Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'state of ranger deeds versa'.
Other Suggestions:
space of range dead versa
space of range deals versa
space of range defends versa
state of range dead verbal
state of ranger deeds vecna
Spells
Player’s Handbook
behind in a state of suspended animation; it has the Unconscious condition, doesn’t need food or air, and doesn’t age.
A target’s astral form resembles its body in almost every way
other effects that apply to an astral form have no effect on the target’s body and vice versa. If a target’s body or astral form drops to 0 Hit Points, the spell ends for that target. The
Monsters
Infernal Machine Rebuild
living, commanding individuals to perform evil deeds of the undead's choosing or be destroyed. If its commands are not obeyed, an eye of fear and flame throws back its hood to reveal its skull—set
gods to foment the destruction of lawful creatures, or by lawful gods for the testing of their followers. Rumors state that only twenty of these creatures exist, but much of the truth about them
Species
Wayfinder's Guide to Eberron
’re a wizard, your ancestor was likely a legendary archmage. If you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold
instead of serving in a Valenar warband. Are you driven by visions from your patron ancestor? Are you pursuing an epic quest that mirrors their legendary deeds? Do you seek vengeance for the death of a
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
can’t fully change shape, they can temporarily enhance their animalistic features — a state they call shifting. Each shifter walks on the knife’s edge between the wilds and the
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Monsters
Fizban's Treasury of Dragons
great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule, moonstone dragons are
’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Dream Communication. Whenever a creature that can understand a language sleeps or enters a state of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Water Walk Level 3 Transmutation (Cleric, Druid, Ranger, Sorcerer) Casting Time: Action or Ritual
Range: 30 feet
Components: V, S, M (a piece of cork)
Duration: 1 hour
This spell grants the
versa, but if the target falls into the liquid, the target passes through the surface into the liquid below.
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.
Comet. If you single
entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until
Monsters
Fizban's Treasury of Dragons
artists and poets, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
. Whenever a creature that can understand a language sleeps or enters a state of trance or reverie within 6 miles of the dragon’s lair, the dragon can establish telepathic contact with that creature
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. Water Breathing Level 3 Transmutation (Druid, Ranger, Sorcerer
ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
Water Walk Level 3 Transmutation (Cleric, Druid, Ranger, Sorcerer)
Casting Time
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
instantly if you are already on that plane). Each target’s body is left behind in a state of suspended animation; it has the Unconscious condition, doesn’t need food or air, and doesn’t age. A target’s
new plane. Any damage or other effects that apply to an astral form have no effect on the target’s body and vice versa. If a target’s body or astral form drops to 0 Hit Points, the spell ends for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
instantly if you are already on that plane). Each target’s body is left behind in a state of suspended animation; it has the Unconscious condition, doesn’t need food or air, and doesn’t age. A target’s
new plane. Any damage or other effects that apply to an astral form have no effect on the target’s body and vice versa. If a target’s body or astral form drops to 0 Hit Points, the spell ends for
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
departed and chronicle the dead’s deeds in obituaries. Necrologists also research burial rites appropriate to the deceased creature’s beliefs, religion, or cultural background. Recruiters. Recruiters
halfway state between life and death, using their incorporeal talents to serve the faction as liaisons and spies. For more information on remnants, see Morte’s Planar Parade.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
want is to let your ancestors live again, and that means you need to perform deeds worthy of champions. That drives you now: seeking out adventures that will add to the legends of your patron. You and
your DM should develop the identity of your ancestor. How did they fight? What were some of their legendary deeds? Did they have a distinctive weapon or favor a particular kind of magic? Equally
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Lhazaar Principalities who loves sea shanties but also wants to immortalize the deeds of great heroes in song 8 A ranger trained to hunt the jungles of Q’barra who harbors a grudge against dragons
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fundamental conflict at the heart of Lorehold’s philosophy. This conflict revolves around the forces that underlie and drive history. Is the course of time driving toward a well-ordered ideal state or
Dustspeaker, conversing with spirits of the past to learn their stories Chaos 6 Pastraiser, binding spirits into the monuments that bear their likeness to learn about their inspiring deeds Order 7 Relic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background For decades, Dae Won-Ha dedicated her life to Yeonido, serving as a magistrate and protector as the city-state developed into a hub for trade. As Yeonido’s population exploded after years
money, no clan, and no deeds credited to her name. When Queen Young-Soo died ten years ago, a monument to her was unveiled in the city’s Park of the Elders. The next night, Won-Ha rose as a type of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
clan’s size and status, its stronghold is a stony personification of the clan itself — what’s good for the clan is good for the stronghold, and vice versa. If a stronghold fails from within, or falls
composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold or clever? Whatever their nature, it’s your duty to follow their example
? Are you pursuing an epic quest that mirrors their legendary deeds? Do you seek vengeance for the death of a friend or ally? Or have you turned away from your people, either by choice or because of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to get involved. (ERIC DESCHAMPS) MYTHS OF EPHARA
Ephara’s deeds demonstrate her commitment to the poleis and those who seek their improvement.
