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Returning 35 results for 'stealing of react die verdan'.
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Carrionette
Legacy
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monsters
Van Richten’s Guide to Ravenloft
carrionette and the target die. A protection from evil and good spell cast on the controlled body drives the carrionette out and returns the consciousness of both creatures to their original bodies
with the victim, stealing the victim’s body while trapping the victim’s soul in its own doll-like frame. The carrionette then imprisons its old body, keeping the animate doll hidden while it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a highly intelligent mind. Most mind flayers who find a spellbook react with abhorrence or indifference, but for some, a spellbook is a gateway to a new way of thinking.
For a time, the study of
position of leadership normally held by an elder brain. Regardless, all such arcanists face the same stark fact: when they die, they will not join the host of minds in the elder brain—deviant
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Traits Verdan characters have a number of traits in common with others of their kind. Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 2
. Age. Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation
Goblin
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Species
Volo's Guide to Monsters
appreciation for the finer things!
— Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rolling with It Some DMs rely on die rolls for almost everything. When a character attempts a task, the DM calls for a check and picks a DC. As a DM using this style, you can’t rely on the
characters succeeding or failing on any one check to move the action in a specific direction. You must be ready to improvise and react to a changing situation. Relying on dice also gives the players the sense
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
accept their upcoming fate with optimism or resignation, but some react by throwing themselves back into the labors of life with a frenzy other elves consider unbecoming. Elves who die of old age
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Learn who’s organizing the local dinner parties before more epicureans die of autophagia.
2 Stop whatever is stealing the livers from the town’s guard.
3 Find out what is causing the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
binds.
11 Lead an immortal anvilwrought to Erebos’s palace and convince the god to let the construct die.
12 Discover why Erebos is no longer allowing certain individuals to die.
13
Coerce a night hag into granting a morbid prophecy by stealing its eye.
14 Learn a secret way to escape the Underworld from one of the titans.
15 Find the lost secret of a long-dead
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
characters enter an area marked on the patrol route, roll a die. The size of the die rolled is determined by the current suspicion level of the prison, as indicated on the Suspicion table. On a 1, the
characters encounter a patrol. Ask the players how their characters react, and give them 1 round of actions. The characters can try to slip away if there is a nearby exit or corner to duck around by making a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
characters enter an area marked on the patrol route, roll a die. The size of the die rolled is determined by the current suspicion level of the prison, as indicated on the Suspicion table. On a 1, the
characters encounter a patrol. Ask the players how their characters react, and give them 1 round of actions. The characters can try to slip away if there is a nearby exit or corner to duck around by making a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(Perception) scores to determine whether they react to noises. Flickering oil lamps provide dim illumination. Thin mattresses of straw covered with badly cured furs form small beds that are haphazardly
area 7. As each character enters the staircase, roll any die. On an odd roll, the character steps in the wrong spot and triggers the trap. The ceiling collapses above the next character in line (the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
entertainers have often run into trouble that makes maintaining their secret activities impossible. A blade caught stealing or engaging in vigilante justice is too great a liability for most troupes
number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn. Slashing Flourish. You can expend one use of your Bardic Inspiration to cause
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(Perception) scores to determine whether they react to noises. Flickering oil lamps provide dim illumination. Thin mattresses of straw covered with badly cured furs form small beds that are haphazardly
area 7. As each character enters the staircase, roll any die. On an odd roll, the character steps in the wrong spot and triggers the trap. The ceiling collapses above the next character in line (the one
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that plane, she will rapidly age and die after 24 hours. She risked this when she contacted the characters earlier only because of the dire circumstances to Chimagua. Yarana’s Hope Yarana thanks the
saved. Yarana believes the Drought Elder is vulnerable to Chimagua’s magic, such as that of white ghost orchid seeds. Yarana beseeches the characters to help by stealing into the Drought Elder’s domain
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
involve themselves in. Erebos’s Quests d6 Adventure Goal
1 Capture a hero who came back to Theros as a Returned and send them back to the Underworld.
2 Find out why those who die in a
have disrupted recent burials.
4 Investigate an alchemist who claims to have transmuted lead into gold—but who might somehow be stealing it from the Underworld.
5 Refute the claim of a
Orc
Legacy
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Species
Volo's Guide to Monsters
great unknown.
NISHREK AND THE ETERNAL WAR
Orcs believe that if they die with honor, their spirits go to the plane of Acheron, the Infinite Battlefield — specifically the layer of Nishrek
react to them.
As a race, orcs have no noteworthy universal social traits, but some commonality does exist in the crude written communication that all orcs employ and in the way that they use
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fanatical; ready to die fighting 6 Brave; stands firm against danger 7 Jocular; taunts enemies 8 Orderly; difficult to rattle Monster Relationships Encounters with groups of monsters can be more
at the first opportunity. 3 One monster is revered or even worshiped by the others, who will die for it. 4 One monster is admired by the group; its allies try to impress or help it. 5 One monster
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to escape. Politely demand players react quickly: “There’s no time to debate—what do you do?” Parallel Scenes Occasionally encourage players to split the party. When characters are separated, cut
themselves into. By the same token, don’t throw characters into impossible situations. Never let hope die. End on Cliffhangers Leave players excited to play again. When ending a session, implement one
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
monster, shot him with arrows. But he did not die. He became a vampire — the first vampire, according to many sages.
