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Returning 35 results for 'strike of resonate dancu violent'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage.Vengeful Strike. In response to a gnoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes one Bite or Spiked Club attack.Sometimes the gnolls of Yeenoghu turn
their hunger and violent urges. Eventually, they fight among themselves.
The survivors devour the flesh of their slain comrades but preserve the bones. Then, by invoking rituals to Yeenoghu they bring
Monsters
Spelljammer: Adventures in Space
dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with
. Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike
Monsters
Spelljammer: Adventures in Space
other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with numerous invaders, including
, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches
Monsters
Spelljammer: Adventures in Space
sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange
. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them
Monsters
Spelljammer: Adventures in Space
elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the
live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them.
ASTRAL ELVES OF
Monsters
Spelljammer: Adventures in Space
have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers
gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse
Species
Spelljammer: Adventures in Space
contemplation or strike out to explore the reaches of the multiverse, astral elves tend to see things through the lens of time as having little or no meaning to them. Astral elves who don’t dwell on the
a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description of the race in question.
Height and Weight
Player
Demogorgon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
violent and crazed — even creatures that are normally docile.
If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 23 Wisdom saving throw or
strike first to stop them!”
21–40
“There is only one solution to my problems: kill them all!”
41–60
“There is more than one mind inside my head.&rdquo
Monsters
Princes of the Apocalypse
damage for every 5 feet it moves there. Creatures that are knocked prone in the area also take this damage.
A violent tremor shakes the lair in a 120-foot-radius around Ogrémoch. Each creature
an elemental node in which Ogrémoch is present is seriously affected, becoming geologically unstable. This creates the following effects:
Earth tremors strike the region within 10 miles of
Species
Mordenkainen Presents: Monsters of the Multiverse
Centaurs gallop throughout the multiverse and trace their origins to many different realms. The centaurs presented here hail from the Feywild and mystically resonate with the natural world. From the
Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
monster or villain with cascading catastrophes like those brought about by a meteorite strike or volcanic eruption. Regardless of a hero’s power, the best-timed strike or the most powerful spell
Disaster. The disasters in your horror adventures need not be natural. Magical disruptions, temporal shifts, and violent interplanar rifts might sow supernatural chaos. Wars and relentless monster hordes
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
subclass. Path of the Berserker Channel Rage into Violent Fury Barbarians who walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they
Unarmed Strike used for the attack. Level 6: Mindless Rage You have Immunity to the Charmed and Frightened conditions while your Rage is active. If you’re Charmed or Frightened when you enter your Rage, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
or villain might be replaced by cascading catastrophes like those brought about by a meteor strike or volcanic eruption. Regardless of a hero’s power, the best-timed critical hit or the most powerful
spell might not fix a city ruined by an earthquake or a world ravaged by plagues. The disasters in your horror adventures need not be natural. Magical disruptions, temporal shifts, and violent
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and drink spoil 2 Animals become rabid, vicious 3 Terrible storms erupt 4 Minor earthquakes strike 5 Residents suffer bursts of short-term madness 6 Folk indulge in decadence, excessive drinking 7 Quarrels turn violent 8 Friends betray one another 9–12 None
be heralded by strange effects that afflict the area or the people in it a day or so before they strike the settlement. Gnoll War Band Name d6 Name Part 1 Name Part 2 1 Abyssal Harbingers 2 Dire
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have
. Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, Radomov, Svetel, Tamuj, Throom, Vasool Female Names: Ajj, Boja, Dancu, Dooja, Elyuja, Fanoor, Irij, Jasoo, Katrun, Lyooda, Mayja, Radu, Shuja, Soofya, Totoor, Verij, Vesmova, Yoolna, Zarij, Zoorja
: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Daask Daask is a violent gang of muggers, extortionists, looters, cultists, and drug dealers supported by such monsters as harpies, medusas, minotaurs, ogres, and trolls. It seems like a simple
help bring a Daask gang to justice, but the inquisitives eventually learn that the Boromar Clan seeks to use the Watch and the characters to strike back at Daask. Levels 5–10. What seems like a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, violent yugoloths are more direct than most of their scheming brethren, but what they lack in guile they make up for in persistence and numbers. Mezzoloths typically form mercenary bands with others of
their kind. These forces serve more powerful yugoloths, other fiends, sinister mages, or anyone who provides them with tempting rewards. Mezzoloths obediently adhere to the bargains they strike
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tradition holds that by emulating dragons, a monk becomes a more integrated part of the world and its magic. By altering their spirit to resonate with draconic might, monks who follow this tradition augment
long rest. Draconic Strike. When you damage a target with an unarmed strike, you can change the damage type to acid, cold, fire, lightning, or poison. Tongue of Dragons. You learn to speak, read, and
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
set the scene: A wall of storms surges and howls in the distance. The sunny, mild weather gives way immediately to rain and hail, violent winds, and electrical discharges. Passing in and out of the
character and animates as another hostile air elemental myrmidon! Curse of Talos. If a character is hit with a lightning strike attack from any of the myrmidons, and then fails their saving throw and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spirits Any characters inhabited by the spirits of Moa or Wongo receive advice when entering this area: Kind Moa suggests freeing the shackled creatures. Violent Wongo urges his host to stab the body
successful DC 13 Dexterity check made by a character using thieves’ tools, or sundered with a good, hard weapon strike. If the characters ignore the nothics’ demands, the spiteful creatures attack them
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
they fire arrows with viciously barbed heads. Even when a hunter doesn’t kill their target with their first shot, the arrow strike brings so much pain that the victim is hobbled in its attempt to run
hunger and violent urges. Eventually, they fight among themselves. The survivors devour the flesh of their slain comrades but preserve the bones. Then, by invoking rituals to Yeenoghu (appears in this
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might be hired as bodyguards for the oracles, who often deliver distressing (and perhaps incorrect) predictions to violent individuals. The Oracular Conflux Adventures table offers ideas for adventures
particular false prediction.
