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Returning 35 results for 'starting of realm dance variant'.
Monsters
Fizban's Treasury of Dragons
a night hag (coven variant);night hag coven are determined to prevent an adult moonstone dragon from contacting creatures in the dream realm, and the dragon has no idea why.
7
An adult
suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm
Monsters
Candlekeep Mysteries
magic, glyph of warding, slow
4th level (3 slots): blight, polymorph
5th level (2 slots): dominate person, seeming
6th level (1 slot): Otto's irresistible dance
For casting these spells, each hag
with her.Three Green Hag (Coven Variant);green hags named Dread Morgan, Vile Sazha, and Auntie Greenbones were once rivals who dwelled in an area of the Feywild coterminous with the High Forest. A
Monsters
The Book of Many Things
encounter.
Variant: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm.
A living portent can be a fragment of these beings
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your
in the guild’s good graces.
Variant Guild Artisan: Guild Merchant
Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don&rsquo
Monsters
Fizban's Treasury of Dragons
of that faerie realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures
;especially travelers from faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your art is your life.
Skill
liking to you.
Variant Entertainer: Gladiator
A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can
Monsters
Curse of Strahd
. He has good evidence to suggest that Strahd periodically hibernates in his coffin, sometimes for years, when all is quiet in the realm. While he bides his time, van Richten hides in plain sight with
as he can, starting with evil Vistani.
Man with a Plan. Van Richten doesn’t know that his former protégé, a good-aligned Vistana named Ezmerelda d’Avenir, has come to Barovia
Monsters
Eberron: Rising from the Last War
competitors as they are on the furthering of il-Lashtavar's plans. When they aren't serving in the cities of their nightmare realm, they hunt the dreaming spirits of mortals.
Fearmongers. Their ability
to manipulate the fears of mortals sees tsucoras often sent to Eberron as Inspired (Tsucora variant);Inspired. Nothing keeps humanoid chattel in line like fear, and the tsucoras are the masters of
Species
Mordenkainen Presents: Monsters of the Multiverse
Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed their
psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
one Wave of Sorrow attack.
Dance, My Puppet! One creature charmed by Graz’zt that Graz’zt can see must use its reaction to move up to its speed as Graz’zt directs.The appearance of
:
Agitated Beasts. Wild beasts within 6 miles of the lair break into frequent conflicts and coupling, mirroring the behavior that occurs during their mating seasons.
Beguiling Realm. Within 6 miles of
backgrounds
Van Richten’s Guide to Ravenloft
the mysteries you’re embroiled in are local crimes or realm-spanning conspiracies, you’re driven by a personal need to hunt down even the most elusive clues and reveal what others would
d8
Case
1
A friend was wrongfully accused of murder. You tracked down the actual killer, proving your friend’s innocence and starting your career as a detective.
2
You’re
Backgrounds
Baldur’s Gate: Descent into Avernus
dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your art is your life.
Skill Proficiencies: Acrobatics, PerformanceTool Proficiencies: Disguise kit, one
occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Variant Entertainer: Gladiator
A gladiator is as much an
Monsters
Quests from the Infinite Staircase
to the extradimensional realm that created him. From the steps of the staircase, Nafas hears the wishes of creatures across the multiverse but cannot act on them. Moved by their stories but barred by
melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a haven for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
even simply the place where spirits of good creatures go when they die. It is the plane of goodness, a spiritual realm where evil can’t flourish. It is as much a state of being and of mind as it is a
plane’s entire substance is suffused with the fundamental nature of fire: energy, passion, transformation, and destruction. Even objects of solid brass or basalt seem to dance with flame, in a visible and
Backgrounds
Baldur’s Gate: Descent into Avernus
might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select your guild business
your district.
Variant Guild Artisan: Guild Merchant
Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don’t craft items yourself
classes
Player’s Handbook
, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather
, devils, hags, and alien entities of the Far Realm, Warlocks piece together arcane secrets to bolster their own power.
Warlocks view their patrons as resources, as means to the end of achieving magical
classes
Player’s Handbook
Weapon Proficiencies
Simple weapons
Tool Proficiencies
Choose 3 Musical Instruments
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather Armor, 2 Dagger
;Daggers, Musical Instrument of your choice, Entertainer's Pack, and 19 GP; or (B) 90 GP
Invoking magic through music, dance, and verse, Bards are expert at inspiring others, soothing hurts
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bard EVYN FONG An Inspiring Performer of Music, Dance, and Magic Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill
Proficiencies Choose any 3 skills (see chapter 1) Weapon Proficiencies Simple weapons Tool Proficiencies Choose 3 Musical Instruments (see chapter 6) Armor Training Light armor Starting Equipment
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Variant Abilities When a beholder’s dream-imagination runs wild, the result can be an offspring that has an unusual or unique set of abilities. Rather than the standard powers of a beholder’s central
eye and eyestalks, the creature has one or more variant abilities — guaranteed to surprise any enemies who thought they knew what they were getting themselves into. This section provides several
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
monastery, the dance begins, with the sound of drums, flutes, harps, and chants rising. Mystics, people from nearby villages, thri-kreen travelers, and even enthusiastic capybaras shuffle and gyrate
in time to the music. As they do, the hammock sags and an otherworldly glow emanates from within it.
