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Returning 35 results for 'strike of rangers dance vast'.
Monsters
Strixhaven: A Curriculum of Chaos
Water Walking. The professor can walk across water and other liquids as if they were solid ground.Multiattack. The professor makes three Tidal Strike attacks.
Tidal Strike. Melee or Ranged Spell
Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Tidal Strike"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage
Monsters
Strixhaven: A Curriculum of Chaos
archaic makes two Force Strike attacks. It can also use Gravity Shift, if available.
Force Strike. Melee or Ranged Spell Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Force
Strike"} to hit, reach 15 ft. or range 120 ft., one target. Hit: 19 (2d10 + 8);{"diceNotation":"2d10+8", "rollType":"damage", "rollAction":"Force Strike", "rollDamageType":"force"} force damage, and
classes
Xanathar's Guide to Everything
, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse — especially benevolent dragons, fey, and
elementals — that work to preserve life and the order of the planes.
Horizon Walker Features
Ranger Level
Feature
3rd
Horizon Walker Magic, Detect Portal, Planar Warrior (1d8)
7th
Ethereal Step
11th
Distant Strike, Planar Warrior (2d8)
15th
Spectral Defense
Monsters
Candlekeep Mysteries
Mei is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.Multiattack. Bak Mei attacks three times: twice with Thunder Strike and once with his staff of striking.
Thunder
Strike. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Thunder Strike"} to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4","rollType
classes
Xanathar's Guide to Everything
wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter — these are just a few of the roles that Scouts assume as they range
the world.
Scout Features
Rogue Level
Feature
3rd
Skirmisher, Survivalist
9th
Superior Mobility
13th
Ambush Master
17th
Sudden Strike
classes
Xanathar's Guide to Everything
, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse — especially benevolent dragons, fey, and
elementals — that work to preserve life and the order of the planes.
Horizon Walker Features
Ranger Level
Feature
3rd
Horizon Walker Magic, Detect Portal, Planar Warrior (1d8)
7th
Ethereal Step
11th
Distant Strike, Planar Warrior (2d8)
15th
Spectral Defense
classes
Xanathar's Guide to Everything
wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter — these are just a few of the roles that Scouts assume as they range
the world.
Scout Features
Rogue Level
Feature
3rd
Skirmisher, Survivalist
9th
Superior Mobility
13th
Ambush Master
17th
Sudden Strike
Monsters
Quests from the Infinite Staircase
melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a haven for
, and the target must succeed on a DC 21 Strength saving throw or have the prone condition.
Lightning Strike. A bolt of lightning strikes a point Nafas can see within 120 feet of him. Each creature
Orc
Legacy
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Species
Volo's Guide to Monsters
dance to any tune.
— Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, “Gruumsh!” is the nightmare of every civilized place in
authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Training Area Level 9 Bastion Facility Prerequisite: None
Space: Vast
Hirelings: 4
Order: Empower
A Bastion can have more than one Training Area. A Training Area might be an open courtyard, a
gymnasium, a music or dance hall, or a cleverly built gauntlet of traps and hazards. It might contain inanimate targets (for weapon practice), padded mats, and other equipment. One of the facility’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter — these are just a few of the roles that Scouts assume as they range
the world. Scout Features Rogue Level Feature 3rd Skirmisher, Survivalist 9th Superior Mobility 13th Ambush Master 17th Sudden Strike Skirmisher Starting at 3rd level, you are difficult to pin
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
even to leave the circle, if they wish, but the circle acts as one for the good of all. Druid circles often include non-druid allies, such as rangers, wood elves, and the fey creatures of the land
where the circle meets, all given equal voice. Numerous circles are found across Faerûn, usually made up of no more than a dozen or so druids, plus their allies. They include the High Dance, guarding
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eldeen Reaches Capital: Greenheart Hallmarks: Agriculture, animal husbandry, druidic magic A stretch of fertile farmlands borders a vast, untamed forest. Farmers tend the fields, while tribes of
shifters and circles of druids and rangers roam through the woods. These are the Eldeen Reaches. Druids and shifters dwelled in the Towering Wood for thousands of years, but the eastern farmlands of the
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the mutated
