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Returning 35 results for 'strong of reflect down varied'.
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classes
Empowered by Ancestral Spirits
You were born with a strong, otherworldly connection to the spirits of your ancestors and to the honored dead. You can call on these spirits to aid you and your allies
symbolic appearance, usually as ghostly animals that speak as their formal selves. In the Northlands, these animals reflect those found in that region, though it’s possible that other animals
Backgrounds
Baldur’s Gate: Descent into Avernus
involved, have a strong chance of knowing who is.
Suggested Characteristics
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
arches, swooping from spire to spire, soared through the air. Crafted by ancient dwarven metalsmiths, they were strong enough to hold the weight of an army, yet they appeared so delicate that a bird
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
their own way in the world and that they have to be strong to survive. They are not quick to trust anyone who claims to be a friend, but when a tiefling’s companions demonstrate that they trust
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Species
Sword Coast Adventurer's Guide
their own way in the world and that they have to be strong to survive. They are not quick to trust anyone who claims to be a friend, but when a tiefling’s companions demonstrate that they trust
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their development. Almost every firbolg learns a few spells
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
on archery-related combat styles and spells or take the Sharpshooter feat. Any Thrane could take the acolyte background to reflect a strong connection to the church, or the soldier background based on
reflect a close bond to the Flame, you could gain a few divine spells by taking the Magic Initiate feat. Archery is a devotional practice of the Silver Flame, so as a martial Thrane you might focus
Monsters
Fizban's Treasury of Dragons
, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as
following lair actions; the dragon turtle can’t take the same lair action two rounds in a row:
Blasting Current. A strong water current moves through the dragon turtle’s lair. Each creature
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Thrane could take the acolyte background to reflect a strong connection to the church or the soldier background based on service with the templars. Church or Crown? Do you support the theocracy, or would
Thrane Characters As you develop a Thrane character, consider the following details: The Impact of Faith. If you want to reflect a close bond to the Silver Flame, you could gain a few divine spells
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Backgrounds that have ties to particular cultures, organizations, and historical events from your campaign are particularly strong. Perhaps the priests of a certain religion live as beggars supported by a
pious populace, singing the tales of their deity’s exploits to entertain and enlighten the faithful. You could create a mendicant priest background (or modify the acolyte background) to reflect these
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
reflect your principality. Your dwarf barbarian could be one of the savage Cloudreavers. Your dashing swashbuckler rogue could be a colorful Wind Whisperer. The Bloodsail elves have a strong tradition
charlatan, criminal, entertainer, and folk hero are all strong backgrounds. Local Customs. Each principality is unique. Each has its own martial traditions, fashions, and slang. Think about how your choices
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Personal names are varied and often reflect a characteristic that a ninuno connected to an individual or their family found desirable. However, some personal names are relics of colonization and have
generous family bonds create varied ways to join different clans. Clans have few proscribed roles for their members, with each group sharing responsibilities in ways that work for their members
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the form of dinosaurs. However, you could reflect a strong bond to spirits by playing an Archfey warlock, Nature cleric, Oath of the Ancients paladin, or a Beast Totem or Ancestral Guardian barbarian
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Circle of the Moon or the Circle of the Shepherd (from Xanathar’s Guide to Everything), often assuming the form of dinosaurs. You could also reflect a strong bond to spirits by playing a warlock with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creatures. Because of their varied origins and purposes, dungeons have a range of distinctive qualities. For example, a dungeon that serves as a stronghold for hobgoblin soldiers has a different mood
on the table reflect the characteristics of a dungeon’s creator, its intended purpose, its location, or some (often catastrophic) event in its history. You can use a single quirk or combine quirks as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
reflect an archmage’s displeasure by rolling your eyes and massaging your temples with your fingers. Hanging your head and looking up at the players conveys a sense of submissiveness or fear. Holding
additional possibilities to give characters whose Charisma is not their strong suit a chance to shine: Strength. An NPC won’t talk to the characters until one of them agrees to an arm-wrestling match. Or a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
find challenges worthy of a hero. In creating a Valenar, think about your patron ancestor. Your class should reflect their class; if you’re a wizard, your ancestor was likely a legendary archmage. If
tens of thousands of years, these blades are strong, sharp, and remarkably light. Each scimitar is a masterpiece, and as a result the double scimitar is an expensive weapon, but few people ever have an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with claws and teeth from past dinosaur companions, or adopt dinosaur-like mannerisms. Wherever you travel, your connection to the dinosaurs of your home remains strong. Finally, it can be helpful to
decide on a couple of behavioral quirks that reflect your culture. The Halfling Quirks table can provide some inspiration. Halfling Quirks d10 Quirk 1 You are constantly amazed by things the people
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
area must succeed on a DC 15 Constitution saving throw or be blinded until initiative count 20 on the next round. Whirling Wind. A strong wind blows in a 30-foot-radius sphere centered on the dragon
(see the Dungeon Master’s Guide for rules on strong wind). The dragon’s flying is not affected by this wind, which lasts until the next time the dragon uses a lair action or until the dragon dies
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reflect whatever trial you endured to secure your new destiny and to model the knowledge and abilities imparted to you by whatever force transformed your life. Building a Rewarded Character Rewarded
characters have varied histories, but they have one thing in common: they were down on their luck before their lives abruptly turned around. They might have given up all hope of a happier life, only
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
subrace has history in the D&D multiverse, so you already have some stories to draw on when building its traits. Example Subrace: Eladrin Creatures of magic with strong ties to nature, eladrin live in the
have darkvision. Instead of resistance to fire damage, we give them resistance to radiant damage to reflect their celestial nature. However, radiant damage isn’t as common as fire damage, so we give
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
if they can acquire one or more skills from among Deception, Perception, Persuasion, and Stealth. Investigators come from backgrounds as varied as charlatans, nobles, sages, and urchins. Operator. An
help make the Operator a strong leader, especially in conjunction with skill proficiencies such as Persuasion and Investigation. The wide array of skills used by other agents are also valuable to the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
this thundering curtain, a cave opens into the grand hall. Grand Hall. Six glowing crystalline columns support the ceiling of this cave. The columns’ colors reflect the dragon’s mood, and they can
, to ensure they aren’t overlooking any hidden consequences.
