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Returning 35 results for 'strike of rare defeated very'.
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Monsters
Eberron: Rising from the Last War
tentacles.
Unarmed Strike. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4
","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage.
Vitality Drain. One creature grappled by a tentacle of the dolgaunt must make a DC 11 Constitution
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Strike or a Dart attack. It can also use Shadow Jaunt once, either before or after one of the attacks.
Unarmed Strike. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
":"Unarmed Strike"} to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage.
Dart
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of the magical arts, they learn the basics of weapon use, and they measure their deeds by the enemies defeated though their magic. They have the respect of other members of the host and receive
for centuries, and over time, those lineages have become Humanoid. Fey goblinoids, who still bear the magic of the Feywild, are rare on the Material Plane but not unheard of. Hobgoblin devastators are
Monsters
Bigby Presents: Glory of the Giants
that appears at the head of the bolt as it streams through the air. In rare moments, the hulk coalesces into a bipedal shape resembling a storm giant, but these moments are as fleeting as a lightning
strike. At other times, particularly when near metal or solid earth, the hulk seems on the verge of dispersing entirely, losing its last shreds of cohesion as a single entity. Its mental state is
Monsters
Mordenkainen's Fiendish Folio Volume 1
odds are in their favor, they strike with a vicious determination that can overwhelm even a heavily armed drow patrol or duergar war party.
Hateful Ambushers. Jermlaine hate and resent all larger
creatures that enter their domain. The jermlaine keep careful watch, waiting for just the right moment to fall upon their enemies. When they strike, they emerge from their tunnels to attack in
classes
Xanathar's Guide to Everything
. Clerics of these deities search for objects lost to the forces of darkness, liberate mines overrun by orcs, and uncover rare and wondrous materials necessary to create potent magic items. Followers of
6th
Soul of the Forge
8th
Divine Strike (1d8)
14th
Divine Strike (2d8)
17th
Saint of Forge and Fire
Monsters
Mordenkainen Presents: Monsters of the Multiverse
billowing clouds of fog lurk vampiric mists, the wretched remnants of vampire;vampires that were prevented from finding rest. Indistinguishable from the mists they lurk within, they strike unseen and
undetected to bleed their victims dry.
Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being defeated or suffering
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
calculated poise, and its deadly strike. Their advanced philosophy taught the virtue of detachment from emotion and of clear, focused thought.
Yuan-ti culture was among the richest in the mortal
or were defeated by those who fought against their cannibalism and slavery, and the serpent folk were left in the ruins of their great capitals, far removed from other races.
Cold of Heart. Humanoid
classes
Xanathar's Guide to Everything
. Clerics of these deities search for objects lost to the forces of darkness, liberate mines overrun by orcs, and uncover rare and wondrous materials necessary to create potent magic items. Followers of
6th
Soul of the Forge
8th
Divine Strike (1d8)
14th
Divine Strike (2d8)
17th
Saint of Forge and Fire
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
broodguards and exceedingly rare anathemas have their place in the hierarchy as well.
All yuan-ti can interbreed. Females usually lay clutches of eggs, which are stored in a common hatchery, although
advisor in human society. The very rare offspring of such a union are always purebloods, although they may appear fully human at birth and for several years afterward.
The yuan-ti know rituals that
Magic Items
Tasha’s Cauldron of Everything
released and destroyed. This reveals a fifteenth soul, a lich, that inhabits the Nether card, which appears only when the fourteen souls are defeated. If this ancient entity is destroyed, the Nether card
largest groups of Vistani in the Shadowfell. She hailed from the same world that Count Strahd von Zarovich and Madam Eva came from, and she created a community of kindness and resilience—ever rare to
Orc
Legacy
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Species
Volo's Guide to Monsters
authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
; their loyalty by turning them into slaves.
If a tribe is defeated and driven from its lair, the survivors might come under the sway of a strong but dimwitted creature, such as a hill giant or an ogre
Monsters
Fizban's Treasury of Dragons
Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17
Dexterity saving throw or take 31 (9d6);{"diceNotation":"9d6", "rollType":"damage", "rollAction":"Starlight Strike", "rollDamageType":"radiant"} radiant damage.Shimmering with radiant energy and
Monsters
Fizban's Treasury of Dragons
dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must
succeed on a DC 19 Dexterity saving throw or take 38 (11d6);{"diceNotation":"11d6", "rollType":"damage", "rollAction":"Starlight Strike", "rollDamageType":"radiant"} radiant damage.Shimmering with radiant
Kenku
Legacy
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Species
Volo's Guide to Monsters
adventurers are usually the survivors of a flock that has sustained heavy losses, or a rare kenku who has grown weary of a life of crime. These kenku are more ambitious and daring than their fellows
. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it.
