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Returning 35 results for 'stone of remind duplicates violent'.
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Monsters
Tales from the Yawning Portal
dealing damage.
White Maw can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance. While White Maw remains motionless, it is indistinguishable from white stone.
Killer Response
can communicate but is prone to violent outbursts.
Ooze Nature. White Maw doesn’t require sleep.PoisonAcid, Cold, Fire
Monsters
Icewind Dale: Rime of the Frostmaiden
);{"diceNotation":"1d12+3","rollType":"roll","rollAction":"Stone"}.Goliaths inhabit the Spine of the World, where their mettle is tested against orc;orcs, ogre;ogres, frost giant;frost giants, remorhaz;remorhazes
them is fierce and often violent. They stare at each other across mountain peaks and fight over everything from necessities to territory. The likelihood of peace between them is remote, because goliaths like to hold grudges.Cold
Monsters
Icewind Dale: Rime of the Frostmaiden
damage taken by 9 (1d12 + 3);{"diceNotation":"1d12+3","rollType":"roll","rollAction":"Stone"}.Goliaths inhabit the Spine of the World, where their mettle is tested against orc;orcs, ogre;ogres, frost
to get along, and competition between them is fierce and often violent. They stare at each other across mountain peaks and fight over everything from necessities to territory. The likelihood of peace between them is remote, because goliaths like to hold grudges.Cold
Monsters
Tales from the Yawning Portal
rays at random;{"diceNotation":"1d8","rollType":"roll","rollAction":"Eye Rays"} (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
Charm Ray. The targeted creature
creature must make a DC 14 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success
Monsters
Princes of the Apocalypse
innately cast the following spells, requiring no material components:
At will: meld into stone, move earth, wall of stone
Legendary Resistance (3/Day). If Ogrémoch fails a saving throw, he can
his dominion over the rock and stone around him to take lair actions on the Elemental Plane of Earth, or in any elemental earth node (including the Black Geode, described in chapter 5). On initiative
Shifter
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Most shifters resemble a particular kind of lycanthrope. You can
typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and
Monsters
Fizban's Treasury of Dragons
flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in
"}
Adventure Hook
1
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within
Goliath
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
essence of their ancestors’ mountainous home, goliaths stand between 7 and 8 feet tall and have a wide array of skin tones resembling different types of stone.
Creating Your Character
At 1st level
’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on
Monsters
Fizban's Treasury of Dragons
other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in collecting knowledge and
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragon
Backgrounds
Guildmasters’ Guide to Ravnica
.
2
I like to remind people of their inevitable demise.
3
Sometimes I give voice to the whispers of the rot, which I hear but no one else does.
4
I do my best to discourage anyone from
approaching or talking to me.
5
I have accepted my death. Hence, I don’t fear it.
6
Like roots growing through stone, I am relentless and determined in my action.
7
I put my
Beholder
Legacy
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Monsters
Monster Manual (2014)
following magical eye rays at random;{"diceNotation":"1d10","rollType":"roll","rollAction":"Eye Rays"} (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
Charm Ray
DC 16 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a
Death Tyrant
Legacy
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Monsters
Monster Manual (2014)
. The death tyrant shoots three of the following magical eye rays at random;{"diceNotation":"1d10","rollType":"roll","rollAction":"Eye Rays"} (reroll duplicates), choosing one to three targets it can see
. The targeted creature must make a DC 17 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn
Species
Mordenkainen Presents: Monsters of the Multiverse
of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish
glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the
Monsters
Fizban's Treasury of Dragons
mind flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight
Hook"}
Adventure Hook
1
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which
monsters
elven beauty that once captivated him lies ruined, the land burns with the flames of Krynn’s Cataclysm, and the realm’s shadows remind Soth of his past failures. Worse, no worthy foes exist
Soth.
Nedragaard Keep
Nedragaard Keep is a towerlike fortress of crumbling, flame-scarred stone. Prominent locations in the keep have the following features:
Gatehouse. Undead soldiers guard the
Monsters
Fizban's Treasury of Dragons
. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that
found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragon’s hoard.
3
An amethyst dragon magically
Shifter
Legacy
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Species
Eberron: Rising from the Last War
animal’s tough hide. A sense of invincibility spread through him. For the moment at least, he felt unstoppable!
