Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'stinking can'.
Other Suggestions:
stirring can
standing can
singing can
shining can
stunning can
Spells
Player’s Handbook
You create a ward that protects up to 2,500 square feet of floor space. The warded area can be up to 20 feet tall, and you shape it as one 50-foot square, one hundred 5-foot squares that are
contiguous, or twenty-five 10-foot squares that are contiguous.
When you cast this spell, you can specify individuals that are unaffected by the spell’s effects. You can also specify a password that
Magic Items
Dungeon Master’s Guide
This pointed hat has the following properties.
Spellcasting Focus. While holding the hat, you can use it as a Spellcasting Focus for your Wizard spells. Any spell you cast using the hat gains a
special Somatic component: you must reach into the hat and “pull” the spell out of it.
Unknown Spell. While holding the hat, you can try to cast a level 1+ spell you don’t know. The
Magic Items
Dungeon Master’s Guide
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That location becomes the point of origin of a spell or
, Stinking Cloud.
21–25
Nothing happens at the chosen point of origin. Instead, you have the Stunned condition until the start of your next turn, believing something awesome just happened
Monsters
Princes of the Apocalypse
, thunderwave
2nd level (3 slots): flame blade, spike growth
3rd level (3 slots): dispel magic, stinking cloud
4th level (2 slots): blight, wall of fire
Summon Mephits (Recharges after a Long Rest). By
puffing on his pipe, Elizar can use an action to cast conjure minor elementals. If he does so, he summons four smoke mephit;smoke mephits. +1 Dagger. Melee or Ranged Weapon Attack: +6;{"diceNotation
Monsters
Tales from the Yawning Portal
Shapechanger. Snarla can use her action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into her true form, which is humanoid. Her statistics, other than her AC, are the same in each
2nd level (3 slots): mirror image, web
3rd level (3 slots): dispel magic, fear, haste, stinking cloudMultiattack. (Humanoid or Hybrid Form Only). Snarla makes two attacks: two with her spear
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Speak with Rats. The ogre can verbally communicate simple concepts to ordinary rats and giant rats.Multiattack. The ogre makes two Club attacks, two Rat-Tail Whip attacks, or one of each.
Club
sense (rats only), druidcraft, entangle
1/day each: animal messenger (rats only), stinking cloudWhen ogres first moved into the wilds of Eldraine, they encountered all manner of unfamiliar creatures
Monsters
Dragonlance: Shadow of the Dragon Queen
incapacitated, it subtracts up to 100 feet from the fall when calculating the fall’s damage, and it can move up to 2 feet horizontally for every 1 foot it descends.Multiattack. The draconian makes
DC 12):
1/day each: enlarge/reduce, invisibility, stinking cloud, webBozak draconians are born from bronze dragon eggs and wield magic to aid their allies in battle. Their wings aren’t strong
Monsters
Out of the Abyss
saving throws against magic.
Innate Spellcasting. The Pudding King’s innate spellcasting ability is Intelligence (spell save DC 12). He can innately cast the following spells, requiring no material
, ray of sickness, shield
2nd level (3 slots): crown of madness, misty step
3rd level (3 slots): gaseous form, stinking cloud
4th level (3 slots): blight, confusion
5th level (1 slot): cloudkillWar
Monsters
Mordenkainen Presents: Monsters of the Multiverse
servant
1/day each: fly, stinking cloud, webConjurers summon creatures from other planes of existence and teleport themselves and others in the blink of an eye.
Wizards
Wizards pursue magical power
space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.
Summon Elemental (1/Day). The conjurer
Monsters
Tales from the Yawning Portal
, Melf's acid arrow, suggestion
3rd level (3 slots): fear, slow, stinking cloud
4th level (3 slots): confusion, Evard's black tentacles
5th level (1 slot): cloudkill
Spider Climb. The Ooze Master can
penalty drops to −5, the weapon is destroyed. Nonmagical ammunition that hits the Ooze Master is destroyed after dealing damage.
The Ooze Master can eat through 2-inch-thick, nonmagical wood or metal in
Magic Items
Eberron: Rising from the Last War
stinking cloud spell, inhaled poisons, and gaseous breath weapons.
As an action, you can use these lungs to exhale a gust of wind, as if you had cast the gust of wind spell (spell save DC 15) with no
. The lungs allow you to breathe normally, even in an antimagic field, and their breathing function can’t be suppressed by magic.
Outside an antimagic field or any other effect that suppresses
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attacks and two Stomping Foot attacks. After one of the attacks, the duergar can move up to its speed without provoking opportunity attacks. It can replace one of the attacks with a use of Flame Jet.
Iron
will: mage hand, minor illusion
1/day: stinking cloudDuergar despots replace parts of their bodies with mechanical devices that they control through their psionic abilities.
Duergar
Duergar are
Monsters
Fizban's Treasury of Dragons
incapacitated, it subtracts up to 100 feet from the fall when calculating the fall’s damage, and it can move up to 2 feet horizontally for every 1 foot it descends.Multiattack. The draconian makes two
, stinking cloudDraconians born from the eggs of bronze, green, and emerald dragons have some ability to wield magic. They often lead small groups of draconian foot soldiers, using their magic to snipe
Monsters
Spelljammer: Adventures in Space
extracting and consuming its brain.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Mind Blast"}. The neh-thalggu magically emits psychic energy at one Humanoid it can
brains), invisibility (7 brains), spider climb (8 brains), fear (9 brains), hypnotic pattern (10 brains), major image (11 brains), stinking cloud (12 brains)Known throughout the multiverse as brain
Magic Items
Guildmasters’ Guide to Ravnica
, all assembled into a harness. The item weighs 8 pounds.
