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Returning 35 results for 'strike of relation drow verdan'.
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Drow Matron Mother
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Monsters
Mordenkainen’s Tome of Foes
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
Innate Spellcasting. The drow's innate spellcasting ability is Charisma (spell save
Resistance. The drow has advantage on saving throws against spells and other magical effects.
Spellcasting. The drow is a 20th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 19, +11
Species
Acquisitions Incorporated
, and the Verdan emerged. I’m sorry, was that the question?
— K’thriss Drow’b
Created by Chaos
When the power of That-Which-Endures mutated the verdan, their skin was
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
Monsters
Mordenkainen's Fiendish Folio Volume 1
odds are in their favor, they strike with a vicious determination that can overwhelm even a heavily armed drow patrol or duergar war party.
Hateful Ambushers. Jermlaine hate and resent all larger
creatures that enter their domain. The jermlaine keep careful watch, waiting for just the right moment to fall upon their enemies. When they strike, they emerge from their tunnels to attack in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
mouth full of sharp teeth.
Among the drow noble houses of Menzoberranzan in the Forgotten Realms, a high priestess’s successful creation of a draegloth is seen as a sign of Lolth’s favor
to strike at its rivals when the draegloth is fully grown. These plans use the draegloth in a significant role, because its abilities can turn the tide in a battle against a house that doesn’t
classes
Player’s Handbook
one precise strike than wear an opponent down with a barrage of blows.
Some Rogues began their careers as criminals, while others used their cunning to fight crime. Whatever a Rogue’s relation
1d6
2
+2
Cunning Action
1d6
3
+2
Rogue Subclass, Steady Aim
2d6
4
+2
Ability Score Improvement
2d6
5
+3
Cunning Strike, Uncanny Dodge
3d6
6
+3
Expertise
3d6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and disarming traps, and opening locks. In combat, Rogues prioritize subtle strikes over brute strength. They would rather make one precise strike than wear an opponent down with a barrage of blows
. Some Rogues began their careers as criminals, while others used their cunning to fight crime. Whatever a Rogue’s relation to the law, no common criminal or officer of the law can match the subtle
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
strike than wear an opponent down with a barrage of blows. Some Rogues began their careers as criminals, while others used their cunning to fight crime. Whatever a Rogue’s relation to the law, no common
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
an invading drow force from Menzoberranzan. This alliance, however, would spell Blingdenstone’s doom. The vengeful drow bided their time, rebuilt their forces, and sent their armies out to strike back
combination of misdirection and magic. It wasn’t until they provided shelter to a drow exile named Drizzt Do’Urden that the deep gnomes began to take a more active interest in the world outside their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
maintain it. The other drow cast darkness to hinder ranged attackers before closing to melee. Shoor protects Ilvara, while Jorlan makes no effort to protect his fellow drow. Ilvara prefers to strike
Stand and Fight If the characters stand and fight, or if the drow catch them, they’re in for a tough battle. Ilvara alone is a challenge for a group of 8th-level characters, and she is accompanied by
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
prisoners. Any hostile move is met with poisoned crossbow bolts from the drow, and possibly a strike from Ilvara’s scourge or a ray of sickness spell. The giant spiders attack and poison anyone who
other prisoners, many of who aren’t what they seem. Captured by the drow! You wouldn’t wish this fate upon anyone, yet here you are — locked in a dark cave, the cold, heavy weight of metal tight
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Draegloth A draegloth is a half-drow, half-glabrezu demon, born of a drow high priestess in an unholy, dangerous ritual. Gifted with innate magic and physical might, it usually remains in the service
hair. Two of its arms are huge and muscular, tipped with sharp claws; the other two are the size and shape of drow arms, capable of delicate movements. Although the creature is heavily muscled, it is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Drow Matron Mother At the head of each drow noble house sits a matron mother, an influential priestess of Lolth charged with carrying out the god’s will while also advancing the interests of the
family. Matron mothers embody the scheming and treachery associated with the Queen of Spiders. Each stands at the center of a vast conspiratorial web, with demons, drow, spiders, and slaves positioned
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, one-night missions. The drow scout their targets in advance, then strike on a night when the moon is new or its light is obscured by thick clouds. They might kill indiscriminately to spread terror
