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Returning 21 results for 'strange of instinct blessed'.
Lizardfolk
Legacy
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Volo's Guide to Monsters
If you’re considering taking a scaled one along on an adventure, remember this important fact. The strange, inhuman glint in its eyes as it looks you over is the same look you might give a
. For example, humans confronted by an angry troll experience fear on a basic level. Their limbs shake, their thinking becomes panicked and jumbled, and they react by instinct. The emotion of fear takes
classes
Basic Rules (2014)
apparent flukes. Some sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s
ancestors? Or did some extraordinary event leave you blessed with inherent magic but perhaps scarred as well?
How do you feel about the magical power coursing through you? Do you embrace it, try to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
tieflings are touched by the fiendish forces bound beneath the Wastes and are considered to be blessed by the tribes. If you’re playing such a tiefling, why have you left the Wastes? It could be that
, but by the influence of the planes. Such tieflings may be born in manifest zones when planes are coterminous. Planar tieflings are isolated oddities, often seen as exotic and strange, but not
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
recollection, Gravillok has never seen small folk before. His instinct is to treat them as vermin and smoosh them with his greatclub. If they attempt to parley and he can understand them, he stops
attacking long enough to listen to their words, then discounts them, concluding that the interlopers must be responsible for the strange magic bedeviling his family. The characters will have to work hard
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
have shaped this land and blessed its people with resilience. They live, work, and tell stories in villages built on platforms or in sprawling hacienda estates surrounded by sugarcane fields or cacao
and other predators shadow travelers on the Grassroads or stalk the thri-kreen folk who wander the Llanos. And among the Green Doctors, a guild of healers and scholars, old tales warn of strange
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and the tribes consider them to be blessed. If you’re playing such a tiefling, why have you left the Wastes? It could be that you were destined for some evil purpose — perhaps even serving as an
manifest zones, where a plane exerts influence over a region. Planar tieflings are oddities, often seen as strange but not necessarily evil. Finally, the Venomous Demesne — a city-state hidden on the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Viktal Mother ensures peace in Viktal. The village consists of a few dozen cottages, a market square, and an inn on the banks of Lake Kronov. Wicker scarecrows guard the rich fields blessed by Mother
Version Tepest Locations Location Description Arkenheights Mysterious valleys hide amid the forested Arkenheights mountains. Each is home to territorial fey who know the strange histories and mystical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
are imprisoned in endless darkness, lies below Hades. And far to the west of the known world in the Material Plane are the blessed Elysian Fields. The souls of great heroes reside there. Solar Barge
Celestia, the strange city of Mechanus, the fortress of Acheron, and so on. All the planes are locations in the world, reachable by ordinary means of travel — though extraordinary effort is required, for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the characteristics of the plane where its gate leads. Planar emissaries often meet in these towns, so it isn’t unusual to see strange pairings, such as a celestial and a fiend arguing in a tavern while
The Twin Paradises of Bytopia Ecstasy The Blessed Fields of Elysium Faunel The Wilderness of the Beastlands Sylvania The Olympian Glades of Arborea Glorium The Heroic Domains of Ysgard Xaos The Ever
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
societies. They also have a stronger-than-normal tendency to develop sorcerous power. Individuals who do so become their leaders, known as savants. The derro consider these sorcerers to be specially blessed
suffer from a form of madness that most often manifests as mania and paranoia, but other mental afflictions and strange tics also commonly affect them. Derro take little notice of odd behavior in their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
powerful soldier and leader he was fated to be, and he was quickly promoted up through the ranks until none stood above him. Other goblinoids believed he was blessed by Maglubiyet, the great god of war
this strange lack of courage in their great warlord? Has age finally taken its toll? In reality, a band of duergar thieves posing as merchants recently stole Azrok’s dagger of blindsight and fled
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Healing Pools Healing pools are naturally occurring springs and tidal pools said to have magical curative properties because Pharika has blessed them. Sick or injured people come to the pools and
issue with the strange practices of the pools’ clergy. Examples of such villains appear on the Healing Pools Villains table. Healing Pools Villains d6 Villain
1 A group of Returned
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into them: bear, elk, hawk, goat, owl, panther, raven, and wolf. The standing stones are nonmagical. However, druid characters who enter the circle can sense that powerful gods once blessed this site
have 44 (4d10 + 4) hit points while in that form. At your discretion, the circle might have other strange properties that have been forgotten over time. Although she knows something of the circle’s history, Muriel is unaware of its properties.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
When a creature makes an exceptionally loud noise or otherwise attracts attention When the party spends at least 30 minutes in the same region Blessed Radiance The grace of the Upper Planes touches this
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bound for Evermeet, and my feet touched its blessed ground! Any who’re knowledgeable about the place might scoff at my claim, and those ignorant of it like as not think the deed not the feat of legend
of the Feywild, that strange realm of faerie that touches the world in mystical places. For a century, it seemed Evermeet was lost to the world. Venerable elves tried to hold on, hoping that this echo
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
magic to decipher. It reads, “Chambers of Hashutu, most refined and chosen, who is blessed with writhing gifts for hands.” This chamber contains a large tub crusted with blue stains, a desk and shelves
filled with a pink, quivering gelatinous mass (the brain pool in area X15). Two other mind flayers are nearby, but their features are unclear. A strange, jagged portal appears behind the trio and then
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
before embedding itself in the wall. The stove makes a strange rattling.
Githyanki smiths crafted tools and armor here. The stove’s interior can hold one Medium creature or two Small creatures; its
, whenever Ylagan starts his turn Bloodied, he makes a DC 10 Wisdom saving throw. On a failed save, Ylagan’s instinct for self-preservation kicks in, and he flees by the safest route, either returning
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
leader of a party of adventurers from the Hold of the Sea Princes, sent by the Prince of Monmurg to investigate the strange goings-on in the former lizardfolk lair. He and his companions were equipped
the northeast corner.
Unless work has been stopped and the slaves that were working in area 19 have been confined in that area, the characters hear hammering coming from the east. By instinct or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stead. Bleakers tend to those overcome by the strange realities of the Outer Planes, which exert their influence on travelers who wander past their boundaries. The Bleak Cabal rehabilitates creatures
action are one. Those who act on instinct alone can achieve perfect harmony with the multiverse. Alix Branwyn Members of the Transcendent Order rigorously train every aspect of self to align with the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
middle of the room is full of hot, glowing coals. A large sleeping pallet of furs is arranged to the south. A hulking minotaur sits on the pallet, counting coins in an iron coffer, while a strange one
Undercommon, and is blessed by Imix. The blessing grants the minotaur immunity to fire damage as well as the following additional action option: Burning Breath (Recharge 5–6). The minotaur exhales a cloud
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
orderly beings who inhabit Mechanus. Perhaps your ancestor even took part in the Great Modron March. Whatever its origin within you, the power of order can seem strange to others, but for you, it’s part of
exposure to raw magic, perhaps through a planar portal leading to Limbo or the Elemental Planes. Perhaps you were blessed by a fey being or marked by a demon. Or your magic could be a fluke with no