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Returning 35 results for 'steed of remain decay verbal'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
the curse to you. Only a Wish spell or the will of Myrkul can remove this curse. As long as you remain cursed, the following properties apply to you:
Bound. You are unwilling to part with the crown
Humanoid killed by Cone of Undeath rises at the start of your next turn as a Specter that follows your verbal orders.
Damage Immunity. You have Immunity to Necrotic damage.
Fear Aura. While wearing the
Monsters
Waterdeep: Dungeon of the Mad Mage
.
Change Shape (2/Day). Wyllow magically polymorphs into a beast or elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. Wyllow can choose whether her equipment
senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that she lacks. She can cast her spells with verbal or
Archdruid
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new
reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It can cast its spells with verbal or somatic components in its new form.
The new form
Monsters
Spelljammer: Adventures in Space
appears in the shelter’s space, but is otherwise unharmed.
Spellcasting. The chwinga casts one of the following spells, requiring no material or verbal components and using Charisma as the
your hand or somewhere else in your space (your choice). Once used, this charm goes away, but the tools remain.
Chwinga
Chwingas are tiny elemental spirits that adapt easily to any habitable
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
, mirror imageFae Counterspell. The high fae interrupts a creature it can see that is casting a spell with verbal, somatic, or material components. The caster takes 10 (3d6);{"diceNotation":"3d6
frequently engage in deceptions and other complex games of wits against one another.
Most high fae remain secluded deep within the wilds of Eldraine. They draw power from motes of light found
monsters
(spell save DC 17):
At Will: Phantom Steed
1/Day: Create UndeadParry. Trigger: Ramya is hit by a melee attack roll while holding a weapon. Response: Ramya adds 5 to her AC against that attack
, the target can’t speak or cast spells with a Verbal component. Success: Half damage only.Ramya Vasavadan desperately fights to claim and hold power over Kalakeri in a brutal cycle of victory
Death Tyrant
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.
Petrification Ray
it contains more trappings of death and decay. A death tyrant encountered in its lair has a challenge rating of 15 (13,000 XP).
Lair Actions
When fighting inside its lair, a death tyrant can invoke
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gentle Repose 2nd-level necromancy (ritual) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there
for the duration) Duration: 10 days You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. The spell also effectively extends the time limit
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gentle Repose 2nd-level necromancy (ritual) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there
for the duration) Duration: 10 days You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. The spell also effectively extends the time limit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
38. Zombie Horde Zombies. The stench of death fills this 20-foot-high cavern, which contains forty zombies in various states of decay. They shamble about aimlessly.
Sinkhole. A 70-foot-deep
elves, drow, tieflings, quaggoths, duergar, hobgoblins, troglodytes, and githyanki. Until Netherskull summons them, the zombies remain here and attack intruders on sight. You can expedite combat by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magically polymorphs into a beast or elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds
senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It can cast its spells with verbal or somatic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
aeries, building their nests from sticks, leaves, and the bones of their prey. Once griffons establish a territory, they remain in that area until the food supply has been exhausted.
Aggressive and
only ones able to raise these creatures safely. Once trained, a griffon is a fierce and loyal steed. It bonds with one master for life, fighting to the death to protect that rider. A griffon mount
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Carrion Crawler Carrion crawlers scour putrid flesh from carcasses and gobble the slimy bones that remain. They aggressively attack any creature that trespasses on their territory or disturbs their
. A carrion crawler roams on the hunt, its tentacles probing the air for the scent of blood or decay. In tunnels or ruins, carrion crawlers scurry across the ceiling as they move toward food. In this
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their lairs, masking decay with illusion. A lair’s breathtaking gardens, finely decorated apartments, and numerous thralls seem at odds with its remoteness and state of ruin.
Using its intoxicating
, granting them immortality in return for monstrous power and an oath of fealty. Graz’zt sometimes tasks lamias with guarding locations important to him, but lamias in his service remain free to spread their evil as they see fit.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
casting spells that have verbal components. They can’t leave the room. They have the ice storm spell prepared instead of banishment, and the finger of death spell prepared instead of teleport. If
archmages have reverted to statues. The statues return to their alcoves, revert to their inanimate forms, and regain all their hit points if, when their turn comes up, no other creatures remain in the room
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
or somewhere else in your space (your choice). Once used, this charm goes away, but the tools remain.
Chwinga Astronaut
Tiny Elemental, Typically Neutral
Armor Class 15
Hit Points 7 (3d4
following spells, requiring no material or verbal components and using Charisma as the spellcasting ability:
At will: druidcraft, guidance, pass without trace, resistance
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
):
At Will: Phantom Steed
1/Day: Create Undead
Bonus Actions
Illusory Disguise. Ramya casts Disguise Self using the same spellcasting ability as Spellcasting. The spell lasts until Ramya drops
, one creature Ramya can see within 120 feet. Failure: 21 (6d6) Psychic damage, and the target is cursed until the end of its next turn. Until the curse ends, the target can’t speak or cast spells with a Verbal component. Success: Half damage only.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
decrepit wooden gateway. The gates that sealed this entrance are rotted away; only their rusted iron hinges and reinforcing bands remain. In their place are heaps of human skulls. Picked clean of all
flesh and bleached white by the sun, they grin up at you from the roadway and down from atop towering mounds.
