Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'strive of record desire veil'.
Other Suggestions:
strive of records desire veins
strike of resort decide veil
strikes of resort decide veil
strike of record decide veils
strike of record decide view
The Fiend
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
to Khorvaire over the years and have integrated with the cultures of the Five Nations.
As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
to Khorvaire over the years and have integrated with the cultures of the Five Nations.
As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive
Backgrounds
Sword Coast Adventurer's Guide
sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you
insatiable desire for carnal pleasures.
5
In fact, the world does revolve around me.
6
By my words and actions, I often bring shame to my family.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
that invokes gods such as Alobal Lorfiril and Zandilar. After the Drawing of the Veil, an elf enters the prime of life, a span of centuries during which most elves strive to engage with the world. An
Adulthood The Drawing of the Veil marks an elf’s passage into adulthood, which typically occurs at the end of the first century of life. Losing access to one’s primal memories can be a traumatic
classes
Player’s Handbook
to fuel their determination and discipline.
Monks generally view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely
slaying monsters and plundering treasure; they strive to turn themselves into living weapons.
Becoming a Monk...
As a Level 1 Character
Gain all the traits in the Core Monk Traits table.
Gain
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
strive to defend the weak and oppose evil. Your honor is as important to you as your life. Skill Proficiencies: Athletics, Survival Languages: Two of your choice Equipment: An insignia of rank, a
you record your heroics upon 2 A piece of a fallen knight’s armor 3 A pendant featuring a crown, a rose, or a sword 4 The pommel of your mentor’s sword 5 A meaningful favor from someone you defended—perhaps a handkerchief or glove 6 A locket with a sketch of a silver dragon inside
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen’drik. Tens of
have integrated with the cultures of the Five Nations. As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive to perfect the techniques of their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Divination The counsel of a diviner is sought by royalty and commoners alike, for all seek a clearer understanding of the past, present, and future. As a diviner, you strive to part the
future begin to press in on your awareness. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely slaying monsters and plundering treasure; they strive to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
The Fiend You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Fiend You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
fuel their determination and discipline. Monks generally view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely slaying
monsters and plundering treasure; they strive to turn themselves into living weapons. Becoming a Monk... As a Level 1 Monk Gain all the traits in the Core Monk Traits table. Gain the Monk’s level 1
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
studies are driven by a desire to manipulate reality. Flames Your magical ability stems from a gamble you made with a Fiend—though you’re not sure if you won or lost. Fool You use your arcane prowess to
. Talons You seek to reclaim a stolen magical artifact. Throne You began your arcane scholarship as an apprentice to a court magician. Void You’ve glimpsed another plane of existence, but no one believes you. You strive to prove them wrong.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants, either ancient or living. Your character might strive to unearth and record more of the ancient history of giants or to learn more of their present ways. This could be a matter of personal
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
when viewed indirectly. When you finish a long rest, you can spend 10 minutes consulting the cards for an omen of the coming day. Roll a d20 and record the number rolled. Once in the next 8 hours
and transform into a shelter made of cards. The shelter can be shaped however you desire, but it must fit in a 40-foot cube centered on a point within 30 feet of you. The shelter has one door and up to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
objects of their desire. This constant indulgence has made them decadent, while their supreme power over reality makes them haughty and arrogant. Their vast palaces overflow with wonders and sensory
consequences. The Power of Worship. Genies acknowledge the gods as powerful entities but have no desire to court or worship them. They find the endless fawning and mewling of religious devotees tiresome — except
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Xen’drik in Eberron), members of the Hidden Rune venture into the ruins of these lost civilizations to collect any writings, technology, and artifacts they find. On worlds with no historical record of
giants’ civilization is flourishing, they strive to document every aspect of that civilization. A key assumption underpinning their work is that these ancient giant empires sprang from a common source
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Mists The Mists can always be found at a domain’s borders but can also appear in dense banks that rise wherever adventures demand. Such banks might veil strangers or hidden foes, or they can
wherever these wicked forces desire. The Dark Powers also grant Darklords limited ability to manipulate the Mists surrounding their domains, allowing most to open or close their domains’ borders to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters might be tempted to visit the Palace of Heart’s Desire as well (see chapter 5), but they can avoid this location and still accomplish their goals. Setting the Stage After the players create their
. You can swap out some of the entries on the Lost Things table with others that you or your players create, using the ones described below as models. Use the adventure’s Story Tracker to record what
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stolen jewels to a distant port. You attained a minor rank before disappearing from the navy and making your way here. 4 River of Shadows. Your riverboat accidentally slipped through the veil into the
many lies, I place a high value on friendship. (Any) 6 Daring. I am most happy when risking everything. (Any) Smuggler Bonds d6 Bond 1 My vessel was stolen from me, and I burn with the desire to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
subjugation. We are strong and shelter the smaller folk behind our strength. Education. Though we have forgotten much of the wisdom of our ancestors, we strive to ensure all peoples can pursue wisdom
, learning, and enlightenment. Peace. We foster peace among all peoples. All who desire to live peaceably together are welcome among us. Knights of the Stewards of the Eternal Throne are mostly giants
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the walls.
