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Returning 35 results for 'strange of respond divided verdan'.
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strange of resound divine verdan
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Sword Coast Adventurer's Guide
watch might follow a tiefling around for a while, and demagogues blame tieflings for strange happenings. The reality, though, is that a tiefling’s bloodline doesn’t affect his or her
personality to any great degree. Years of dealing with mistrust does leave its mark on most tieflings, and they respond to it in different ways. Some choose to live up to the wicked stereotype, but others
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter This chapter can be divided into two parts: the investigations around Phandalin and the hunt for Ruxithid. The goblins left four distinct crime scenes that the characters can
, the goblins’ leader, without whom the goblins’ crimes would cease. Pursuing Ruxithid takes the characters into Zorzula’s Rest. This section is a traditional dungeon crawl, filled with strange secrets to uncover and dangerous enemies to fight.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Vogler’s Response Allow the characters, in consultation with the village leaders, to determine how Vogler should respond to the mysterious army. Becklin, Cudgel, and Raven take the following
positions: Becklin Uth Viharin. The knight is deeply concerned. She’s heard rumors of strange armies in the east, and now there’s a strange army close to her home. As the most experienced military leader in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dragon wants to settle (using the sowing rumors activity from the Dungeon Master’s Guide), hoping to get the locals used to the idea. Altared States Characters interested in the strange altar under
Waterdeep can undertake research to study its mysterious runes, which can lead to information regarding That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3.) Gorkoh the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Pudding Pits This chamber is divided into four hallways and floored with heavy flagstones, the walls carved with worn and faded bas-reliefs. These show strange, swirling shapes that might be waves
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character or otherwise overcome the obstacle that has divided the main party. Simulacrum for a Session. When strange magic is at play, a figment of the separated character might appear. Maybe a clone from an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
area in the northeast of the settlement “Rockblight,” as earth elementals go mad whenever they go near it. People are divided as to what to do about the wererats living in the southwest caverns. Some
celebration,” which is strange considering that myconids don’t celebrate or have weddings. (See chapter 5 for more information.) The characters can spend a few hours socializing in the taproom of the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
to escape, they are working on a secret plan. Eight neutral tiefling muralists are plastering and painting, as well as covering the floor with inlaid tiles. They use the same statistics and respond to
examined, read the following (from the original Tomb of Horrors): The walls are being painted with figures of animals, strange signs and glyphs, and humanoids posing with spheres of different colors
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
here, scribing strange writing into the ice of the walls, or onto weathered parchment and stone tablets. A few toads transfer parchments and tablets into and out of floor-to-ceiling cubbyholes cut
“Random Encounters” (earlier in this chapter) for guidelines on how the giant ice toads respond to intruders. The characters’ best chance to avoid a fight in this area—and to keep the toads from
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
here, scribing strange writing into the ice of the walls, or onto weathered parchment and stone tablets. A few toads transfer parchments and tablets into and out of floor-to-ceiling cubbyholes cut
“Random Encounters” (above) for guidelines on how the giant ice toads respond to intruders. The characters’ best chance to avoid a fight in this area — and to keep the toads from alerting the ice
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
them to measure their reactions. For example, pixies might tie a dwarf’s boots together, create illusions of strange creatures or treasures, or use dancing lights to lead interlopers astray. If the
visitors respond with hostility, the pixies give them a wide berth. If the visitors are good natured, the pixies are likely to be emboldened and more friendly. The fey might even emerge and offer to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
carved with strange, otherworldly scenes.
The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
characters roleplay an obsequious or self-deprecating response that might please an egotistical wizard, the statues respond. They say, “Diderius shall grant you what you seek, but only if you heed him and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the phases of the moon (or moons)? Do strange and magical effects occur at the same time as these phenomena? Religious Observances Sprinkle holy days throughout your calendar. Each significant deity in
world of the Forgotten Realms uses the Calendar of Harptos, named after the long-dead wizard who invented it. Each year of 365 days is divided into twelve months of thirty days each, which roughly
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
farmhouses. Regularly, these underground paths open into vast cavities, many with their own strange environments, weather, and celestial bodies. What lies among the Vaults? Cultists speak of the
, which extends into surreal realms within the Vaults. Devil Reef Sahuagin dwell amid caves of sharp, crimson coral in the Devil Reef. They are violently divided between followers of the shark-god
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
. Once unchallenged, Lile will win the 500 GP prize and reclaim his pride. Hook. Strange mishaps have befallen inventors ahead of the expo, so the Aeghith’s director, the kithkin Morton Draechnir (Small
, Neutral Good Commoner) has hired the characters as security. He offers each character 50 GP to respond to any incidents that arise during the event. Encounters During the Flying Machine Expo, the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Regions of Darkon The Shroud has divided Darkon into four parts (see “Fractures of Darkon” for details): Jagged Coast. Dense forests and shattered cliffs compose the Jagged Coast, skirting the Sea of
Castle Avernus and many of Azalin’s powerful servants. Mistlands. Scattered communities dot the Mistlands, which were once Darkon’s wild eastern reaches. Strange monsters emerge from the forests and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
carved with strange, otherworldly scenes.
