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Returning 35 results for 'state of ranger detailed various'.
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monsters
a headhunting terror such as a dullahan (detailed in Ravenloft: The Horrors Within). Flying and biting, a death’s head harries its victims until destroyed.
Death’s Heads
Death’s
heads are disembodied, flying heads reanimated by wicked magic. These hateful heads vary in description and state of decay, with some possessing supernatural powers related to the beings they once
Equipment
clouds to attract various swarms of pollinating insects. Though they are most commonly found in their airborne state in the Gale Fields and the Land of Hot Water, windblooms originate on the slopes of Mount Arbora, clinging to sparse patches of earth.
Reborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
physical state that their minds are ill equipped to deal with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause
to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.
Reborn Origins
d8
Origins
1
You were magically
Monsters
Adventure Atlas: The Mortuary
Doors. The Heralds of Dust idolize their ageless factol, whose stoic visage has become the faction’s emblem. Skall can usually be found examining his orrery of souls (detailed in Adventure Atlas
: The Mortuary).
After eons of existence, Skall is in an advanced state of deterioration. Once a spry lich with a wrinkled frame, he now drifts listlessly through the Mortuary’s forlorn halls
Backgrounds
Sword Coast Adventurer's Guide
service to a deity, such as Kelemvor’s Eternal Order or Mystra’s Knights of the Mystic Fire. Other knightly orders serve a government, royal family, or are the elite military of a feudal state
as a fad of romantically minded sons and daughters of patriar families in Baldur’s Gate. On a lark, they took the unicorn goddess Lurue as their mascot and went on various adventures for fun
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
can’t fully change shape, they can temporarily enhance their animalistic features — a state they call shifting. Each shifter walks on the knife’s edge between the wilds and the
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Subclasses This section presents seven new subclasses: the Reanimator (Artificer), College of Spirits (Bard), Grave Domain (Cleric), Hollow Warden (Ranger), Phantom (Rogue), Shadow Sorcery (Sorcerer), and Undead Patron (Warlock). The Artificer class is detailed in Eberron: Forge of the Artificer.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
area regardless of the house’s state is detailed in a section called “Ambient Haunt.” If the area changes when the house wakes, alterations are noted in a section called “Awakened Haunt.” Map 4.1: the house of lament View Player Version
House of Lament Locations (1-9) Locations in the House of Lament are keyed to map 4.1. The descriptions of these areas detail the house in its dormant state. Phantasmal activity that occurs in an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ranger Archetype At 3rd level, you choose an archetype that you strive to emulate: Hunter or Beast Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ranger Archetype At 3rd level, you choose an archetype that you strive to emulate: Hunter or Beast Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.
Monsters
Fizban's Treasury of Dragons
. Whenever a creature that can understand a language sleeps or enters a state of trance or reverie within 6 miles of the dragon’s lair, the dragon can establish telepathic contact with that creature
. Various portals link the Material Plane, the Feywild, and the Border Ethereal within 6 miles of the lair. Creatures can pass through a portal in either direction by spending 5 feet of movement.
If the dragon dies, any portals near the lair close immediately.
Monsters
Fizban's Treasury of Dragons
’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Dream Communication. Whenever a creature that can understand a language sleeps or enters a state of
with the dragon upon waking.
Planar Transition. The veil between planes is thinned near a moonstone dragon’s lair. Various portals link the Material Plane, the Feywild, and the Border Ethereal
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
names to memory. The Stranger then set off across the multiverse, making deals with various Fiends in exchange for keeping their true names secret. The Stranger survived all these dealings unscathed
for years, but their luck eventually ran out. Fiendish foes set their sights on the Stranger, forcing the Stranger to flee to the Material Plane and take refuge in the city-state of Akharin Sangar
Magic Items
The Book of Many Things
various worlds. While it can include fewer or different cards, it frequently appears with a Deck of Many Things as part of a combined deck of sixty-six illuminated cards. The combined deck is usually
protected by a box or pouch. The forty-four cards of the Deck of Many More Things bear similar imagery to those in the Deck of Many Things and have potent magical effects, which are detailed later in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Condition A condition is a temporary game state. The definition of a condition says how it affects its recipient, and various rules define how to end a condition. This glossary defines these
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Condition A condition is a temporary game state. The definition of a condition says how it affects its recipient, and various rules define how to end a condition. This glossary defines these
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger subclass of your choice.The Beast Master, Fey Wanderer, Gloom Stalker, and Hunter subclasses are detailed after this class’s description. A subclass is a specialization that grants you features at
Ranger Class Features As a Ranger, you gain the following class features when you reach the specified Ranger levels. These features are listed in the Ranger Features table. Ranger Features —Spell
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
gain a Ranger subclass of your choice. The Hunter subclass is detailed after this class’s description. A subclass is a specialization that grants you features at certain Ranger levels. For the rest of
Ranger Class Features As a Ranger, you gain the following class features when you reach the specified Ranger levels. These features are listed in the Ranger Features table. Ranger Features —Spell
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Kalakeri’s borders as detailed in “The Mists” at the start of this chapter, but she can do so only while she controls the Sapphire Throne. If her faction is driven out of Jadurai, the domain’s borders remain in their current state until she regains control.
