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                        Returning 35 results for 'storm score'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or
                                                
                                            
                                                
                                                     greater than that score.
This potion’s transparent liquid has floating in it a sliver of light resembling a giant’s fingernail.
Type of Giant
Strength
Rarity
Potion of Hill
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score
                                                
                                            
                                                
                                                    
Very Rare
Belt of Fire Giant Strength
25
Very Rare
Belt of Cloud Giant Strength
27
Legendary
Belt of Storm Giant Strength
29
Legendary
 
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    .
Lightning Storm. The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw
                                                
                                            
                                                
                                                    , taking 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Lightning Storm","rollDamageType":"lightning"} lightning damage on a failed save, or half as much damage on a successful one
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     spells, requiring no material components:
At will: wall of ice
3/day: ice storm
1/day: storm of vengeance
Legendary Resistance (3/Day). If Olhydra fails a saving throw, she can choose to succeed
                                                
                                            
                                                
                                                     an Intelligence score of 2 or lower within 1 mile of the lair must succeed on a DC 15 Wisdom saving throw when they enter the area. If the saving throw succeeds, the creature is frightened and
                                                
                                            
                                        
                                                    Kraken
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.
Lightning Storm. The kraken magically creates three bolts of lightning, each of which can strike a target
                                                
                                            
                                                
                                                     the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Lightning Storm","rollDamageType
                                                
                                            
                                        
                                                    Wave
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     weapon, Wave happily accepts new converts.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage
                                                
                                            
                                                
                                                     imprisoned a family of storm giants there, and the giants forged Wave in an act of devotion to—or rebellion against—that god.
Wave harbors a secret doubt about its own nature and purpose. For all
                                                
                                            
                                        
                                                    Epic Boon Feat (Prerequisite: Level 19+, Spellcasting or Pact Magic Feature)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to
                                                
                                            
                                                
                                                     a maximum of 30.
Eye of the Storm. You have Resistance to Lightning and Thunder damage. While you are Bloodied, you have Immunity to Lightning and Thunder damage.
Storm's Strength. Creatures have Disadvantage on saving throws against your spells that deal Lightning or Thunder damage.
                                                
                                            
                                        
                                                     Feats
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    You’ve manifested the tempest magic emblematic of storm giants, granting you the following benefits:
Ability Score Increase. Increase your Strength, Wisdom, or Charisma score by 1, to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Variant Half-Elf: Mark of Storm If your half-elf character has the Mark of Storm, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’s
                                                
                                            
                                                
                                                     Handbook. Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1. Windwright’s Intuition. When you make a Dexterity (Acrobatics) check or any ability check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Mark of Storm Traits  If your half-elf character has the Mark of Storm, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’s Handbook
                                                
                                            
                                                
                                                    . Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1. Windwright’s Intuition. When you make a Dexterity (Acrobatics) check or any ability check involving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Potion of Giant Strength Potion, rarity varies When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no
                                                
                                            
                                                
                                                     effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Belt of Giant Strength Wondrous item, rarity varies (requires attunement) While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your
                                                
                                            
                                                
                                                     Strength without the belt is equal to or greater than the belt’s score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Belt of Giant Strength Wondrous Item, Rarity Varies (Requires Attunement) While wearing this belt, your Strength changes to a score granted by the belt. The type of giant determines the score (see
                                                
                                            
                                                
                                                     the table below). The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.  Belt Str. Rarity   Belt of Giant Strength (hill) 21 Rare Belt of Giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Potion of Giant Strength Potion, Rarity Varies When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no
                                                
                                            
                                                
                                                     effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floating in it a sliver of light resembling a giant’s fingernail.  Potion Str. Rarity   Potion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Potion of Giant Strength Potion, Rarity Varies When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no
                                                
                                            
                                                
                                                     effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floating in it a sliver of light resembling a giant’s fingernail.  Potion Str. Rarity   Potion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Storm Giant Giant of Seas and Skies Habitat: Coastal, Underwater; Treasure: Armaments Among the tallest giants, storm giants live amid extreme forces of nature. In palaces at the bottom of the sea
                                                
