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Returning 35 results for 'stuck of religious dead verdan'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
a frivolous lark. You’ve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less
contradictions, fills your hours.
4
You tend to some part of the city’s forgotten history: the unmarked graves in Cliffside Cemetery, the crumbling remains of dead patriar families’ manors, or
Monsters
Spelljammer: Adventures in Space
priests draw their strength from the pantheon of elven gods and oversee religious practices in astral elf society. It’s common for them to serve aboard spelljamming ships, not only as emissaries
dead gods found adrift in the Silver Void, transforming them into floating cities and citadels.
Although the Silver Void is their home, astral elves often venture into Wildspace systems and place
backgrounds
Tomb of Annihilation
, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through
desensitized to violence.
5
I would risk life and limb to discover a new culture or unravel the secrets of a dead one.
6
When I arrive at a new settlement for the first time, I must learn all its
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
patron you serve. Religious Order Types d6 Religious Order 1 Undead Hunters. This community of scholars and monster hunters laboriously researches the unquiet dead, tracking them to their lairs
Religious Order Sure, serve that religious order, and soon you’ll be doing a thousand loads of your high priest’s laundry, because—conveniently—it’s divine will.
Tasha
Your group acts in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
known to stop and rise without warning, obeying Ankhtepot’s whims. Religious guides known as Sute’s Chosen wander the region; the order’s members claim to know how to read and navigate past the storms to reach the City of the Dead by the most expedient route.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that no matter how their original god, Io, brought them into being, that ancient deity is either long dead or uncaring about their fate, and the dragon gods that supplanted Io seem primarily interested
dragonborn, and Kelemvor speaks to some of the inevitability of death and the need to live well in one’s allotted time. Religious belief is an intensely personal thing the dragonborn who espouse it, some of whom are as devoted to their faith as they are to their family and clan.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Priests Arbiters of the Mortal and the Divine Habitat: Any; Treasure: Individual, Relics Katerina Ladon Priests harness the power of faith to work miracles. These religious adherents are as diverse
elder who speaks for the dead. 3 An exorcist who hunts wicked spirits. 4 A follower of a god no one has heard of. 5 A mediator and teacher of traditional ways. 6 A philosopher devoted to a concept
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
religious significance. Most kobold sorcerers are of the draconic bloodline origin and specialize in either damaging magic (which can also be used in mining), augmentation (of materials or allies), or
lay up to six eggs per year, and an egg matures for two to three months before it hatches.
Kobolds don’t engage in funeral ceremonies; a dead kobold’s body is burned or disposed of in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
shattered their minds. The kuo-toa adopted a religious fervor, inventing gods to protect them against threats. Most notable of these threats are the drow, which have slain the kuo-toa on sight since the
the weapon becomes stuck to the kuo-toa’s shield. If the weapon’s wielder can’t or won’t let go of the weapon, the wielder is grappled while the weapon is stuck. While stuck, the weapon can’t be used
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cemetery, the crumbling remains of dead patriar families’ manors, or a collection of religious texts stuffed into an attic and forgotten when a believer’s patron deity died. In this solitary work
.
2 You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are.
3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
green dragon Vvaraak is said to have taught the secrets of druidic magic to the first Gatekeepers thousands of years ago. Though Vvaraak is long dead, rumors say that her hidden lair holds secrets tied
swamps. House Tharashk oversees the City of Stilts, but Marcher clans and tribes come here to sell crafts and other goods or to celebrate religious rituals.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
remains of dead patriar families’ manors, or a collection of religious texts stuffed into an attic and forgotten when a believer’s patron deity died. In this solitary work, you’ve learned secrets no
crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are. 3 You study the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
have time to memorize all the lines, we’ll need to improvise.” Tossing the script over one shoulder, he says, “Worry not! I’ll feed you lines from the wings if you get stuck!”