. Although an illusion disguises her deathless state, Ramya constantly feels the chill in her bones and her own crumbling flesh. Her existence has becomes one of constant struggle, doubt, and defeat as her
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Currency: Zibs and Zinos This book uses standard D&D coinage, as detailed in the Player’s Handbook, but in Ravnica, citizens refer to their money as zibs and zinos, with 100 zibs to 1 zino. There is
no central mint, as coins are created by the Azorius, the Boros, and the Orzhov. The Ravnica Currency table summarizes the various guilds’ coinage and its value. Ravnica Currency Value Azorius Boros
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Downtime Activities Saltmarsh provides a haven for adventurers between expeditions, and the characters can spend that time engaged in various tasks around town. The following options build on the
the ones presented in Xanathar’s Guide to Everything. If you have that supplement, consider using the guidelines for rivals and the complications attached to some of the activities given in that book. You can also offer other activities as you see fit. The ones detailed below are specific to Saltmarsh.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
discover the state of his missing heirs. Gennifer and Laurie Weathermay-Foxgrove. The renowned monster hunters were hired by a family in Borca to put an end to the house’s haunting. Ireena Kolyana and
Ez d’Avenir. These adventurers want to learn what made the House of Lament what it is and free the spirits that haunt it. Ireena Kolyana is a reincarnation of the fateful spirit named Tatyana detailed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
vestiges of dead, hateful gods—beings that aspire to re-create past depravities and manipulate mortals to fulfill unspeakable agendas. Various evil forces set their intentions upon the Amber Temple
, viewing it as a nexus of secrets underpinning the nature of the Domains of Dread. The priests of Osybus (detailed in the “Other Groups” section later in this chapter) have particular interest in this site.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
manifestations of the Dragon Queen’s thirst for conquest, and they wreak her will with lethal efficacy. The various draconians of Krynn are detailed in appendix B.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. This chapter presents guidelines for the characters’ travels between the various Underdark locales detailed in the other chapters of Out of the Abyss. Specific areas (including the Darklake region in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Other Groups Representatives of various organizations have their own reasons for exploring the Mists and might be encountered in multiple domains. Church of Ezra Pious souls in various domains pray
to Ezra, an aloof god who embodies the Mists (as detailed at the start of this chapter). With no domain-spanning organization, the church serves largely as a formalization of local superstitions
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Humans’ Deities The breadth and variety of the human race in Faerûn is never more evident than in the diverse collection of deities that humans worship. The Faerûnian pantheon (detailed in chapter 1
temples and shrines tended by priests who are devoted to various Faerûnian gods. In some of these places, the faithful of deities revered by rulers and other powerful individuals play a greater role in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in the Tayyib Empire The Tayyib Empire is a cosmopolitan mix of the native peoples of Suristhanam, immigrants, and various invading groups. Nearly half the population are brown-skinned humans
flatbreads. Dried lentils are soaked and made into various dal dishes, while slow-cooked rice, spices, and vegetables are transformed into fragrant biryani. Faithful Muwahhid avoid alcohol and predator
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Using and Tracking Conditions Various rules and features in the game are clear about when they apply a condition to a creature. You can also apply conditions on the fly. They’re meant to be intuitive
for you to do so. For example, if a character is in a state, such as sleep, that lacks consciousness, you can say the character is unconscious. Or did a character just stumble onto the ground? He or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Inhabitants The lizardfolk lair is a dynamic and living place, filled with warriors, commoners, and leaders. The characters’ actions while exploring the lair impact the state of the place. Do not
is summarized on the Lizardfolk Roster table, which also provides information on how the occupants of various areas might react as the adventure unfolds. Patrols in the Lair The lizardfolk patrol the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Planes The various planes of existence are realms of myth and mystery. They’re not simply other worlds, but dimensions formed and governed by spiritual and elemental principles. The Outer Planes
even simply the place where spirits of good creatures go when they die. It is the plane of goodness, a spiritual realm where evil can’t flourish. It is as much a state of being and of mind as it is a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
dangerous and the temple saw fewer visitors. A few centuries ago, Talhundereth was abandoned by all but a few vigilant defenders. Mind flayers took advantage of Talhundereth’s depleted state to
remained. Since that attack, various bandits and monsters have squatted in the abandoned temple. Sometime after the mind flayers’ reign, aspiring lore-seekers brought one piece of the shattered obelisk
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
. Everyone is dead, of course, but some are deader than others. In their work, Dusters seek to unravel the secrets of True Death, a higher state of oblivion that transcends the grave. The path to True Death
advanced state of decay, he is the founder and oldest “living” member of the Heralds of Dust, a faction rumored to be as old as death itself. Skall generously lingers in this existence to guide souls
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that are represented by a special card reading detailed in chapter 1, “Into the Mists.” Before you run the adventure, you need to conduct that reading to determine the location of several items that
appendix D provides stat blocks for Strahd and various NPCs and monsters that can be met in Barovia. Appendix E shows the tarokka cards that the Vistani use for their fortune telling, and appendix F contains handouts for you to show the players.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studies and Philosophy Lorehold College is devoted to the study of history, broadly understood to include the various aspects of culture, behavior, and social relationships that shape historical
events. Its studies include various subdivisions of history (military history, social history, cultural history), archaeology, anthropology, psychology, sociology, religion, and economics. It overlaps