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Returning 27 results for 'strangely of retreat don varied'.
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Monsters
Fizban's Treasury of Dragons
cultural practices to supernatural occurrences.
Shimmering Green
A wyrmling emerald dragon’s scales are a dull, pale green, but they develop into richer and more varied shades of green as the
be the center of attention.
Emerald Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Seclusion. It’s safer if others don&rsquo
Giff
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
rank. Promotions don’t depend on age but are granted by a superior as a reward for valor. Giff are devoted to their children, even as most of their education is geared toward fighting and war
military training to the exclusion of all other areas of study can make them seem dull-witted to those who have more varied interests.
GUNPOWDER BY THE KEG
Aside from their personal gunpowder weapons
Monsters
Fizban's Treasury of Dragons
practices to supernatural occurrences.
Shimmering Green
A emerald dragon wyrmling;wyrmling emerald dragon's scales are a dull, pale green, but they develop into richer and more varied shades of green as
like to be the center of attention.
Emerald Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Seclusion. It’s safer if others don
Species
Mordenkainen Presents: Monsters of the Multiverse
Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi
.
Tabaxi’s appearance is as varied as their attitudes. Some tabaxi have features or patterning in their fur like tigers, jaguars, or other big cats, while others have appearances more like a house cat
Monsters
Fizban's Treasury of Dragons
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the
. The stories surrounding every piece in my collection are as important as the treasures themselves. (Any)
4
Order. An organized hoard makes me happy—and you don’t want to see me
Monsters
Fizban's Treasury of Dragons
their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of
important as the treasures themselves. (Any)
4
Order. An organized hoard makes me happy—and you don’t want to see me unhappy. (Lawful)
5
Preparation. Justice and righteousness do
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
betters. Leaders rely on this zealotry in their plans, and although they don’t needlessly waste the lives of purebloods on futile actions, most strategies include a fallback option in which mobs
of purebloods and slaves are thrown at opposing forces in the hope of allowing the malisons and abominations time to escape.
Survival First
Yuan-ti are likely to retreat or flee from conflict if
Species
Mordenkainen Presents: Monsters of the Multiverse
its natural wonders.
Lizardfolk have colorful scales and exhibit a wide array of scale patterns. Their individual facial features are as varied as those of lizards.
Creating Your Character
At 1st
, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, with the following effects: For 1 minute, the sound of a klaxon blares throughout the prison, and all continual flame spells in the prison take on a reddish hue. The guards in area R19 don their
armor, arm themselves, and move to area R18. The warden does the same and commands the garrison from there. Members of the Absolution Council retreat to area R20. The warden and all prison guards gain the benefit of a see invisibility spell. Map 2.12: revel's end View Player Version
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
throughout the prison, and all light created by continual flame spells in the prison takes on a reddish hue. Prison Deployment. The guards in area R19 don their armor, arm themselves, and move to area
R18. The warden does the same and commands the garrison from there. Members of the Absolution Council retreat to area R20. See Invisibility. The warden and all prison guards gain the benefit of a see invisibility spell.
classes
Basic Rules (2014)
her holy symbol as light pours from it to drive back the zombies crowding in on her companions.
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The gods don’t grant this power to everyone who seeks it, but only
Backgrounds
Guildmasters’ Guide to Ravnica
scientific fact, if you don’t know that information, you know where and from whom you can obtain it. Usually, this information comes from a Simic laboratory, or sometimes from an Izzet facility, a
.)
Simic Guild Spells
Spell Level
Spells
Cantrip
acid splash, druidcraft
1st
detect poison and disease, expeditious retreat, jump
2nd
alter self, enhance
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
throughout the prison, and all light created by continual flame spells in the prison takes on a reddish hue. Prison Deployment. The guards in area R19 don their armor, arm themselves, and move to area
R18. The warden does the same and commands the garrison from there. Members of the Absolution Council retreat to area R20. See Invisibility. The warden and all prison guards gain the benefit of a see invisibility spell.
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
. (Any)
4
Order. An organized hoard makes me happy—and you don’t want to see me unhappy. (Lawful)
5
Preparation. Justice and righteousness do not guarantee victory. Planning and
Monsters
Fizban's Treasury of Dragons
supernatural occurrences.