4 Help the addled victim of a lightning strike recover.
5 Recover sacrificial animals from a cyclops raider.
6 Rig tools used to predict the future so that they
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses. Path of the Berserker NATHANIEL HIMAWAN Path of the Berserker Subclass Channel Rage into Violent Fury Barbarians who
, roll a number of d6s equal to your Rage Damage bonus, and add them together. The damage has the same type as the weapon or Unarmed Strike used for the attack. Level 6: Mindless Rage You have Immunity to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
arrows with viciously barbed heads. Even when a hunter doesn’t kill its target with its first shot, the arrow strike brings so much pain that the victim is hobbled in its attempt to run away. When a
violent urges. Eventually, they fight among themselves. The survivors devour the flesh of their slain comrades but preserve the bones. Then, by invoking rituals to Yeenoghu, they bring the remains back to a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Zone of Truth 9 Beacon of Hope, Dispel Magic 13 Freedom of Movement, Guardian of Faith 17 Commune, Flame Strike Level 3: Sacred Weapon When you take the Attack action, you can expend one use of your
or starts their turn there, the ally’s Speed increases by 10 feet until the end of their next turn. Level 15: Glorious Defense You can turn defense into a sudden strike. When you or another creature
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the area also take this damage. A violent tremor shakes the lair in a 120-foot-radius around Ogrémoch. Each creature other than Ogrémoch on the ground in the area must succeed on a DC 15 Strength or
unstable. This creates the following effects: Earth tremors strike the region within 10 miles of Ogrémoch’s location every 2d12 hours, each lasting 1d10 rounds. At first, damage is minor — broken windows
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Netherese can exchange a half-dozen coins for alcohol, a hot meal, and a seat from which to witness violent battles to the death. High Pitmaster Alaina Ioum (Medium, Lawful Neutral Mage), a stern elf
magocracy. Passionate and intelligent, Volaris hates the corruption that pervades the city. Volaris believes High Netherese treat Low Netherese abominably. From the warehouse, Volaris orchestrates strike
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
his lips, some sounding saintly and solemn, while others resonate with a cruel hissing.
This chamber was a place for the most devout of Torm’s followers to touch the mind of their god in search of
creature friendly to Ulder, the target provokes an opportunity attack from that creature.
Reactions
Guardian Strike. If an enemy within 5 feet of Ulder attacks a target other than him, Ulder can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
north and east of the North Wall mountains bordering Halruaa, Elfharrow isn’t a name bestowed by its residents, but rather the sobriquet that travelers use for this violent region. The tribes of
rule Faerûn. Little pleases a Rashemi warrior more than the chance to strike down a Red Wizard in battle. Sembia. Following a period of subjugation at the hands of Netheril, Sembia is already on its
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
encounter turns violent, Isperia refrains from using lethal force if possible, preferring to subdue a wrongdoing so that the legal system can mete out justice.
Isperia’s Traits Ideal: “The law
, resistance, sacred flame, thaumaturgy
1st level (4 slots): command, detect evil and good, ensnaring strike, sanctuary, shield of faith
2nd level (3 slots): arcane lock, augury, calm emotions, hold person
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
).
Actions
Multiattack. The hurricane makes two melee attacks.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Reactions
Deflect
hair and (illusory) feathered wings that gently fan the air, Aerisi Kalinoth speaks to her people in a whisper that belies her violent temper, which reveals itself whenever she is denied. Aerisi was a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hobgoblins, a burrowshark named Nartham (see chapter 7), and Nartham’s bulette mount guard the Hall of the Gate. Nartham is a violent, short-tempered fellow. If the characters attempt to talk their way into
and her guards are on the verge of defeat, she turns on her own guards and finishes them off so she can try to strike a deal with the characters. Yarsha tells the party that Miraj is the earth prophet
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
this cave. The beds, fire pit, and utensils are all sized for Huge creatures. The fomorians are cruel, violent, and bored. When the giants notice the characters, they abandon their meal and attack. One
, Kashem floats silently above the chamber, waiting for a prime opportunity to strike. If the characters consume any of the food or drink, refuse to join the nobles outright, or see through the illusions