The skulls are all that remain of Mbala’s former residents. The citizens were devoured by a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nightmare realms remain just so. Currency Many domains mint their own gold, silver, and copper coins. Though these currencies bear different markings, merchants aren’t particular about the designs stamped
races, such as Elvish or Dwarvish, remain the same in every domain. Those who wish to learn a domain’s language can do so using the training downtime activity (see the Player’s Handbook). Although it
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the pool, the waterfall, and the stream that feeds them in area A4 has been magically tainted, causing creatures that touch it to rapidly decay. Any creature that enters the water for the first time on
is indifferent to the characters and attempts to hide from them if they remain on deck. It tries to flee if cornered within its den. Treasure. Bones and scraps of hide litter the displacer beast’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Regardless of a couatl’s task, it prefers to remain hidden, revealing itself only as a last resort. Truth Tellers. A couatl can’t lie, but it can withhold information, answer questions vaguely, or
, requiring only verbal components:
At will: detect evil and good, detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and empty; the few that remain carry salted dried meats (still edible but not tasty), three bolts of common fabric (10 gp each), and two small casks of wine (25 gp each). A successful Wisdom
(Survival) or Intelligence (Investigation) check reveals the following information: DC 15 Wisdom (Survival): The growth around the wheels and the decay of the horse’s carcass suggests that the cart has lain
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
allied Red Wizards, but its ambitions in the region remain. Belaphoss is a demon that serves Demogorgon. It considers itself the greatest servitor of the Prince of Demons and thus a rival for
unbreakable leash forged by Gond and a glowing ward conjured by Mystra, for which the Chaos Hound bit off Tyr’s hand. Moander is a dark power of corruption and decay. Those touched by its influence
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, they gently nudge the characters toward the tunnel leading to area L4. L2. Flensing Chamber A sour stench of decay fills your nostrils. Lying on the ice-packed ground is the frozen corpse of a whale
kobolds either part company with their saviors or remain with the characters for food and protection (at your discretion). L7. Garagai’s Bedroll The only furniture in this cavernous chamber is a big fur
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, and so I joined a war college. 2 I squired for a knight who taught me how to fight, care for a steed, and conduct myself with honor. I decided to take up that path for myself. 3 Horrible monsters
reason not to remain in one place for too long. 4 I have seen what happens when the monsters come out from the dark. I took it upon myself to become the first line of defense against the evils that lie
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
they can use in subsequent adventures to find the cards that remain. Eventually the heroes assemble the entire deck, which they can then use in the traditional manner, drawing transformative cards from
companions. Roll initiative for the devil, which has its own turns. The DM has the creature’s stat block. On each of your turns, you can issue a verbal command to the devil (no action required by you), and as
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
manipulating a simple tool or opening a door or a container.
Sleep Ray. The targeted creature must succeed on a DC 17 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target
death tyrant uses one random eye ray.
A Death Tyrant’s Lair A death tyrant’s lair is usually the same site it held as a beholder, but it contains more trappings of death and decay. A death tyrant
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in several places. Under the stairs at the north end of the hall, a third corridor leads east.
The stairs show considerable wear and creak ominously when tread upon but remain strong enough to
effects of damp and decay more than most. Mold grows in patches on the floor, walls, and ceiling. A large copper cask, split, discolored and empty, stands under the window, with a small heap of
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
to start the encounter, but the other two remain motionless until characters move close to them. You don’t need to keep track of exactly where everyone is standing in the room. Instead, rely on your
, shriveled, and blotched with black patches of decay. The blight has no obvious source. Treasure. The fungus farm contains heart cap mushrooms ready for harvest. A character who spends 15 minutes
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
harvest and bestow on another creature) Fey Desires for Lesser Contracts d8 What the Fey Wants 1 Your singing voice 2 A trinket that carries great sentimental value 3 Companionship (you remain
verbal components. Whenever you try to speak, you bray like a donkey instead. 2–3 You magically transform into an owl. You retain your languages, your ability to speak, and your mental ability scores
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
prey
8 1 marilith (attitude: 1d4 + 2) searching for a renowned giant smith to forge six new swords
9 1 cambion (attitude: 1d8) trading verbal jabs with 1 succubus (attitude: 1d12)
10
enclave to decay quickly into a necropolis where creatures such as the ones on this table flourish. Even without a theme of undeath, you can use these encounters to add a flavor of despair or to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
effects that might do likewise, such as mold, wet, and decay. Many of the monks wield various kinds of magic items to aid in these endeavors, and Candlekeep’s facilities include more than a few
scriptoria to facilitate the copying of books becoming worn, binderies to repair the same, and even magical storage that preserve rare books from any further decay or damage. I’ve never made a detailed study
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tribe has members that remain deep inside the lair, seldom if ever seeing what lies outside the darkness of their den. In addition, orcs have special relationships with two creatures that are sometimes
verbal components to cast its spells. The orc has the following cleric spells prepared:
Cantrips (at-will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane, detect magic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mount the carrion crawler without being attacked by succeeding on a DC 13 Wisdom (Animal Handling) check. While in the saddle and harness, a rider can remain mounted on the carrion crawler as it crawls
settlements, such as Blingdenstone or Gracklstugh. The society member can provide detailed verbal directions that characters can follow to reach whichever Underdark settlement they desire. However
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mortal soul dies, it is drawn to Dolurrh, a place defined by despair and apathy. Over time, memories are leached out of these trapped spirits until only husks remain. Although this seems a bleak fate
nature work to tear down anything built within the zone. Weather, vegetation, and a rapid rate of decay combine to quickly destroy structures built in the region and overgrow the ruins. 3 The zone is