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Returning 10 results for 'stores of races down verdan'.
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Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hobgoblin legions. Maglubiyet takes three races and turns them into one people. In bygone times the goblinoids were distinct from one another, with separate faiths and different customs. Then Maglubiyet came
. Soft beds, warm turnip pie — such pleasant memories. Alas, the tavern’s no more. Goblinoids plundered her stores and burnt her to the ground. Those heathens have no appreciation for the finer things!
— Volo
Goblin
Legacy
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Species
Volo's Guide to Monsters
Ahh, the Sly Fox. Soft beds, warm turnip pie — such pleasant memories. Alas, the tavern’s no more. Goblinoids plundered her stores and burnt her to the ground. Those heathens have no
patience needed to learn and practice wizardry, and they fare poorly even when given access to the necessary training and knowledge. Sorcerers are less prevalent among them than in many other races, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
vault. Hill dwarves are more perceptive and empathic than their kin. They rely on their intuition and insight to guide them in relationships with other races. To offset the disadvantage of not being
flaunting their fortune, dressing in bejeweled and glittering garments. Gold dwarves who interact with other races (including shield dwarves) tend to be suspicious, taciturn, and secretive, and especially
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
level of the undercity is mostly dwarves, with some few humans. The mixing of races is due to convenience of trade, preference, or skill; just as some few humans like to mine, to imbibe strong dwarven
secret of treating their metal with everbright. The technique has been imitated by other races, to varying degrees of success. Armor, weapons, and other metal objects to which everbright is applied
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ruxithid’s chest and races to the massive dwarven statue. Like a parasite, the light burrows into the statue’s shattered face, seeping through its cracks. The statue lurches forward, still smiling, while
Ruxithid commands it to kill you.
The statue is a shield guardian under Ruxithid’s control and fights alongside its master. The shield guardian stores a phantasmal killer spell from its original duergar
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the guards are human, with a sprinkling of shield dwarves, half-orcs, and other races. A sheriff’s deputy named Augrek Brighthelm (see appendix D) often stands watch at the southwest gate. She
through the door. B9. Armory The town armory is situated just off the central square. Only the town speaker and the sheriff have keys to this building, which stores arms for the militia. B10. Blackiron
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of them, and fill out papers with their names, races, ages, heights, eye color, skills, and home cities. The same information is also entered in a large ledger. Inquiries about other visitors are met
contains enough bedroom furniture to accommodate eight guests. 21j. Ale Storehouse Azrok buys cheap ale from Gyudd’s Distillery in Skullport and stores it here. The door is shut from within and has a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Metallic Dragons Metallic dragons seek to preserve and protect, viewing themselves as one powerful race among the many races that have a place in the world. Noble Curiosity. Metallic dragons covet
streets in humanoid form, taking in the local culture and cuisine, and amusing themselves by observing how the smaller races live. Some metallic dragons prefer to stay as far away from civilization as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
spontaneously arising undead, unethical or experimental treatments by priests of non-good faiths, or excessive withdrawals from the stores of painkilling narcotics. It perhaps says something about Baldur’s Gate
how they go there. The victims have no apparent commonalities — being of all ages, races, genders, and social classes, and having disappeared from points all across the city — yet there’s no question
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
-good faiths, or excessive withdrawals from the stores of painkilling narcotics. It perhaps says something about Baldur’s Gate that city officials decided to build the hospital right next to Cliffgate
have no apparent commonalities — being of all ages, races, genders, and social classes, and having disappeared from points all across the city — yet there’s no question in anyone’s mind that the same