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Returning 35 results for 'stealing spell'.
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speaking spell
stating spell
streaking spell
stepping spell
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Soul"} damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a wish spell.
Magic Resistance. The nabassu has advantage on
saving throws against spells and other magical effects.Multiattack. The nabassu makes one Bite attack and one Claw attack, and it uses Soul-Stealing Gaze.
Bite. Melee Weapon Attack: +11;{"diceNotation
Monsters
Van Richten’s Guide to Ravenloft
creature must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other
magic.
Reality-Stealing Hex (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Reality-Stealing Hex"}. The horror expels a wave of perception-distorting energy. Each creature
Monsters
Van Richten’s Guide to Ravenloft
. On a failure, the target is petrified until freed by the greater restoration spell or other magic.
Reality-Stealing Hex (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction
target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.
4
Reality-Stealing Hex (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge
Monsters
Van Richten’s Guide to Ravenloft
end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.
Reality-Stealing Hex (Recharge 5–6
end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.
4
Reality-Stealing Hex
Monsters
Van Richten’s Guide to Ravenloft
on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.
Reality-Stealing Hex (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge
on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.
4
Reality-Stealing Hex (Recharge 5–6);{"diceNotation":"1d6","rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spellcasting ability (spell save DC 16):
At will: darkness, detect magic, dispel magic, invisibility (self only)
3/day each: control water, crown of madness, fear, suggestion
Steal Memory (1/Day
, it can repeat the saving throw, ending the effect on itself on a success. A greater restoration or remove curse spell cast on the target ends this effect early.
Teleport. The hydroloth magically
Monsters
Van Richten’s Guide to Ravenloft
failure, the target is petrified until freed by the greater restoration spell or other magic.
Reality-Stealing Hex (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Reality
failure, the target is petrified until freed by the greater restoration spell or other magic.
4
Reality-Stealing Hex (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction
Monsters
Van Richten’s Guide to Ravenloft
spell, it must succeed on a DC 12 Charisma saving throw or have its consciousness swapped with the carrionette. The carrionette gains control of the target’s body, and the target is unconscious
carrionette and the target die. A protection from evil and good spell cast on the controlled body drives the carrionette out and returns the consciousness of both creatures to their original bodies
Nabassu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
creature devoured by a nabassu can be restored to life only by a wish spell.
Magic Resistance. The nabassu has advantage on saving throws against spells and other magical effects.
Magic Weapons
. The nabassu’s weapon attacks are magical.Multiattack. The nabassu uses its Soul-Stealing Gaze and makes two attacks: one with its claws and one with its bite.
Claws. Melee Weapon Attack: +11
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
. Families in the second lowest caste are responsible for getting food from the surrounding area, taking what’s naturally available or stealing whatever they can. Gatherers also do the little amount
Magic Items
Infernal Machine Rebuild
, a supply of which can always be produced from the machine’s inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
concentration can be concentrated on by a remote user. The Infernal Machine’s effects have a spell save DC of 14 or the attuned user’s spell save DC, whichever is higher.
Summon Monster. When first
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Creeping Hand Supernatural Gift (Charm) Once per turn, when you hit a creature with an attack roll using a weapon or an unarmed strike, you can infuse your strike with life-stealing energy. Your attack then
action, without using a spell slot and requiring no material components. Once used three times, the charm vanishes.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Stealing the Necklace As an action, a character can try to steal the shard solitaire necklace with a successful DC 20 Dexterity (Sleight of Hand) check, or a character can use a suggestion spell or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Hydroloth Like the thought-stealing waters of the River Styx they inhabit, hydroloths filch the memories of creatures they attack, stealing away their thoughts for delivery to whatever master they
hydroloth’s innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: darkness, detect magic, dispel magic
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
: Defiling a sealed tomb Desecrating a temple Slaying a villain who is backed by a powerful entity such as a demon lord or a deity Murdering or grievously harming an innocent Stealing a treasure that is
lay the curse directly, the curse should be obvious in some way, such as a warning of dire consequences carved into the wall of an ancient crypt or relayed by a spell such as magic mouth.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Radiant damage and takes the damage again each time it ends its turn holding or carrying the talisman. Holy Symbol. You can use the talisman as a Holy Symbol. You gain a +2 bonus to spell attack rolls
Stealing (Longsword), Sword of Sharpness (Greatsword),
Sylvan Talon (Scimitar), Talisman of the Sphere, Talisman of Ultimate Evil
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Hydroloth Like the thought-stealing waters of the River Styx they inhabit, hydroloths filch the memories of creatures they attack, stealing away thoughts for delivery to whatever master they happen
spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 16):
At will: darkness, detect magic, dispel magic, invisibility (self only)
3/day each
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters telepathically as soon as they’re in range. The ultroloth was imprisoned by a pit fiend for stealing soul coins. Baazit promises to show the characters how to form magical servants from the
Baazit’s cage. Once the cage stops moving, a character can try to use thieves’ tools to unlock the cage door, doing so with a successful DC 20 Dexterity check. A knock spell or similar magic also
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
deal an extra 3 (1d6) damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a wish spell.
Magic Resistance. The nabassu
has advantage on saving throws against spells and other magical effects.
Magic Weapons. The nabassu’s weapon attacks are magical.
