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Returning 35 results for 'strange of rites defense variant'.
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Backgrounds
Sword Coast Adventurer's Guide
You have served the community where you grew up, standing as its first line of defense against crime. You aren’t a soldier, directing your gaze outward at possible enemies. Instead, your
easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than the latter.
Variant: Investigator
Rarer
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s goal is to tap into vast energy sources and perform the dire rites that will extend a bridge between the Material Plane and the squirming chaos of an Elder Evil’s realm.
An entity that
, transforming it into a star spawn seer. Whoever the mortal once was largely vanishes beneath the mass of tumorous skin than builds up in strange whorls all over the seer’s body. The mortal’s
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
beyond — from the boundless vistas of the Elemental Plane of Air.
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien
back into the air. Those that make it to a world in the Material Plane find it a strange place. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
up on Innsmouth island and shelter in the village. They experience strange dreams. Soon after, they encounter cultists who seek to initiate them and others who seek to sacrifice them. The characters
characters’ dreams and suggests ways to escape the island. After proving their worth, a character receives the cult’s Dark Gift (see “Cult Rites”). Levels 6–16. Led by their dreams and duplicitous cult
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
in her head and pull her tentacles up into the shell protectively, like a strange hermit crab. Whymsee (Kraken Priest Variant)
Medium humanoid (human), neutral evil
Armor Class 17 (natural armor
next turn.
Shell Defense. Whymsee withdraws into her shell. Until she emerges, she gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in her shell, Whymsee is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rites passed down for generations. It isn’t quite a civic organization, despite the fact that some of the wealthiest and most powerful people in Red Larch are members. The members of the Believers use
the town. The Believers formed years ago when local miners discovered a secret underground chamber beneath the town. Strange things happened in the chamber, such as heavy stones levitating and moving
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors. The
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
traditions, sacrifices to strange gods or placations to lurking monsters are everyday events. For outsiders, though, these practices reveal the subjectivity of normalcy and societal truth. Examples
include Midsommar and The Wicker Man. Folk Horror Principles Consider the following principles when creating Darklords and domains with folk horror themes: Isolation Begets Weirdness. Strange and
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
approaches peacefully and shares the following warnings: “Strange witchlights hover over Dragon Barrow at night. The hill is haunted by the restless spirits of the dead.” “Neverwinter Wood has become
overrun with orcs in league with half-orc spellcasters. Deep in the forest, atop a cave-riddled hill, is a circle of standing stones where the evil half-orcs perform their dark rites.” Xanth avoids
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Cult Rites The cults of Innsmouth seek initiates to aid in their unfathomable works. Those who prove themselves reliable devotees gain access to the transformative power of strange gods. Cult Renown
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
strait. When the separation occurred, tortles living in the vicinity claimed the island as their domain. The strait provided a natural defense against aggressive mainland predators. The tortles of the
occasionally try to explore it as a rite of passage. Few of them get far before strange monsters frighten them away.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, sacrifices to strange gods or placations to lurking monsters are everyday events. For outsiders, though, these practices reveal the subjectivity of normalcy, societal truth, and taboos. Folk horror explores
those beliefs provide no defense against those who reject them. In such stories, characters discover their perception of the way the world works is in the minority as those around them practice
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
suffused with immortal magic and memory. Ages later, the Dakra Isles—also called the Isles of Enchantment—harbor strange sights and fierce monsters. Thassa’s power makes it impossible to keep an
island shifted to the mortal realm. Skathos The island of Skathos was once a sacred meeting place for a secret cult of Pharika whose rites revolved around consuming a magical flower native to the island. The island is now home to the medusa queen, Hythonia (described in chapter 6). (CHRIS RAHN)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
corpulent bulk of tumorous skin than builds up in strange whorls all over the seer’s body. Hands become bulky, flipper-like appendages capable of grasping their strange staffs — formed of some blend of
expands to assault other creatures. The seer’s goal is to tap the energy sources and master the rites that will enable it to extend a bridge between the vulnerable sanity of the Material Plane and the
Monsters
Fizban's Treasury of Dragons
ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind
of psychic forces has begun to affect the local fauna in strange ways.
Sapphire Dragon Lairs
Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and at work. Her followers generally pray at midday, with the sounds of the city forming an appropriate backdrop to their rites, as industry itself is sacred to Ephara. Many aspects of city life and
difficult one from either perspective. Ephara approves of agriculture, a key ingredient for the development of cities, and both gods are concerned with defense of settlements. Even so, Karametra is tied
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. You can pay a fine of 10 gp to avoid jail time, or you can try to resist arrest. 11–20 You regain consciousness in a strange place with no memory of how you got there, and you have been robbed of 3d6
days equal to his or her current renown multiplied by 10, the character’s renown increases by 1. Performing Sacred Rites A pious character can spend time between adventures performing sacred rites in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
want them out, while others propose an alliance of mutual defense. A merchant from Gracklstugh says there’s an influx of surface-world coins there, but nobody knows where they come from. (See chapter 4
celebration,” which is strange considering that myconids don’t celebrate or have weddings. (See chapter 5 for more information.) The characters can spend a few hours socializing in the taproom of the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
The Wilds Past the courts, across the stream, into the woods—there lie the wilds, the most magical, strange, and dangerous lands in all Eldraine. In contrast to the order and structure of the realm
in strange and often beautiful ways. It can be alluring, empowering, and restorative. It can also be repellent, enervating, and destructive. Countless species of sapient creatures dwell in the wilds
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
thwart his insights or their defense of the status quo and sends his agents to enlighten them. The campaign might end with the adventurers unraveling a troublesome prophecy, proving themselves of
unique physical laws and strange truths. Some of the inhabitants escape the isle and begin infecting the rest of Theros with their alternate reality.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
an action. Applying an oil might take longer, as specified in its description. Once used, a potion takes effect immediately, and it is used up. VARIANT: MIXING POTIONS
A character might drink one
potion while still under the effects of another, or pour several potions into a single container. The strange ingredients used in creating potions can result in unpredictable interactions.
