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Returning 35 results for 'strange of rage destroys vital'.
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classes
Player’s Handbook (2014)
you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate.
Most people see necromancers as
classes
Player’s Handbook (2014)
you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate.
Most people see necromancers as
Red Slaad (control gem variant)
Legacy
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Monsters
Monster Manual (2014)
the slaad's presence, can be worded to acquire the gem.
A greater restoration spell cast on the slaad destroys the gem without harming the slaad.
Someone who is proficient in Wisdom (Medicine) can
, the host starts to feel unwell, its speed is halved, and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
If you’re considering taking a scaled one along on an adventure, remember this important fact. The strange, inhuman glint in its eyes as it looks you over is the same look you might give a
rage against their enemies. They simply observe and react as a situation warrants.
Lizardfolk lack meaningful emotional ties to the past. They assess situations based on their current and future
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
flying fortress, except that it’s not making any strange noises beyond a low, barely audible hum. This device keeps the flying fortress aloft and level. Encasing the giant bell in an antimagic field or
destroys it. Any creature aboard the flying fortress when it crashes takes 70 (20d6) bludgeoning damage plus 70 (20d6) fire damage, and falls prone amid the twisted wreckage.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
resistance in the myconid community, the rage of her rival Juiblex, and the determination of the adventurers. The characters receive a warning about Zuggtmoy’s plans from Basidia, one of the myconid
influence. Juiblex seizes the opportunity to crash the wedding, and the two demon lords do battle. When the characters sever Zuggtmoy’s link with Araumycos, Juiblex destroys her material form, leaving the adventurers to face the remaining (and weakened) demon lord in battle.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Jorasco The Healer’s Guild provides a vital service to Khorvaire, and the Last War ensured that there was great need for healers. The guild runs the schools that teach medicine and houses of
future generations. While the public face of Jorasco is that of the healer, there are rumors that the house engaged in disturbing experiments during the Last War, working with House Vadalis to develop biological weapons and strange new creatures …
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
28. Specimens Characters who listen at either door to this room hear strange clicking noises from beyond. Hook Horror. A hook horror is trapped in the room, but there’s more to it than meets the eye
a rage, spilling their contents. When the hook horror drops to 0 hit points, it turns back into an unconscious hobgoblin named Jarrk. Despite his recent misadventure, Jarrk is fanatically loyal to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
longsword that channels the power of the storm, a balor’s battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even
successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons.
Fire Aura. At the start of each of the balor’s turns, each
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
first floor.
Mirabel (Medium Ghast Gravecaller) stalks the second floor with her two Ghoul servants.
Sorvina (Unspeakable Horror; see chapter 5) conducts strange rituals in the basement.
Taproom
information: First Entry. Mirabel’s sister Sorvina discovered a hollow hidden under the tavern. Strange ruins lie amid the dirt walls. Sorvina wants to excavate them, hoping to find a tomb filed with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
corpulent bulk of tumorous skin than builds up in strange whorls all over the seer’s body. Hands become bulky, flipper-like appendages capable of grasping their strange staffs — formed of some blend of
combatant in its own right, it’s also a vital part of a tactic often used by seers. When a seer deals psychic damage to a hulk, the hulk isn’t hurt, while the effect ricochets off the hulk and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
below.
Barbarian. Storm with Rage, and wade into hand-to-hand combat. Then follow the Path of the...
Berserker to unleash raw violence.
Wild Heart to manifest kinship with animals.
World
Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized below.
Barbarian. Storm with Rage, and wade into hand-to-hand combat
. Then follow the Path of the...
Berserker to unleash raw violence.
Wild Heart to manifest kinship with animals.
World Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate. Most people see
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
or the inspiration for a barbarian’s rage. Are you still loyal to your dark lord, or did you break free from its influence? Either way, work with the DM to develop the details of your overlord
to this new world, or are you doing your best to learn the ways of this strange realm?
Why Did You Leave? You began your life as a servant of darkness. Have you embraced the light? Are you fighting
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Rage of Demons Once the dark heart talisman is placed and the characters signal Vizeran, there’s no turning back. The waiting is the hard part. Time seems to drag as you remain alert, weapons drawn
Abyss in chapter 9, his gemstone is hurled into the fray by Vizeran’s ritual. Unless the characters retrieve it, another demon lord steps on the gem, destroys it, and sends Fraz-Urb’luu’s spirit back to
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
missing piece, the Rod of Rastinon. He might threaten or blackmail the living into aiding him. Should he suspect the Rod of Rastinon or other vital information lies beyond Mordent, he might send his agents
. Van Richten’s Herbalist Shop Rudolph van Richten (see chapter 5) is the foremost scholar of monsters and strange occurrences in the Domains of Dread. He lives and works from the Mordentshire herbalist
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Feeder Trenches Locations Grells throughout the Far Realm come to the Feeder Trenches for the strange and delicious (to them) fluid prepared by a grell named Feedkeeper Naruv. Naruv’s newest offering
from three nothics floating in the pools. Naruv’s strange preservative methods slowly drain the nothics to add taste to the flowing sludge. The purple fluid is tasteless and harmless. It’s merely a base
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the threat of the overlords’ weakest minions. The conflict might play out according to this outline. Levels 5–10. A few strange and apparently unconnected events mark the characters’ adventures during
these levels. A demon flies into a rage at the sight of a dragonmarked character and attacks only that character. A mysterious figure in disguise tries to hire the characters to carry out a bizarre
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
strange-looking vessel and hid it in a giant cavern nearby (true). The ship is alive (false). A powerful demon is trapped in a statue to the north (false). Orb of Ooze The orb is immobile, though it can be
moved with a telekinesis spell or similar magic. Casting a disintegrate spell on the orb destroys it and stops the flow of ooze into the cavern. Other spells have no effect on the orb. Creatures and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Barbarian You don’t need to be the smartest person in the room. You just need to be able to kill everyone else in the room, so you’re the smartest person left. Rage is overrated. Sure, being covered
waiting for the order to go out and remove vital organs from another CEO. Corporate barbarians are the muscle behind the civil face of a franchise. It’s not that they enjoy losing their composure and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Points Divide 50 XP equally among the characters if the party destroys the twig blights. 2. Blighted Cottages Wind and weather have done their work here, and little remains of these houses or their
XP equally among the characters if the party destroys these twig blights. 3. The Brown Horse This was formerly the Brown Horse, a tavern renowned for its excellent ale. A weathered signboard by the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with purple crystals. The tunnel echoes with strange voices and far-off sounds, as if originating from distant places … or perhaps even distant worlds.