East of the hill, in a side area of the room, is a counterpart to this fiery canyon—an icy waste.
To the north of the hill is a putrid, bubbling marsh where figures strive to keep their
, either unwittingly or with the intent of exploring, apply the effects described below according to the areas they enter. Unless otherwise noted, creatures can leave an area whenever they desire, by either
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and permanently laying them to rest. 2 Devout Scholars. This federation prizes knowledge and texts pertaining to their god. They collect rare holy books and record the life stories of miracle-working
the order. 6 Prevent Prophecy. A rival order stands on the cusp of fulfilling a prophecy with deadly ramifications. You strive to undermine their blasphemous agenda.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
should strive to make the body beautiful. Fitness, cleanliness, and well-honed physicality create a clearer window through which the light can shine. Seek spiritual virtue. Recognize the light in others
welcome the diseased and the dying so that they might watch and record their deaths. If such unfortunates seek release from pain through death, the monks provide it. They view death as a gift that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, blinking at you.
Entering the tent costs 1 ticket punch. The veil between the Material Plane and the Feywild is thinnest inside this hall of magical mirrors, and the door to Prismeer lies deep
within. The Hourglass Coven’s thieves slip in and out of the tent as they desire, and most of the carnival staff prefer to give the attraction a wide berth, believing it to be jinxed or haunted
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Glasya Of course I love my father. Without him, whom would I have to strive against?
— Glasya
Malbolge is the prison of the Nine Hells, and on this layer dwells its most infamous criminal
whatever they desire can be obtained without violating a legal precedent. Her petitioners want power, money, and love, but they want to come by it within the bounds of the law. An ambitious prince who is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Great Foundry shelter the Mind’s Eye. The leaders of manufacturing in Sigil, the Seekers express their desire to reshape the multiverse through their crafts, creating tools and materials that in turn mold
2.4 depicts one of the forges within the Mithral Tower. Calder Moore The light of the Great Foundry’s forges pierces the industrial smog that suffocates the Lower Ward Parted Veil Nearly every faction
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
voice and focuses on the business of running the bathhouse. Dread Morgan knows the ritual needed to bind a creature’s desire to a cursed painting, which is recorded on a tiny scroll hidden in a bone
blindness. She wears a delicate white veil across her eyes and speaks in a singsong voice, giggling often. She keeps her guard dog, Morty, with her at all times. This disguised hell hound appears as a mastiff
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
traditions? Can a dwarf stumble into a warlock pact despite having no connection to a culture that normally produces warlocks? As always, it’s better to say yes and use the player’s desire as an
or tone of your campaign, you can pull them out of the class and replace them with new ones. In doing so, you should strive to make sure that the new options are just as appealing as the ones you are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
respected his wife’s desire to treat with them on occasion. Neri continued to visit the small folk from time to time even after the upheaval — until the day came when she failed to return from one of
have abandoned her court and set out to impress the gods in ways that could all but destroy the civilizations of the small folk. Serissa fears warfare among the six giant races as they strive to outdo
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
refers to Endelyn’s weakness, as described in appendix B.) The second goat says, “Play to her passions. Stay on script. A cat, a horn, or a shadow ripped.” (This prophecy refers to Endelyn’s desire to
characters while he is searching for Pollenella, his lost queen bee. Mudlump wears a hooded veil to protect his eye from bee stings and carries a large beehive on a stick, which doubles as a greatclub
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.
Alignment. Chaotic good.
Personality Trait. “I click my fingers at those around me when I want something.”
Ideal. “I strive to bring beauty and wonder into this world with the power of my voice.”
Bond
. “Candlefoot. I can be myself around him.”
Flaw. “I have trouble showing my true feelings, which makes me seem aloof.”
Shon the Hunchback
CHAPTER 5: PALACE OF HEART’S DESIRE
Shon knows that
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. Chaotic good.
Personality Trait. “I click my fingers at those around me when I want something.”
Ideal. “I strive to bring beauty and wonder into this world with the power of my voice.”
Bond
. “Candlefoot. I can be myself around him.”
Flaw. “I have trouble showing my true feelings, which makes me seem aloof.”
Shon the Hunchback
CHAPTER 5: PALACE OF HEART’S DESIRE
Shon knows that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
chamber cut out of the rock with a veil of calcite and stalactites covering the walls. Buttresses rise from the corners, brown shot through with black, and triangular stone pillars support the high
vampire spawn with special qualities (see below). If the characters examine the contents of the tomb, see “Treasure” for details. Any of the items can be lifted off or out if the characters so desire. If