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Returning 35 results for 'still call'.
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Magic Items
Dungeon Master’s Guide
. Their magic has been warped over the centuries. Their primary purpose of calling dragons still functions, but they also allow some measure of control over dragons.
Each orb contains the essence of
Cost
Cure Wounds (level 9 version)
4
Daylight
1
Death Ward
2
Detect Magic
0
Scrying (save DC 18)
3
Call Dragons. While you control the orb, you can take a Magic
Monsters
Tales from the Yawning Portal
chief of the Durbuluk tribe of goblins.
Durnn can't surrender for fear of losing face. He won't give up if the opposition includes kobolds. Otherwise, he might call for parley if doing so allows him to
avoid death. But he must still look strong while negotiating, so he's unwilling to capitulate in an arrangement that makes him look weak.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spellcasters who call down fireballs and other destructive magic in the defense of the court they serve, whether that court is in the Feywild or the Material Plane. A hobgoblin devastator on the
for centuries, and over time, those lineages have become Humanoid. Fey goblinoids, who still bear the magic of the Feywild, are rare on the Material Plane but not unheard of. Hobgoblin devastators are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
rivals. Other archdevils know how much Hutijin despises mortals and have secretly disseminated the means to call him from the Nine Hells in the hope of distracting the archdevil long enough for them to
assail Mephistopheles. Hutijin sends devils into the Material Plane to eradicate mention of his name and destroy those who have learned of him, but the summonings still occur. When called from his post
Species
Mythic Odysseys of Theros
need in their shimmering homeland and knowing the treachery of strangers.
Still, some leonin wonder what lies beyond Oreskos’s border mountains and seek to test themselves in a wider world
the leonin who call that land home.
Leonin and the Gods
d6
Attitude
1
I’m amused by the antics of the gods and their earnest, but ultimately deluded, mortal champions, and I
Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
who study this entity claim that it is clearly evil and destructive. Others call it simply a necessary part of the cycle of death and rebirth. In the end, though, That-Which-Endures shows precious
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed or
can’t fully change shape, they can temporarily enhance their animalistic features — a state they call shifting. Each shifter walks on the knife’s edge between the wilds and the
Backgrounds
Sword Coast Adventurer's Guide
you normally would when you forage there.
Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of
traditions of your people. You will never cut down a still-living tree, and you may not countenance such an act being done in your presence. The Uthgardt ancestral mounds—great hills where the
Backgrounds
Guildmasters’ Guide to Ravnica
Spells
Cantrip
produce flame, shocking grasp
1st
chaos bolt, create or destroy water, unseen servant
2nd
heat metal, rope trick
3rd
call lightning,
Azorius inspector seems interested in my work.
2
I was ready to join the Boros before I decided on Izzet, and I sometimes still hear from the sergeant who tried to recruit me.
3
One of my
Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
of 22.
Temple. A deity or entity of similar power becomes bound to aid you. At any point in time between drawing the card and when you die, you can use your action to call on this entity for divine
monsters
":"1d8+3", "rollType":"damage", "rollAction":"Staff", "rollDamageType":"Necrotic"} Necrotic damage.
Call the Rot (Requires Hunting Horn; Recharge 5–6;{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Call the Rot"}). Constitution Saving Throw: DC 13, each creature in a 30- foot Cone. Failure: 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Call the Rot
monsters
Call of Cthulhu
These gigantic octopoid beings resemble tiny versions of Cthulhu itself, yet their smaller stature still towers well over mortal creatures. Not all the inhabitants of R’lyeh were
trapped in its watery angles when it sank. Some still live in the deep trenches beneath the ocean, where they are tended by the deep ones.
Avatars of Doom. The star-spawn serve as Cthulhu’s
monsters
Cthulhu for a glorious resurrection when the stars and the earth might once more be ready...
—H.P. Lovecraft, The Call of Cthulhu
These gigantic octopoid beings resemble tiny versions of Cthulhu
itself, yet their smaller stature still towers well over mortal creatures. Not all the inhabitants of R’lyeh were trapped in its watery angles when it sank. Some still live in the deep trenches
Orb of Dragonkind
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
magic has been warped and twisted over the centuries, so although their primary purpose of calling dragons still functions, they also allow some measure of control over dragons.
Each orb contains the
the detect magic spell from the orb without using any charges.
Call Dragons
While you control the orb, you can use an action to cause the artifact to issue a telepathic call that extends in all
races
Ancient and dauntless as the mountains they call home, the dwarves first appeared in Etharis long before recorded history. As talented and diligent crafters, the dwarves forged their kingdoms in the
surrender their lands and become members of the empire, as long as they could govern themselves independently.
Great numbers of dwarves still cannot forgive the great loss of life and sovereignty their
races
Spirits of Nature would still protect them. When the elves eventually reemerged, they formed a pact with humankind that birthed the Charneault Kingdom.
In the end, the sorrow of the elves for their lost
paradise empowered them to recreate that beauty in music and arts. They have crafted heartbreaking songs of a lost past that echo among the trees in the night. In these ballads they call themselves the
Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
defensive ability and speed, this energy infuses all that a monk does. The Magic of Ki Monks make careful study of a magical energy that most monastic traditions call ki. This energy is an element of
landscapes of the worlds of D&D, tiny refuges from the flow of ordinary life, where time seems to stand still. The monks who live there seek personal perfection through contemplation and rigorous
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
independence, still have a tendency to seek out a companion to emulate and follow. A kenku loves to mimic the voice and words of its chosen companion.