Have each player roll
-spirited servant 5 Nervous apothecary 6 Cowardly noble 7 Foolish minstrel 8 Honorable knight risen from the dead Once all the characters have roles, Stagefright leads them to a prop storeroom (area M4a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lid half-closed. Sticking out of the chest is a skeleton in leather armor. Close inspection reveals that the skeleton belongs to a human who triggered a poisoned dart trap. Three darts are stuck in
the dead adventurer’s armor and ribcage. The dart-firing mechanism inside the chest no longer functions. Clutched in the skeleton’s left hand is a letter bearing the seal of Strahd von Zarovich, which
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
meal. It attacks creatures that come within 10 feet of the dead duergar, but otherwise the crawler just wants to be left alone. Treasure A search of Iktarve’s corpse and the surrounding area yields a
war pick, three javelins stuck in a felled zurkhwood, and an empty lapis lazuli flask (50 gp). A thorough search of the grove accompanied by a successful DC 15 Wisdom (Perception or Survival) check
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
Alignment and NPC Class tables to determine specifics) 16 Kuo-toa 17 Lich 18 Mind flayers 19 Yuan-ti 20 No creator (natural caverns) Cults and Religious Groups d20 Cult or Religious Group 1
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Yellow Banner found the lantern and began questing for a way to return the Starfallen to life. The fabled Eye of Zaltec was said to possess the power to raise the ancient dead. The company tracked
the Yellow Banner, but certain things might jog her memory. If the players get stuck, you can use the Starfallen as a means to provide hints to keep the adventure on track.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
summarizes the coffers’ contents: Coffer Contents 1 Three vials of human blood, three strips of flesh, and a pouch of bone dust (animate dead) 2 Iron filings (antimagic field) 3 Three patches of
worth 25 gp each, made from mushroom powder, saffron, and fat (true seeing) 22 A ball of string with toothpicks stuck in it (unseen servant) 23 Two pieces of phosphorus (wall of fire) 24 Ten small pieces
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
worshiped locally, by individual tribes, small cults, or certain sects of larger religious temples. Deities of the Forgotten Realms Deity
Alignment
Suggested Domains
Symbol
Auril, goddess
endurance LG Life Hands bound at the wrist with red cord Kelemvor, god of the dead LN Death Upright skeletal arm holding balanced scales Lathander, god of birth and renewal NG Life, Light Road
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
feet wide, and 6 feet tall, with a half-barrel-shaped lid. It is stuck to the floor and can’t be moved. The gold key in the lock is not the key that unlocks the chest, and it can be safely removed
so with a successful DC 15 Dexterity check. A knock spell or similar magic also opens a chest. Each chest contains a single item. The four items are as follows: An elven arrow A dead snowy owl
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, to campaigns of outright religious bloodshed. Over generations, a new god might become a settled-in member of the pantheon. Indeed, some scholars posit that Faerûn has many “immigrant” gods, who
joined the pantheon’s ranks so long ago that their foreign origins are lost in antiquity. Dead and Resurrected Gods Over and over, mourning bells have tolled for some of the deities of the Realms. Gods
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
or cliff 5–6 Intact obelisk etched with a warning, historical lore, dedication, or religious iconography 7–8 Ruined or toppled obelisk 9–10 Intact statue of a person or deity 11–13 Ruined or toppled
supernatural an intrinsic part of your wilderness adventures. d20 Locale 1–2 Dead magic zone (similar to an antimagic field) 3 Wild magic zone (roll on the Wild Magic Surge table in the Player’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
-rooted religious beliefs and superstitions that they pass down from one generation to the next: Two divine forces watch over the Barovian people: the Morninglord and Mother Night. Before the curse of
sent the devil Strahd to punish them for their ancestors’ offenses. Spirits drift along the Old Svalich Road toward Castle Ravenloft in the dead of night. These phantoms are all that remain of Strahd’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
frame are the following words in Celestial: “The dead know the secret.” The rules of the gate are as follows: Speaking the proper command word (“Axallian”) while standing in front of the mirror opens
Runes”). A creature that passes through the gate appears in area 6b on level 12, in the closest unoccupied space next to the identical gate located there. Casting speak with dead on one of the skulls
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the footsteps of this ancestor, living as the patron did. In this way, the champion comes to embody their ancestor, allowing the dead to live on. The Tairnadal have three distinct lines: the Draleus
Tairnadal most often encountered in Khorvaire. Despite sharing a homeland with the Aereni, the Tairnadal have distinct religious traditions, revering their patron ancestors rather than the Undying Court. In
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
building, four dead gnomes in armor lie amid the fragments of a doglike automaton.
