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Returning 35 results for 'striking space'.
Other Suggestions:
string space
stirring space
streaking space
stinking space
scribing space
Monsters
Fizban's Treasury of Dragons
animated lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.LightningLightning
Burst (Lightning Form Only). The animated breath magically teleports to an unoccupied space it can see within 30 feet of it. Each creature with 5 feet of the animated breath after it teleports takes 3
Monsters
Strixhaven: A Curriculum of Chaos
creature encounters a solid object (such as a ceiling) in this fall, it strikes the object just as it would during a downward fall. If the creature reaches the top of the area without striking anything
teleports to an unoccupied space that it can see within 120 feet of itself.Spell Mimicry (1/Day). Immediately after a creature the archaic can see casts a spell of 5th level or lower, that creature
Monsters
Fizban's Treasury of Dragons
shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.Damage of the type matching the animated breath's form (acid, cold
, fire, lightning, or poison)Lightning Burst (Lightning Form Only). The animated breath magically teleports to an unoccupied space it can see within 30 feet of it. Each creature with 5 feet of the
Monsters
Baldurâs Gate: Descent into Avernus
, ending the effect on itself on a success.
Teleport. Zariel magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.Zariel can take 3
lemures, which she can then promote to higher forms of devils. Only by tempting mortals with power on the Material Plane and striking bargains with them can she bind them to her in the afterlife
Monsters
Planescape: Adventures in the Multiverse
)"} mezzoloth;mezzoloths, 1 arcanaloth, or 1 baernaloth (the mezzoloth and arcanaloth appear in the Monster Manual). A summoned yugoloth appears in an unoccupied space within 60 feet of the baernaloth, acts
baernaloth teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.The baernaloth can take up to three reactions per round but only one per turn
Monsters
Van Richtenâs Guide to Ravenloft
slasher makes one Slasherâs Knife attack. After the attack hits or misses, the slasher can teleport up to 30 feet to an unoccupied space it can see.A relentless slasher conducts its bloody work in
relentless killers began life as innocents, any semblance of who they were is washed away in a tide of gore and rage. These killersâ grisly work swiftly becomes the stuff of legends,striking
Monsters
Mordenkainen Presents: Monsters of the Multiverse
unoccupied space he can see.Negate Spell (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Negate Spell"}. Grazâzt tries to interrupt a spell he sees a creature casting within 60
, and he adorns himself in silks and leathers both striking and disturbing in their workmanship. His lair and those of his cultists are pleasure palaces where nothing is forbidden save moderation and
Graz'zt
Legacy
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Monsters
Out of the Abyss
","rollDamageType":"acid"} acid damage.
Teleport. Grazâzt magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.Grazâzt can
the finest of things and the most attractive of servants, and he adorns himself in silks and leathers both striking and disturbing in their workmanship. His lair, and those of his cultists, are
Monsters
Fizban's Treasury of Dragons
ability to maneuver underground. A sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them
bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Monsters
Fizban's Treasury of Dragons
sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them.
Sapphire dragons watch for signs of
retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Adult White Dragon
Legacy
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Monsters
Basic Rules (2014)
ceiling, striking up to three creatures underneath that the dragon can see within 120 feet of it. The dragon makes one ranged attack roll (+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
its area is pushed 5 feet out of the wallâs space, appearing on whichever side of the wall it wants. Each 10-foot section of the wall has AC 5, 30 hit points, vulnerability to fire damage, and
Ancient White Dragon
Legacy
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Monsters
Basic Rules (2014)
ceiling, striking up to three creatures underneath that the dragon can see within 120 feet of it. The dragon makes one ranged attack roll (+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
its area is pushed 5 feet out of the wallâs space, appearing on whichever side of the wall it wants. Each 10-foot section of the wall has AC 5, 30 hit points, vulnerability to fire damage, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
extradimensional space where the dead are taken, mourned, and interred. Those who can afford it memorialize the departed with sculptures, making the City of the Dead an open-air museum that features some of
sculpture depicts a circle of women and men striking down trolls, orcs, hobgoblins, bugbears, and barbarians, all of which are falling backward and outward around the warriors. Above all of them, a flying
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the cracked stone walls and filthy floor of this establishment. The single-room space is crowded with warforged with severed digits or limbs, scars, burns, and other wounds. Other warforged in the area
to make them fall down, and striking a homemade machine hard enough with a hammer to make it ring a bell.
A small bar in the corner serves cheap ale. Behind this bar, a warforged bartender shouts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
returns to slumber in its menhir when there are no more enemies in sight. Standing Gate The crystal menhirs are indestructible and form one of Halasterâs magic gates (see âGatesâ). Striking either
through the gate appears in area 23b on level 21, in the closest unoccupied space next to the identical gate located there.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue. Animated Breath
Large Elemental, Typically Neutral Evil
Armor Class 15 (natural
breath magically teleports to an unoccupied space it can see within 30 feet of it. Each creature with 5 feet of the animated breath after it teleports takes 3 (1d6) lightning damage.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
use their wicked power to keep mortally wounded foes alive, sometimes indefinitely, to prolong their suffering. Even striking against a baernaloth brings miseryâthey can cause an attackerâs old wounds
summoned yugoloth appears in an unoccupied space within 60 feet of the baernaloth, acts as an ally of the baernaloth, and canât summon other yugoloths. It remains for 1 minute, until it or the baernaloth
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
creatures who share living space through elaborate combinations of domination, negotiation, and bloodshed. Characters might be able to sneak into a dungeon, ally with one faction, or play factions
over a cavern complex or a gang of trolls inhabiting an aboveground ruin. Other times, particularly in larger dungeons, multiple groups of creatures share space and compete for resources. For example
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
it would during a downward fall. If the creature reaches the top of the area without striking anything, it hovers there until the start of the archaicâs next turn, at which time gravity returns to
will: detect magic, divination, sending
1/day each: banishment, forcecage
Teleport. The archaic teleports to an unoccupied space that it can see within 120 feet of itself.
