a world&rsquo
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Dragon Scale Mail Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to
humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dragon Scale Mail Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to
humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Levels 17–20 Item’s Rarity 01–54 01–30 01–11 — Common 55–91 31–81 12–34 — Uncommon 92–00 82–98 35–70 01–20 Rare — 99–00 71–93 21–64 Very Rare — — 94–00 65–00 Legendary Magic Items for Starting
Characters
If you’re starting a campaign for characters above level 1, “Creating a Character” offers suggestions for how many magic items such characters should start with and the rarity of those items
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Q’barra Capital: Newthrone Hallmarks: Eberron dragonshards, rare herbs Q’barra is a young nation on the edge of Khorvaire, an untamed frontier filled with danger and opportunity. During the golden
-seekers have descended on Q’barra, along with brigands, deserters from the war, and all manner of criminals and opportunists. To their surprise, Q’barra was already home to a number of ancient
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their homeland at risk, such as starting a forest fire or killing a rare or beautiful wild creature. These firbolgs are loners who wander the world in hope of finding a new place to call home. Orphaned
firbolgs are those whose clans or homelands have been destroyed. They become crusaders for nature, seeking to avenge their loss and prevent the further destruction of the natural world. A few rare
classes
Basic Rules (2014)
their spells as warlocks do. By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power.
Unexplained Powers
Sorcerers are rare in the
enormous flexibility in using the spells they know.
Creating a Sorcerer
The most important question to consider when creating your sorcerer is the origin of your power. As a starting character, you&rsquo
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Visiting the Night Market Before starting the adventure, use the following hooks or work with players to determine why the group has come to the Dyn Singh Night Market: Connoisseur. The group seeks a
rare treasure, local delicacy, or expert artisan available only at the night market. Alternatively, they want to sell a possession to or obtain an appraisal from a merchant with an unusual specialty
classes
Player’s Handbook
: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 2 Dagger;Daggers
more attuned to its origin, developing distinct powers that reflect its source.
Sorcerers are rare. Some family lines produce exactly one Sorcerer in every generation, but most of the time, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Goliath, you have these special traits. Giant Ancestry. You are descended from Giants. Choose one of the following benefits—a supernatural boon from your ancestry; you can use the chosen benefit a
within 60 feet of you, you can take a Reaction to deal 1d8 Thunder damage to that creature.
Large Form. Starting at character level 5, you can change your size to Large as a Bonus Action if you’re
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Q’barra Capital: Newthrone Noted for Eberron dragonshards, rare herbs Q’barra is a young nation on the edge of Khorvaire, an untamed frontier filled with danger and opportunity. During the golden age
descended on Q’barra, along with brigands, deserters from the war, and all manner of criminals and opportunists. There’s one small complication: Q’barra is home to a number of ancient civilizations
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, you have these special traits. Giant Ancestry. You are descended from Giants. Choose one of the following benefits—a supernatural boon from your ancestry; you can use the chosen benefit a number of
feet of you, you can take a Reaction to deal 1d8 Thunder damage to that creature.
Large Form. Starting at character level 5, you can change your size to Large as a Bonus Action if you’re in a big
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dark Elves (Drow) The drow are descended from the dark elves who retreated into the Underdark after the Crown Wars. They are infamous for their cruelty, evilness, and drive to dominate. For much of
of these few heroic drow have tempered some people’s opinions toward the race, although the appearance of a dark elf on the surface remains a rare event and a cause for alarm. Many drow in Faerûn hail
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Artillerist An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield. This destructive power was valued by all the armies of the Last War. Now that the
choice.
Artillerist Spells Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Artillerist Spells table. These spells count
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
–20 Item’s Rarity 01–54 01–30 01–11 — Common 55–91 31–81 12–34 — Uncommon 92–00 82–98 35–70 01–20 Rare — 99–00 71–93 21–64 Very Rare — — 94–00 65–00 Legendary Magic Items for Starting Characters
) Common Items Uncommon Items Rare Items Very Rare Items Legendary Items All Items 1–4 (tier 1) 6 4 1 0 0 11 5–10 (tier 2) 10 17 6 1 0 34 11–16 (tier 3) 3 7 11 7 2 30 17–20 (tier 4) 0 0 5 11 9 25 Total 19
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cathedral, Protector of the Malachite Scepter, and so on and so forth.”
— Gargoyle seneschal’s standard greeting
Genies are rare elemental creatures out of story and legend. Only a few can be
of the Elements. A genie is born when the soul of a sentient living creature melds with the primordial matter of an elemental plane. Only under rare circumstances does such an elemental-infused soul
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
also have access to a vast array of exotic woods and materials. You can also create a wand, but you’re starting from scratch and creating the tools you need. Essentially, when House Cannith creates magic
Common 3 days +2
Uncommon 1 +4
Rare 3 +6
Very Rare 8 +8
Legendary 16 +10
This ability to develop a schema represents remarkable talent. It could take House Cannith
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
stresses cooperation above all other traits, and the ability to work well with others is the most valued behavior in their lands. Pushed from their nests, strongheart haflings typically try to have as many
giant owls as mounts.
Because these folk are clannish and mistrustful of outsiders, ghostwise halfling adventurers are rare. Ask your DM if you can play a member of this subrace, which has the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure The Storyteller Nimuel reveals the chaos caused by a rampaging bakunawa The adventure begins as the characters approach Kalapang. As they draw near, they witness a calamity
, and ruin. A bakunawa is a kind of dragon said to hold power over the seas and skies. Dayawlongon was once protected by gigantic bakunawa, but they vanished long ago. Their smaller descendants are rare
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and its versatility has long been valued during times of war and peace.
Tool Proficiency When you adopt this specialization at 3rd level, you gain proficiency with alchemist’s supplies. If you
already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Alchemist Spells Starting at 3rd level, you always have certain spells prepared after you
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the Elemental Chaos. Giant Ancestors You might be distantly descended from giants and manifest the power of your ancestors in your class features or magic, which might explain your Rage as a
or your class or provided you with your starting equipment. If you have a continuing obligation to this giant, see “Giant Patrons” in chapter 3 for additional inspiration. Primeval Animals You could
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Note this number on your character sheet. You’ll fill in other numbers connected to these proficiencies in step 5. Choose Starting Equipment Your background and class both provide starting equipment
–11 Halfling Halflings 12 Orc Orcs The Rare Languages table lists languages that are either secret or derived from other planes of existence and thus less widespread in the worlds of the Material
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
is the oldest of artificer traditions, and its versatility has long been valued during times of war and peace. Tool Proficiency When you adopt this specialization at 3rd level, you gain proficiency
with alchemist’s supplies. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice. Alchemist Spells Starting at 3rd level, you always have
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
step 5. Choose Starting Equipment Your background and class both provide starting equipment. Any coins that you gain at this step can be immediately spent on equipment from chapter 6. In addition, you
Halflings 12 Orc Orcs The Rare Languages table lists languages that are either secret or derived from other planes of existence and thus less widespread in the worlds of the Material Plane. Some features