Founding of Meletis. The city-state of Meletis was
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
new techniques of performance and magic. 4 I felt a calling to recount the deeds of champions and heroes, to bring them alive in song and story. 5 I joined one of the great colleges to learn old lore
consequence of my unwavering faith. In taking my vows, I became the holy sword of my religion. Ranger d6 I became a ranger because … 1 I found purpose while I honed my hunting skills by bringing down
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
die. It is the embodiment of goodness, a spiritual realm where evil can’t abide. It is as much a state of being and of mind as it is a physical location. When discussing anything to do with deities
but one attempt to make sense of the distorted geography of a place that isn’t even a place in the ordinary sense of the word, but an alternate state of reality. Most portals from elsewhere reach the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
visitations until the victim finally expires in its sleep. If the hag has driven her victim to commit evil deeds, she traps its corrupted soul in her soul bag (see the “Night Hag Items” sidebar) for
equipment she is wearing or carrying isn’t transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Urban; Treasure: Any
Ghosts arise when living creatures die in a state of extreme emotion or having left an important task undone. These incorporeal spirits haunt locations that are meaningful to
versa, but it can’t affect or be affected by anything on the other plane.
Horrific Visage. Wisdom Saving Throw: DC 13, each creature in a 60-foot Cone that can see the ghost and isn’t an Undead
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Secret of the Black Cabin The Black Cabin was built by a ranger of the Far North long before the founding of Ten-Towns. When he moved on, the lodge became a refuge for others seeking sanctuary from
Material Plane, or vice versa. The spirit can do the following and nothing else: The spirit can move through the Border Ethereal. It has a flying speed of 30 feet, and it can hover. It can pass through
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.”
— Tale of a half-orc ranger
Forest Protectors. Sprites build little villages in the boughs of trees and willing treants, in verdant glades brightened by moss, wild flowers, and toadstools. Wild
takes damage or another creature takes an action to shake it awake.
Heart Sight. The sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a DC 10
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Eye of Fear and Flame An eye of fear and flame stalks the world of the living, commanding individuals to perform evil deeds of the undead’s choosing or be destroyed. If its commands are not obeyed
and unrest. It is said that eyes of fear and flame were created by chaotic gods to foment the destruction of lawful creatures, or by lawful gods for the testing of their followers. Rumors state that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
skills they bring to an underground expedition into a potentially dangerous area. She’s eager to hear about their most spectacular deeds and is quick to flatter those who indulge her with such tales
. She has no interest in the Mountain Cloud Empress’s diaries, but she suspects that such secret writings would be held alongside other state secrets, like any stashed trove of Dragon’s Blessing. Wei does
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Giant Lords Convinced that King Hekaton is dead or otherwise out of the picture, five giant lords have struck out into the world to reshape the ordning through their deeds, each hoping to be
. She intends to wipe the land clean of their “filth,” thus restoring the “dream world” to its rightful state. Kayalithica’s stone giants strike forth from Deadstone Cleft to destroy the works of humans
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
scholarly tomes, mystical rites, and peasant tales. The college’s members gather in libraries and universities to share their lore with one another. They also meet at festivals or affairs of state, where
success. On a failure, the Bardic Inspiration isn’t expended. College of Valor Sing the Deeds of Ancient Heroes IGNATIUS BUDI College of Valor Subclass Bards of the College of Valor are daring
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and properly engaged, the clockwork creatures share the following information: The creatures state that they will harm only those who have come to the vault with the intent of misusing the orrery
to speak even after being smashed. This can allow the characters to question them, and vice versa. If the characters completely miss all the clues in this section, additional downtime or asking Head
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
by creatures it can catch in the open, including the travelers that enter and exit the place. On occasion, this state of (relatively) peaceful coexistence is shattered when a devious rival dragon with
memories of his past, especially events tied to lost kin, great deeds, or monumental failures. When dwarves drink in a group, this effect spreads among them. The clan might joyfully sing of triumph as they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
–18 Neutral evil 19–20 Chaotic evil NPC Class d20 Class 1 Barbarian 2 Bard 3–4 Cleric 5 Druid 6–7 Fighter 8 Monk 9 Paladin 10 Ranger 11–14 Rogue 15 Sorcerer 16 Warlock 17–20 Wizard Dungeon
what happened to them can help shape the dungeon’s current state. The Dungeon History table notes key events that can transform a site from its original purpose into a dungeon for adventurers to explore
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. The sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature’s alignment. Celestials
. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can’t regain hit points or gain temporary hit points
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ranger. The vampire has long been imprisoned within a magical iron coffin mounted atop animated golem legs (an early Kwalish design), forced to atone for his evil deeds by working for the Cartophile
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
that distinguishes itself with great deeds can earn an invitation to join a higher caste. Through a combination of herbal tonics and ritual magic, an elevated grung changes color and is inducted into
grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following ranger spells:
1st level (4 slots): cure wounds, jump