Tamarand is thoughtful, decisive, and surprisingly friendly toward non-dragons. He has strong bonds with the storm giants of the Galena
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. The love is just that strong. Does the ring of the ram use spell attacks or weapon attacks? The text doesn’t specify. The attack of the ring of the ram is a ranged spell attack. Future printings of the
Dungeon Master’s Guide will reflect that intent. When using a rope of entanglement, do I keep holding one end in my hand, or does the entire rope wrap around the target? You are still holding the rope
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
your world should have at least one holy day during the year, and some gods’ holy days correspond to celestial phenomena such as new moons or equinoxes. Holy days reflect the portfolio of a deity (a
, perhaps a ghostly castle appears on a certain hill on the winter solstice every year, or every third full moon fills lycanthropes with a particularly strong bloodlust. Also, the thirteenth night of every
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are filled with spire-topped manors and grand estates. A host of rooftop parks and gardens provide lovely spaces to sit and reflect. Shae Lias is arguably the most remarkable district of Upper
district of Holdfast. In contrast to the residents of Highhold in Upper Dura, the dwarves of Holdfast have deep roots in Sharn and feel no strong connection to the Mror Holds or its traditions.
High
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
influence. When the influence of a plane is especially strong it is said to be coterminous. When its influence is weak, a plane is remote. These states can be important for epic rituals, the creation of
home to massive beasts, lycanthropes, elementals, and other things that reflect the power of nature. Mabar: The Endless Night. Mabar is the darkness that hungers to consume light and life. It is the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
moon deities and agricultural deities — gods whose portfolios reflect the cycles of nature. The cult’s ritual of initiation follows the pattern of its foundation myth. Neophytes retrace the god’s
that the outcome of that battle isn’t predetermined and work to promote their deity’s victory. Deities in a dualistic system maintain large portfolios. All aspects of existence reflect the dualistic
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
few inches deep, and the larger pools measure 2 feet at their deepest. In the subterranean darkness, the pools look black. Light sources reflect off the water as if it were a dark mirror, and the
THE FEYWILD
Meenlocks manifest where the Feywild’s influence is strong. A shallow lake on the mountainside above the meenlock lair (directly above area M8) is fed by a stream that becomes a river
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Chukka and Clonk These two kenku are loyal, longtime associates of Mad Maggie’s. She refers to them as the Magpies. Clonk, the bigger of the two kenku, is the strong, silent type who sometimes drives
reflect that. One might offer a character a severed finger as a token of friendship, then accuse the character of stealing it afterward. Only their love and fear of Mad Maggie keeps the creatures under a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
is inextricably linked to Cormyr. A strong realm bolstered by its loyal army (the Purple Dragons), a cadre of magical defenders and investigators (the War Wizards), and numerous wealthy and influential
that victory remains strong in Cormyr’s collective consciousness, even as Queen Raedra draws back from plans to permanently welcome into the realm towns that lie beyond Cormyr’s traditional borders
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
entirely. Sinkers have strong allies in both the Bleak Cabal and the Heralds of Dust. Fated Who Take All They Can and More Factol: Duke Rowan Darkwood Headquarters: Hall of Records Aligned Plane: Ysgard
Headquarters: Civic Festhall Aligned Plane: Arborea Members: Artists, entertainers, revelers Epithet: Sensates The Society of Sensation perceives the multiverse through experiences—the more varied, the better
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
hit points. 51–55 One player character’s appearance changes for the next 24 hours to reflect the region’s haunted history. For example, they might manifest the distinctive facial scar associated with a
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
instead wear exquisite masks made of precious materials adorned with gemstones. Each noble has a collection of these masks that it wears to conceal its face but still reflect its current mood; an
unsurpassed skill at creating and building things.
In the fire giants’ world, fire is strength. It burns away impurities and leaves behind only what is strong enough to withstand the heat, such as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
at hand—a weapon that can be employed only by a creature at least as strong and massive as he is. He has a +13 bonus to hit with the weapon, and it deals 28 (3d12 + 9) slashing damage on a hit. His
floor in the western half of the area is of porphyry, and the pillars are made of serpentine. Their well-polished surfaces reflect the strange light that permeates the place. The scenes on the west