The dead gnomes lying in the street are prison guards who were killed by Tockworth’s automatons. The guards managed to
worker was cornered by a clockwork defender at the north end of the balcony and shoved the automaton off the balcony into the northwest turbine. One of the clockwork defender’s hind legs became stuck
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
her AC 9. She speaks Common, Giant, and Goblin, though her vocabulary is limited to monosyllabic words. An unarmed goblin, Snert, is stuck in the folds of Guh’s flesh. While stuck, the goblin is
her allies? Are they food? Unless the characters convince Guh that they are more valuable alive than dead, she assumes the latter and orders her mates and minions to beat them to death so that she can
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
above indecipherable writing. One of these slabs is blank with a piece of paper stuck to it.
The lesser-known Dolindars are interred here, buried in the alcoves behind the slabs. The images of the
dead and their names have worn away. If the characters open these slabs, they find only dust and bones inside. The piece of paper is on a slab in front of an open nook that never held a dead Dolindar
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that the tower is haunted by devils and contains a portal to the Nine Hells. 10. Mortuary The lack of a strong religious presence in the Styes means that the task of dealing with the dead falls to the
mortuary. This large building is surrounded by a disused graveyard, but the district’s dead have long been universally cremated. Those who operate the mortuary are rumored to be thieves, undead, or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The trapdoor is swollen and stuck in its frame, so that a successful DC 12 Strength check is required to pull it open. Below it is a wooden staircase that descends 15 feet into the undercroft (area E5g
memory of her past. Kolyan adopted her and loved her dearly. Every night at midnight, the spirits of dead adventurers rise up out of the church graveyard, forming a silent procession as they walk the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
whatever a creature inserts into a tube on its turn arrives at the destination at the start of that creature’s next turn.
Nylas Jowd Nylas Jowd (NE male Thayan human mage with animate dead prepared
animate dead spells. If the characters refuse, Nylas and his will-o’-wisps attack them. Skrianna Shadowdusk Skrianna Shadowdusk (CE female Illuskan human mage) recently enrolled in Dweomercore at
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
say that dead-gray mists rose in the capital city of Metrol and spread from there. Within the space of one day, the nation of Cyre had been engulfed in a wall of mist, and anything caught within the
wall of dead-gray mist surrounds the remnants of Cyre. Beyond the mists lies a land twisted by magic, a wound that will not heal. The blasted land is strangely transformed. In some places, the ground
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
case of attack or siege 95–00 Workshop for repairing or creating weapons, religious items, and tools Dungeon: Tomb d20 Purpose 1 Antechamber for those that have come to pay respect to the dead or
a torture chamber in an evil temple) 61–65 Library, well stocked with religious treatises 66–68 Prison for captured enemies (in good or neutral temples) or those designated as sacrifices (in evil
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
was a lass.” Perhaps most surprising of the newest developments is the return of Laeral Silverhand to Waterdeep. Long thought dead, she reemerged only recently, and swiftly rallied the masked lords to
mainly the wealthy or influential who can’t count themselves among the nobility. Other structures are taken up by educational or religious concerns that primarily serve the city at large, not the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Monster Manual. It tries to frighten away the characters and discourage further exploration of the nursery. C16. Servants’ Attic The door that closes off this room from the staircase is stuck, having
painting depicts three deer grazing on a hilltop, backlit by the dawn. Another shows a gray mastiff with a dead duck in its mouth. A third depicts an armored human knight on a hippogriff, both shown in