                                            
                                                
                                                     rise and fall of nations and interpret supernatural omens, interfering in the world only when they’re needed most.   Taras Susak   
   Storm Giant Huge Giant, Chaotic Good
 AC 16 Initiative +7 (17
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Belt of Giant Strength Wondrous item, rarity varies (requires attunement) While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your
                                                
                                            
                                                
                                                     Strength without the belt is equal to or greater than the belt’s score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Potion of Giant Strength Potion, rarity varies When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no
                                                
                                            
                                                
                                                     effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Belt of Giant Strength Wondrous Item, Rarity Varies (Requires Attunement) While wearing this belt, your Strength changes to a score granted by the belt. The type of giant determines the score (see
                                                
                                            
                                                
                                                     the table below). The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.  Belt Str. Rarity   Belt of Giant Strength (hill) 21 Rare Belt of Giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    The Countess (p. 192) The fourth bullet point has changed to “She has an Intelligence score of 16 (+3) and gains the Spellcasting action option described below.” The Spellcasting trait is now a
                                                
                                            
                                                
                                                     attacks):
 At will: mage hand, message, prestidigitation, ray of frost
 2/day each: arcane lock, gust of wind, invisibility, magic missile, unseen servant
 1/day each: globe of invulnerability, haste, hypnotic pattern, ice storm, lightning bolt, Mordenkainen’s sword, wall of force
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     crew’s quality score decreases by 1, and the distraction caused by the crisis forces the ship to move at half speed that day.  Storm Winds and towering waves toss ships like bath toys. Snowstorms batter
                                                
                                            
                                                
                                                    ) Quartermaster Wisdom (Nature)   Storm Check Results   Result Effect   Total Success The ship survives unscathed. The crew’s quality score increases by 1 for 1d4 days. Success The ship survives
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    + Keranos trait The energy of the storm fills your being, granting you advantage on initiative rolls. Champion of Storms Piety 50+ Keranos trait You can increase your Intelligence or Wisdom score by 2 and also increase your maximum for that score by 2.
                                                
                                            
                                                
                                                     power of the storm. Keranos’s Favor Keranos chooses champions who are deliberate and wise, yet able to bring the storm’s fury when needed. He expects his champions to be aggressive and self-reliant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Elemental (Genie), Neutral
 AC 17 Initiative +2 (12)
 HP 218 (19d10 + 114)
 Speed 30 ft., Fly 90 ft. (hover)
     Ability Score Mod Save 
    Str  21  +5  +5 
  Dex  15  +2  +6 
  Con  22  +6  +6
                                                
                                            
                                                
                                                     
      Ability Score Mod Save 
    Int  15  +2  +2 
  Wis  16  +3  +7 
  Cha  20  +5  +5 
   
 Immunities Lightning, Thunder
 Senses Darkvision 120 ft.; Passive Perception 13
 Languages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Air Elemental Primal Spirit of Wind and Storm Habitat: Desert, Mountain, Planar (Elemental Plane of Air); Treasure: None   Chris Cold   
  Energetic spirits from the Elemental Plane of Air, air
                                                
                                            
                                                
                                                     animals and simple shapes. 5 Sinister features obscured in a misty mass. 6 Swirling storm clouds.  Air Elemental Large Elemental, Neutral
 AC 15 Initiative +5 (15)
 HP 90 (12d10 + 24)
 Speed 10 ft., Fly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that becoming a druid was part of your character’s destiny. Have you always been
                                                
                                            
                                                
                                                     hopes of finding a new home or purpose. Quick Build You can make a druid quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. Second
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     or more of the characters succeed on the check, the challenge is overcome. Otherwise, the characters fail their initial attempt, and their score is impacted (see appendix A), but any follow-up attempt
                                                
                                            
                                                
