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Returning 35 results for 'strikes of realm dangers verdan'.
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Species
Lorwyn: First Light
Boggarts are Small, squat goblinoids found in the realm of Lorwyn-Shadowmoor. They possess bestial physical features, including horns and animal- like snouts. Beyond these commonalities, boggart
dangers in pursuit of new experiences, and adventurers are common.
Lorwyn boggarts also have a knack for magic. Boggarts who feel drawn to learning and using these natural affinities often become
Species
Acquisitions Incorporated
to change those names when they wander into a human area. A verdan is also not hesitant to change their name as their physical appearance changes — or, indeed, whenever the mood strikes them
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
Monsters
Phandelver and Below: The Shattered Obelisk
physical might. Their strikes crackle with psychic energy, and while angered, goblin psi brawlers can unleash a telekinetic thrust strong enough to knock enemies to the ground.
Psionic Goblins
The
specifics of how a psionic goblin comes to exist vary. Some are born, changed by energy leaking from the Far Realm. Others transform themselves with their psionic power or enter into agreements with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
realm to stone giant;stone giants: fluctuating, temporary, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it—as a dream. Nothing
them valuable guides, and their insights can help other stone giants grasp the dangers of living in a dream.
Dreamwalkers become divorced from reality by isolation, shame, and their unendingly alien
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their name as their physical appearance changes — or, indeed, whenever the mood strikes them. Verdan make no differentiation between male, female, and family names, and often eschew family names
Verdan Names The oldest verdan names spring from goblinoid traditions, but more recent names reflect the character of the different cultures these folk have encountered since coming out into the
Species
Mordenkainen Presents: Monsters of the Multiverse
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
dangers during adventures.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race such as the
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen’s Tome of Foes
Eladrin are elves native to the Feywild, a realm of beauty, unpredictable emotion, and boundless magic. An eladrin is associated with one of the four seasons and has coloration reminiscent of that
be hungry today and have food for tomorrow.
3
Life is full of dangers, but you are ready for them.
4
A penny spent is a penny lost forever.
d4
Winter Flaw
1
Monsters
Quests from the Infinite Staircase
to the extradimensional realm that created him. From the steps of the staircase, Nafas hears the wishes of creatures across the multiverse but cannot act on them. Moved by their stories but barred by
, and the target must succeed on a DC 21 Strength saving throw or have the prone condition.
Lightning Strike. A bolt of lightning strikes a point Nafas can see within 120 feet of him. Each creature
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Flowering Hill Just spireward of Ecstasy lies the Flowering Hill, a kaleidoscopic orchard and the divine realm of Sheela Peryroyl, the halfling god of agriculture. Vibrant wildflowers sprout behind
and bustle of busier locales and their dangers. Harvests are plenty, so feasts are a regular occurrence, hosted by the god and open to any nature lover with an empty belly and a tale to tell.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
extends west from the known lands of Theros to the edge of the world. As Thassa’s domain, the sea hides an amazing array of creatures, including the entire triton civilization. Its legendary dangers
range from deadly reefs and wandering islands to predatory beasts and devastating krakens (see chapter 6). Ever-changing, the Siren Sea is a realm of impossible sights and constant danger, the setting of legendary odysseys and the crucible of heroes.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
from its dangers. Chapter 11: Moon. A ruthless thieves’ guild called the Moonstalkers strikes from a hidden lair, but its leaders hide a terrible secret. Chapter 12: Comet. A destructive comet called
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Far Realm Explorers This adventure includes a few access points that allow the characters to investigate more of the bizarre Far Realm. The wonders and terrors of the Far Realm are, for the most part
, inimical to mortal life and sanity. If the characters decide to explore the Far Realm further, they would be well advised to seek out one of the Far Realm’s few safe harbors. Examples of these
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Reach for the Stars An Adventure for 3rd-Level Characters Markos Delphi’s curiosity has taken a tragic turn. A Far Realm entity called Krokulmar has taken control of Markos, compelling him to commit
is close to accomplishing Krokulmar’s goal. Acquiring The Celestial Codex is the primary goal of this adventure, but the characters also have a chance to free Markos from the Far Realm entity’s control
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
Cultist) is worried about the aftereffects of the violent upheaval in Sithicus, and she speaks truthfully about the dangers plaguing the realm. The Event Coordinator or DM can use the following points
, protector of the meek and innocent here in Har-Thelen, and we have need of heroes. The dark master of this realm, Lord Soth, raged and the realm nearly was destroyed in a cataclysmic upheaval. While now