remained ensconced in their hidden strongholds, biding their time until they were ready to strike again. Today, with their numbers greatly depleted and their enemies much stronger than in ages past, the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Eldeen Reaches Capital: The Greenheart Noted for Agriculture, animal husbandry, druidic magic A stretch of fertile farmlands borders a vast, untamed forest. Farmers tend to the fields, while
tribes of shifters and circles of druids and rangers roam the woods. These are the Eldeen Reaches. Druids and shifters have dwelt in the Towering Woods for thousands of years, but the eastern farmlands of
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
vast emptiness or wrongness interfering with their prayers. Holy symbols may grow cold to the touch or feel momentarily hollow. Warlock Communions. As warlocks attempt to connect with their patron
receive a flash of absolute blackness and hear a chorus of mad whispers in place of the expected result. Nature’s Omens. Druids and Rangers might bristle with a fleeting sense that something is amiss
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Introduction The Sea of Fallen Stars connects the eastern and western sides of Faerûn. Many nations that border shorelines along its vast expanse also maintain major navies and trade fleets. A
species is pushed to the point of open conflict. As elemental forces threaten the safety of the nearby locathah communities, heroes rise from among their number to strike back and defend their homes and
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
vast emptiness or wrongness interfering with their prayers. Holy symbols may grow cold to the touch or feel momentarily hollow. Warlock Communions. As warlocks attempt to connect with their patron
receive a flash of absolute blackness and hear a chorus of mad whispers in place of the expected result. Nature’s Omens. Druids and Rangers might bristle with a fleeting sense that something is amiss
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bard Spells Cantrips (0 Level)
Dancing Lights
Light
Mage Hand
Mending
Message
Minor Illusion
Prestidigitation
True Strike
Vicious Mockery
1st Level
Animal Friendship
Bane
Find the Path
Guards and Wards
Mass Suggestion
Otto’s Irresistible Dance
Programmed Illusion
True Seeing
7th Level
Etherealness
Forcecage
Mirage Arcane
Mordenkainen’s Sword
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
vast emptiness or wrongness interfering with their prayers. Holy symbols may grow cold to the touch or feel momentarily hollow. Warlock Communions. As warlocks attempt to connect with their patron
receive a flash of absolute blackness and hear a chorus of mad whispers in place of the expected result. Nature’s Omens. Druids and Rangers might bristle with a fleeting sense that something is amiss
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bard Spells Cantrips (0 Level) Blade Ward
Dancing Lights
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Prestidigitation
True Strike
Vicious Mockery
1st
6th Level Eyebite
Find the Path
Guards and Wards
Mass Suggestion
Otto’s Irresistible Dance
Programmed Illusion
True Seeing
7th Level Etherealness
Forcecage
Mirage
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Har’Akir know the following facts: Har’Akir is a land of vast deserts and deadly storms. Water is scarce beyond the land’s few oases and the city of Muhar. The
monuments, tombs, and pyramids of past golden ages litter Har’Akir. These countless tombs are interconnected, forming a vast, semi-hidden underground network called the Labyrinth. Akirran death rituals call
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
colleges, with a campus that features buildings of stately elegance. Map 1.5: silverquill campus View Player Version Grandloft Hall The main Silverquill building is Grandloft Hall, a vast space with
facility where Silverquill students train in fitness, dance, martial arts, and other acts of physical performance. Students can avail themselves of the preparation space called the Gray Room (actually
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
behaviors of their former living selves. The skeleton of a miner might lift a pick and start chipping away at stone walls. The skeleton of a guard might strike up a post at a random doorway. The skeleton
of a dragon might lie down on a pile of treasure, while the skeleton of a horse crops grass it can’t eat. Left alone in a ballroom, the skeletons of nobles might continue an eternally unfinished dance
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Have A Great Fall Sharn is the City of Towers, but it’s also a city of bridges and balconies. These can be extremely narrow or remarkably wide. There are entire districts largely spread across vast
You fall 2d4x10 feet and land in a passing skycoach. Do you crush an innocent passenger?