                                                    )
 Shipmate: Strength (Athletics) or Dexterity (Acrobatics)
 Spelljammer: Intelligence (Investigation) or Wisdom (Survival)
 Challenge 2: Electrical Storm The characters’ ship accelerates to spelljamming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     spellcasting ability (spell save DC 17).
 Storm Giant Huge Giant, Chaotic Good
 AC 16 Initiative +7 (17)
 HP 230 (20d12 + 100)
 Speed 50 ft., Fly 25 ft. (hover), Swim 50 ft.
     Ability Score Mod Save
                                                
                                            
                                                
                                                    Sphinxes Sphinx of Lore Large Celestial, Lawful Neutral
 AC 17 Initiative +10 (20)
 HP 170 (20d10 + 60)
 Speed 40 ft., Fly 60 ft.
     Ability Score Mod Save 
    Str  18  +4  +4 
  Dex  15  +2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monsters (D) Darkmantle Small Aberration, Unaligned
 AC 11 Initiative +3 (13)
 HP 22 (5d6 + 5)
 Speed 10 ft., Fly 30 ft.
     Ability Score Mod Save 
    Str  16  +3  +3 
  Dex  12  +1  +1
                                                
                                            
                                                
                                                     
  Con  13  +1  +1 
      Ability Score Mod Save 
    Int  2  −4  −4 
  Wis  10  +0  +0 
  Cha  5  −3  −3 
   
 Skills Stealth +3
 Senses Blindsight 60 ft.; Passive Perception 10
 Languages None
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. Other Strength Checks The DM
                                                
                                            
                                                
                                                    . Lifting and Carrying Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry. Carrying Capacity. Your carrying capacity is your Strength
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Humanoid, Neutral
 AC 12 Initiative +1 (11)
 HP 9 (2d8)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  11  +0  +0 
  Dex  12  +1  +1 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int
                                                
                                            
                                                
                                                     Initiative +2 (12)
 HP 44 (8d8 + 8)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  11  +0  +0 
  Dex  14  +2  +2 
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. Other Strength Checks The DM
                                                
                                            
                                                
                                                     Carrying Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry. Carrying Capacity. Your carrying capacity is your Strength score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     for a giant who is less than full grown, use the following guidelines (inspired by the examples presented in the Storm King’s Thunder adventure).
 For a giant child, use the commoner stat block
                                                
                                            
                                                
                                                    ’ scores, whichever is lower. (This increases the teenager’s passive Perception score to 10 as well.) Remove darkvision (unless the teenager is a stone giant) and adjust the teenager’s weapons and armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    . These uprights can be toppled by creatures with a combined Strength score of 80 or higher. In the middle of the circle, two humanoid figures dance around a deer carcass, each wearing the rotting head
                                                
                                            
                                                
                                                     Narux are either performing a ritual to summon Gorthok the Thunder Boar, or they are making a sacrifice to appease Talos and call forth a storm. If the characters have not yet defeated Gorthok, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     attack with weapons wreathed in storm clouds and throw roaring thunderheads. Most cloud giants inhabit citadels crowning tremendous mountains or magical palaces that drift amid the clouds. Many of
                                                
                                            
                                                
                                                    ., Fly 20 ft. (hover)
     Ability Score Mod Save 
    Str  27  +8  +8 
  Dex  10  +0  +0 
  Con  22  +6  +10 
      Ability Score Mod Save 
    Int  12  +1  +1 
  Wis  16  +3  +7 
  Cha  16  +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Maelstrom Maelstrom lies on the floor of the Trackless Sea, nearly 3,000 feet beneath the surface. For centuries, it has been the stronghold of the world’s most powerful storm giant kings. The
                                                
                                            
                                                
                                                     is deposited at the bottom of the sinkhole, where hulking crabs pick through it for their storm giant masters. MAELSTROM: GENERAL FEATURES
 Even though the storm giants stronghold Maelstrom lies deep
                                                
                                            
                                        