Kenku adventurers, despite their relative
Monsters
Fizban's Treasury of Dragons
creatures. On the rare occasion that one forms nonhostile relationships with other beings, it is almost always to bolster the defenses of the dragon’s lair and hoard.
Ancient Sapphire Dragon
discuss how they might reunite and restore Sardior, the Ruby Dragon.
2
A horde of revenant;revenants led by a death knight has one goal—destroying the ancient sapphire dragon who defeated
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Intruders in the Maze Craig J Spearing Horror awaits around every corner in the Briny Maze Over the years, many foes of Ilvaash have reached the Briny Maze to strike at Ilvaash, assault the
Dissonant Psyche’s minions, or steal knowledge or treasures. The Briny Maze protects Ilvaash by inexorably pulling defeated intruders into its spongy walls. Ilvaash’s worshipers don’t suffer this fate, but
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
comes to strike, they wait until after dark, then try to lure their target away from other people by calling for assistance in a familiar voice. Fortunately for the characters and their fellow travelers, if one is defeated, the other one flees in a flurry of curses and vengeful threats.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to strike, they wait until after dark, then try to lure their target away from other people by calling for assistance in a familiar voice. Fortunately for the characters and their fellow travelers, if one is defeated, the other one flees in a flurry of curses and vengeful threats.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
be accomplished without slaying it. If the characters strike a truce with a creature, award them XP as if they had defeated it in combat. The characters will most likely arrive here by way of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Chime of Opening Wondrous Item, Rare This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell’s customary knocking
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chime of Opening Wondrous Item, Rare This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell’s customary knocking
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chime of Opening Wondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chime of Opening Wondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Background Two tendays ago, the Cult of the Eternal Flame dispatched a group of cultists armed with a devastation orb to strike at the large town of Triboar. A patrol of the Twelve, the militia of
Triboar, met and defeated the cultists in the nearby hills. Not knowing what the cultists were carrying, they brought the devastation orb in its containment case back to Triboar. Shortly thereafter, it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
(see appendix A) lurk nearby, poised to strike† 9 One whirling chandelier (see appendix A) falls on a random character before two invisible stalkers join the surprise attack 10–11 Four vampire spawn
. †If the characters don’t face this encounter before leaving Death House, assume that Sarusanda defeated these three priests on her own.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Far Realm Shard Wondrous item, rare (requires attunement by a sorcerer) This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny
option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Cape of Enlargement Wondrous Item, Very Rare (Requires Attunement) Ancient runes are stitched in silver thread along the hem of this grayish-purple cape. The cape has 3 charges. As a bonus action
hit with an attack roll using a weapon or an unarmed strike, you can add your proficiency bonus to the attack’s damage. These benefits last for 10 minutes or until you use another bonus action to dismiss them. The cape regains 1d3 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Staff of Thunder and Lightning Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the
succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff’s tip in a
classes
Basic Rules (2014)
from him in a mighty blast of lightning.
Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks
their spells as warlocks do. By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power.
Unexplained Powers
Sorcerers are rare in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Staff of Power Staff, very rare (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with
Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells. While holding this staff, you can use an action to expend 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Staff of Thunder and Lightning Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the
succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff’s tip in a
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
(Greatclub), Very Rare (Requires Attunement) While you are attuned to this magic weapon, your Strength is 20 unless your Strength is already equal to or greater than that score. The weapon deals an extra 1d8
Magic action, you can strike the weapon against a hard surface to create a loud clap of thunder audible out to 300 feet. You also create a 30-foot Cone of thunderous energy. Each creature in the Cone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Thunderous Greatclub Weapon (Greatclub), Very Rare (Requires Attunement) While you are attuned to this magic weapon, your Strength is 20 unless your Strength is already equal to or greater than that
additional properties. Clap of Thunder. As a Magic action, you can strike the weapon against a hard surface to create a loud clap of thunder audible out to 300 feet. You also create a 30-foot Cone of
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
(Greatclub), Very Rare (Requires Attunement) While you are attuned to this magic weapon, your Strength is 20 unless your Strength is already equal to or greater than that score. The weapon deals an extra 1d8
Magic action, you can strike the weapon against a hard surface to create a loud clap of thunder audible out to 300 feet. You also create a 30-foot Cone of thunderous energy. Each creature in the Cone