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Returning 35 results for 'strict of rest defenses verdan'.
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Monsters
Fizban's Treasury of Dragons
"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a
out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No creature can outsmart my defenses—if they do, they obviously cheated.
6
Any creature
Monsters
Fizban's Treasury of Dragons
or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call
by amassing powerful arms and armor.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar
Monsters
Fizban's Treasury of Dragons
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my
.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No
Monsters
Mordenkainen Presents: Monsters of the Multiverse
crawl over the structure, ensuring that no intruders breach their defenses.
Lair Actions
On initiative count 20 (losing initiative ties), Zariel can take one of the following lair actions; she can
her most loyal cultists. They can gain the Ferocious Surge trait, and her cult’s leaders can also gain the Infernal Tactics trait.
Ferocious Surge (Recharges after a Short or Long Rest). When
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Traits Verdan characters have a number of traits in common with others of their kind. Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 2
. Age. Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most
adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No creature can outsmart my defenses—if
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, the kobolds are usually put to work enlarging their masters’ living area and protecting vital areas of the lair with traps and other defenses.
Some human communities hire kobolds to dig their
the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the rest and carefully protected. Once
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Time Limit As a tournament scenario, this adventure has a strict time limit: a single game session equal to four hours of play. Encourage players at the onset not to dawdle—the clock is ticking! The
know that these actions will end the adventure (and thus their opportunity to score more points). Resting To keep the dungeon challenging, the characters can take only one short rest during the session. Long rests are prohibited for tournament play of this adventure.
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Personality Traits d8 Trait
1 I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2 I am constantly aware of
try out new defenses?
4 Give me a storied helmet or scimitar over a pile of gold any day.
5 No creature can outsmart my defenses—if they do, they obviously cheated.
6 Any creature that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
defenses. After their labors, they spend eight hours in telepathic communion with each other in what they call “melding.” They then rest for eight hours before starting the cycle anew. Many of the myconids
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
to your walking speed, and you take 0 damage from the fall. You determine the direction of the glide. Hadozee Dodge. The magic that runs in your veins heightens your natural defenses. When you take
trait a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
lucky if their only punishment is demotion to the pariah caste. Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this way, the constant vigilance and lack of truly peaceful rest would lead to a dangerous level of psychosis, but a beholder’s mind accepts this attitude as normal and necessary — it is always alert
adventurers arrive at its lair with summoned angel allies or enslaved demons, by breaking through the floor, by teleporting or riding dinosaurs, or girded with layers of magical defenses and armed with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
the detect thoughts spell with it. Once you cast shield or detect thoughts with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those
this race). None of these spells require spell components when you cast them with this trait. Mental Discipline. Your innate psychic defenses grant you advantage on saving throws you make to avoid or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
treasures as you see fit, with an eye towards your home campaign and your particular players. If time permits, the giants organize traps, ambushes, and last-ditch defenses against continuing forays into
the hidden cave base camp to rest and regain spells—provided they take moderate precautions not to leave a plain trail or be followed to this sanctuary. Failure to take such basic precautions may lead
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
? How can it be destroyed? How can Kalaman stand against a fortress that soars over the city’s defenses? The characters are unlikely to have answers to all these questions, and Marshal Vendri doesn’t
expect them to, but the council grows more anxious with each unanswered question. When the characters have answered what they can, Vendri bids them rest. The characters’ quarters in the castle remain at their disposal.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
land is ruled by Pharaoh Ankhtepot, the immortal intermediary between the mortals and the gods. The pharaoh rules from his pyramid, Pharaoh’s Rest, in the City of the Dead. The people worship a
pantheon of strict gods (see “Gods of Har’Akir” later in this section). The priests of these gods oversee all aspects of labor, agriculture, trade, justice, and religion in the pharaoh’s name. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
manifest as Undead creatures, others are spiritual forces that seek to express an unfulfilled desire or familial shame. Reputation is of paramount importance to the people of Yeonido, who adhere to strict
gwishin to rest. Won-Ha’s spirit manifests its power throughout Yeonido in two ways. Spirit Fog. Won-Ha’s gwishin can cause fog to lightly obscure the city within 1 mile of the Park of the Elders. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
