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Returning 35 results for 'strike of reasons druids vecna'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Unarmed Strike attacks and one Piscine Anatomy attack.
Unarmed Strike. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Unarmed Strike"} to hit, reach 5 ft., one
target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Unarmed Strike", "rollDamageType":"bludgeoning"} bludgeoning damage.
Piscine Anatomy. The sea spawn uses one of the
Monsters
Spelljammer: Adventures in Space
do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most
. Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike
Monsters
Spelljammer: Adventures in Space
citadels.
Although the Silver Void is their home, astral elves often venture into Wildspace systems and place their ships and citadels in orbit around stars. Astral elves do this for several reasons
, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches
Backgrounds
Baldur’s Gate: Descent into Avernus
Coming to Baldur’s Gate might seem like a good idea for a spectrum of reasons. Profit, excitement, and cosmopolitan opportunities all present tempting prospects, but rarely does one start on
’s clothes, and a pouch containing 10 gp
Outlander Origins
Foreigners of all kinds come to Baldur’s Gate daily, drawn by countless reasons from countless lands. The Outlander Origins
Monsters
Spelljammer: Adventures in Space
the Silver Void is their home, astral elves often venture into Wildspace systems and place their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a
gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse
Monsters
Spelljammer: Adventures in Space
their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the
. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them
Relentless Slasher
Legacy
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monsters
Van Richten’s Guide to Ravenloft
range 30/60 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Slice","rollDamageType":"slashing"} slashing damage.
Vanishing Strike (Costs 3 Actions). The
fear into innocents across lands and over ages.
Creating a Relentless Killer
Relentless killers come into being and undertake their terrifying sprees for a spectrum of reasons. When creating a
Monsters
Spelljammer: Adventures in Space
citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow
live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them.
ASTRAL ELVES OF
Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
motivation behind another strike performed in a different part of the city, or simply to spread fear.
As part of your covert work for House Dimir, you maintain a false identity as a member of another guild
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
introduces herself and her wizardly companions. Ekaterina Burmak Kas As the characters try to figure out what’s going on, Alustriel asks whether they have any ties to Vecna. If the characters mention
Vecna’s Link, Alustriel reasons that the characters’ fate must somehow be interwoven with Vecna’s. She surmises that since the Wish was unable to fulfill its parameters, it instead found beings tied
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Vecna’s Supernatural Gifts Vecna is known to bestow supernatural gifts on mortals who impress him, regardless of their affiliations. The following charms are two of his favorites. Charm of the
Creeping Hand Supernatural Gift (Charm) Once per turn, when you hit a creature with an attack roll using a weapon or an unarmed strike, you can infuse your strike with life-stealing energy. Your attack then
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Fear An overwhelming foe or horrid monster doesn’t need magic or some supernatural ability to strike fear into the most stalwart adventurers. During any frightful encounter, you can call on a
might be reasons to have one or more characters make saving throws to resist being frightened: The character experiences one of their Seeds of Fear. An enemy is immune to the character’s attacks or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
emblazoned with the glowing symbol of Vecna.
The statue reflects Habbakuk, a god of animals and druids revered widely on the world of Krynn.
Arekanz’s Donjon Locations In this unreality, before Vecna slew his rival deities and fed their remains to Arekanz, the archlich turned each rival to stone. From where creatures first appear in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
a hunt. Such supplicants pray to Malar for two reasons: to beg the aid of his peerless skill as a hunter, or to adopt his fearsome mantle and thus ward off other predators. Malar is the god of those
devotees who are druids and rangers of particularly savage inclination, and many barbarians take Malar as a patron for his ferocity and cruelty. His priests use claw bracers, impressive gauntlets bedecked with stylized claws that jut out from the ends of the fists, as ceremonial weapons.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
. They help strike back against agents of the count, such as deadly Wolves or Zombies. Levels 6–8. The characters learn more of the count’s history and about magical relics that might help oppose him
. They seek these in haunted corners of the domain, facing servants of Strahd and remnants of his past, including Ghosts, Werewolves, and deadly Druids. Levels 9–10. Armed with knowledge and magical
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
convinces the shrine’s druids to cast the spell on other boars to strike back at a contingent of hunting nobles.
