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Returning 35 results for 'starting of ritual decide valued'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
of Gruumsh has also mastered a ritual for this purpose, and bestows it on those deemed worthy. Whatever process is used corrupts the subject, transforming them into a vicious Fiend.
Although
tanarukks are valued as fearsome fighters, they are a threat to their allies off the battlefield. When not in combat, a tanarukk is destructive and volatile and is usually kept imprisoned by its allies. If
Hexblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
youngster is considered a gift from the town’s patron deity, who is known as Mother.
Becoming a Hag
Hags can undertake a ritual to irreversibly transform a hexblood they created into a new hag
, either one of their own kind or that embodies the hexblood’s nature. This requires that both the hag and hexblood be in the same place and consent to the lengthy ritual—circumstances most
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
’ presence is marked by an absence of animals and a strange quiet, as if the forest wishes to avoid attracting attention to itself. The faster travelers decide to move on, the better.
If these
something that put their homeland at risk, such as starting a forest fire or killing a rare or beautiful wild creature. These firbolgs are loners who wander the world in hope of finding a new place to
Magic Items
Acquisitions Incorporated
. The difference between the index finger and the middle finger. The elasticity of the ear lobe.
6
You take a long, careful look, and then decide based on which fellow franchisee has been nice to
you lately.
Eldritch Occultant
Starting at rank 2, your occultant abacus becomes an uncommon magic item that can track lives both eliminated and saved. While holding your occultant abacus
Initiative
Legacy
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Rules
rolls for monsters.Surprise. If a combatant is surprised by combat starting, that combatant has Disadvantage on their Initiative roll. For example, if an ambusher starts combat while hidden from a
foe who is unaware that combat is starting, that foe is surprised.Initiative Order. A combatant's check total is called their Initiative count, or Initiative for short. The DM ranks the combatants, from
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents, becoming like the gods in
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
classes
Basic Rules (2014)
enormous flexibility in using the spells they know.
Creating a Sorcerer
The most important question to consider when creating your sorcerer is the origin of your power. As a starting character, you&rsquo
;ll choose an origin that ties to a draconic bloodline or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
affect Phandalin, and it might wash over other small population pockets in the region. The exact parameters of the ritual are up to you. If you decide that the characters are too easily vanquishing
this adventure’s challenges, you could decide that the fanatics’ ritual is nearly complete, urging the characters to press ahead without resting and resupplying. If this adventure’s threats have
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
class and spend them on items from the lists in this chapter. See the Starting Wealth by Class table to determine how much gold you have to spend. You decide how your character came by this starting
Starting Equipment When you create your character, you receive equipment based on a combination of your class and background. Alternatively, you can start with a number of gold pieces based on your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Reckless Attack Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
normal starting equipment. You have two common magic items and two uncommon magic items. All magic items are subject to the approval of the DM, and the DM may choose whether to assign these items or to
, home to valued comrades and rivals. It’s where you get your next job. But as a Clifftop adventurer you’ll be venturing to exotic locales. You may delve into the ruins below Sharn or crash an airship into Skyway. You may head to Xen’drik or other distant lands. Wherever you go, adventure awaits!
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Reckless Attack Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly
classes
Player’s Handbook
, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) 2 Dagger;Daggers, Staff
Class Features
Cantrips
Prepared Spells
1
2
3
4
5
6
7
8
9
1
+2
Spellcasting, Ritual Adept, Arcane Recovery
3
4
2
—
—
—
—
—
—
&mdash
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
life (perhaps with the characters performing the rites). Alternatively, you might decide that the nature of Valin’s ritual prevents Mayastan from being restored to life even with a resurrection spell
. The characters might thus be charged with a side quest to learn more about the ritual, with the knowledge they gain eventually allowing the sage to be resurrected.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Resurrection Ritual Once Pharaoh Ankhtepot’s ka is found, he must still heal his fractured soul. Doing so requires a ritual with several components: It must be performed in a specially prepared
chamber at the heart of Ousa’s Pyramid. It must be performed for 1 hour, starting when the full moon is at its highest point. If the ka exists within another being, it must be released at the ritual’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Starting Town Choose one of the ten towns as the starting point for the adventure. It doesn’t matter which one, so pick your favorite or roll randomly using the Starting Town table. If you can’t
decide and don’t want to leave it to chance, choose Bryn Shander; it’s the most cosmopolitan settlement in Icewind Dale, and it has all the amenities a fledgling party of adventurers could hope for
Backgrounds
Guildmasters’ Guide to Ravnica
I’m incapable of admitting a flaw in my logic.
Contacts
The laboratories of the Izzet League are constantly starting up new projects and dissolving old ones, so it’s easy for
me with conflicted feelings.
5
I helped a minor Gruul chieftain acquire an Izzet weapon.
6
Roll an additional Izzet contact; you can decide if the contact is an ally or a rival.
