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Returning 35 results for 'strange of rogues discarded vicious'.
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strange of rogues discarded various
strange of rogues discarded visions
Equipment
still have no idea what these strange items are, let alone where they come from but the rangers and rogues who do keep the information to themselves.
Monsters
Phandelver and Below: The Shattered Obelisk
back. Steeped in strange energy, aberrant zealots borrow their vicious might from the monstrous entities that inhabit that fell plane.PsychicVoid Warp (Recharge 5–6);{"diceNotation":"1d6", "rollType
Monsters
Mordenkainen's Fiendish Folio Volume 1
to be a cross between a lizard and insect. They emerge from the Ethereal Plane to fall upon their victims with their vicious claws, but their aim is not to kill. Instead, a xill injects its victim with
undoubtedly guarded by strange traps and logic-defying puzzles, along with a legion of brainwashed servitors and countless xills. As to the fate of the individuals seized by the xills, they perhaps form the
classes
Tasha’s Cauldron of Everything
; guilds, though they are often mistrusted by rogues who are leery of anyone using strange mind powers to conduct their business. Most governments would also be happy to employ a Soulknife as a spy.
Amid
, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves&rsquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
looks like an oversized, four-armed ape with grayish-tan skin and white fur. Its vicious fangs and claws reveal it to be a monstrous predator.
Girallons are most common in temperate or warm forest
organize members to work together to make a big kill, however. If they succeed, everyone in the group shares the spoils, with the best parts going to those caring for their young.
Girallons’ strange
Monsters
Phandelver and Below: The Shattered Obelisk
: arcane gate, hunger of HadarAberrant zealots are cultists who have reached out to the powers of the Far Realm—only for something to reach back. Steeped in strange energy, aberrant zealots
borrow their vicious might from the monstrous entities that inhabit that fell plane.PsychicVoid Warp (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Void Warp"}. The zealot
Nilbog
Legacy
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Monsters
Volo's Guide to Monsters
, Tasha's hideous laughter, vicious mockery
1/day: confusion
Nilbogism. Any creature that attempts to damage the nilbog must first succeed on a DC 12 Charisma saving throw or be charmed until the end
fearless of reprisal. It gives the goblin strange powers that drive others to do the opposite of what they desire. Attacking a goblin possessed by a nilbog is foolhardy, and killing the creature just
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
than most, but still braved by travelers who hope to profit from its exotic goods and strange magics. Like Kara-Tur, Zakhara seems a world away to Faerûnians. It is thought of as a vast desert, sprinkled
with glittering cities like scattered gems. Romantic tales abound of scimitar-wielding rogues riding flying carpets and of genies bound in service to humans. Their mages, called sha’ir, practice
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing
and sleepy villages follow tales of strange, glorious, faraway places. Good maps and clear trails can take even an inexperienced youth with dreams of glory far across the world, but these paths are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Status Politics within a dragonmarked house can be vicious. Perhaps your the house leadership’s favorite scion. Perhaps you’ve been exiled from your house for misdeeds—your own or another’s. In
record of faithful service. 2 Reliable. You are reliable contributors to the house, and can count on it for help in difficult situations. 3 Oddballs. You don’t quite fit in, and tend to draw strange
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
gouts bizarre offspring called gemmules, which the cult members view as progeny of the alien intelligence they worship (and which they treat like vicious pets). The cultists capture any unsuspecting
individuals they find in Talhundereth and feed them to the encephalon cluster as sacrifices to their strange god—if the gemmules don’t eat the captives first. The Cult of the Obelisk is led by Ontharyx
Kobold
Legacy
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Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
sightings.
Able Scavengers
Kobolds are adept at identifying broken, misplaced, discarded, or leftover crafted items from other creatures that can still be put to use. They prefer to scavenge objects that
classes
Basic Rules (2014)
, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal
highest ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
they cleared, unfamiliar mountains in a land called Tepest surrounded the sisters’ simple valley home, and their true nature as vicious hags manifested. From the strange fey of Tepest, the three hags
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the Realms, fighters dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics
sinister for the light of day. The roads and rivers of the Realms carry minstrels and peddlers, merchants and guards, soldiers and sailors. Bold adventurers follow tales of strange, glorious, faraway places
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Mirabar), one female human warrior dressed in a black surcoat with a red axe (the symbol of Mirabar’s army), one male human warrior dressed in a black cloak with strange stony armor (an earth cultist
confused collection of tracks, a few broken arrows, a discarded javelin, and a tattered gray cloak. You have a good view of the surrounding hills from this vantage point. Several miles to the west you can
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the fallen dwarf kings of Delzoun, looking for glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics wield mace and spell in the service of
backcountry farmsteads and sleepy villages follow tales that take them to strange, glorious, faraway places. Good maps and clear trails can carry even an inexperienced youth with dreams of glory far
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
about him than she did about Jorlan Duskryn, the lover she discarded due to his crippling injuries. Asha Vandree A junior drow priestess under Ilvara’s guidance, Asha initially considered Ilvara an
example to emulate. That changed after she saw how Ilvara treated Jorlan Duskryn, a seasoned drow warrior who was the commander’s lover up until he was badly wounded. Ilvara discarded Jorlan without a
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Phantom (Rogue) Embrace Death and Wield Ghostly Power Ignatius Budi Phantom Rogue Some Rogues traverse the veil between life and death, shepherding opponents to the grave and slipping through the
