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Returning 35 results for 'states'.
Spells
Player’s Handbook
1 foot. If the cord is cut—which happens only when an effect states that it does so—the target’s body and astral form both die.
A target’s astral form can travel through the
magic-items
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In
both states, the weapon is a Morningstar with the Reach property.
Untransformed. The flowers growing in the cradle exude a sickly sweet scent that calms the mind of men and chases away nightmares
magic-items
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In
both states, the weapon is a Morningstar with the Reach property.
Transformed. When Transformed, the cradle’s plants ignite, and it deals an extra 2d6 Fire damage on a hit. In addition, the
magic-items
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the Dream Executioner is a Scythe (Steinhardt's);Scythe
magic-items
magic weapon.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the gazer is a Glaive. In its Transformed
magic-items
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the Dream Executioner is a Scythe (Steinhardt's);Scythe
magic-items
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the Dream Executioner is a Scythe (Steinhardt's);Scythe
magic-items
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In
both states, the weapon is a Morningstar with the Reach property.
Untransformed. The flowers growing in the cradle exude a sickly sweet scent that calms the mind of men and chases away nightmares
magic-items
Transformed and Untransformed states of this weapon. In its Untransformed state, the shard is a metallic Longsword that absorbs light. In its Transformed state, the weapon is a Greatsword that pulses with
lunar energy. In both states, this weapon has the Light property.
Untransformed. The blade seems to guide your strikes. Once on each of your turns when you make an attack with this weapon, you can
Magic Items
Fizban's Treasury of Dragons
other states, you can fill an Ascendant vessel with whiskey, a potion of healing (supreme), or a potion of dragon's majesty.
magic-items
Resistance to Lightning and Thunder damage.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the claw is a
magic-items
Resistance to Lightning and Thunder damage.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the claw is a
magic-items
by hunters to help close the gap to their prey in a devastating whirl of blades and gunpowder.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this
magic-items
magic weapon.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the gazer is a Glaive. In its Transformed
magic-items
. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, this weapon is a roaring Cannon (Steinhardt's);Cannon with smoke coming
magic-items
. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, this weapon is a roaring Cannon (Steinhardt's);Cannon with smoke coming
magic-items
magic weapon.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the gazer is a Glaive. In its Transformed
magic-items
Transformed and Untransformed states of this weapon. In its Untransformed state, the shard is a metallic Longsword that absorbs light. In its Transformed state, the weapon is a Greatsword that pulses with
lunar energy. In both states, this weapon has the Light property.
Transformed. To transform the blade, you must take a Bonus Action while under direct moonlight. The transformation lasts for 1 minute, or
magic-items
. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, this weapon is a roaring Cannon (Steinhardt's);Cannon with smoke coming
magic-items
by hunters to help close the gap to their prey in a devastating whirl of blades and gunpowder.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this
magic-items
Resistance to Lightning and Thunder damage.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In its Untransformed state, the claw is a
Astral Projection
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut--something that can happen only when an effect specifically states that
magic-items
by hunters to help close the gap to their prey in a devastating whirl of blades and gunpowder.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this
magic-items
by hunters to help close the gap to their prey in a devastating whirl of blades and gunpowder.
Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this
magic-items
and Untransformed states of this weapon. In its Untransformed state, the weapon is a Cleaver (Steinhardt's);Cleaver studded with eyeballs. In its Transformed state, the weapon is a Whip composed of
magic-items
Transformed and Untransformed states of this weapon. In its Untransformed state, the shard is a metallic Longsword that absorbs light. In its Transformed state, the weapon is a Greatsword that pulses with
lunar energy. In both states, this weapon has the Light property.
Untransformed. The blade seems to guide your strikes. Once on each of your turns when you make an attack with this weapon, you can
magic-items
and Untransformed states of this weapon. In its Untransformed state, the weapon is a Cleaver (Steinhardt's);Cleaver studded with eyeballs. In its Transformed state, the weapon is a Whip composed of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sensa Empire Gazetteer The Sensa Empire runs on gold. Its three principal city-states—Anisa, Niba, and Tarikh—were each built around gold mines, and as their wealth has grown, so has their population
, influence, and foreign trade. Most of the empire is arid and difficult to cultivate, so the regions between the city-states are sparsely inhabited and often lack the resources available in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
four states, which are summarized on the Hoard Item States table. A hoard item in its Slumbering state has certain base properties, and it gains additional properties when it enters the Stirring
, Wakened, or Ascendant state. Hoard Item States State Age
Slumbering —
Stirring Young
Wakened Adult
Ascendant Ancient
Backgrounds
Sword Coast Adventurer's Guide
-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to
magic-items
and Untransformed states of this weapon. In its Untransformed state, the weapon is a Cleaver (Steinhardt's);Cleaver studded with eyeballs. In its Transformed state, the weapon is a Whip composed of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
find themselves separate from the living, their memories lost and their unnatural states striking fear in most mortals. As a result, most Returned come to follow certain paths of behavior and gravitate toward two city-states, known as the necropoleis—cities of the dead.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
General Features The Concordant Express has the following features: Ceilings. Car ceilings are 15 feet high unless the text states otherwise. Doors. At each end of every car is a sliding metal door
orbs embedded in the ceilings. Modrons. All modrons serving aboard the Concordant Express speak no languages other than Modron unless the text states otherwise. Teleportation Ward. Creatures can’t teleport into or out of the train, or to any space within 120 feet of it. Any attempt to do so is wasted.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeon Decay The States of Ruin table can help you determine the general conditions of a dungeon area. States of Ruin 1d6 Features 1 Perilous. The area is dangerously worn and prone to collapse
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
How do I tell if something in the game is magical? Game text explicitly states if an effect is magical. Effects created by spells and magic items are always magical. See “Magical Effect” in appendix C of the Player’s Handbook.