The tunnel is unlit. A successful DC 12
cooked up with cheese are delicious.
— Jim Darkmagic
The Hard Way The characters are free to engage Raah in battle. It has a lot of pent-up rage these days, and is happy to have someone to direct
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
The Inverse CoupleOfKooks “The Inverse isn’t a mistake; it serves a vital role. All Automata’s most disruptive elements shake to the bottom. We’ll never be rid of such glitches–and most will never
and the surface have strange angles 30 feet below the surface. There, gravity changes, and creatures descending into the depths start climbing into the Inverse. Eventually they reach a series of
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
, vault defense
A network of monastic occultists, the Order of the Guardians hunts and destroys dangerous supernatural objects, cursed items, and stranger anomalies. If the Guardians can’t destroy
and the hidden paths between them. Following itinerant traditions, many Vistani and their adopted family members travel between domains, learning of distant lands, the many faces of evil, and strange
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
metal arms that sweep back and forth, clicking loudly and rhythmically like the hands of a giant metronome. The apparatus is inlaid with characters from strange alphabets, and smoky wisps in the shapes
pounds and has AC 17, 25 hit points, and immunity to lightning, poison, and psychic damage. Reducing one of these rods to 0 hit points destroys it and causes the rods above it to fall, making the lowest
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
on the eyepiece causes the eyepiece to become inactive for 24 hours. Breaking off the eyepiece requires only a firm blow, which destroys its magic for good. L3: The Rolling Eye The center portion of
dead end contains a large heap of broken glass that sparkles in a variety of colors.
Golcuus kept an art gallery of glass creations here, but Golcuus smashed them in a rage after its transformation
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
disappeared in the area. 11 Slay a dragon or some other challenging monster. 12 Discover the nature and origin of a strange location or phenomenon. 13 Pursue fleeing foes taking refuge in the dungeon. 14
of strange occurrences in a haunted house or other location. 11 Interfere with the operation of a business. 12 Rescue a character, monster, or object from a natural or unnatural disaster. 2. Identify
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the room. You see glowing moonstones, thumb-sized emeralds, shining silvery mithral wands, and strange spheres covered in turquoise and gold, as well as dozens of copper levers and golden spheres
loose fistfuls of emeralds, turquoise, moonstones, a huge chunk of jade, bits of amber, and large pieces of mithral, worth 10,000 gp total. This destroys the castle’s ability to move under power
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creatures do not know why Lottie did this. “It is best not to cross Lottie. She destroys all who dare rise against her.” If the creatures believe the characters’ cause is just (or at least coincidentally
bag floating within the globe of light, on which is written “Congratulations!” Within the bag are thirty strange coins that appear to be gold, but which are actually copper covered in gold foil and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the room. You see glowing moonstones, thumb-sized emeralds, shining silvery mithral wands, and strange spheres covered in turquoise and gold, as well as dozens of copper levers and golden spheres
, they can pry loose fistfuls of emeralds, turquoise, moonstones, a huge chunk of jade, bits of amber, and large pieces of mithral, worth 10,000 gp total. This destroys the castle’s ability to move under
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their name from the strange two-faced masks they wear. The smiling half of the face often looks more like a smirk or a triumphant sneer than a pleasant grin. The frowning half represents the displeasure
points and doesn’t regenerate.
Vaprak’s Rage (Recharges after a Short or Long Rest). As a bonus action, the giant can enter a rage at the start of its turn. The rage lasts for 1 minute or until the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
minutes before being magically drawn back into it. Gelida’s Favor. Gelida wants to leave the lair before Challidax finds and destroys her. Moreover, the mephit is done serving other creatures. She
pounds on a 10-foot square of ice immediately destroys that section; creatures and objects on that section of ice fall into the river. Giants’ Ruse. The giants know about the river and try to trick
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
are doomed to failure, as the flying citadel helm in area S25 can be used only by a spellcaster. (Later, when Caradoc realizes he can’t attune to it, he goes into a rage and attacks the characters
Paladine’s power. Extinguishing the flames destroys the brazier, as detailed below. Scaffold. The scaffold surrounding the brazier rises 10 feet off the ground. Stairs to the west and east climb to
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
characters realize something is strange about the Domains of Dread, or is the Land of the Mists all they’ve ever known? Scale of Experience. Do the characters know about a single domain—perhaps one
status quo that’s vital to restore or a wrong that needs to be undone? Ensure you and the players agree on what makes a fulfilling end to a campaign. Don’t work toward a climax demanding a dramatic