deathly energy and stealing knowledge from souls who have passed on. Thieves’ guilds value Rogues of this persuasion as highly effective information gatherers and spies. Level 3: Wails from the Grave
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
The Wilds Past the courts, across the stream, into the woods—there lie the wilds, the most magical, strange, and dangerous lands in all Eldraine. In contrast to the order and structure of the realm
in strange and often beautiful ways. It can be alluring, empowering, and restorative. It can also be repellent, enervating, and destructive. Countless species of sapient creatures dwell in the wilds
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Aberrant Zealot Aberrant zealots are cultists who have reached out to the powers of the Far Realm—only for something to reach back. Steeped in strange energy, aberrant zealots borrow their vicious
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
be heralded by strange effects that afflict the area or the people in it a day or so before they strike the settlement. Gnoll War Band Name d6 Name Part 1 Name Part 2 1 Abyssal Harbingers 2 Dire
Constant, cackling laugh 6 Covered with strange mushroom growths 7 Horrid stench 8 Eyes glow like fire 9 Long, black fangs 10 Albinos Notable Behavior or Tactics d8 Notable Behavior or Tactics 1 Use of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
without arousing suspicion. NPC Harpers are the kinds of characters who consistently pop up when they’re least expected and most useful. If the characters need a safe house in a strange city, are
unable to locate an elusive foe, or have been captured by the cult and need inside help to escape, a Harper can offer up a secure hideout, a whispered clue, or a smuggled knife. Bards, mages, and rogues
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
without arousing suspicion. NPC Harpers are the kinds of characters who consistently pop up when they’re least expected and most useful. If the characters need a safe house in a strange city, are
unable to locate an elusive foe, or have been captured by the cult and need inside help to escape, a Harper can offer up a secure hideout, a whispered clue, or a smuggled knife. Bards, rogues, and wizards
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, which include biology and necromancy. Brewing strange concoctions with medicinal properties, exploring the anatomies of monsters, and cataloging swamp flora are the kinds of studies you might pursue at
some rogues learn how to create and use poisons during their studies at this college. Suggested Characteristics. Students of Witherbloom College are equally likely to be found picking herbs for a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land
of strange, glorious, faraway places. Good maps and clear trails can take even an inexperienced youth with dreams of glory far across the world. Thousands of restless would-be heroes from backcountry
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
first floor.
Mirabel (Medium Ghast Gravecaller) stalks the second floor with her two Ghoul servants.
Sorvina (Unspeakable Horror; see chapter 5) conducts strange rituals in the basement.
Taproom
information: First Entry. Mirabel’s sister Sorvina discovered a hollow hidden under the tavern. Strange ruins lie amid the dirt walls. Sorvina wants to excavate them, hoping to find a tomb filed with
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
without arousing suspicion. NPC Harpers are the kinds of characters who consistently pop up when they’re least expected and most useful. If the characters need a safe house in a strange city, are
unable to locate an elusive foe, or have been captured by the cult and need inside help to escape, a Harper can offer up a secure hideout, a whispered clue, or a smuggled knife. Bards, mages, and rogues
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Girallon A girallon looks like an oversized, four-armed ape with grayish-tan skin and white fur. Its vicious fangs and claws reveal it to be a monstrous predator. Girallons are most common in
to work together to make a big kill, however. If they succeed, everyone in the group shares the spoils, with the best parts going to those caring for their young. Girallons’ strange appearance and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
disposed to acts of wanton violence. Over the eons, he has found that the betrayed, the disgusted, and the disfavored are readily turned to a life of murderous service, to be discarded just as easily
way, you can’t do so again until you finish a long rest. Constitution is your spellcasting ability for this spell. Mogis’s Disciple Piety 25+ Mogis trait Countless battles and vicious visions have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
a cross between a lizard and insect. They emerge from the Ethereal Plane to fall upon their victims with their vicious claws, but their aim is not to kill. Instead, a xill injects its victim with a
by strange traps and logic-defying puzzles, along with a legion of brainwashed servitors and countless xills. As to the fate ofthe individuals seized by the xills, they perhaps form the bulk of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
known as the Weeping Paths that the characters will have to traverse. If the characters ask anyone in the camp about what dangers they might face, the soldiers speak of Undead and of vicious vegetation
agree, in the course of their discussions a soldier relates recent gossip about a scouting troop that returned from a ruin called Sorrow’s Zenith and described strange vegetation that “breathed with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
priesthood depends on the tenets of that god: the cunning rogues who venerate Mask have little in common with the upright law-keepers of Tyr, and the delightful revelers who revere Lliira are different from
in Faerûn run the gamut, representing all the outlooks that their mortal followers demonstrate, from the principled agents of good to the vicious proponents of evil. Most cultures and societies aren’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nothics. 13a. Dumathoin’s Altar Gibbering Mouther. A gibbering mouther wanders the hall to the east, attacking other creatures on sight.
Equipment. Overturned mine carts and discarded mining
; see appendix A) has been backed into the southeast corner by a vicious mezzoloth and two nothics. Three dead nothics (killed by Rex) lie on the floor near them.
The mezzoloth was summoned and bound to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
with them is in sight. A character who examines the surroundings finds a trail of food, cloth, and discarded trinkets that leads into the brush. A few hundred feet away, the characters find their
belongings discarded in the middle of the forest. Nothing is missing or damaged. There is no sign of what brought the characters’ possessions here. Mysterious Symbol and Temple Among their belongings, the