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Returning 35 results for 'status of rules during vaults'.
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state of rules during vaults
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Magic Items
Dungeon Master’s Guide
and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
they jockey for favors and status in the Kindly Lord’s court.
High Fae
Ageless and inhuman, high fae are the oldest creatures in Eldraine, embodying the natural splendor and danger of the
untamed wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always be repaid, promises must be honored
Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many
adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Underdark Travel The Underdark is a vast network of caverns, tunnels, vaults, and passages stretching from one end of Faerûn to the other. Its physical features are even more varied than those of the
through the Underdark is handled abstractly, using the rules and advice in chapter 8, “Adventuring,” of the Player’s Handbook. The following specific guidelines apply to travel in the Underdark during this adventure.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Using These Rules The book’s adventures include Relationship encounters, featuring events during which characters can interact with one or more of the student NPCs in the “Fellow Students” section
character of each participating player gains 1 Relationship Point or more with student NPCs during Relationship encounters. A character’s number of Relationship Points with a specific NPC determines their status with that NPC.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonmarked house, it is obliged to remain neutral in the politics of all nations, including its homeland. As a result, Clan Kundarak is no longer represented on the Iron Council that rules the Mror
Holds. However, it wields an influence over the other clans that reflects its wealth and its status in the world beyond the Holds, and the voice of Kundarak members arguing against the use of daelkyr magic carries significant weight.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magic Items Magic items are gleaned from the hoards of felled monsters or discovered in long-lost vaults. Such items grant capabilities a character could rarely have otherwise, or they complement
their owner’s capabilities in wondrous ways. Magic Item Rules
Rules for identifying, attuning to, and using magic items appear in the Player’s Handbook. Additional rules are presented below
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Items Magic items are gleaned from the hoards of felled monsters or discovered in long-lost vaults. Such items grant capabilities a character could rarely have otherwise, or they complement
their owner’s capabilities in wondrous ways. Magic Item Rules
Rules for identifying, attuning to, and using magic items appear in “Equipment”. Additional rules are presented below.
Attunement
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, other roleplaying encounters might also provide Relationship Points. A character’s total number of Relationship Points with an NPC determines their status with that NPC, as described below
. Relationship Points start at 0 and increase or decrease by 1 each time a character interacts with one of the NPCs covered by these rules, whether in a Relationship encounter or during another roleplaying scene
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
passages have steeply sloping ceilings that create stalactite-covered vaults rising 20 to 30 feet above the floor. Light. Areas 1 and area 2 are outside. The rest of the complex is dark unless stated
Basic Rules). Sound. The sound of water in the cave muffles noises to any creatures that aren’t listening carefully. Creatures can make a DC 15 Wisdom (Perception) check to attempt to hear activity
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Material Plane deal primarily with devils from the lower tiers of the hierarchy. All Creatures in Their Places Status is all-important to devils. Every devil knows its place in the hierarchy, and each
devil has a unique name to ensure that no cases of mistaken identity occur when a devil is called to account for its actions. A devil’s form usually corresponds to its status, but circumstances can
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
establish telepathic communication to allow everyone to speak freely. The guards aren’t observant enough to notice. You might wish to consult the social interaction rules in the Dungeon Master’s Guide
Shoor carries it, as another sign of their change in status. It might be a matter of days or tendays before a contingent from Menzoberranzan arrives to take prisoners back to the drow city. Additionally
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it. Magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of
chasing after rumors and plundering old vaults to find it. Magic Weapon. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it. When you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you play by the rules of the game, the Trust ignores you. Outsiders find this casual acceptance of preemptive assassination to be terrifying, but the Zil genuinely trust the Trust. Zil gnomes live
within a web of intrigues. The Trust condones their actions, as long as they break no laws and don’t threaten the state or the status quo. A gnome charlatan can connive to steal a jewel mine from another
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
from which he rules. Asmodeus appoints archdevils, and he can strip any member of the infernal hierarchy of rank and status as he likes. If it dies outside the Nine Hells, a devil disappears in a cloud
. Archdevils can promote lesser devils to greater devils, and Asmodeus alone can promote a greater devil to archdevil status. This diabolic promotion invokes a brief, painful transformation, with the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of the spectrum, even a hag without lofty status is likely to have strange, single-use items that don’t emulate common spells or even follow the normal rules of magic. For inspiration in devising the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
). This effect ends when the Soulmonger is destroyed. Other rules concerning death saving throws remain unchanged. Soul Devouring The soul of any humanoid that dies while the death curse is active becomes
before the atropal devours it. You can determine the status of a trapped soul at dawn on any given day by secretly rolling a d20. On a roll of 2 or higher, the soul remains trapped in the Soulmonger, at
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
be difficult at best. And if you were discovered, then your status as agents of Acquisitions Incorporated would place you in grave peril. Though likely not for long.” Flabbergast sighs. Mister
legitimate business in the enclave, the characters can wander its vaults at their leisure without arousing suspicion. Well, maybe just a little suspicion. But it’ll all be fine. Seeking the Ritual
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
surprise her new husband with the gift. Likewise, the player running Rala does not share her goal with anyone having an interest in what’s in the vaults. In any free time between events, or by sneaking away
ritual, it should be clear to them that paying attention to the wedding’s schedule makes it easier to find times when they can more easily reach the vaults. Wedding Itinerary Time Event Summary
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Thassa’s displeasure. Thassa’s Goals Thassa is never satisfied with the status quo, and she also never advocates hasty, uncontrolled change. She constantly resculpts the physical world, altering coastlines
with his plan for a permanent order. Thassa, who rules depths that have never seen the sun, considers most of Heliod’s schemes pointless and opposes them if they seem to threaten harm. Thassa took
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Empty battlefields are littered with weapons and bones, showing where the legions of the Nine Hells prevailed against invading enemies. The archdevil Zariel rules Avernus, having supplanted her
in the ice of Stygia as punishment. He rules this layer all the same, communicating telepathically with his followers and servants, both in the Nine Hells and on the Material Plane. Stygia is also
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
understands that sometimes one must bend the rules in the moment to let the common good shine through later.
