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Returning 35 results for 'strange of rage defeating variants'.
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strange of race defending variants
Monsters
Fizban's Treasury of Dragons
105,000 XP (210,000 XP total) for defeating the greatwyrm after its Chromatic Awakening activates.
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed
glows under their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a
Monsters
Fizban's Treasury of Dragons
105,000 XP (210,000 XP total) for defeating the greatwyrm after its Chromatic Awakening activates.
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed
their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to
Monsters
Fizban's Treasury of Dragons
105,000 XP (210,000 XP total) for defeating the greatwyrm after its Chromatic Awakening activates.
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed
under their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city
Monsters
Fizban's Treasury of Dragons
105,000 XP (210,000 XP total) for defeating the greatwyrm after its Chromatic Awakening activates.
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed
their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to
Monsters
Fizban's Treasury of Dragons
105,000 XP (210,000 XP total) for defeating the greatwyrm after its Chromatic Awakening activates.
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed
their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to
Magic Items
Lost Laboratory of Kwalish
heavily muscled warrior, and its great helm is unusual in that it has no openings — only a broad glass plate in the front with a second piece of glass above it. Strange plates, tubing, and large
), but doesn’t gain access to the user’s knowledge, features, or proficiencies.
Freeing a creature trapped inside the armor first requires defeating the armor’s automatic defenses
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
If you’re considering taking a scaled one along on an adventure, remember this important fact. The strange, inhuman glint in its eyes as it looks you over is the same look you might give a
rage against their enemies. They simply observe and react as a situation warrants.
Lizardfolk lack meaningful emotional ties to the past. They assess situations based on their current and future
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dreaming Dark Adventure Hooks The Dreaming Dark Adventure Hooks table offers some ideas for strange occurrences and nightmarish events that can touch off stories involving the Dreaming Dark
. Dreaming Dark Adventure Hooks d4 Adventure Hook 1 The high priest of a temple falls into a deep sleep from which nothing can awaken them. 2 The characters notice a pattern after defeating several foes
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
woman approaches the adventurers to tell them of this dragon, who killed the city’s brass dragon protector. The brass dragon’s egg—which the woman gives to the party—holds the key to defeating
ruins of Haskasori, they discover its many denizens, including its former king. When Anthradusk returns to his lair, the characters can unleash the egg’s strange magic in the presence of the brass
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that he stays near Aerisi. The character earns inspiration for reaching the air temple and again for defeating Windharrow.
Dangerous Information It’s a race against time — the character overheard
cruel bandits planning a raid and intends to stop them. The bandits report to someone named Grimjaw in a place called Rivergard Keep. The character earns inspiration for defeating the villains in the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
, and other soft features. Only finding and defeating Gelthik causes the dismember spirits to depart. Levels 3–4. Beatrice Polk, caretaker at the Mordentshire herbalist shop, hires the characters to end
Rod of Rastinon. She shares leads involving various strange sites, but the rod doesn’t appear. Eventually, Lord Godefroy—who has been working through Alice Weathermay—grows impatient. He threatens the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
28. Specimens Characters who listen at either door to this room hear strange clicking noises from beyond. Hook Horror. A hook horror is trapped in the room, but there’s more to it than meets the eye
a rage, spilling their contents. When the hook horror drops to 0 hit points, it turns back into an unconscious hobgoblin named Jarrk. Despite his recent misadventure, Jarrk is fanatically loyal to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
earlier in this chapter as examples of strange locales the characters might visit as they explore the Far Realm. Ilvaash’s Revenge Any place of safety in the Far Realm soon comes under attack, however, as
changes: A brain breaker has an Armor Class of 14 due to the strange ring mail it wears. A brain breaker has a speed of 30 feet and has a magical flying speed of 30 feet. It can hover. A brain
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters express interest in confronting Kas, Vaeve suggests first facing one or both generals. Defeating Camlash might compel Kas to emerge to seize a final victory over Lolth’s forces. Defeating Miska
might bring Kas out in a rage. Doing both, Vaeve suggests, could be most effective. Before the characters leave, Vaeve reiterates her wish that the characters help Naxa. Vaeve insists that it’s the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Jander Sunstar Born on the world of Toril, the high elf Jander Sunstar was an adventurer tragically transformed into a vampire. After defeating his master, he wandered far, struggling against his
a rage, Jander slew all those he blamed for keeping him and Anna apart. In the aftermath of the slaughter, the Mists gathered around Jander, transporting him to Barovia. There, Jander met Strahd von
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, outlander, soldier Most champions of Mogis are antiheroes motivated by rage and a thirst for war. Many are tortured souls with a thirst for vengeance. Mogis’s Favor Mogis’s favor isn’t difficult to earn for
codes and adoption of bloodlust and rage. As a follower of Mogis, consider the ideals on the Mogis’s Ideals table as alternatives to those suggested for your background. Mogis’s Ideals d6 Ideal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
below.
Barbarian. Storm with Rage, and wade into hand-to-hand combat. Then follow the Path of the...
Berserker to unleash raw violence.
Wild Heart to manifest kinship with animals.
World
Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized below.
Barbarian. Storm with Rage, and wade into hand-to-hand combat
. Then follow the Path of the...
Berserker to unleash raw violence.
Wild Heart to manifest kinship with animals.
World Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is killed. If the characters examine the cave walls, they find a strange, scrawled drawing on the northwest wall. The drawing crudely depicts a lanky goblin with a crystal jutting from its skull. The
cave holds 180 sp, 15 ep, and three vials of perfume worth 5 gp each. Harbin Wester’s Quest Defeating the marauders at Wyvern Tor completes a quest given to the party by Townmaster Harbin Wester in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
or the inspiration for a barbarian’s rage. Are you still loyal to your dark lord, or did you break free from its influence? Either way, work with the DM to develop the details of your overlord
to this new world, or are you doing your best to learn the ways of this strange realm?
Why Did You Leave? You began your life as a servant of darkness. Have you embraced the light? Are you fighting
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
giant mistress. They croon a strange, soothing song as they weave the substance of the giant figure into delicate lichen veils and a long, mycelium train like a bridal gown.
The vision ends when the
for defeating Zuggtmoy’s bridesmaids or chamberlains, each characters gains 100 XP for witnessing the wedding rehearsal.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the threat of the overlords’ weakest minions. The conflict might play out according to this outline. Levels 5–10. A few strange and apparently unconnected events mark the characters’ adventures during
these levels. A demon flies into a rage at the sight of a dragonmarked character and attacks only that character. A mysterious figure in disguise tries to hire the characters to carry out a bizarre
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to the ground
Resistance. Additionally, the greatwyrm can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 105,000 XP (210,000 XP total) for defeating the greatwyrm after
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
family suffered during the rise of Xenagos, leaving you with unresolved rage.
2 You swore yourself to Klothys, offering your service in exchange for reprieve from a mundane destiny.
3 Born
such as these: Defeating a creature that has stepped out of its place Repairing a significant wound dealt to destiny by the gods’ ambitions Teaching people about Klothys, her nature, and her return Your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with purple crystals. The tunnel echoes with strange voices and far-off sounds, as if originating from distant places … or perhaps even distant worlds.
The tunnel is unlit. A successful DC 12
cooked up with cheese are delicious.
— Jim Darkmagic
The Hard Way The characters are free to engage Raah in battle. It has a lot of pent-up rage these days, and is happy to have someone to direct
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters might become suspicious of Mordenkainen and question him. The characters could investigate the wizard’s activities outside the Sigil sanctum, or they might find the strange personal items
, award the characters the appropriate number of milestone level-ups so they have a fair chance of defeating the threats in the adventure’s final chapters.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
recent accidents at the site. If asked, Jung-Soon doesn’t know anything about the fog, strange events, or attacks on the camp. However, characters who succeed on a DC 14 Wisdom (Insight) check sense
and hired guards flee upon seeing the tigers, but Jung-Soon stands her ground. The tigers attack her or any creature that appears to be a greater threat. Defeating the Tigers. The tigers discorporate
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their name from the strange two-faced masks they wear. The smiling half of the face often looks more like a smirk or a triumphant sneer than a pleasant grin. The frowning half represents the displeasure
points and doesn’t regenerate.
Vaprak’s Rage (Recharges after a Short or Long Rest). As a bonus action, the giant can enter a rage at the start of its turn. The rage lasts for 1 minute or until the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
servants should feel like facets of the Darklord’s nature or goals. Characters should overcome these foes during adventures wherein they learn more about the Darklord. Defeating lesser villains gives
and embody the Darklord’s will in that region. Individual allies can occupy multiple roles. Jane Katsubo The Holy Symbol of Ravenkind
is one example of a relic used
to defeat a Darklord Defeating a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and blights appeared in the forest in increasing numbers while the water rotted away the trees themselves. In time, strange mushrooms and fungus sprouted throughout the woods. Today, the Drowned Forest
character’s maximum hit points decrease by 1 per Hit Die. This reduction ends the next time a character completes a long rest outside the Drowned Forest. Malevolent Fungi. A variety of strange, twisted
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
end. Two Giant Spiders A brightly lit 40-foot-square room holds two Giant Spiders. These creatures attack if disturbed. On Completion. On defeating the creatures, the party gains one success, and this
after it has been played. Abandoned Otyugh Lair A giant, disgusting, oozing pile of trash fills this small culvert. Half-rotted carcasses are discarded in piles of flesh and bone, while strange puddles
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(Stealth) check. If multiple party members attempt the same task, have them make a group check instead. N2. Wailing Moat Hundreds of voices wail in rage and frustration from a moat of viscid slime that
much damage on a successful one. In addition, each object in that area that isn’t being worn or carried takes 35 (10d6) fire damage. The ruins near Strixhaven are watched over by strange creatures N4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Faceless Lord. Juiblex, the Faceless Lord, oozes out of the Abyss and into the Underdark. The characters hear from subterranean folk who need help defeating the demon lord and its minions. School of
side. Crossing the Streams Conflicts. Conflicts like these create opportunities for crossing the streams: Beyond the Magic Mirror. A mysterious mirror in a strange dungeon is a portal into a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
after them. Overcome by inconsolable rage, it pursues prey beyond the confines of the lodge but doesn’t go farther than 100 feet before turning back and rejoining its dead master. The adventurers who
in Ten-Towns for 50 gp. Treasure. The remorhaz is long gone, but characters who explore its tunnel find a strange, frosted white residue smeared across a 5-foot section of wall—enough to fill a small
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters enter before defeating the banshee in area B44, the five skeletons animate and attack. The skeletons don’t pursue characters outside this room. If the characters defeat the banshee, the
, so her melee attacks deal bludgeoning damage instead of slashing damage.
The queen’s mind is clouded by rage. As she lashes out at the characters, Queen Zanobis decries them as “ungrateful looters