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Returning 20 results for 'strange cause locations'.
Other Suggestions:
strong cause location
strand cause location
Spells
Player’s Handbook
the Prone condition, and its Concentration is broken.
You can also cause the effects below.
Fissures. A total of 1d6 fissures open in the spell’s area at the end of the turn you cast it. You
choose the fissures’ locations, which can’t be under structures. Each fissure is 1d10 × 10 feet deep and 10 feet wide, and it extends from one edge of the spell’s area to another
Monsters
Lorwyn: First Light
":"Befuddling Ray"} from the next saving throw it makes before the end of the noggle's next turn.Some noggles have a powerful connection to the strange magic that suffuses the realm of Lorwyn-Shadowmoor
Sylvan expression that roughly translates to “that's mine!” Noggles are found only in Shadowmoor, where they roam and cause chaos.
Monsters
Forgotten Realms: Adventures in Faerûn
, ending the effect on itself on a success. After 1 minute, it succeeds automatically. Failure or Success: The dragon can’t take this action again until the start of its next turn.The strange
dragons lair in fungus-encrusted caverns of the Underdark or old, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon&rsquo
Backgrounds
Sword Coast Adventurer's Guide
locations discussed here, it is far more unnatural. You hail from one of the settlements in the Underdark, each of which has its own strange customs and laws. If you are a native of one of the great
can face any adversity in this strange land.
2
The gods of my people are a comfort to me so far from home.
3
I hold no greater cause than my service to my people.
4
My freedom is my
Monsters
Mordenkainen's Fiendish Folio Volume 1
creature experiences strange dreams the next time it sleeps, then sleepwalks to the nearest tree or other large plant, digs a small hole, screams into the depression, and refills the hole. When it awakes the
frustration and antipathy build. When adventurers enter the dungeon, the mites go to work to exploit the added chaos. They use their magic to drag visitors into their web of anger and frustration, luring explorers deeper into the site and into situations and locations that promise to yield up the most havoc.
Monsters
Acquisitions Incorporated
Divine Eminence. As a bonus action, Prophetess can expend a spell slot to cause her melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
strange creature that had seized his sister, then created a false Auspicia in her stead. Having long attempted to simply make her peace with the loss, she was overwhelmed by the real Auspicia's dramatic
Monsters
Mordenkainen's Fiendish Folio Volume 1
the surface world. But when they have superior numbers or engage creatures that appear weak, blindheims will often ambush to take what they want.
Strange Outcasts. The blindheims speak of an ancient era
tell the sun about them, and ask endless questions about the sun's actions, its anger, and its attitudes. But surface folk who attempt to soothe the blindheims' fears often cause these creatures great
Monsters
Waterdeep: Dungeon of the Mad Mage
eggs.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:
The dragon creates fog as though it had cast the fog
’s lair take on dazzlingly brilliant hues.
Within its lair, the dragon can set illusory sounds, such as soft music and strange echoes, so that they can be heard in various parts of the lair
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
spread across the world’s oceans and established protectorates to watch over deep sea trenches, portals, undersea caves, and other locations where their enemies might lurk. They defeated their
, organized, and unified around a common cause. A triton on the surface becomes easily confused by the bewildering array of alliances, rivalries, and petty grievances that prevent the surface folk from
Monsters
Princes of the Apocalypse
Caves, described in chapter 5), Yan-C-Bin is master. He can use the following actions in his lair.
Lair Actions
On initiative count 20 (losing initiative ties), Yan-C-Bin takes a lair action to cause
windblown canyons within 1 mile of the lair form intermittent portals to the Elemental Plane of Air, allowing elemental creatures into the mortal world to dwell near those locations.
If Yan-C-Bin is
Monsters
Storm King's Thunder
about the deeds and whereabouts of surface-world creatures in the North and along the Sword Coast than any other being alive today. Old Snarl obeys strange whims that prompt him to perform acts of
lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
Magma erupts from a point on the ground the dragon can see within 120 feet of it
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ice so cold it freezes anything it touches. Even the fumes that issue forth cause instant frostbite. At the volcano’s heart stands a glass statue of a haunting, androgynous figure offering a diamond
crown. None who have attempted to claim this strange gift have survived. Even the gods prove reticent to speak of the place, denying its existence or speaking of it with shame. The miracles and conflicts of the gods play out endlessly in the stars of Nyx
(TYLER JACOBSON)
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Examining the Frogs Once the frogs are no longer threats, a successful DC 12 Wisdom (Perception) check reveals that the frogs belched out a strange, black oily substance just before they grew in size
and attacked. It appears to be the same substance found on the trunk during orientation; indeed, Murgaxor coaxed the frogs to ingest some of the corrupted eldritch balm to cause their transformation
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
uncover additional components scattered across distant places — and times. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. However
. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. However great the risks, finding the components demands the effort, for whoever
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in the process. As a result, the portal now leads to numerous locations throughout the multiverse. Further, the portal reacts to magic items and artifacts, allowing those who carry such objects to step
, either her portal’s strange teleportation properties have gone unnoticed by Sigil’s Lady of Pain and her agents, or the Lady of Pain is allowing the portal to function this way for reasons of her own.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
senses and defies attempts to map it accurately. Standard cartographic methods are useless, since distances in Avernus are impossible to gauge and locations sometimes shift supernaturally. As such, the
map shows pictorial impressions of locations that only hint at their distances from one another. It is by no means something that can, or should, be taken literally. No scale is marked on the map
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
signs of transformation as well. Some people have an unsettling tendency to babble in Deep Speech about “the coming ascendance” when their minds wander. Others have sprouted eyes in strange places or
this chapter, specific townspeople the characters might consult and locations they might visit experience the following changes: Gwyn. The changes Gwyn Oresong experiences terrify her. A double-irised
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
visible wounds. The characters are hired by a mourning family to investigate these deaths and put a stop to them. The characters’ encounter with the cause of these deaths—a strange predator called a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Limbo to contact a wizened githzerai sage. Planes of existence define the extremes of strange and often dangerous environments. The most bizarre locations present settings undreamed of in the natural
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters to rest or heal can be a good challenge for a powerful party. If you want to keep these encounters simple and straightforward, you can have them take place in locations with no strange
Cathedral Assault Four groups of devils and their allies are moving through the cathedral. These groups are spread out to cause as much havoc as possible, and have orders to kill everyone in their