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
stalks the jungle, testing herself against the domain’s deadliest beasts. Yet little delights her more than discovering strangers to her realm—visitors who soon realize they’ve become the Darklord’s
newest quarry. Chakuna forces her victims to participate in the Trial of Hearts, a race through the wilderness to remote sanctuaries. Participants face deadly traps and all the dangers of the wilds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 5-10: Heroes of the Realm By the time they reach this tier, adventurers have mastered the basics of their class features, though they continue to improve throughout these levels. They have
found their place in the world and have begun to involve themselves in the dangers that surround them. Dedicated spellcasters learn 3rd-level spells at the start of this tier. Suddenly characters can fly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 1: Prisoners of the Drow Deep beneath the surface of the world lies the Underdark, a realm of endless labyrinthine tunnels and caverns where the sun never shines. The Underdark is filled with
dangers of the Underdark, you can start the characters at a higher level (2nd or 3rd) to make things a bit easier for the players.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters discover signs of recent rituals tapping into the power of the Far Realm — and take on the monsters the attackers left behind. After dealing with the threats in the dungeon, the characters run
into operatives from Dran Enterprises who have been sent to take control of the site. With the imminent dangers in and around Phandalin neutralized, the characters are rewarded by Head Office with the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
into a shrine to Ilvaash. The characters must travel to Illithinoch and face its dangers to stop the ceremorphosis ritual. They come across rifts to the Far Realm that hint at the power the fanatics
serve Ilvaash are behind this plot. These mind flayer fanatics are renegades who hope to reconstruct and harness the power of the obelisk. Using the obelisk to focus wicked Far Realm power, the mind
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the agents sent to stop you.
5 Investigate rumors of an unearthed divine relic and decide whether it’s safe to be in the mortal realm.
6 End a conflict between the followers of two other
they share and avert dangers that only they are aware of. Champions of Kruphix approach their work with an impartiality that others don’t always respect, and they could find themselves the targets of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
bewildering. Fey spirits lurk everywhere, and they’re even more unpredictable and more easily provoked than the elves. Those are the obvious dangers. The subtle danger of Arvandor is that it can act like
-meaning friends, then guarded or confined until Arvandor’s pull on the person wanes. Because of all these difficulties, many elves resist the urge to visit Arvandor and instead make a pilgrimage to the Feywild, which feels like a realm very similar to the home of their gods.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Boggarts Boggarts are Small, squat goblinoids found in the realm of Lorwyn-Shadowmoor. They possess bestial physical features, including horns and animal-like snouts. Beyond these commonalities
sharing knowledge and past experiences with their communities. Many are willing to brave great dangers in pursuit of new experiences, and adventurers are common. Lorwyn boggarts also have a knack for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
narratives that span domains can prove challenging if every realm is a world unto itself. Individuals who willfully brave the Mists to travel between domains are especially useful in your broader
, and how to survive their dangers. Those who travel between domains might have the Mist Walker Dark Gift (see chapter 1) or know how to employ Mist talismans (detailed at the start of this chapter
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(drow are elves who hail from a realm deep underground). More importantly, they recover Gundren Rockseeker’s map to the lost mine, or learn the mine’s location from one of the other leads they unearth
ensure the prosperity and security of Phandalin by clearing the rich mine of its monsters, and to put an end to the troublemaking of the Black Spider — if they can survive the dangers of the Lost Mine of Phandelver.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Stone Giant Dreamwalker The surface of the world is an alien realm to stone giants: fluctuating, temporary, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s
surface world makes them valuable guides, and their insights can help other stone giants grasp the dangers of living in a dream. Dreamwalkers become divorced from reality by isolation, shame, and their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
strongholds and settlements deep in the forests. Today, most wood elves stand guard over the ruins of the past, believing it their duty to preserve their fallen glory as an object lesson of the dangers of
large realm of their own since the kingdom of Eaerlann was destroyed millennia ago. Instead they maintain a number of smaller settlements, the better to keep those communities hidden or protected. Wood
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyxborn Born from the minds of the gods, the creatures that populate the gods’ realm are called Nyxborn. Nyxborn creatures resemble mortal beings, but philosophers debate their true character. Are