Shimmering Green
A emerald dragon wyrmling;wyrmling emerald dragon's scales are a dull, pale green, but they develop into richer and more varied shades of green as the dragon ages
center of attention.
Emerald Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Seclusion. It’s safer if others don’t know I
Monsters
Fizban's Treasury of Dragons
.
Shimmering Green
A Emerald Dragon Wyrmling;wyrmling emerald dragon's scales are a dull, pale green, but they develop into richer and more varied shades of green as the dragon ages. Eventually, the
.
Emerald Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Seclusion. It’s safer if others don’t know I’m here
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
happy—and you don’t want to see me unhappy. (Lawful)
5
Preparation. Justice and righteousness do not guarantee victory. Planning and tactics do. (Lawful)
6
Companionship. Sure
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
many hours. Sometimes the sounds get closer or fade away, echoing strangely through the surrounding tunnels. Eventually, the characters enter a smaller tunnel leading upward. As they move forward, they
. The characters can retreat away from the sounds of combat, but doing so means backtracking for six miles to find another route. If they continue ahead, they are confronted with a grisly scene. Though
Compendium
- Sources->Dungeons & Dragons->Monster Manual
travelers. Strangely, the shadows they cast resemble humanoid silhouettes. This supernatural oddity lends credence to stories that perytons are cursed humans or elves, or that they arise from carrion birds
existence and attack from unexpected directions until they overcome their prey or are forced to retreat.
Phase spiders are more intelligent than mundane spiders, but most are cowards. They usually flee
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of guards confront the two foolish giants, but they retreat once Lob and Ogg start breaking off and hurling wall battlements (treat as hurled rocks). The two giants eventually make their way toward
humanoid that is magically transformed to Large size can don or doff a goblin hucker in 10 minutes. The sling of the trebuchet is big enough to hurl a rock, a flaming cask of pitch, or a similarly sized
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
*
1st level (4 slots): earth tremor,* expeditious retreat, shield
2nd level (3 slots): shatter, spider climb
3rd level (2 slots): slow
Actions
Multiattack. The priest makes two melee attacks
stone. They don gargoyle masks and use a finely honed sense of touch to measure their surroundings by contact with the ground. They avoid speaking, or extraneous thought for that matter. They live only
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or spells at any enemies in view. Development If the characters attack the Temple of Black Earth and retreat, the cultists reinforce this area. They block the front gate with an iron portcullis
) are present at any given time. Two guards are sleeping and unarmored; they have AC 10 and won’t have time to don their armor if an alarm is raised. Two light crossbows are positioned near the arrow
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
challenges the characters, demanding in Draconic that they retreat. The other guards join him immediately. Development. If a fight breaks out, one of the guards tries to run back to the barracks (area 3
curiosity about these strange beings. Unless firmly discouraged, they attach themselves to the characters and follow them wherever they go, making strangely adorable nuisances of themselves. Reptilian Throne
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
fomorians in area L11. The cave morays retreat into their burrows when the fomorians arrive. L11: Fomorian Cave This cave stinks of sweat, smoke, and spoiled meat. Old, cracked bones and skulls lie
caverns. If the characters descend the steps, proceed to this adventure’s conclusion. Hollow Boulder. If the characters move any of the rocks, they uncover a smooth, blue-green boulder that’s strangely
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
here, including the din of battle, draw the attention of the fomorians in area L12. The cave morays retreat into their burrows when the fomorians arrive. L12: Fomorian Cave This cave stinks of sweat
characters move any of the rocks, they uncover a smooth, blue-green boulder that’s strangely light and clunks dully when moved or shaken, revealing its hollowness. The boulder can be easily broken open with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-Nanji, the Hanging Garden of Dreams. Ka-Nanji was a palatial retreat from the intrigues and pressures of Omu, and the beautiful, tiered garden was praised as a worthy tribute to the queen. Unceasing
enclosed garden are like nothing you’ve ever seen. Their shapes are fantastic, and their colors are like gems sparkling in the sun. Enclosed by 5-foot-high walls, this strangely beautiful garden
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is some thirty feet above. Carvings of shark’s eyes adorn the altar’s front, each varied in shape and size. The gory remains of unidentified creatures rest
atop the altar; blood rises like smoke
arenas. It managed to escape its fate as a gladiator, in part due to its strangely high level of intelligence.
The lobster has limited telepathy, though it cannot explain how it came to have this