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Returning 19 results for 'state of ranger descent vecna'.
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Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Sending Vecna Back The Chime of Exile is Alustriel’s property and ultimately can send Vecna back to Oerth, interrupting his ritual. The interruption would dissipate the secret-based magic Vecna is
weaving, significantly setting back his plot and leaving the lich-god in a weakened state. If the characters wish to take the chime with them, Alustriel assents. Chime of Exile Wondrous Item, Very Rare
Shifter
Legacy
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Species
Eberron: Rising from the Last War
can’t fully change shape, they can temporarily enhance their animalistic features — a state they call shifting. Each shifter walks on the knife’s edge between the wilds and the
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 11 Summary In chapter 11, the characters must descend into the Cave of Shattered Reflection, where Vecna weaves his Ritual of Remaking. The ritual is nearing its end, and the lich-god has
created several demiplanes that offer glimpses of the multiverse he is creating. The characters must navigate these demiplanes to find the key to entering Vecna’s ritual chamber. Once inside, the characters must stop the ritual, which has left the lich-god in a weakened state.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
Three tunnels branch off the
enormous hole in the cave floor like a cork. This hole leads down to the Cave of Shattered Reflection, but the characters can’t bypass the crystals or make their descent until they explore the side
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Grieving Ghost Sarah was one of the servants killed alongside Lady Maria and the three Yellowcrest children—all murdered by Lord Viallis as part of his willing descent into evil. For five years, the
her forth. Once she appears for the first time, Sarah (a ghost) reappears whenever the characters speak her name in the presence of the book. The anguished state of the young woman’s spirit is clear
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
upright, and on it sit Alustriel and Tasha. Both are sipping potions and look dazed.
Alustriel and Tasha are in a state of shock, both because the Mordenkainen they were working with is actually the
the phrase to the characters. Further, Alustriel has examined the sanctum’s portal and knows Kas fled to the plane of Pandemonium. They surmise, correctly, that Vecna is weaving his ritual in Pandesmos
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
throne by besting the heir in single combat. Currently, the monarchy is in a state of turmoil. King Anax has died, and his wife, Queen Cymede, has disappeared. An oracle of Keranos, the queen is said
Akroan society are the lektoi, the large warrior class of Akros. Members of this class claim descent from the seven warriors who first established the Kolophon after the fall of the archons. Though the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of her wizards, the destruction of her kingdom, and her failure at attaining godhood all contributed to her descent into an unquenchable sorrow. At the same time, the energy of the corrupted ritual was
Vecna. Vecna has long coveted her ability over knowledge and souls; to steal souls would give him the ability to amass an army of the dead large enough to conquer the Shadowfell and turn it into his own
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rest of her family, but she can sense that her mind is slowly being eroded by contact with the Far Realm. Fearing that her descent into madness is inevitable, she lives in a state of self-imposed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
definitive judgment. He rebuked the angels for their descent into infighting, but didn’t punish Asmodeus for his evil ways. He did, however, order Asmodeus to forever carry a mighty artifact, the Ruby Rod
pristine, perfect state, with every living creature assigned a place in the infernal hierarchy. Wars would end, and every creature would have a purpose to fulfill. The universe would be a utopia, at
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
went into hiding in ages past. It is unclear if declining worship caused him to fall asleep, or if his prolonged torpor caused his worshipers to abandon him. Even in his compromised state, Merrshaulk
deities for each pantheon.
Greyhawk. Erythnul, Iuz, Tharizdun, Vecna.
Dragonlance.Chemosh, Sargonnas.
Eberron. The Fury, the Keeper, the Mockery, the Shadow, the Traveler.
Celtic. Math
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.”
— Tale of a half-orc ranger
Forest Protectors. Sprites build little villages in the boughs of trees and willing treants, in verdant glades brightened by moss, wild flowers, and toadstools. Wild
takes damage or another creature takes an action to shake it awake.
Heart Sight. The sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a DC 10
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
who signed the contract must both agree to void the terms of the contract. As an action, the devil magically produces the contract. When both parties state their agreement to terminate it, the
devil’s name A powerful artifact, such as the Hand of Vecna or the Sword of Zariel Contract Forms The Contract Forms table has examples of different forms of infernal contracts. The sections that follow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
–18 Neutral evil 19–20 Chaotic evil NPC Class d20 Class 1 Barbarian 2 Bard 3–4 Cleric 5 Druid 6–7 Fighter 8 Monk 9 Paladin 10 Ranger 11–14 Rogue 15 Sorcerer 16 Warlock 17–20 Wizard Dungeon
what happened to them can help shape the dungeon’s current state. The Dungeon History table notes key events that can transform a site from its original purpose into a dungeon for adventurers to explore
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
environment that is harsh and inhospitable to mortals. Each layer also reflects the entropic nature of the Abyss. Much of the plane seems to be in a decaying, crumbling, or corroded state, and its corruption
embodies the loathsome corruption of chaos and evil. A descent into the Abyss is a journey into a hostile and uncharted environment. It’s also an opportunity to confront the evil in one’s own heart and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cataclysmic events.
An evil wizard named Vecna stole one such obelisk and used it to erase the obelisk’s creators from existence. Vecna also stole the knowledge needed to create new ones. That knowledge
, kept alive by the magic of her crown. In her current state, she is stunned. A character who succeeds on a DC 12 Wisdom (Medicine) check can tell that Ivira is still alive. Her crown is cursed (see
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
outside walls of the cathedral without equipment requires a successful DC 15 Strength (Athletics) check.
Windows. Most of the cathedral’s windows were shattered during the descent into Avernus, but the
the cathedral. He knows nothing of the current state of the place, but can tell the characters that all in the cathedral knew to flee to the main crypts (area H16) in case of an attack. Seltern has
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. Creature. In his current state, the dragonpriest is slower and weaker than a normal troll. Use troll statistics, but the dragonpriest starts with 30 hit points, regenerates only 5 hit points per round
(up to normal for a troll), and can’t use Multiattack. If he is defeated in this state, the dragonpriest is worth 450 XP. Development. The dragonpriest won’t pursue fleeing characters. Instead, he