or scroll, you decide whether the monks accept it as a gift. If the characters try to sneak or force their way into Candlekeep, the fortress’s defenses are brought to bear as described in the
“Candlekeep Defenses” sidebar. Once allowed inside, the characters are free to go where they please and stay as long as they wish. The outermost buildings include private dormitories for the monks and public
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
short or long rest. Beguiling Defenses Beginning at 10th level, your patron teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another
short or long rest. Misty Escape Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
addition to dealing with the castle’s defenses, they must also contend with reinforcements from Parnast. Such reinforcements include Captain Othelstan (see appendix D for statistics), one veteran, six
spends an hour or more in the village asking questions, getting a meal or rest, or otherwise not getting aboard the castle might miss the boat. The castle leaves one hour after the cultists realize the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
healthy, but their wills have been broken by mental trauma and tranquilizing drugs. Their emotions surface only during rest, when the dreams of the Night Serpent wrench them screaming from their troubled
(Persuasion or Intimidation) check. Armed captives who come to their senses try to slaughter as many yuan-ti as they can. They know the temple’s defenses and general layout, except with regard to areas 11 and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dealing with the castle’s defenses, they must also contend with reinforcements from Parnast. Such reinforcements include Captain Othelstan, one veteran, six guards, and three dragonclaws. In addition
, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
Dawdling and Resting. Any party that spends an hour or more in the village asking questions, getting a meal or rest
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the party to enter the castle undetected. Cultists haul the supplies to the kitchen (area 15) and carry the treasure chests down to the dragon’s main hoard chamber (area 25). Walls and Aerial Defenses
by one ogre, and each ogre has strict orders to guard its winch and not leave its tower even if the general alarm sounds. Turning the crank on a winch is an action and requires a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
High City Rising above the rest of Bral on the trailing edge of the asteroid, the High City is a green, spacious expanse that holds Prince Andru’s palace, called Starhaven, and various noble estates
restaurant and inn in the city. The establishment has a strict dress code, and guests are not permitted to carry weapons. Shrii Hallek, a respectful female hadozee, manages the Man-o’-War for its
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
than the rest of the abbey. It was protected from time’s ravages during the centuries it was trapped in a pocket dimension. The spire still has wooden floors and a ceiling. The circular stairs within are
anything to characters who reach the tower’s summit. The tyrant keeps the strict letter of any promise it makes, but as it cares nothing for living creatures and respects only power, characters who try to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the party to enter the castle undetected. Cultists haul the supplies to the kitchen (area 15) and carry the treasure chests down to the dragon’s main hoard chamber (area 25). Walls and Aerial Defenses
by one ogre, and each ogre has strict orders to guard its winch and not leave its tower even if the general alarm sounds. Turning the crank on a winch is an action and requires a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Countess Belissica Gellor (human) Independent fiefdom Urnst, the Duchy of Duke Jalken Lorinar (human) Independent fiefdom Vast Swamp, the — Morass separating the Tilvanot Peninsula and Shar from the rest of
Aerdi tribe of humans that conquered the region and established the Great Kingdom almost 800 years ago. The Aerdi valued common sense, hard work, and knowing one’s place in a strict social order
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to the creature. The extra damage equals your level. Once you use this trait, you can’t use it again until you finish a short or long rest. Nimble Escape. You can take the Disengage or Hide action as
. Hobgoblin society in Eberron is shaped by the ideal of a strict code of honor and rigid martial discipline. Most hobgoblins are lawful, tending toward harsh enforcement of their laws. Size. Your size is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new steel defender if
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
them.
Tasha
Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and
and you expend a spell slot of 1st level or higher. The defender returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new steel defender if you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
behind a basalt arch holds a perpetually burning flame. Priests keep a strict rotation to ensure the fire never goes out, as it represents Purphoros’s fire that keeps the world warm through the colder
curiosities. On the seven days surrounding the full moon, outsiders are even allowed into the market, though they are still prohibited from roaming the rest of the polis. Visitors who try to explore beyond the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
threatened. Do You Really Do That?
Can players retract what they just said their characters did? Some DMs take a hard-line position: “If you said it, your character did it.” Such a strict position tends
encourage your players to act boldly: Avoid Random Perils. Avoid traps and ambushes that feel random and have little importance to the rest of the adventure. Create Time Pressure. Set up a situation where
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Cleric: Order Domain
KARL KOPINSKI
The Order Domain represents discipline, as well as devotion to a society or an institution and strict obedience to the laws governing it. On Ravnica, the
casting time is normally 1 action. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. Divine