At the height of the ritual, Melecio uses the hammock to open a portal to the Far Realm. When the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
clearing 5 miles upriver from Djaynai. If you wish to further detail these lands, use the “Djaynai and Janya Gazetteer” section at this adventure’s end as a starting point. Forgotten Realms. Djaynai
could lie among the Nelanther islands or be a new island realm in the Trackless Sea. Greyhawk. Consider setting Djaynai along the coast of Hepmonaland or as an influential land anywhere along the Azure Sea.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Half-Elf: Mark of Storm If your half-elf character has the Mark of Storm, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’s
involving navigator’s tools, you can roll a d4 and add the number rolled to the ability check. Storm’s Boon. You have resistance to lightning damage. Headwinds. You know the gust cantrip. Starting at 3rd
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Realm. She believes this can be done—though it hasn’t been tried before. The Hammock of Worlds is traditionally employed only at dusk during a ritual dance, one the Green Doctors are prepared to host this
the characters during this time. The Sugar Man is among the leaders who arrive to participate in the dance. He asks if the characters retrieved a white seed pod for him. If the characters did not, or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Half-Orc or Human: Mark of Finding If your half-orc or human character has the Mark of Finding, the following traits replace the character’s racial traits in the Player’s Handbook, aside
) check, you can roll a d4 and add the number rolled to the ability check. Finder’s Magic. You can cast the hunter’s mark spell with this trait. Starting at 3rd level, you can also cast the locate
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Ship-to-Ship Combat The following rules are designed to make ship-to-ship combat simple yet exciting. Starting Distance At the start of an engagement, the DM decides how far a ship is from its
enemies. Three possibilities are provided in the Starting Encounter Distance table. The shorter the distance, the less time crews have to load weapons and make other preparations. Starting Encounter
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Human: Mark of Handling If your human character has the Mark of Handling, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score
either spell with this trait, you can’t cast that spell with it again until you finish a short or long rest. Wisdom is your spellcasting ability for these spells. The Bigger They Are. Starting at 3rd
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Half-Elf: Mark of Detection If your half-elf character has the Mark of Detection, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the
. Starting at 3rd level, you can also cast the see invisibility spell with it. Once you cast any of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. Wisdom
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
starting point. Forgotten Realms. Yongjing could be the capital of any nation east of the Sunrise Mountains or of a new island realm in the Trackless Sea. Alternatively, lands such as Chessenta
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
realm of Barovia. If the characters are 1st level, the character background in appendix A is available to them, and consider starting their time in Barovia with the mini-adventure “Death House” in
appendix B. Chapter 2, “The Lands of Barovia,” provides an overview of the realm and includes special rules for it and its people, including the mysterious Vistani. Chapters 3–15 detail areas that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Githyanki Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed
their psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure A devastating wave from the Iravati River crashes upon the Riverine Temple in Sagorpur The adventure begins as the characters are in the city of Sagorpur for the end of the
and of the anguish carried by Nisha and all those Manivarshi who will never return to their ancestral home. As the dance ends, a tumultuous cheer rises from the crowd.
A character who succeeds on a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they impact Djaynai. Travelers occasionally come to Djaynai to learn the Lightsea Lancers’ ways, as their heroics, dance-like martial arts, and knowledge of transmutation magic are renowned throughout
Djaynai and beyond. Beneath the Nightsea, the realm of Janya has its own tales. Many tell of how early Janyans were focused not only on rebuilding their lives but on preserving what they treasured from
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Prismari Student You are an artist, and you have been preparing to hone your craft according to the traditions of Prismari College. Whatever your medium—sculpture, dance, paint, music, drama
5th Cone of Cold, Conjure Elemental Consider customizing how your spells look when you cast them. You might wield your Prismari spells with dynamic, gestural movement—as much dance as somatic
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and
Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn. Tipsy Sway Starting at 6th level
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
remembering where you are in the list can bog the game down. If you want quicker combats, at the risk of those combats becoming unbalanced, try using the side initiative rule. Under this variant, the
is complete. This variant encourages teamwork and makes your life as a DM easier, since you can more easily coordinate monsters. On the downside, the side that wins initiative can gang up on enemies