When a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. With constant upheaval, no one has performed the rites necessary to placate what dwells in the deep.
4 Dozens of servants were hired to help host a grand gala thrown by Arijani. The event was
, and the shadow-bereft soon sicken and die. A local leader claims that the strange plague’s cure lies among the hidden isles known as the Ashram of Niranjan (detailed in “Other Domains of Dread
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
exploits, while men do so by finding their own way in the world. As a result, the polis is populated mostly by women and children. When young men reach the age of fourteen, their rites of passage
council, considered Karametra’s closest advisor and the de facto ruler of the city. Defenders and the Four Towers Karametra includes defense of the home in her domains, and the residents of Setessa
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Schnella refused to leave and died fending off Tockworth’s clockwork defenders. Her restless soul lurks in this building, manifesting as a troublesome specter known as a poltergeist (see the “Variant
the warehouse is a strange metal vehicle with treads. Quartz gemstones embedded in the hull shine light in all directions. Mounted to the front of this contraption is a large, cone-shaped drill. At
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
knowledge she gleans from unholy rites. If Teocín is captured, she says nothing to the characters, but they can learn of her goals, Orencio, and Pazuzu by looking through her notes—dozens of filthy
have crashed to the floor below if the characters tried to use it. This sizable cavern’s ceiling is thirty feet high, and strange symbols are scrawled across its walls. The skeletons of two huge
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
intention of honoring his bargain, and Ras Nsi is beginning to suspect as much. Strange Collection. Ras Nsi has a sizable collection of apparel and accouterments from distant lands, most of which were
anyone to save myself.”
Ras Nsi
Medium monstrosity (shapechanger, yuan-ti), neutral evil
Armor Class 15 (bracers of defense)
Hit Points 127 (17d8 + 51) reduced to 107; subtract 1 for each day that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
incorporeal Undead attacking the camp’s south gate and soldiers making an organized defense. A moment later, whether the characters are near the gate or elsewhere, three wraiths that look like the spirits of
agree, in the course of their discussions a soldier relates recent gossip about a scouting troop that returned from a ruin called Sorrow’s Zenith and described strange vegetation that “breathed with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
faith, making them proficient with the quarterstaff and nothing else. You could give them a benefit to make up for the loss of proficiencies—something like the monk’s Unarmored Defense class feature, but
an existing feature that can be used as a model? How does the new class feature compare to other features of the same level? Variant: Spell Points One way to modify how a class feels is to change how
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
disappeared in the area. 11 Slay a dragon or some other challenging monster. 12 Discover the nature and origin of a strange location or phenomenon. 13 Pursue fleeing foes taking refuge in the dungeon. 14
of strange occurrences in a haunted house or other location. 11 Interfere with the operation of a business. 12 Rescue a character, monster, or object from a natural or unnatural disaster. 2. Identify
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
colony
Defense: Spore servants and awakened zurkhwoods
Commerce: None
Organizations: Seven myconid circles; Zuggtmoy’s servants
Myconids have lived in Neverlight Grove for untold generations
. Myconids don’t speak. They communicate telepathically by emitting their rapport spores. As a result, they live quiet lives. Strange music and singing echoes from the large cavern behind the grove, just loud
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Strange Riders Later in the day (likely while the characters are on the streets or walls), the character with the highest passive Wisdom (Perception) score spots a dragonnel ridden by two figures
chapter assumes the characters use these tunnels. Once the characters and their allies agree on a plan, Clystran and his dragonnel rest briefly before heading off to find the other dragonnels and convince them to aid in Kalaman’s defense.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wandered in a delirium before coming upon two odd, birdlike humanoids dressed in patchwork armor and standing next to a strange infernal vehicle. The bird creatures were equipped with odd weapons and tools
devils, demons, and undead scouring the city. Though he’s willing to die fighting in Elturel’s defense, it’s up to the characters to help Lulu find the Sword of Zariel. If she’s still alive, Reya
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
immediately. Otherwise, they mock the party but don’t fight except in self-defense. Roaming Ooze The presence of the Pudding King (see “The Pudding Court” later in this chapter) is drawing oozes to
Blingdenstone. Roll a d4 and consult the Roaming Ooze table to determine what appears. d4 Encounter 1 1 black pudding 2 1 gelatinous cube 3 1d4 + 1 gray oozes, one of which is a psychic gray ooze variant (as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Seasons Four holy sites, corresponding to the four seasons, stand in or near the polis and serve as temples—primarily for the rites of Karametra and Nylea, but also to the other gods to an extent. These
caryatids, capable of animating in defense of the groves or the city (as animated trees) but otherwise resting in silent stillness. Nature and civilization meld harmoniously in the polis of Setessa
(ADAM PAQUETTE)