Nocturnal Raiders If the drow kept to themselves in their subterranean cities and fortresses, few other creatures would care. The dark elves could indulge their evil practices until their caverns
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the gloom like elves slipping through a forest. Where they came from and where they’re going, you don’t know. The shadowy figures are the three drow gunslingers Fel’rekt Lafeen, Krebbyg Masq’il’yr, and
Soluun Xibrindas (see appendix B). If any of these drow are dead or otherwise indisposed, replace them with drow elite warriors. The drow used the cover of the fog to come ashore in one of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
scorpion-god and strike terror into their enemies’ hearts. Umbragen Shadow Walker. Umbragen drow are the descendants of drow who fled the giants and found refuge underground. For countless generations, they
in the seas or on small islands. Drow of Xen’drik Within the cyclopean ruins of Xen’drik, drow are the self-proclaimed inheritors of the Age of Giants. The descendants of elves who were enslaved by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Quaal’s feather token (tree), and a drow-made dagger with silver web filigree. The dagger magically plays a fragment of a guitar solo when struck or used to strike a foe. The dagger is worth 750 gp. 13b. Outer Guard Post The north wall of this empty, unfurnished room contains a secret door.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
escape a seemingly inevitable fate. Drow are sometimes worshipers of Levistus, as their cruel society often pushes them into situations they feel they can’t escape. Levistus usually grants those who
pledge their souls to him a single chance to escape from danger, but some cunning folk strike a deal with Levistus, pledging their souls to him in return for escape at a future date. This boon takes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, scrying, flame strike, legend lore, and raise dead can have a significant impact on their adventures. They start acquiring more permanent magic items (uncommon and rare ones) as well, which will serve them
they confront brutal giants, ferocious hydras, fearless golems, evil yuan-ti, scheming devils, bloodthirsty demons, crafty mind flayers, and drow assassins. They might have a chance of defeating a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
found its defenses lacking. An invasion is imminent. The capture of Skullport will give the drow a firm base from which to strike into the heart of Undermountain. What’s next? Waterdeep?” 10d. Water
Having eluded the drow so far, ten grimlocks huddle in the back of this 10-foot-high cavern. They feed on fish from the River Sargauth and fight only in self-defense. 10c. Sea Hag Coven This 30-foot
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, they encounter. Blingdenstone Encounters d20 Encounter 1–10 No encounter 11 1d4 + 1 animated drow statues 12 1d4 + 2 cave badgers 13 Dungeon hazard 14 Elemental vagabonds 15 1d4 + 2 fiendish giant
spiders 16 1 ghost 17 Mephit gang 18 Roaming ooze 19 1d4 + 1 svirfneblin wererats 20 1 xorn Animated Drow Statues Once part of a expedition from Menzoberranzan, these drow were petrified by a medusa
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their former home. Once they feel safer, they’re likely to strike out on their own, just as they were before the drow captured them. ON THEIR OWN
In the event that none of the prisoners who manage to
characters encounter creatures able to give them directions or intent on capturing them. Such creatures can include kuo-toa from Sloobludop, duergar slavers or merchants from Gracklstugh, the goblins from the Silken Paths encounter, or even their drow pursuers intent on dragging them back to Velkynvelve.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
red eyes, a doglike snout, and a mouth full of sharp teeth. Among the drow noble houses of Menzoberranzan in the Forgotten Realms, a high priestess’s successful creation of a draegloth is seen as a sign
to strike at its rivals when the draegloth is fully grown. These plans use the draegloth in a significant role, because its abilities can turn the tide in a battle against a house that doesn’t have a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
they can marshal overwhelming numbers. When the odds are in their favor, they strike with a vicious determination that can overwhelm even a heavily armed drow patrol or duergar war party. Hateful
is channeled into vengeful scheming against creatures that enter their domain. The jermlaine keep careful watch, waiting for just the right moment to fall upon their enemies. When they strike, they
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
as much of a threat to a colony. Although the mind flayers and their elder brain are incredibly powerful, they aren’t invincible: highly accomplished heroes, drow raiding parties, rampant demons, and
that the mind flayers can’t rebuild their shattered empire without expanding their reach. It might resent its new rival, but it can take comfort that soon enough the ulitharid will strike out on its own and the colony will return to normal.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, driving out and slaying its original drow denizens. Muiral now spends his days hunting adventurers and other interlopers for fun. Long years alone — and Halaster’s influence — have rendered him utterly
legendary actions at the start of his turn.