— Don Bassingthwaite, The Binding Stone
Shifters are sometimes called the
shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
A deep dragon lair might share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Hall of Mirrors Mirrors. Niches, each 3 feet deep, line the north and south walls. Mounted on the back wall inside each one is a large, oval glass mirror in a heavy stone frame — sixteen mirrors
area of a detect magic spell. When a humanoid passes between the two westernmost mirrors, a shadowy duplicate of that creature emerges from each of those mirrors. These duplicates are hostile toward
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
important delegation from the city of Mirabar disappeared in the Sumber Hills. The delegation traveled overland from Westbridge to Beliard, crossing the Stone Bridge. From Beliard it headed south into
the Sumber Hills, bound for Summit Hall. Earth cultists attacked the group a few miles from Summit Hall. The cultists took prisoners back to the Sacred Stone Monastery, paying water cultists for the
Kenku
Legacy
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Species
Volo's Guide to Monsters
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
legitimate trades. These kenku adopt noises made as part of their craft. A sailor duplicates the sound of a fluttering sail, while a smith mimics the clanging of a hammer on metal. Non-kenku describe these folk by their trade sounds, such as Sail Snap, Hammerer, and Cutter.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of the mold bears the image of a dwarf’s head in profile, the other an image of a mind flayer’s skull. 25b. Destroyed Forge This room contains a rusty iron anvil and the shattered remains of a stone
forge, cold and dark for centuries. Bare iron hooks line the walls, the floor is strewn with rubble, and the door to area 25a has been smashed. If you haven’t done so in a while, remind the players
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
can be heard throughout this complex and well into the surrounding forest. 4a. Eastern Gate A 15-foot-high iron portcullis is embedded in the stone wall at the mouth of a long tunnel. Rough-hewn
stairs just inside the tunnel climb to the top of the wall, which is enclosed by stone battlements. There are no guards stationed atop the wall or beyond the portcullis. The winch to raise the portcullis
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
coming! Everyone must hide!” It then flees. The characters can follow the fleeing ghost to an old burrow, where it disappears. Within the burrow, Udhask’s skeletal remains lie next to a stone bed
. There’s no evidence that he died a violent death. In fact, when the drow attacked Blingdenstone, Udhask had a heart attack and died while reaching for his loot (see “Treasure”). Pool and Waterfall A
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
set the scene: A wall of storms surges and howls in the distance. The sunny, mild weather gives way immediately to rain and hail, violent winds, and electrical discharges. Passing in and out of the
characters don’t remember seeing the armor on their previous encounter at the inn, feel free to remind them. Also, if any character stole a suit of the armor and is wearing it now, it falls off the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
achievements — a gray ooze of enormous size that has intelligence and can communicate but is prone to violent outbursts. Ooze Nature. White Maw doesn’t require sleep. White Maw Gargantuan ooze, chaotic
indistinguishable from white stone.
Killer Response. Any creature that starts its turn in White Maw’s space is targeted by a pseudopod attack if White Maw isn’t incapacitated.
Actions
Pseudopod. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Outer Wall, Abandoned Village, and Ruined Keep Alexandre Honoré A githyanki embassy makes
camp in the wizard’s tower The ancient remains of a 30-foot-high stone wall stand along three sides of the
the hill, are the ruins of an abandoned village that was destroyed during the siege. Signs of the siege remain: catapult stones lodged in buildings and heat-cracked stone walls blackened with soot. At
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Darkmantle A darkmantle clings to cavern ceilings, remaining perfectly still as it waits for creatures to pass beneath it. From a distance, it can pass itself off as a stalactite or a lump of stone
companions. “Remind me again why we’re on this quest?”
— Ethelrede the fighter, after his first darkmantle encounter
Darkmantle
Small monstrosity, unaligned
Armor Class 11
Hit Points 22 (5d6
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
counterweighted and can’t be spiked open. From the inside, either of the doors can be opened by pressing down on a stone projection to the right of it. When the characters exit one of the antechambers and
center of the eastern wall is masked by a curtain of shells and beads.
If the characters push aside the curtain, read: Behind the curtain is the chalky form of a statue seated on a stone throne
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daask Campaign Themes On the surface, Daask appear to be nothing more complicated than a gang of violent monsters wreaking havoc in the worst parts of the city. If you want, this can be the only role
properties throughout the lower wards, all owned by a certain halfling family, as if Daask were attempting a violent takeover of Sharn’s underworld. Once these monsters control the city’s crime, what will
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
leather-bound books line stone shelves carved into the walls of this underground library. A tome with an iron-plated cover lies open on a table near the north wall.
The nothic occasionally performs
(rerolling duplicates) to determine the item. C7: Storage Room The door to this room is locked. The key can be found in the laboratory (area C5). As a Utilize action, a character can pick the lock with a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item. G3: Tight Passage A narrow crack spans the cave wall here. The opening is only big enough for
stairs descend to this musty crypt. A closed stone sarcophagus sits at the north end.
A Hostile Wight Lifedrinker rests in the sarcophagus. The monster was once a cult leader who was so wicked in life
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
much as a leaf. The Brew Alchemical pollution from the village of Ramulai has poisoned the toxic marsh now known as the Brew. Creeks and bogs often erupt with violent fungal creatures and magical
were turned to stone. The condition is infectious. The Lacuna The Lacuna is a region of knee-high mists that reach toward places of powerful magic, such as Hazlik’s palace, Veneficus. Anyone who steps
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Though they’re not violent by nature, lava children fiercely defend territory they claim as their own. Many intruders have been fooled by a lava child’s smile, believing themselves welcome when in
defend itself and forage on its own. Lava children eat meat, bones, paper, plants, and just about anything else not made of metal or stone. Cooked meat is their favorite. Lava Child
Medium humanoid