Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'still count'.
Other Suggestions:
spell count
still court
still could
still cost
still cult
Magic Items
Dungeon Master’s Guide
and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
immediately after you on your Initiative count. The elemental disappears after 24 hours, when it dies, or when you dismiss it as a Bonus Action. You can’t use this property again until the next
Monsters
Monster Manual
. Constitution Saving Throw: DC 17. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success
there instantly rises as a Zombie under the death tyrant’s control and takes its turn immediately after the death tyrant on the same Initiative count.
Monsters
Ravenloft: The Horrors Within
. Those powers conjured a misty prison to contain the newly immortal Strahd, thereby stymieing the priests’ ambitions to use the count as a weapon of conquest.
The priests of Osybus still seek to
Inquisition—which at the time counted then-mortal Count Strahd von Zarovich as an ally—faced Osybus in battle. Fearing that their master eventually would consume their souls, Osybus’s
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
. Those powers conjured a misty prison to contain the newly immortal Strahd, thereby stymieing the priests’ ambitions to use the count as a weapon of conquest.
The priests of Osybus still seek to
Inquisition—which at the time counted then-mortal Count Strahd von Zarovich as an ally—faced Osybus in battle. Fearing that their master eventually would consume their souls, Osybus’s
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
perpetually closed. Only those who rouse him to activity or invade Nedragaard Keep might convince him to let them escape. This risks provoking the mighty death knight’s wrath, but Soth still thinks
, Soth found himself in the domain of Barovia. For a time, he found an ally in Count Strahd von Zarovich, but the two villains couldn’t abide one another for long. Soth eventually pursued rumors
Monsters
Tomb of Annihilation
count. After a zombie is disgorged, roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Disgorge Zombie"}. On a roll of 1, the tyrannosaurus zombie runs out of zombies to disgorge and loses
this trait. If the tyrannosaurus zombie still has this trait when it dies, 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Disgorge Zombie"} normal zombie;zombies erupt from its corpse at
Valindra Shadowmantle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Tomb of Annihilation
Legendary Resistance (3/Day). If Valindra fails a saving throw, it can choose to succeed instead.
Rejuvenation. If she still has a phylactery and is destroyed, Valindra gains a new body in 1d10
the lich’s work.
A lich encountered in its lair has a challenge rating of 22 (41,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the lich can take a lair action to cause
Monsters
Sleeping Dragon’s Wake
mad. She leaves on rare occasions to hunt for food, returning as soon as possible. Members of the Scaly Eye still live within the Bronze Shrine, as Lhammaruntosz has ordered them to stay on as her
its eggs.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:
The dragon creates fog as though it had cast the fog
Monsters
Fizban's Treasury of Dragons
. But greater still are those who inspire them. (Any)
6
Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in
Monsters
Fizban's Treasury of Dragons
? (Chaotic)
4
Beauty. There is beauty to be found in even the simplest things if you look hard enough. (Good)
5
Inspiration. Great are history’s artists and creators. But greater still are
Plane, and the Ethereal Plane.
The challenge rating of a legendary moonstone dragon increases by 1 when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative
Backgrounds
Guildmasters’ Guide to Ravnica
member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have
or injury in any creature saddens me.
7
I have much to be proud of, but I am still just one strand in the grand, interwoven tapestry of life.
8
Nature offers rich and abundant metaphors
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
the goliath concept of fair play.
A permanently injured goliath is still expected to pull his or her weight in the tribe. Typically, such a goliath dies attempting to keep up, or the goliath slips
Monsters
Fizban's Treasury of Dragons
even if a creature proves itself useful to a topaz dragon, it shouldn’t count on being safe from the dragon the next time they meet. Topaz dragons rarely go out of their way to fight other
mostly still in their natural state but are hung with the dragon’s collection of nautical paintings, mirrors, and sun-colored tapestries. Numerous gold-and-glass hanging lanterns are suspended
Monsters
Fizban's Treasury of Dragons
shame not to share our lives with others. (Neutral)
4
Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5
Fun and Games. Play is learning, but
encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a
Monsters
Fizban's Treasury of Dragons
would be a shame not to share our lives with others. (Neutral)
4
Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
5
Fun and Games. Play
of a legendary crystal dragon increases by 1 when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair
Monsters
Mordenkainen Presents: Monsters of the Multiverse
are tied to a particular place or group of locales, and still others move erratically through the cosmos. Occasionally, a morkoth learns to direct its island’s movement.A Morkoth’s Lair
is underwater.
A morkoth encountered in its lair has a challenge rating of 12 (8,400 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the morkoth can take one of the following
Magic Items
Tasha’s Cauldron of Everything
cases, Mother Luba managed to ensnare beings of pure evil amid the strands of fate, imprisoning them within her tarokka deck. There these foul spirits dwell still, trapped within a nether-realm hidden
largest groups of Vistani in the Shadowfell. She hailed from the same world that Count Strahd von Zarovich and Madam Eva came from, and she created a community of kindness and resilience—ever rare to
Magic Items
Tasha’s Cauldron of Everything
inverting and exploding into a 50-foot-diameter portal. This portal functions as a permanent gate spell cast by Iggwilv. The gate then, once per round on initiative count 20, audibly speaks a fiend&rsquo
;s name in Iggwilv’s voice, doing so until the gate calls on every fiend ever banished by the Crook of Rao. If the fiend still exists, it is drawn through the gate. This process takes eighteen
Monsters
Fizban's Treasury of Dragons
proves itself useful to a topaz dragon, it shouldn’t count on being safe from the dragon the next time they meet. Topaz dragons rarely go out of their way to fight other creatures, however, with
in the sunlight and watch the waves below.