Actions
Multiattack. The nabassu uses its Soul-Stealing Gaze and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
Guards and Wards.The interior of the tower is under the effect of a permanent guards and wards spell to thwart intruders. Vizeran suspends the spell’s effects for his guests, allowing them to enter
unhindered, but those trying to sneak into the tower must deal with the spell’s effects (see “Stealing into Araj”). Additionally, the tower is warded against scrying. Divination spells cast from outside
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
of the cultists might be stealing from the stockpiles of goods for sale, so he placed a crate here that might be tempting to a thief. The crate marked “Gold” is full of rocks, and there are tiny
runes on the edge of the lid, which can be noticed with a DC 20 Intelligence (Investigation) check. The runes can be deactivated with a dispel magic spell, or carefully filed away with a DC 15 Dexterity
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
assist the thieves charged with stealing the gemstone eyes from the statue of Moloch in area 25, she was captured and put to work. If the characters talk of rescuing her, Seodra refuses to leave unless
. Manipulating Time Having a mechanical guide spend 1 charge in this area taps into the ritual magic Seodra is using to craft the demilich’s skull, causing a random character to age by one year. This effect can be reversed by casting a remove curse spell using a 6th-level spell slot.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
this way, its attacks deal an extra 3 (1d6) damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a wish spell.
Magic
Resistance. The nabassu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The nabassu makes one Bite attack and one Claw attack, and it uses Soul-Stealing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Archery 19–23 Enspelled Armor (cantrip or level 1 spell) 24–28 Enspelled Weapon (cantrip or level 1 spell) 29–33 Gauntlets of Ogre Power 34–38 Javelin of Lightning 39–43 Mariner’s Armor 44–48 Mithral
Enspelled Armor (level 2 or 3 spell) 35–37 Enspelled Weapon (level 2 or 3 spell) 38–40 Flame Tongue 41–43 Giant Slayer 44–46 Horn of Blasting 47–48 Horn of Valhalla (brass or silver) 49–51 Ioun Stone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dirt smears on the door. A character can try to pick the lock using thieves’ tools, doing so with a successful DC 15 Dexterity check. A knock spell or similar magic also opens the door. Human footprints
forge a truce or an alliance) Completing a special mission for a faction (see “Joining Factions”) Investigating a false clue given to them as part of a scheme concocted by another villain Stealing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with dead spell is cast on his head (which would need to be taken somewhere away from the tower’s spell drain effect), Yan reveals that he was banished from his clan for stealing. A half-elf bard named
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation. Trickery Domain Spells Cleric Level
a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their desires, a carrionette gets close to an unsuspecting victim. It then uses its needle to swap souls with the victim, stealing the victim’s body while trapping the victim’s soul in its own doll-like
targets a creature it can see within 15 feet of it that is cursed by its Silver Needle. Unless the target is protected by a protection from evil and good spell, it must succeed on a DC 12 Charisma
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Stealing any of the treasure around the altar or touching the stalagmite automatically awakens Gorka Tharn. In addition, casting a spell of 1st level or higher in this cavern has a chance of
creatures to pass through the cavern, so the Stonecloaks avoid this area. Casting a spell of 1st level or higher in this cavern has a chance of waking the mummy lord equal to the spell’s level × 10 percent
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item Yes Iron bands of Bilarro Wondrous item No Mace of disruption Weapon Yes Mace of smiting Weapon No Mace of terror Weapon Yes Mantle of spell resistance Wondrous item Yes Necklace of prayer beads
action Ring Yes Ring of protection Ring Yes Ring of resistance Ring Yes Ring of spell storing Ring Yes Ring of the ram Ring Yes Ring of X-ray vision Ring Yes Robe of eyes Wondrous item Yes Rod of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spread fear, suspicion, and deceit better than doppelgangers. Found in every land and culture, they can take on the guise of any individual of any race. Stealing Secrets. A doppelganger’s adopted
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
stealing its business. 6 Find a trove of dragonshards for your patron house to use. 7 Recruit a renowned sage to join the house’s team of researchers. 8 Persuade a hostile tribe to agree to a trade
Thuranni Sneak into a secret area to serve as the target of a scrying spell Steal plans for a powerful new weapon Carry out an assassination 10 Sivis Mediate a tense negotiation Assure that two
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
is a dumping ground for magical experiments and dangerous spell reagents. It’s empty at night and out of the way, so the duel isn’t likely to be discovered or disturbed. In the characters don’t want
information if they win Stealing a magic item or personal heirloom from a character’s lodgings Revealing embarrassing information, perhaps to the whole school, an instructor, or a Beloved Fabricating
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
master martial artist known as Bak Mei. For years, Bak Mei’s followers have attacked travelers on their way to Candlekeep from Baldur’s Gate, stealing their offerings of knowledge before the travelers
could reach the library. Development If the characters don’t locate any clues or identify the wounds, an Avowed scholar discovers the scrap of white cloth. A commune spell or similar magic can be used
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
were caught stealing from the temple’s garden. If the characters do nothing but watch, the monks dump the bodies within 5 feet of the tree trunk. As the bodies tumble out of the wheelbarrow, the puddings
captured, the monks remain tight-lipped and won’t divulge information willingly. A suggestion spell or similar magic, however, can force them to share information about the temple’s location