Quirk
1 Whenever my weapon strikes something, the weapon gives off a shower of starry sparks.
2 My hair moves as if in a perpetual breeze.
3 My anger smells like burning autumn
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ilvaash’s Refraction Wade Acuff When the godlet Ilvaash unleashes just a sliver of power, it’s a terrifying sight to behold Ilvaash expected the dangers of the Briny Maze and the Endless Void to
overcome the characters and add their essences to his realm. Once the characters defeat the fanatics and return through the Briny Pool, the godlet realizes he must take direct action. When the characters
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
adventure hooks that you can use instead, or combine with the ones here, as inspiration strikes you. Delve into the Past d6 Adventure Hook 1 During a long drought, the water level of a lake lowers
when they play out on the stage of a giant’s realm. The Giant-Sized Schemes table offers suggestions, including several inspired by the plots of famous dramas. Giant-Sized Schemes d6 Adventure Hook
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Improved Cunning Strike 6d6 12 +4 Ability Score Improvement 6d6 13 +5 Subclass feature 7d6 14 +5 Devious Strikes 7d6 15 +5 Slippery Mind 8d6 16 +5 Ability Score Improvement 8d6 17 +6 Subclass feature 9d6
: Evasion You can nimbly dodge out of the way of certain dangers. When you’re subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Improved Cunning Strike 6d6 12 +4 Ability Score Improvement 6d6 13 +5 Subclass feature 7d6 14 +5 Devious Strikes 7d6 15 +5 Slippery Mind 8d6 16 +5 Ability Score Improvement 8d6 17 +6 Subclass feature 9d6
certain dangers. When you’re subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
you trouble? Well, let’s just say they’ll be no trouble to me.
— Viari
Corporate Espionage In the world of Acquisitions Incorporated, dangers are as likely to be contractual as physical. Avoiding a
far, no one has dared you to drink it.
10 A cracked mirror from a mystic’s tower, which sometimes shows you a glint of another realm in one of its shards.
Old Business Ties Many rogues
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Eladrin Eladrin are elves native to the Feywild, a realm of beauty, unpredictable emotion, and boundless magic. An eladrin is associated with one of the four seasons and has coloration reminiscent
is the most likely to occur. 2 You preserve what you have. Better to be hungry today and have food for tomorrow. 3 Life is full of dangers, but you are ready for them. 4 A penny spent is a penny lost
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Baalzebul Through sufficient penance and grace, even the lowliest can redeem themselves. Am I not a living testament to that fact?
— Baalzebul
Maladomini was once a bustling realm of vibrant
motivated by his desire to keep his current appearance. Second, Asmodeus decreed that any deal Baalzebul strikes shall end in disaster for the other party. For this reason, other devils avoid forming
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Melwythorne could protect him from any dangers. The two Witherbloom students had decided to approach the puddles when the characters discover them. When anyone steps toward the puddles, they jiggle and
and failing to explain to Lothannep why he needs the water when the characters arrive. A character who strikes up a friendship with the water weird can persuade Lothannep to leave the fountain long