In the centuries since his transformation, Strahd’s lust for life and youth have
only grown. He broods in his dark castle, cursing the living for stealing away what he lost, and never admitting his hand in the tragedy he created.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
as a sword of life stealing from the Abyssal Forest of Khar made of jagged, blackened steel. Shadows trail the blade, and it issues a hungry moan any time it draws blood. Trinkets from Khyber d10
dark iron 4 A small journal with leathery pages; any words you write in it slowly disappear 5 A four-sided die carved with strange markings 6 A cameo with the silhouette of an unknown species 7 A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
than a blurry wavering in the air. A quickling is a small, slender fey, similar to a miniature elf with sharp, feral features. Its cold, cruel eyes gleam like jewels. Live Fast, Die Young. Quicklings
while no one’s looking. Tricks of that sort are hardly the limit of their artful malice, however. They don’t commit outright murder, but quicklings can ruin lives in plenty of other ways: stealing an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Survivors’ Response The survivors in the abbey provide many potential social interactions and combat encounters. Use the following guidelines to decide how the survivors react to the characters
fight to the death except for Bayleaf. He fights hard, but as the lone nonbeliever he is not ready to die for his employer. Ogmund, the acolyte, and the cultist call for help and attempt to delay the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their desires, a carrionette gets close to an unsuspecting victim. It then uses its needle to swap souls with the victim, stealing the victim’s body while trapping the victim’s soul in its own doll-like
to the target’s knowledge, class features, or proficiencies.
If the carrionette’s body is destroyed, both the carrionette and the target die. A protection from evil and good spell cast on the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
possessed. The trio forged an unholy pact that they would gain such ultimate power or die in the attempt. Over the length and breadth of the world they strode, seeking powerful magic and spells and
— l promise to serve and guide you as your seneschal until you grow comfortable with the position.” Then, before the stunned trio could react, the Lord of the Dead asked, “Who among you shall rule
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
call for aid (see appendix C for their stat blocks).
If one or more characters cry out for assistance in Motherhorn, the brigganocks and korreds hear the call for help and react quickly. The korreds
. Endelyn accuses her sister, Bavlorna Blightstraw, of stealing her cat, Gloam. Endelyn wants the characters to travel to Bavlorna’s cottage in Downfall (see chapter 2), find her cat, and return it to her
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Fhenimore and Whymsee While they’ve been voted “most likely to die before the characters even show up,” the manner of their demise may depend on whether the characters managed to befriend them. Below
friend.
Round 6. Gar surprises the kraken, hitting it twice with Wave before the creature can react, and achieving a critical hit both times. The kraken is slain, and Gar begins the process of drawing
Magic Items
Infernal Machine Rebuild
guardian appears next to you, functioning as if you had cast the Mordenkainen's faithful hound spell. The guardian disappears if you die, regain hit points, or regain consciousness.
No one takes you
hand cantrip at will.
A disembodied spirit follows you around, stealing and scattering coins from you, crumbling your food, and playing with your weapons and gear.
30
You are able to decipher
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
contract: Accepting a gift from a Fey (prompting the Fey to expect something of perceived equal value in return) Stealing something from a Fey (creating a metaphysical imbalance that must be rectified
value, and the Fey will expect something more in return. Stealing from a Fey Even if a Fey creature is unaware something has been stolen from them, they sense that they have been deprived of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
, the illithid perceives the workings of a highly intelligent mind. Most mind flayers who find a spellbook react with abhorrence or indifference, but for some, a spellbook is a gateway to a new way of
themselves to the position of leadership normally held by an elder brain. Regardless, all such arcanists face the same stark fact: when they die, they will not join the host of minds in the elder brain
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
foul-smelling tumors instead of leaves as their branches wither and die. Bodies of water in the area become tainted and sometimes poisonous, and the weather might feature extremes of heat, cold, wind
, a besieged world’s only hope for survival is the expulsion of the demon lord. The lord’s defeat leaves the other demons again leaderless, and they react by warring against each other, which makes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goblins Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and cruel in victory, goblins are fawning
by stealing objects, and if these crimes go unpunished, they begin stealing people. Enslaved creatures receive the worst treatment the goblins can dish out while still getting decent performance out of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ago, Feenia was caught stealing theater props, but Endelyn Moongrave promised not to punish her as long as Feenia agreed to fly the hag’s kite. Feenia did so and is now unable to let go of the cursed
untie each bow. Another way to free Feenia is to reduce the kite to 0 hit points with a single attack or effect before it can react (see “The Kite Reacts” below). The Kite Falls. A character who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Icewind Dale. After stealing Vellynne Harpell’s professor orb, Nass fled to the coast to make her rendezvous with the pirate captain’s galleon, the Wicked Eddy. The ship found Auril’s island the hard way
: by crashing into the ice shelf that runs beneath it. As the vessel took on water, Nass alone swam to shore, only to die of frostbite on a snow-covered bluff overlooking the Wicked Eddy’s sunken hulk
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. The room reeks of rotting meat.
Monstrous Feud. The manticores fear the chimera in the overgrown garden (area G16) and hate it for stealing their treasure, a red garnet. The manticores become
the creature. The creature regains the maximum number of Hit Points for any Hit Point Die spent at the end of this rest. Fountain Pools. The pools radiate magic. A character who interacts with the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
into the air as they die. These spores attach themselves to all creatures in the cave and have no effect until those covered with them face off against Xanthoria (see area L11). Those who are exposed
similar magic also disperses the fog, which returns after 10 minutes. Cages. The cages contain some of Xanthoria’s failed experiments, which she left to die and rot: The rotting corpse of what looks like