Auditory Neuropathy Spectrum Disorder. Auditory neuropathy is a hearing disorder in which
her high status, she remains remarkably compassionate toward those in need, offering empathy and practical aid wherever possible.
Michael Sexton Cleric Lena communicates strictly in Common Sign
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Powers fashion them as living puppets—individuals who live unremarkable lives that reinforce the status quo, culture, and frustration that torment a domain’s Darklord. Bright Souls. Individuals born in the
supernatural means, it realizes that its spirit is trapped within the Mists, likely forever. Using the rules for “Fear and Stress” from chapter 4, the creature gains a new Seed of Fear. If a being with a soul
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of higher status, cleverly subverting the social order.
Voracious Eaters. With nothing else to occupy them, hill giants eat as often as possible. A hill giant hunts and forages alone or with a dire
territory where other humanoids live, it rules strictly by terror and tyranny. Its decisions shift with its mood, and if it forgets the title it bestowed upon itself, it might eat its subjects on a whim.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
arises, the seeming enemies cooperate to dispatch pretenders to their shared throne. Fiery Realm of Dark Delights The pair rules over Phlegethos, an expanse filled with immense volcanoes that expel
who are desperate to attain positions of power and status entreat her, as do those who — for whatever reason — need to be loved, feared, or respected. Fierna takes a direct interest in the soul trade
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
explore a variety of sites across Eberron, including modes of travel, exploring tips, and rules for joining organizations such as the prestigious Wayfinder Foundation. For DMs, the book describes several
comprehensive overviews of Aundair, Breland, Karrnath, Thrane, and the Mournland, including postwar status, government, and economy, as well as important locations, communities, organizations, and NPCs
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
communicating in Common Sign Language. While she is principled, she understands that sometimes one must bend the rules in the moment to let the common good shine through later.
Auditory Neuropathy
obligations with a devout faith that guides her every decision. Despite her high status, she remains remarkably compassionate toward those in need, offering empathy and practical aid wherever possible
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bureaucratic entanglements. More often, a bribe can accomplish as much in half the time, and hefty sums can convince a Taker to lose or even alter a document in the Hall of Records. Vaults. Valuable tomes are
stored in vaults beneath the campus, including The Secret History of Sigil, a detailed account of the Fated’s activities and the secrets its agents have learned. Volumes of this ongoing research
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
secured underground vaults, including the restricted Archival Vault. Public areas are open by day; deeper sections are locked and warded. Lighting. The main hall is illuminated by high, arched windows
, Scholarly, Protective. Though quick to snap at anyone who breaks her strict rules, Abra shares her wisdom with respectful inquirers. She’d sooner unleash a set of animated tomes on trespassers than allow
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, extending down into the mud like a cylindrical stone taproot. Here are the building’s legendary vaults, where the city’s patriars and merchants from across the world store items too valuable to be trusted
outside in flooded channels, keeping thieves from tunneling into the magically warded vaults. A lawful evil gold dwarf named Rakath Glitterbeard (bandit captain) acts as the bank’s proprietor and key
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
into the mud like a cylindrical stone taproot. Here are the building’s legendary vaults, where the city’s patriars and merchants from across the world store items too valuable to be trusted to lesser
flooded channels, keeping thieves from tunneling into the magically warded vaults. A lawful evil gold dwarf named Rakath Glitterbeard (bandit captain) acts as the bank’s proprietor and key treasurer of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
laird, who rules over his or her own holdings and directs the clan in dedicating its efforts toward a particular trade or craft. A caste of priests called thuldar officiate all rituals and record the
Uniting War against the Deepkingdom, but were swiftly crushed, and the survivors brought back to Gracklstugh in chains. Though their status as slaves was eventually set aside, the derro have always been
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
equivalent of a labor camp. The glathk district, named after the Gith word for “farmer” — a term of derision — is where githyanki are taken when they violate society’s rules. Punishments are nonlethal
maintenance enjoy a high status and are allowed to consider their work as part of their military service. Githyanki warriors provide labor as needed. Dragon Caves. The shattered lower body of the dead god
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
inspired to act by another’s sacrifice? When thinking about the answers to these questions, avoid changing the rules of the game—these should remain the stable, agreed-on underpinnings of the game
status quo that’s vital to restore or a wrong that needs to be undone? Ensure you and the players agree on what makes a fulfilling end to a campaign. Don’t work toward a climax demanding a dramatic