7
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or she might have been a soldier or a pirate and done dangerous things before. Starting off at 1st level marks your character’s entry into the adventuring life. If you’re already familiar with the
game, or if you are joining an existing D&D campaign, your DM might decide to have you begin at a higher level, on the assumption that your character has already survived a few harrowing adventures
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
class and spend them on items from the lists in this section. See the Starting Wealth by Class table to determine how much gold you have to spend.
You decide how your character came by this starting
. Starting Equipment When you create your character, you receive equipment based on a combination of your class and background. Alternatively, you can start with a number of gold pieces based on your
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Starting Characters Characters start this adventure at 3rd level. Players can create new 3rd-level characters, as described in the next section. If the players wonder why characters start at this
adventure. As the DM, you decide what character options are available to your players. Consider allowing players to choose from the character options in Mordenkainen Presents: Monsters of the Multiverse when
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide that they deserve an XP reward.
As a starting point, use the rules for building combat encounters in
Noncombat Challenges You decide whether to award experience to characters for overcoming challenges outside combat. If the adventurers complete a tense negotiation with a baron, forge a trade
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Sorcerer The most important question to consider when creating your sorcerer is the origin of your power. As a starting character, you’ll choose an origin that ties to a draconic bloodline
or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Artillerist An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield. This destructive power was valued by all the armies of the Last War. Now that the
choice.
Artillerist Spells Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Artillerist Spells table. These spells count
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Phantom Steed 3rd-level illusion (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S Duration: 1 hour A Large quasi-real, horselike creature appears on the ground in an unoccupied space
of your choice within range. You decide the creature’s appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Random Magic Item Rarity When you decide that a treasure contains magic items, there are two ways to determine the rarity of those items. You can choose an appropriate rarity based on the items
Levels 17–20 Item’s Rarity 01–54 01–30 01–11 — Common 55–91 31–81 12–34 — Uncommon 92–00 82–98 35–70 01–20 Rare — 99–00 71–93 21–64 Very Rare — — 94–00 65–00 Legendary Magic Items for Starting
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Phantom Steed 3rd-level illusion (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S Duration: 1 hour A Large quasi-real, horselike creature appears on the ground in an unoccupied space
of your choice within range. You decide the creature’s appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Phantom Steed Level 3 Illusion (Wizard) Casting Time: 1 minute or Ritual
Range: 30 feet
Components: V, S
Duration: 1 hour
A Large, quasi-real, horselike creature appears on the ground in an
unoccupied space of your choice within range. You decide the creature’s appearance, and it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ritual of astral transmogrification?”
The characters will not have heard of the legendary ritual Flabbergast names, which has long been lost to history. Its magic allows characters to enter a dreamlike
legitimate business in the enclave, the characters can wander its vaults at their leisure without arousing suspicion. Well, maybe just a little suspicion. But it’ll all be fine. Seeking the Ritual
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Cold Open Before beginning the adventure, give your players a chance to decide how their characters wound up in Icewind Dale, what their relationships are to one another, and what circumstances
before, leave one’s mark on this frigid, blighted land.
Having set the stage, you can now describe the adventure’s starting town using the information presented later in this chapter, and the poster
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Phantom Steed Level 3 Illusion (Wizard) NIKKI DAWES Phantom Steed Casting Time: 1 minute or Ritual
Range: 30 feet
Components: V, S
Duration: 1 hour
A Large, quasi-real, horselike creature
appears on the ground in an unoccupied space of your choice within range. You decide the creature’s appearance, and it is equipped with a saddle, bit, and bridle. Any of the equipment created by the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
is ready to fulfill his plans, and the combined forces of the Sword Coast must strike now if the cult is to be stopped. Tiamat’s Return At the Well of Dragons, a battle unfolds that will decide the
, and mercenaries. The adventurers choose their own role during the battle, and might rescue sacrificial prisoners, shut down the Draakhorn, or take the lead in disrupting the magical ritual that will allow Tiamat to enter the world.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
is ready to fulfill his plans, and the combined forces of the Sword Coast must strike now if the cult is to be stopped. Tiamat’s Return At the Well of Dragons, a battle unfolds that will decide the
, and mercenaries. The adventurers choose their own role during the battle, and might rescue sacrificial prisoners, shut down the Draakhorn, or take the lead in disrupting the magical ritual that will allow Tiamat to enter the world.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Starting Characters Princess Xedalli The adventure assumes that the characters start at 5th level. If your players have characters of lower level, they will need to go on some other adventures first
add backgrounds and races from the Astral Adventurer’s Guide to the list of character options that players can choose from when creating their characters. As the DM, you decide what is available to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can be placed in any location. Wherever the players decide to place the talisman, their characters must travel to that location while Vizeran makes his final preparations for the ritual. Given their
characters might choose to stay with Vizeran during the nine-hour performance of the ritual, whether to guard against treachery or to reclaim Gromph’s grimoire once the ritual is done. If this is the case
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
confinement in the Nine Hells and enter the world.
Tiamat’s Appearance Tiamat’s heads enter the battle starting on the second round after the ritual is completed, in the following order: white
caverns beneath the caldera provides a number of options for reaching the temple. Whether the characters fight Tiamat directly or prevent the summoning ritual from being completed depends on their