6 A cult fanatic of Erebos infiltrates the shrine in disguise and plans to kill all its plant life.
Forest Shrine Forest shrines honoring Nylea are found in the woodlands of Theros. These places have few features made of stone or steel. Instead, the druids and nymphs who care for the shrines use
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Adventure Hooks The Lord of Blades Adventure Hooks table sets out some reasons how the characters could come in contact with the Lord of Blades. Lord of Blades Adventure Hooks d6
damaged and raving about the Lord of Blades. 4 Characters strike out into a ruin held by the Lord of Blades and recover a lost relic that has resurfaced in the possession of warforged soldiers. 5 A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Outlander Coming to Baldur’s Gate might seem like a good idea for a spectrum of reasons. Profit, excitement, and cosmopolitan opportunities all present tempting prospects, but rarely does one start
firsthand experience — likely somewhere in the Outer City. Outlander Origins Foreigners of all kinds come to Baldur’s Gate daily, drawn by countless reasons from countless lands. The Outlander Origins table
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
various holy sites and shrines, seeing that the locations are cared for and that they remain places of sweet serenity. The faithful of Eldath are usually close to nature, and allied to druids, who count
Eldath among the First Circle. It is taboo to strike a priest of Eldath, and killing one is said to bring great misfortune. Despite the measure of protection that this belief affords them, most priests
Orc
Legacy
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Species
Volo's Guide to Monsters
authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
,” or “go this way.” A orc raiding party might leave such a sign in its wake, as an aid to other warriors that travel through the same area later on. Mountain guides, druids, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
intentions, or asked too many strangers how to find the organization, a strike team is already inside the shop and attacking Arla. Go straight to “Dran Strike Team” below and roll for initiative. If the
characters were discreet in their inquiries, Arla is alone in her shop and can be approached in any way they want. Then run the “Dran Strike Team” encounter as the characters prepare to leave the shop
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
foremost of all. In the center of the acropolis stands Karsus’s Sanctum, a pillared pavilion that looks out over the city. Reasons to Visit. Adventurers might visit the acropolis for one of the following
reasons: Karsus. Adventurers might ask Karsus to cast impossible spells or bestow supernatural gifts, request that he intervene in some matter of law in the city, or seek to stop him from bringing down
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most
. Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
one fact from the list below that your character knows. If you have the Charlatan, Criminal, or Guard background, you may pick an extra fact. Hidden Cults. Though illegal, secret cults to Iuz, Vecna
interest in threats to the city and has agents scattered among the guilds and temples. The Mycelium Network. Some druids claim a vast fungal network beneath Greyhawk carries whispers of darkness from the castle ruins.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
one fact from the list below that your character knows. If you have the Charlatan, Criminal, or Guard background, you may pick an extra fact. Hidden Cults. Though illegal, secret cults to Iuz, Vecna
interest in threats to the city and has agents scattered among the guilds and temples. The Mycelium Network. Some druids claim a vast fungal network beneath Greyhawk carries whispers of darkness from the castle ruins.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
one fact from the list below that your character knows. If you have the Charlatan, Criminal, or Guard background, you may pick an extra fact. Hidden Cults. Though illegal, secret cults to Iuz, Vecna
interest in threats to the city and has agents scattered among the guilds and temples. The Mycelium Network. Some druids claim a vast fungal network beneath Greyhawk carries whispers of darkness from the castle ruins.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
harmed. Thassa’s followers might become villains for a vast range of reasons. Some become obsessed with recovering or keeping hidden the secrets of the deep. Others come to worship the ocean itself, with
its uncaring depths and half-glimpsed monsters. Still others preemptively strike at those who risk offending the god—white knights, overprotective of their own deity. The Thassa’s Villains table
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reasons why folk would subject themselves to this dangerous experience are numerous, including: To free themselves from a dark and terrible past. It is said that the Raven Queen can make you confront
Vecna. Vecna has long coveted her ability over knowledge and souls; to steal souls would give him the ability to amass an army of the dead large enough to conquer the Shadowfell and turn it into his own
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
for themselves. Only the greatest among them will live to become her consorts. Goals of Chromatic Dragons. Fortify their lairs to safeguard their treasure hoards; strike out across Eastern Oerik
: Levels 1–4. The characters discover the villainous activity of four elemental cults.
Levels 5–10. The characters strike at the four headquarters of these evil cults while investigating the cults
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
creature against that instance of the damage. Divine Strike At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
. Tales provide myriad reasons for these strange transformations. Folklore warns against falling in love with a sea elf or merfolk, braving storms in hopes of a bounteous catch, and promising your
the sea at least once a day for 1 minute to avoid suffocating.
Actions
Multiattack. The sea spawn makes two Unarmed Strike attacks and one Piscine Anatomy attack.
Unarmed Strike. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
reasons. This character does the order’s dirty work and clears away its problems. It’s entirely possible for an entire party to be made up of Fixers, but rogues and fighters are especially well suited to
entertainer background into the service of their faith. Zealot. Dedicated to smiting the foes of the faith, the Zealot focuses on combat above all. Clerics, druids, and paladins make iconic Zealots, but
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, but they aren’t taken into custody or punished as long as they obey the laws of the city. Some places take this form of persecution a step further, for a variety of reasons. A tyrant might outlaw
worship of Torm, lest it inspire rebellion, and an otherwise fair-minded mayor of a river-mill community might demand that worshipers of Silvanus find elsewhere to live because of recent problems the timber-cutters have had with local druids.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Oath of the Ancients The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this
ensnaring strike, speak with animals 5th misty step, moonbeam 9th plant growth, protection from energy 13th ice storm, stoneskin 17th commune with nature, tree stride Channel Divinity When you take this oath
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
the tunnels they found, worming out new lairs under the surface for reasons of their own. In time, their excavations grew into the vast labyrinth known today as Undermountain, the largest dungeon in all
-filled. Patrons talk in low voices, and anyone attempting to strike up a conversation without making a clear intent to pay can expect a cold reception. Paranoia and suspicion run rampant here, as befits