Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'status of reason dangerous verdan'.
Other Suggestions:
status of reasons dangerous verdan
status of region dangerous verdan
Monsters
Mordenkainen's Fiendish Folio Volume 1
' strength and ferocity.. For this reason, norkers are likely encountered away from their brethren. Their natural armor and weapons make them dangerous foes even when relegated to menial labor. Only
and his followers the initial, unwilling recruits into his crusade. Today, hobgoblins chafe at the suggestion that creatures as lazy and untamed as norkers could claim such an honor. For that reason
Monsters
Mordenkainen's Fiendish Folio Volume 1
defeat goblinoids that underestimate the norkers' strength and ferocity.. For this reason, norkers are likely encountered away from their brethren. Their natural armor and weapons make them dangerous
norkers could claim such an honor. For that reason alone, hobgoblin warlords are loath to use these creatures, preferring to keep them around as disposable labor in mines and quarries.
Nasty, Brutish
Monsters
Mordenkainen Presents: Monsters of the Multiverse
priest of Lolth in an unholy, dangerous ritual in which it is infused with the fey essence of the creator and the fiendish essence of a glabrezu. This ritual rarely succeeds, but Lolth’s
have a draegloth of its own.
Although draegloths plays an important part in the plans of Lolth’s cult, a draegloth can’t rise above the status of a favored servant to a priest in that cult
Backgrounds
Baldur’s Gate: Descent into Avernus
visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to venture into the dirtier, more dangerous parts of the
knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
appreciation for the finer things!
— Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
Knight
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner
for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
Noble
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
.
Variant Noble: Knight
A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar
you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
. Tortles often choose such days to leave their homes and begin a wilderness expedition, or perform some other task they know to be dangerous.
Adventurers at Heart
Tortles have a saying: “We wear
prefer simple, non-gender-specific names that are usually no more than two syllables. If a tortle doesn’t like its name for whatever reason, it can change it. A tortle might change its name a dozen
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
’t scared of a troll; instead, they understand that a troll is a fearsome, dangerous creature and react accordingly.
Lizardfolk never become angry in the way others do, but they act with
quirk for a lizardfolk character or to inspire a unique mannerism.
Lizardfolk Quirks
d8
Quirk
1
You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the characters have a reason to be at the Grand Masquerade, they face a series of dangerous trials as they navigate the social intricacies of the ball. Common challenges include securing an invitation
exposure can be catastrophic. For the people of Port-a-Lucine, attending the Grand Masquerade signals a victory in their ceaseless quest for status. Visiting Duchess Saidra’s estate, tasting her refreshments
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hurt by it. This factor has led to the general superstition that people with aberrant dragonmarks are dangerous. Aberrant marks are feared for another reason, too. Long ago, aberrant marks were more
constructive. But there is another kind of dragonmark, which is dangerous to both the bearer and the people around them. Aberrant marks often appear when people from different dragonmarked families
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lead their subjects to ruin. Most of the princes are content with their domains, but ambitious rulers such as Prince Ryger of Regalport and Prince Kolberkon of Port Verge could shatter the status quo
. Kolberkon seeks to expand his personal power, while Ryger wants to forge a stronger unified nation. Both pursue dangerous alliances in their campaigns. In addition to agreements with the dragonmarked
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
General Features The island is little more than a slab of rock rising from the ocean. The sea has battered its crumbling cliffs so that almost the entire island is surrounded by dangerous rocky
shoals. The waves crashing and splashing over the jagged rocks make it obvious, even to landlubbers, that any attempt to navigate the shoals can only end in disaster. In fact, there is no reason to pass
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Waterdeep can undertake research to study its mysterious runes, which can lead to information regarding That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3.) Gorkoh the
clandestine tours into the caverns by those who want other dangerous relics destroyed. See “Franchise Tasks and Downtime” in chapter 2 for more information on those new activities.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
forgotten. Only obscure cults and half-mad prophets dare whisper his name, for it is considered dangerous knowledge they wish to guard, lest the gods of all alignments unite once more to reinforce his
bonds. For this reason, Tharizdun acts through masks and guises. One such guise is the Elder Elemental Eye, a false identity through which his cult recruits followers who remain unaware of their true master.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
forgotten. Only obscure cults and half-mad prophets dare whisper his name, for it is considered dangerous knowledge they wish to guard, lest the gods of all alignments unite once more to reinforce his
bonds. For this reason, Tharizdun acts through masks and guises. One such guise is the Elder Elemental Eye, a false identity through which his cult recruits followers who remain unaware of their true master.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
forgotten. Only obscure cults and half-mad prophets dare whisper his name, for it is considered dangerous knowledge they wish to guard, lest the gods of all alignments unite once more to reinforce his
bonds. For this reason, Tharizdun acts through masks and guises. One such guise is the Elder Elemental Eye, a false identity through which his cult recruits followers who remain unaware of their true master.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Ambition Few aspiring wizards undertake the study of magic without some personal goal in mind. Many wizards use their spells as a tool to produce a tangible benefit, in material goods or in status
If you can fully understand magic, you can unlock its use for all and usher in an era of equality. 4 Magic is a dangerous tool. You use it to protect what you treasure. 5 Arcane power must be taken
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