The left-hand colossus is a bearded human male wearing exotic clothes, but its face is smashed beyond recognition. It holds a balance in its right hand and a
characters roleplay an obsequious or self-deprecating response that might please an egotistical wizard, the statues respond. They say, “Diderius shall grant you what you seek, but only if you heed him and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
same name with a number of other Zil, and you’re all legally considered to be the same person. 5 You’ve acquired a spellshard (described in chapter 5) that contains a vast amount of text in a strange
sleeper agent — gathering information and allies until you’re activated and you are put to your intended use. Zil Names. Zil society is divided into major houses, each of which is composed of multiple
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Overview Lost Mine of Phandelver is divided into four parts. In part 1, “Goblin Arrows,” the adventurers are on the road to the town of Phandalin when they stumble into a goblin ambush. They discover
during part 3. Following the map or the directions to the lost mine brings the characters to part 4, “Wave Echo Cave.” That lost underground complex is now overrun by undead and strange monsters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Circles The circles in Neverlight Grove are divided by specialized function, with each circle performing a specific role in the colony. Seven circles are present in the grove, each containing an
several days now, instead sending a representative (see “The Circle of Masters” in area 5). Times in Neverlight Grove are strange and worrisome indeed. ROLEPLAYING THE MYCONIDS
Myconids lead lives
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Lekar The only city of the living left in Falkovnia, Lekar bears the brunt of the zombie invasion. The city has outgrown its walls multiple times since its founding, leaving its districts divided by
. Tales say the wood is haunted and these trees’ roots reach into the realm of the dead. Willow Watch The hastily constructed Willow Watch tower was built on the ruins of a church of Ezra. The Talons here report strange lights in the nearby forest and sounds from the catacombs below.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Dagger Danger!
Players. Encourage your players to speak to you, publicly or privately, if something in the game upsets them. Then respond appropriately. For instance, you can move past upsetting topics by quickly
it, and then say, “What do you do?”
Presenting Encounters. This adventure is divided into “encounters,” which are like scenes from a movie or show. Each encounter has specific challenges. Once the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Slashing damage. Response: The jelly splits into two new Ochre Jellies. Each new jelly is one size smaller than the original jelly and acts on its Initiative. The original jelly’s Hit Points are divided
Darkvision 120 ft.; Passive Perception 11
Languages Otyugh; telepathy 120 ft. (doesn’t allow the receiving creature to respond telepathically)
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The otyugh
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
to speak to you, publicly or privately, if something in the game upsets them. Then respond appropriately. For instance, you can move past upsetting topics by quickly narrating a resolution to a scene
adventure is divided into “encounters,” which are like scenes from a movie or show. Each encounter has specific challenges. Once the players complete the challenges, move on to the next scene. The flow of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
along one side of the town. Its water is a strange phosphorescent green color.
The characters can wander around the town as desired, but the only thing that greets them is the wind blowing through
Enclave, but they otherwise don’t respond to any attempts at conversation. Development. The duergar are quite mad, having been poisoned by the stream and stricken with gambling fever in Lottie’s Palace
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
she gains leverage (whether over the deal-maker or someone else). When a hag is presented with an unusual spell, a rare magic item, or a person who has a strange magical gift, she will sniff it, shake
stakes. 4 I laugh at my own jokes — the darker, the better. 5 I never volunteer information, and I respond only to questions. 6 I offer generous terms in my deals, but the cost for defaulting is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, strange calamities began to occur throughout Faerûn. An earthquake struck Iriaebor. A plague of locusts afflicted Amn. Droughts gripped the southern lands as the sea steadily receded in places. Amid
had been touched by the gods and granted strange powers. Some of these so-called Chosen were at the root of the conflicts that grip the land. Some seemed driven by divine purpose, while others claimed
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the room, though they continue to respond to characters engaging them in conversation even during the fight. (If a character attempts to seize the component, see “The Missing Component,” below
bag floating within the globe of light, on which is written “Congratulations!” Within the bag are thirty strange coins that appear to be gold, but which are actually copper covered in gold foil and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters who hear that calling and respond to it. Running This Prelude Characters in this prelude can come from any background. Perhaps they’re discovering the gods for the first time, or they might be
have no recollection of anything strange happening. Any attempt to return to the ruined temple fails, as if it was never there.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
four lunar festivals. Months and Festivals The standard year is 360 days long and consists of twelve twenty-eight-day months (each month divided into four seven-day weeks) and four six-day lunar
except the strange powers of the old hermit living in the nearby woods, which they regard with suspicion and mention only in whispers. By contrast, magic is common enough in the Free City of Greyhawk
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
characters realize something is strange about the Domains of Dread, or is the Land of the Mists all they’ve ever known? Scale of Experience. Do the characters know about a single domain—perhaps one
. Death. What happens when a character dies? How might a character brought back from death be changed? Fear. How do you expect characters to respond to frightful situations? Is fear reflected only by the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
laws in the Outer City has led to two strange phenomena, unrelated to one another. A walled Calishite district has grown up to the east of the city proper, known by Baldurians as Little Calimshan. Within
the district, neighborhoods are divided by walls, but these walls have walkways atop them so that foot traffic can proceed unimpeded by the gates that slow carts and mounts. Here, refugees from
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
a meld, experiencing a shared transcendent state. The two conscious myconids move quickly to confront any intruders who aren’t escorted by other myconids, and they respond with violence to any threat
with a pungent odor of brimstone. Strange, flickering orange light illuminates the smoke. This area is free of fungal growth; instead, crystals grow from the rock. To your right, a large cluster of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
-Based Goals d20 Goal 1 Bring the villain to justice. 2 Clear the name of an innocent NPC. 3 Protect or hide an NPC. 4 Protect an object. 5 Discover the nature and origin of a strange phenomenon that
this chapter). 5. Anticipate the Villain’s Reactions As the adventurers pursue their goals and foil the villain’s plans, how does the villain respond? Does it lash out in violence or send dire warnings
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
a rest in the region must succeed on a DC 12 Charisma saving throw, or it gains no benefit from finishing the rest. It instead finds strange scrawls, stacked stones, or its belongings arranged in