Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 24 results for 'stealing space'.
Other Suggestions:
speaking space
stating space
streaking space
spelling space
stepping space
Monsters
Van Richtenâs Guide to Ravenloft
). The horror can move through the space of another creature. The first time on a turn that the horror enters a creatureâs space during this move, the creature must succeed on a DC 16 Strength
. On a failure, the target is petrified until freed by the greater restoration spell or other magic.
Reality-Stealing Hex (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction
Monsters
Van Richtenâs Guide to Ravenloft
in this stat block.
Relentless Stride (Loathsome Limbs Only). The horror can move through the space of another creature. The first time on a turn that the horror enters a creatureâs space
end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.
Reality-Stealing Hex (Recharge 5â6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.Like the thought-stealing waters of the River Styx they inhabit, hydroloths filch the memories
of creatures they attack, stealing away thoughts for delivery to whatever master they happen to serve. Hydroloths also savor finding lost things, especially those that have been swallowed up in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
adventure, the characters fight against a ticking clock to stop a misguided cult from launching one of Candlekeepâs towers into space, along with a small trove of valuable tomes. One of the cultists has a
change of heart and tries to thwart the whole enterprise by stealing one of the books, hoping to delay the launch. This book ends up in the charactersâ possession after the cultist dies while carrying
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Hydroloth Like the thought-stealing waters of the River Styx they inhabit, hydroloths filch the memories of creatures they attack, stealing away their thoughts for delivery to whatever master they
teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Hydroloth Like the thought-stealing waters of the River Styx they inhabit, hydroloths filch the memories of creatures they attack, stealing away thoughts for delivery to whatever master they happen
effect on itself on a success. A greater restoration or remove curse spell cast on the target ends this effect early.
Teleport. The hydroloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation. Trickery Domain Spells Cleric Level
a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Stealing any of the treasure around the altar or touching the stalagmite automatically awakens Gorka Tharn. In addition, casting a spell of 1st level or higher in this cavern has a chance of
Strength checks and Strength saving throws with advantage. If the mummy lord lacks the room to become Large, it attains the maximum size possible in the space available. Invisibility (Recharges after a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
feeling of jolting awake from a dream, then emerge into the Drought Elder standing up. Read the following description: The air is dense and humid. Slick, chitinous walls rise around you, forming a space
that feels like the interior of some vast, insectile organ. Dozens of pale, oblong masses lie piled at the roomâs center, and a curved passage leads out of the space. Nearby, a glowing, oval portal
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
with a melee attack takes 5 (1d10) acid damage.
Relentless Stride (Loathsome Limbs Only). The horror can move through the space of another creature. The first time on a turn that the horror enters a
creatureâs space during this move, the creature must succeed on a DC 16 Strength saving throw or be knocked prone.
Actions
Multiattack. The horror makes two Limbs attacks.
Limbs. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
entertainers have often run into trouble that makes maintaining their secret activities impossible. A blade caught stealing or engaging in vigilante justice is too great a liability for most troupes
to an unoccupied space within 5 feet of the target. Extra Attack Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Masterâs Flourish
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
during the drow attack are an undeniable presence. The settlers have been wise enough to mark haunted burrows off from their reclamation plans. But as new svirfneblin arrive and need accommodation, space
his penchant for stealing and hoarding food until it rotted ⊠and then talking to it. The shunned deep gnome eventually struck out on his own. He spent years living among the oozes of the region
Magic Items
Infernal Machine Rebuild
preventing it from restoring itself if it is attacked. Alternatively, other combinations of controls might cause the Infernal Machine to teleport its most critical components to some hiding place deep in space
hand cantrip at will.
A disembodied spirit follows you around, stealing and scattering coins from you, crumbling your food, and playing with your weapons and gear.
30
You are able to decipher
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
by stealing objects, and if these crimes go unpunished, they begin stealing people. Enslaved creatures receive the worst treatment the goblins can dish out while still getting decent performance out of
cavalry. Gatherers. Families in the second lowest caste are responsible for getting food from the surrounding area, taking whatâs naturally available or stealing whatever they can. Gatherers also do the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
response from a githyanki outpost on the Astral Plane. At a moment of your choosing, a Lawful Neutral Githyanki Knight named Qaara Valreth teleports into the room, appearing in an unoccupied space as
(in area S12); on a 3, Enable Flight; on a 4, Vent Gas. 10â12 A Hostile Blue Slaad, released from an extradimensional space, appears in an unoccupied space as close to the console as possible. It
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
âElder Runesâ). A creature that passes through the gate appears in area 47a on level 6, in the closest unoccupied space next to the identical gate located there. Iron Safe. The square iron safe
views as his domain. The biggest obstacles to his success are the hobgoblins that keep stealing his scrap metal.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
get into the cell for some reason, one of them leaves to fetch the sheriff while the other waits. B7. Marketplace The marketplace is a roughly circular space in the center of town where local and
, stealing food and drink mainly. The Order of the Gauntlet captured most of his gang, but Worvil disappeared into the mountains. Interrogation of the captives led Baric to discover the Weevilâs craving for
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
them to help find the thief stealing gems from his hoard. If the characters demand a reward, Ylagan says he has a magical cloak (the Cloak of Many Fashions from his hoard) heâs willing to part with in
no longer functions properly. Any creature that moves into the space between the two halves of the arch or starts its turn there takes 11 (2d10) Psychic damage. Dragonâs Hoard. Unless Ylagan has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
have caved in, and the space that remains is filled with piles of junk and well-worn adventuring gear. The shopâs proprietor is an oni disguised as an old hobgoblin named Kinrob. If a character is
furnishings were cleared out of this room to make space for nine wooden cots. Two hobgoblin captains rest here between patrols. 21l. Visitorsâ Quarters This chamber is identical to area 21i. 21m
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
supplies lie scattered about the space.
Treasure. Though most of the bottles in this room have been ruined, a few are in fairly good shape. A thorough search yields a potion of healing (superior) and a
reliefs.
This is Xanthoriaâs space for meditation and relaxation. The murals covering the lower chamberâs walls are truly disturbing; their colors, textures, and patterns are nauseating to behold. Any
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
center of the room with a small, matching bench beside it.
A seaweed bed covers the southeast corner. A coffer, its lid closed, stands in the southwest corner. A hollow space by the bed contains a
accommodate two hundred sahuagin with space to spare, but at present the area is empty. The stone head in the semicircular niche in the center of the south wall is not clearly visible to characters standing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. They have these racial traits: They are Small, and their walking speed is 25 feet. They can move through the space of a Medium or larger creature. They have advantage on saving throws against being
floating disk, tongues, true seeing, vampiric touch, wall of fire, and wish. Stealing or destroying this spellbook disrupts Manshoonâs operation (see âDisrupting Manshoonâs Operationâ), since he must
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
falls into a magical trance that lasts for 1 hour. While in the trance, the creature is unaware of its surroundings as it dreams of hurtling through space toward a faraway, dead star. At the end of the
ago, Feenia was caught stealing theater props, but Endelyn Moongrave promised not to punish her as long as Feenia agreed to fly the hagâs kite. Feenia did so and is now unable to let go of the cursed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
current experiments in stealing and offering secrets to Vecna. Secret Door. A tapestry depicting a feasting ghoul conceals a secret, sliding door leading to a short tunnel between this room and area C16. A
ritual opens a latent planar rift that shunts Eldon and the characters into the Shadowfell: A riot of silvery-purple energy fills the room. You feel a sense of space tearing openâthen youâre falling, and everything goes dark.