4 You fall 4d4x5 feet and strike an outcropping, flagpole, or projecting statue. If you survive, you’re
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
all of these roles: Prince Oargev ir’Wynarn Civil Servant. The vast majority of work performed on behalf of a head of state has very little to do with deadly adventure: it’s about prosecuting and
disasters jeopardizing the nation as a whole. Wardens are often rangers or druids, with proficiency in Nature and Perception. They might come from backgrounds as outlanders or hermits, making them more comfortable in the wilds than in cities or royal courts.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
their traditions. This section presents the College of Dance, College of Glamour, College of Lore, and College of Valor subclasses. College of Dance KATERINA LADON College of Dance Subclass Move in
Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation can’t be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse — especially benevolent dragons, fey
?
Horizon Walker Features Ranger Level Feature 3rd Horizon Walker Magic, Detect Portal, Planar Warrior (1d8) 7th Ethereal Step 11th Distant Strike, Planar Warrior (2d8) 15th Spectral Defense
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Shocking Grasp
True Strike
1st Level
Alarm
Burning Hands
Charm Person
Color Spray
Comprehend Languages
Detect Magic
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Invulnerability
Guards and Wards
Magic Jar
Mass Suggestion
Move Earth
Otto’s Irresistible Dance
Programmed Illusion
Sunbeam
True Seeing
Wall of Ice
7th Level
Delayed Blast Fireball
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the players: A gargantuan volcano dominates the horizon. Clouds of fire and ash spew from its caldera, and the air trembles with its angry grumblings. A vast, multilayered fortress has been hewn into
assaulted by a strike team of two horned devils leading ten bearded devils. If the intruders survive and linger in the area, a whole army of devils descends upon them. Characters can gain an audience with
Compendium
- Sources->Dungeons & Dragons->Monster Manual
wonders, whether to share the benevolence of their faiths or to vent divine wrath. Some archpriests attract vast followings as they claim to speak for divine forces, while others undertake personal
the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17):
At Will: Light, Thaumaturgy
1/Day Each: Flame Strike (level 6 version
Compendium
- Sources->Dungeons & Dragons->Monster Manual
release their grip and plummet, intent on impaling prey in a single strike. If they’re successful, piercers consume their meals and then slowly climb to a new ambush position. If they miss or fail to
ropers as they can to avoid ropers’ undiscerning hunger. Many piercers migrate vast distances through the Underdark, often to caverns or buried ruins near the surface. Rule 8: Never trust a stalactite
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of another creature’s turn. Bak Mei regains spent legendary actions at the start of his turn.
Crane Dance. Bak Mei moves up to 20 feet. This movement does not provoke opportunity attacks.
Thunder Strike (Costs 2 Actions). Bak Mei uses Thunder Strike.
and wielding no shield, his AC includes his Wisdom modifier.
Actions
Multiattack. Bak Mei attacks three times: twice with Thunder Strike and once with his staff of striking.
Thunder Strike
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trepidation, but a Gloom Stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any
throws (your choice). Stalker’s Flurry At 11th level, you learn to attack with such unexpected speed that you can turn a miss into another strike. Once on each of your turns when you miss with a weapon
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
harmed. Thassa’s followers might become villains for a vast range of reasons. Some become obsessed with recovering or keeping hidden the secrets of the deep. Others come to worship the ocean itself, with
its uncaring depths and half-glimpsed monsters. Still others preemptively strike at those who risk offending the god—white knights, overprotective of their own deity. The Thassa’s Villains table