Entry Tunnel. A long tunnel leads from the outcropping to the heart of the lair.
Decorated Caverns. The walls of the lair are mostly still in their natural
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Khystonos is at its full height, the Court of Orestes is underwater. Since the river’s damming, though, much of the water has emptied through various cracks in the stonework. Some of the tomb is still
partially flooded, though, holding roughly 2 feet of river water. Flooded areas are marked on map 4.16 and count as difficult terrain.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the tyrannosaurus zombie can disgorge a normal zombie, which appears in an unoccupied space within 10 feet of it. The disgorged zombie acts on its own initiative count. After a zombie is disgorged
, roll a d6. On a roll of 1, the tyrannosaurus zombie runs out of zombies to disgorge and loses this trait. If the tyrannosaurus zombie still has this trait when it dies, 1d4 normal zombies erupt from its
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Strahd’s Lairs While the notorious Castle Ravenloft is Strahd’s home, it isn’t his only redoubt in Barovia. Multiple bastions of evil serve as sanctuaries for the count and his servants, should fate
Hidden across Barovia lie secret sanctuaries known only to Strahd and his servants. These crypt-like boltholes are hidden from the sun and exist primarily to shelter the count should he require. Over the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
garbage, but still generally resembles the creature it is imitating. This simulacrum obeys the hag’s commands and is destroyed on initiative count 20 on the next round.
hag’s most powerful ability. Lair Actions On initiative count 20 (losing initiative ties), the hag can take a lair action to cause one of the following effects, but can’t use the same effect two
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
terrain (see “Difficult Terrain” in the Basic Rules). Intact buildings are rundown, ramshackle stone cottages that are otherwise still standing. Their wooden doors are swollen and require a successful
. Trees average 30 to 40 feet tall and provide cover. Brush consists of large bushes that count as difficult terrain. Ruins of Thundertree View Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Concluding the Campaign With at least one Prince of Elemental Evil down for the count and the others unable to reach the Material Plane through the nodes, the Dessarin Valley is safe from Elemental
Evil, for now. Over the next few months, the region returns to its tranquil state. It’s still a frontier, but monster predations and banditry decline. The weather returns to normal, even if the people
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
terrain. Intact buildings are rundown, ramshackle stone cottages that are otherwise still standing. Their wooden doors are stuck and require a successful DC 10 Strength check to force open. The windows of
side. Dusty furnishings, such as simple wooden chairs and tables, remain in most intact buildings. Trees and Brush Trees average 30 to 40 feet tall and provide cover. Brush consists of sprawling bushes that count as difficult terrain.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
of Barovia into the grip of the Dark Powers, which transplanted the vampire and his realm into the Shadowfell. This began a succession of torments that plague the count still. The Dark Powers’ attentions have spilled forth to drag others into the Mists as well, giving rise to the Domains of Dread.
Strahd’s Tale Count Strahd von Zarovich was a ruthless conqueror. Retiring after years of war, Strahd settled in the beautiful valley where he’d won his greatest victory. There, in the way of his
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pity for adults who can’t take care of themselves, though a sick or injured individual is treated, as a result of the goliath concept of fair play. A permanently injured goliath is still expected to
tribes suffer from a chronic lack of the experience offered by long-term leaders. They hope for innate wisdom in their leadership, for they can rarely count on a wisdom grown with age.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
, event, or dilemma (see “Battlefield Events”). When the players get to the end of the flowchart, count their victories to determine the success or failure of the overall conflict (see “Determining
still triumph. It’s possible that your players will veer off from the events on the flowchart. In this case, you’ll need to improvise encounters based on the enemies’ plan of attack (see “Order of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
5) drew all of Barovia into the Shadowfell. This began a succession of torments that haunt the Count still and spill forth to drag others into the Land of the Mists.
Strahd von Zarovich In the halls of Castle Ravenloft,
Count Strahd von Zarovich clings
to ancient obsessions In life, Count Strahd von Zarovich was a ruthlessly effective conqueror. Over decades
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
bear to leave the place. If the theater were to close down, the ghost would haunt it still, perhaps becoming more deranged over time. Only razing or burning the theater to the ground can force his
during a performance of Blood Wedding — a play about love, jealousy, and death. In the story, a young woman is brought to a castle by a count, only to fall in love with his younger brother, a man of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
Strength (Athletics) check, or two successful checks if using the Dash action. Those who succeed still slide 10 feet north on initiative count 10 in each round, but they can also climb upward according
initiative. On initiative count 10, all characters north of the door fall prone and slide 10 feet to the north. A character can attempt to scramble back up the ramp to the south by making a successful DC 10
Compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Saviors of Safeton
Wolf. If the characters tangled with any of Merleche’s warriors in Zulern, those warriors (assuming they’re still alive) are among this lot and clearly taking pleasure in catching the characters at a
characters from preventing Tasencia’s capture. Not Paid Enough for This. The Toughs are all local goons hoping to win Count Merleche’s favor by bringing the elf back, but they’re not hardened warriors and
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
character lives in a society where the Old Faith still thrives, or was raised by a druid after being abandoned in the depths of a forest. Perhaps your character had a dramatic encounter with the spirits of
druids count them all (even the violent ones) as worthy of veneration.
The druids of Eberron hold animistic beliefs completely unconnected to the Sovereign Host, the Dark Six, or any of the other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
abrubtly swoops down, acting next in the initiative count. It snatches the stone and flees with it. This raven is a shapechanged imp that works for Lady Cassalanter. Street Urchins The chase ends when
the stone, the street urchins quickly lose themselves in the crowd. If Willifort the doppelganger is still around, he tries to slip away, believing he still has the stone. The imp, if present, turns