Reactions
Spell
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
to Acheron Battlefield Events d10 Event 1â3 A random character sees something suspicious, such as Sergeant Luggik not striking a foe or a foe shielding her from a blow. 4â5 A hostile berserker
appears in an unoccupied space adjacent to the mapâs edge near a random character. 6â9 A stray heavy crossbow bolt targets a random character. The attack has a +4 bonus to hit and deals 7 (1d10 + 2
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
of servants, and he adorns himself in silks and leathers both striking and disturbing in their workmanship. His lair and those of his cultists are pleasure palaces where nothing is forbidden save
invisibility
Teleport. Grazâzt teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Bonus Actions
Change Shape. Grazâzt transforms into a
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
â grisly work swiftly becomes the stuff of legends, striking fear into innocents across lands and over ages. Relentless Slasher A relentless slasher conducts its bloody work in silence then vanishes
(Costs 3 Actions). The slasher makes one Slasherâs Knife attack. After the attack hits or misses, the slasher can teleport up to 30 feet to an unoccupied space it can see.
Relentless Juggernaut
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
gates (see âGatesâ). Striking either menhir with a hard object or targeting one or both with a shatter spell deals no damage, but causes an affected standing stone to emit a loud ringing that awakens
â). A creature that passes through the gate appears in area 7 on level 19, in the closest unoccupied space next to the similar gate located there. 23c. Garbage Disposal A 20-foot-wide, 20-foot-high
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
force, such as those created by Forcecage or Wall of Force. Striking a Large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger
reality, creating a temporary rift between planes. You can use your action to choose a different plane of existence from the one youâre on and slice through an unoccupied space within 5 feet of yourself
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Spiderwatch Keep Fashioned from seamless black stone with veins of silver running through it, this windowless edifice bears a striking resemblance to a crouching spider. From here, Erelal Freth
unoccupied space within 60 feet of him, acts as his ally, and canât summon other demons. The summoned demon remains until Drivvin dismisses it as an action or until the demon is reduced to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Hit: 30 (4d10 + 8) bludgeoning damage.
Shield Charge. The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a
creatureâs space during this move, it makes a fireshield attack against that creature. If the attack hits, the target must also succeed on a DC 21 Strength saving throw or be pushed ahead of the giant
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
with anything it was wearing or carrying. Any creature that falls into the vortex has little chance of surviving. If someone throws one end of a rope into its space, the creature can grab hold of it
layout and defenses, but heâs not inclined to share information with strangers. As soon as he hears a door to this room being opened, Thinnings ducks into the narrow space under or behind one of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
above; striking them together will alert everyone in the upper level. Treasure. The guard wears a belt with a gem-set gold buckle (worth 400 gp). 2. Subchiefâs Room This place contains a scattering of
), except for the partially enclosed area to the northwest. This alcove belongs to the sergeant of the guards, who is now away feasting. There are three chests in the space, all filled with clothing and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
essence is trapped in the blade, and 1d10 days later the creature re-forms with all its hit points in a space within 10 feet of the dagger. When a creature that is not undead and does not worship Vecna
on the dagger or striking the dagger with a magic or adamantine weapon will cause the dagger to break. The ghosts in area M9 know how to destroy the dagger. If the dagger is destroyed, the undead it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
skill. The hags have instructed the badgers to entertain visitors and discourage them from entering the palace until the Hourglass Coven gets around to striking bargains with them. The badgers proudly
clearing. An arcane sigil is inscribed on the inward-facing side of each stone, and the space between the stones is free of vegetation.
A detect magic spell reveals an aura of conjuration magic around
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sounds of metal striking metal long before they see whatâs inside. Noise, light, and heat issue from this massive chamber. Runnels of lava flow from holes in the west wall into bronze troughs. Heat
tiny red silk pouch that contains fine sand (dust of disappearance). E31. Vaniferâs Chamber Throw rugs, privacy screens, a couch, and a quartet of comfortable chairs have created a cozy space here
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
accept is in the form of livestock and crops, but this isnât their only source of food. Cloud giants are avid gardeners. Almost all cloud giant strongholds devote space to a garden that produces
shapes. The most striking of these works are collected and displayed inside the stronghold, not unlike how other cultures create topiary gardens. If you want forge work fit for a king, you have two options
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
unskilled eye they appear reasonably valuable. A character who makes a successful DC 10 Intelligence (Investigation) check realizes their true nature. A hidden space under the throne can be discovered
trap, or failing to disarm it, triggers the trap. When the trap is triggered, a scything blade swings up, striking at any creature within 5 feet of the front of the chest. Affected creatures must make a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
surface with a tethered stone requires a successful DC 20 Strength (Athletics) check, and wriggling free of the tether in the confined space requires a successful DC 15 Dexterity (Acrobatics) check. C5
or the cultists in area C23, who investigate soon after fighting begins. If faced with a dangerous band of attackers, the cultists attempt to reach the gong. Striking the gong summons Bronzefume from
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
throw. A creature that fails the save takes 18 (4d8) piercing damage and is pushed 5 feet out of the wallâs space, appearing on whichever side of the wall it wants. A creature can move through the
wall, albeit slowly and painfully. For every 1 foot a creature travels through the wall, it must spend 4 feet of movement. Furthermore, a creature in the wallâs space must make a DC 15 Dexterity saving