Cast Cantrip. Muiral casts a cantrip.
Lunging Attack (Costs 2 Actions). Muiral makes one longsword attack that has a reach of 10 feet.
Retreating Strike
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
amount of space the drow take up on levels 3, 10, and 12. He’s also concerned that the conflict between the githyanki on level 16 and the mind flayers on level 17 could spiral out of control
phylactery. Halaster has bound two genies (a dao and a marid) to level 19 and uses them to help adventurers accomplish this goal.
Goal 3: Strike Fear into Heroes’ Hearts. Halaster wants fewer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
his new base, Vanrak extended his influence throughout much of Undermountain and even periodically dispatched elite strike teams to battle followers of Selûne in the city above. He achieved his most
own, Wylynd is surrounded by distant relatives, including a savvy half-drow grandnephew named Helion Moonstar, whom she has chosen to be her heir. The family’s business interests lie in cartography and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
emerald dragon’s lair.
4 A young emerald dragon invites repeated visits from a drow mage who corrects what the dragon has learned about the history of the elven schism.
5 A young emerald
has gnawed at Raulothim’s mind, prompting him to preemptively strike against a previously trusted ally.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
wizard Halaster built his tower at the foot of Mount Waterdeep and delved deep into tunnels first built by dwarves and drow in search of ever greater magical power. Halaster and his apprentices expanded
-filled. Patrons talk in low voices, and anyone attempting to strike up a conversation without making a clear intent to pay can expect a cold reception. Paranoia and suspicion run rampant here, as befits
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. She intends to wipe the land clean of their “filth,” thus restoring the “dream world” to its rightful state. Kayalithica’s stone giants strike forth from Deadstone Cleft to destroy the works of humans
met with drow representatives of House Xorlarrin, who know the layout of Gauntlgrym well. With their aid, the fire giant duke plans to imprison Maegera in an iron flask and transport the primordial to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Hall for Clan Battlehammer after almost two centuries. After Bruenor regained the throne, his personal friends attracted some powerful enemies to Mithral Hall, including the drow of Menzoberranzan. This
Gutbuster Brigade is part of the Host, battleragers who strike fear into any enemy intelligent enough to realize whom it is they face. Travelers allowed inside the city are housed in upper-level guest
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
thought, Lolth crept up on him and sought to strike a mortal blow. The elves who favored Corellon helped to blunt the attack, but those in Lolth’s camp remained aloof and detached, doing nothing to
elves would be mortal, fixed in the forms they had adopted in defiance of Corellon’s will. The elves who most revered Lolth became drow, and the others divided themselves into a multitude of surface
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. 13e. “Nothic to See Here!” An arcane lock spell has been cast on the western door. Rizzeryl the drow mage (see area 14) can pass through the portal. Other creatures must force the door open with a
are streaked with veins of copper. Three gibbering mouthers have gathered here and begin to jabber as other creatures approach. They fight until killed. 13g. Strike it Rich The characters hear sounds
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
extinct. The tribe’s great chief is a canny old woman named Kriga Moonmusk, who travels in a fur-draped chair carried by four tribal warriors. Elk Tribe The Elk tribe (no relation to the Reghed nomads
sway of a brutal chieftain known as Wormblod. The tribe’s spirit mound is located inside Great Worm Cavern, in the Spine of the World. Wormblod and his tribe strike out from this cavern only
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
killed by drow invaders less than a tenday ago. The tomb tapper chased the drow to this point before they finally killed it. (The characters might have encountered the drow already in chapter 6.) The
of power, and together we shall destroy them.” To destroy an item, the character must place it on the anvil and strike it three times with the hammer. Each hammer strike takes one action. On the third