without appreciable value as status symbols are used for strenuous or dangerous jobs such as tending farms, hauling cargo, or hollowing out giant stalagmites and stalactites to make new dwelling
ground for good reason — beyond the light lies unmapped enemy territory where everything they meet is likely to be hostile. In special circumstances, such as if one of the raiders’ captives is a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
black markets; fair and equitable trades Four of coins Merchant A rare commodity or business opportunity; deceitful or dangerous business transactions Five of coins Guild Member Like-minded individuals
joined together in a common goal; pride in one’s work Six of coins Beggar Sudden change in economic status or fortune Seven of coins Thief Those who steal or burgle; a loss of property, beauty
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
sees the characters recover their memories and lost abilities. From there, the characters must save a group of lost modrons carrying information dangerous to the stability of the planes and ultimately decide whether to maintain the status quo of the multiverse or reshape it to their design.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
safe house, or a discount on adventuring gear. With a Renown Score of 10+, a character might gain access to Potions and Scrolls, the ability to call in a favor, or backup on dangerous missions. A
character whose Renown Score rises to 50 might be able to call on a small army, acquire a Rare magic item, gain access to a helpful spellcaster, or assign special missions to members of lower status.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
particular affinity for their own kind, which is the biggest reason why they seldom cooperate with one another unless they are forced to submit to a demon lord or other leader. Going even farther, every
status, and they typically don’t set impossible goals — a lesser demon, for instance, might simply run amok when unleashed into the world, its only desire to spread chaos, but a marilith or other
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Ugly, Unpredictable, and Old Hags are mysterious, unfathomable, and dangerous, especially from the viewpoint of mortals. One day a hag might be stealing and eating children that wander into the woods
archfey. Hags of lower but still respectable status are called “aunties.” An auntie gains her status from being very old, a member of a powerful coven, directly serving a grandmother, or having many
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, some members are highly respected while others are seen as dangerous for one reason or another. What is your relationship to the hierarchy you’re a part of? Is your entire order held in particularly
high or low esteem? Or does your adventuring party stand out from the larger order for some reason? Is your behavior in line with the expectations of your religion, or is it unorthodox in some way
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and dangerous to both the bearer and the people around them. Someone with such a mark can kill with a touch or control minds with a glance. Aberrant marks often appear when people from different
dragonmarked families produce a child, and for this reason such unions are absolutely forbidden by the Twelve. But aberrant dragonmarks can appear on members of any race, at any age, regardless of bloodline
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
wants something from it, typically a means of improving one’s status or gaining leverage against enemies. A demon that answers the call wants something in return: an opportunity to spread carnage, to
a lavish banquet takes on greater significance and imparts more status when one or more demons are in attendance. In addition, any “peaceful” gathering of drow and demons has the potential to descend
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
book contains rituals that, in the wrong hands, could be used to summon dangerous extraplanar entities. The book was stolen by a nobleman named Markos Delphi, who might be under the influence of some
profane entity. Four adventurers hired to retrieve the book from Delphi Mansion have disappeared without a trace. We have good reason to believe they’re dead. This quest, should you choose to undertake
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
” section in chapter 3 can issue this challenge. Why a Challenge? Choose one of the following grudges as the reason for the challenge: Dangerous. The Rival accuses the characters of causing the dangerous
is a dumping ground for magical experiments and dangerous spell reagents. It’s empty at night and out of the way, so the duel isn’t likely to be discovered or disturbed. In the characters don’t want
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
or reason.
Mudbutton Warren is home to three hundred residents. Most are boggarts, though a few daring faeries, flamekin, and changelings also make it their home. Mudbutton Warren is among the most
new things. Travelers who stumble upon the warren’s feasting time are subjected to dangerous boggart antics, though residents try to avoid harming visitors. At quieter moments, Auntie Gobgot tells
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for no reason other than their barbaric attitudes, report them to the Watch and this publication immediately. The Sharn Watch is bound by law to arrest these hooligans when they show their criminal
meet with Coal first and see if what she says adds up. Germaine is worried that, with her status as a Watch sergeant, her presence will call undue attention and endanger Coal. Germaine can give the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
member of Thrane’s aristocracy. This status guarantees the good will of members of the church and citizens of Thrane, but carries less weight and might even provoke animosity outside Thrane. Hierarchy
regardless of order. You can count on these clergy to help you secure spellcasting services, and to offer you other material aid within reason. Enemies. Since the order of knights templar is sworn to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
villains to add to their terrifying menagerie. To what end, no one knows. The Dark Powers don’t move in the shadows of Ravenloft; they are the shadows. They’re the Mists and the darkness. They’re the reason
who believe they’re beyond morality. They identify dangerous individuals and imprison them within the Domains of Dread, where they ostensibly do less harm than they would if they were free. Those
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
legend of the creatures’ origin is passed down from elder to hatchling, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to
presence of a dragon, as if an actual avatar of a deity were in their presence. Kobolds fall all over themselves to obey orders from a dragon, even if they are dangerous orders. Although kobolds usually