ROLEPLAYING A KENKU
If you’re playing a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
send Valor’s Call and their prisoners back to the Material Plane, after which Valor’s Call and Iggwilv go their separate ways. League members who are still at large in the palace try to flee as soon
Valor’s Call and the League of Malevolence The heroes of Valor’s Call become distressed if they learn that Zybilna and Iggwilv are one and the same. They know Iggwilv only by her reputation as a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Forge of the Kagu-Svirfneblin A small faction of svirfneblin—also known as deep gnomes—has established an underground lair beneath the Tegefed Mountains. When these svirfneblin were still young and
foolhardy, they left the Underdark in search of precious stones. These smiths call themselves the kagu-svirfneblin—Gnomish for “stone-seekers.”
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Forge of the Kagu-Svirfneblin A small faction of svirfneblin—also known as deep gnomes—has established an underground lair beneath the Tegefed Mountains. When these svirfneblin were still young and
foolhardy, they left the Underdark in search of precious stones. These smiths call themselves the kagu-svirfneblin—Gnomish for “stone-seekers.”
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
send Valor’s Call and their prisoners back to the Material Plane, after which Valor’s Call and Iggwilv go their separate ways. League members who are still at large in the palace try to flee as soon
Valor’s Call and the League of Malevolence The heroes of Valor’s Call become distressed if they learn that Zybilna and Iggwilv are one and the same. They know Iggwilv only by her reputation as a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Draakhorn’s Call Each time the Draakhorn sounds out, its unearthly call echoes across the Sword Coast. Dragons hear it plainly, even as other creatures hear it only as an indistinct moaning when
their surroundings are quiet and the wind blows just right. Creatures that cannot hear the Draakhorn can still sense it, like a faint vibration felt subconsciously and interpreted as a sense of dread
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Draakhorn’s Call Each time the Draakhorn sounds out, its unearthly call echoes across the Sword Coast. Dragons hear it plainly, even as other creatures hear it only as an indistinct moaning when
their surroundings are quiet and the wind blows just right. Creatures that cannot hear the Draakhorn can still sense it, like a faint vibration felt subconsciously and interpreted as a sense of dread
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Continuing the Campaign Though this sect of cultists has been neutralized, others still lurk in the shadows of Neverwinter, with even more nefarious schemes in service of Vecna. Lord Neverember might
call on the characters to continue rooting out these cultists, culminating in an adventure through the sprawling catacombs beneath Neverwinter’s Neverdeath Graveyard. If you need help planning
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, Resilient, Shield Master, Tavern Brawler, Tough When bottles start breaking and chairs start flying, you’re in your element. You love a good scrap, and you’ve likely seen your share of them. You may or may not have formal training, and while others might call you a dirty fighter, you’re still alive.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, Resilient, Shield Master, Tavern Brawler, Tough When bottles start breaking and chairs start flying, you’re in your element. You love a good scrap, and you’ve likely seen your share of them. You may or may not have formal training, and while others might call you a dirty fighter, you’re still alive.
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Continuing the Campaign Though this sect of cultists has been neutralized, others still lurk in the shadows of Neverwinter, with even more nefarious schemes in service of Vecna. Lord Neverember might
call on the characters to continue rooting out these cultists, culminating in an adventure through the sprawling catacombs beneath Neverwinter’s Neverdeath Graveyard. If you need help planning
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
likely to be magical wards throughout the palace—some placed by Zybilna, others by the Hourglass Coven. The League of Malevolence occupies the palace, and three of its members are still unaccounted for
. Two members of Valor’s Call are noteworthy exceptions. If Elkhorn and Molliver are with the party, they insist on accompanying the characters into the palace to make sure the other members of Valor’s Call are all right.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
likely to be magical wards throughout the palace—some placed by Zybilna, others by the Hourglass Coven. The League of Malevolence occupies the palace, and three of its members are still unaccounted for
. Two members of Valor’s Call are noteworthy exceptions. If Elkhorn and Molliver are with the party, they insist on accompanying the characters into the palace to make sure the other members of Valor’s Call are all right.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, but three still spark with knowledge. Meditation Chamber. The great dome still holds the ocean at bay, but the air inside is fouled by time and rot. After each hour spent within the dome, a creature
spirits of the slain storm giants congregate in this chamber, harmlessly but mournfully wailing their sorrow. A circle of Giant runes on the floor hums softly (see “Storm Call” below). Trench. The oceanic trench dives into darkness (see “Planar Crossing” below).
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters gain renown, the market’s vendors share more information with them (see the “What Vendors Know” section). If a character participates in and loses all three Market Games, they still gain 1
renown, as locals respect their tenacity. If a character wins all three challenges, vendors are impressed and call them reah, which means “coals of the same fire.”
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters gain renown, the market’s vendors share more information with them (see the “What Vendors Know” section). If a character participates in and loses all three Market Games, they still gain 1
renown, as locals respect their tenacity. If a character wins all three challenges, vendors are impressed and call them reah, which means “coals of the same fire.”
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
High Forest Although much shrunken from its ancient boundaries, the High Forest is still vast and mysterious. Larger than some kingdoms, it’s big enough to encompass mountains within its depths. It
. Shadowtop Cathedral is a key base for the Emerald Enclave. Also, characters from the Tree Ghost Uthgardt tribe call the High Forest home.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ability Checks In addition to roleplaying, ability checks are key in determining the outcome of an interaction. Your roleplaying efforts can alter an NPC’s attitude, but there might still be an
element of chance in the situation. For example, your DM can call for a Charisma check at any point during an interaction if he or she wants the dice to play a role in determining an NPC’s reactions. Other