While you are wearing the mizzium apparatus, you can use it as an arcane focus. In addition, you can attempt to cast a spell that you do not
stinking cloud
4th-Level Spells
d4
Spell
1
confusion
2
conjure minor elementals
3
Evard's black tentacles
4
ice storm
5th-Level Spells
d4
Spell
1
animate objects
2
cloudkill
3
cone of cold
4
flame strike
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(spell save DC 21):
At will: alter self (can become Medium when changing his appearance), confusion, detect magic, fly, major image, stinking cloud, suggestion, wall of fire
Teleport. Moloch teleports
Legendary Resistance (3/Day). If Moloch fails a saving throw, he can choose to succeed instead.
Magic Resistance. Moloch has advantage on saving throws against spells and other magical effects
Monsters
The Book of Many Things
Legendary Resistance (3/Day). If Hulgaz fails a saving throw, she can choose to succeed instead.
Magic Resistance. Hulgaz has advantage on saving throws against spells and other magical
its turns and has disadvantage on Wisdom saving throws. A target can repeat the Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting
Warlock of the Fiend
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Innate Spellcasting. The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:
At will: alter self, false
): banishment, burning hands, flame strike, hellish rebuke, magic circle, scorching ray, scrying, stinking cloud, suggestion, wall of fire
Dark One's Own Luck (Recharges after a Short or Long Rest). When
Moloch
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
Innate Spellcasting. Moloch's innate spellcasting ability is Charisma (spell save DC 21). He can innately cast the following spells, requiring no material components:
At will: alter self (can become
Medium when changing his appearance), animate dead, burning hands (as a 7th-level spell), confusion, detect magic, fly, geas, major image, stinking cloud, suggestion, wall of fire
1/day each: flame
Conjurer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
, unseen servant*
2nd level (3 slots): cloud of daggers,* misty step,* web*
3rd level (3 slots): fireball, stinking cloud*
4th level (3 slots): Evard's black tentacles,* stoneskin
5th level (2 slots
conjurer teleports up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping
Monsters
Infernal Machine Rebuild
Toxicity. Any magic item that restores hit points and can be applied to a piercing or slashing weapon (a potion, an ointment, and so forth) causes a hit with that weapon to deal extra damage to Thessalar
equal to the amount the item would normally heal.
Greater Restoration (1/Day). Thessalar can cast greater restoration if he has access to alchemical supplies.
Spellcasting. Thessalar is an 18th-level
Duergar Despot
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
Innate Spellcasting (Psionics). The duergar despot's innate spellcasting ability is Intelligence (spell save DC 12). It can cast the following spells, requiring no components:
At will: mage hand
, minor illusion
1/day each: counterspell, misty step, stinking cloud
Magic Resistance. The duergar has advantage on saving throws against spells and other magical effects.
Psychic Engine. When the duergar
Guards and Wards
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
four corridors. You can designate a simple program that the lights repeat as long as guards and wards lasts.
Place magic mouth in two locations.
Place stinking cloud in two locations. The vapors
You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet
spells
This spell curses a creature with a putrefying and stinking pox. The target must make a Charisma saving throw against your spell save DC.
Successful Saving Throw. On a successful save, the target
takes 3d10 Necrotic damage and is aware it was targeted by a curse. Additionally, it can’t gain Temporary Hit Points or regain Hit Points for 1 minute.Initial Effect. On a failed save, the target
Wand of Wonder
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space
cast gust of wind.
21-25
You cast detect thoughts on the target you chose. If you didn't target a creature, you instead take 1d6 psychic damage.
26-30
You cast stinking cloud.
31-33
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Necklace of Adaptation Wondrous item, uncommon (requires attunement) While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against
harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Necklace of Adaptation Wondrous item, uncommon (requires attunement) While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against
harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Necklace of Adaptation Wondrous item, uncommon (requires attunement) While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against
harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Necklace of Adaptation Wondrous item, uncommon (requires attunement) While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against
harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the surrounding shore is barren. Safe landing spots can still be found on the beaches along the western shore, but a sailing ship that cruises along the eastern shore near Shilku is likely to lose its
sails — and possibly much more — to the red-hot stones that infrequently rain down from the sky or to the burning ash that drifts miles out into the bay before finally extinguishing itself in the stinking, hissing water.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the surrounding shore is barren. Safe landing spots can still be found on the beaches along the western shore, but a sailing ship that cruises along the eastern shore near Shilku is likely to lose its
sails — and possibly much more — to the red-hot stones that infrequently rain down from the sky or to the burning ash that drifts miles out into the bay before finally extinguishing itself in the stinking, hissing water.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave E via the secret door in area D5 (see map D); characters can also enter from cave F through the hallway west of area D4. If the characters approach from
outside the cave, read the following boxed text aloud to begin: Torches illuminate this stinking cave. A horrendous racket of discordant voices echoes within. The voices appear to be singing—quite
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave E via the secret door in area D5 (see map D); characters can also enter from cave F through the hallway west of area D4. If the characters approach from
outside the cave, read the following boxed text aloud to begin: Torches illuminate this stinking cave. A horrendous racket of discordant voices echoes within. The voices appear to be singing—quite
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stops stinking up the place, the sooner he can be laid to rest—again.
If the characters wish to help Frody and the people of Toadhop, they can get directions to the old Dartwild cabin and check it
Frody Dartwild Read or paraphrase the following boxed text to begin the adventure: Froderic Dartwild, a famous bard born and raised in Toadhop, is all anyone in the hamlet can talk about. You’ve
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, major image, stinking cloud, suggestion, wall of fire
1/day each: flame strike, symbol (stunning only)
Legendary Resistance (3/Day). If Moloch fails a saving throw, he can choose to succeed instead
in Malbolge or other layers of the Hells and at other times wandering the planes searching for magical might or secrets that might help him win back his title. Rumors suggest that he can often be