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Returning 35 results for 'studied of rage duplicates view'.
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Monsters
Dungeon Masters: Ravenloft Play-Along Pack
original living beings rather than duplicates. Any waxwork confronted with evidence of its true nature flies into a rage until it or its double is destroyed.
In rare cases, a waxwork might live as if
Monsters
Forgotten Realms: Adventures in Faerûn
.
History
Sammaster was a keenly intelligent wizard born centuries ago. A quick study throughout his itinerant apprenticeship, Sammaster primarily studied magic relating to dragons. After learning all
dracoliches, magically bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and
Monsters
Forgotten Realms: Adventures in Faerûn
Sammaster was a keenly intelligent wizard born centuries ago. A quick study throughout his itinerant apprenticeship, Sammaster primarily studied magic relating to dragons. After learning all he could from
bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and megalomaniacal
monsters
original living beings rather than duplicates. Any waxwork confronted with evidence of its true nature flies into a rage until it or its double is destroyed.
In rare cases, a waxwork might live as if
classes
Player’s Handbook
Walk in Community with the Animal World
Barbarians who follow the Path of the Wild Heart view themselves as kin to animals. These Barbarians learn magical means to communicate with animals, and their Rage heightens their connection to animals as it fills them with supernatural might.
Bodytaker Plant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Van Richten’s Guide to Ravenloft
consuming individuals and replacing them with duplicates called podling;podlings. Bodytaker plants view themselves as perfect organisms and seek to dominate the lands where they grow. To their minds, a
Monsters
Curse of Strahd
descendants. Unfortunately, in his view, these modern Vistani are neither as noble nor as enlightened as their forebears. Not one to press the issue, Kasimir hopes to outlive the present leadership and see
for instigating the stoning. He wears a cowl to conceal his mutilation.
Kasimir's feeling of loss is tinged with simmering rage. Patrina now speaks to her brother in dreams, telling him how years of
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
rage against their enemies. They simply observe and react as a situation warrants.
Lizardfolk lack meaningful emotional ties to the past. They assess situations based on their current and future
plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
creatures typically believe they’re the original living beings rather than duplicates. Any waxwork confronted with evidence of its true nature flies into a rage until it or its double is destroyed. In
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses. Path of the Berserker NATHANIEL HIMAWAN Path of the Berserker Subclass Channel Rage into Violent Fury Barbarians who
walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
creatures typically believe they’re the original living beings rather than duplicates. Any waxwork confronted with evidence of its true nature flies into a rage until it or its double is destroyed. In
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their petty ambitions. Her peaceful mien falls away in the presence of such villains. In her rage, her red-glowing eyes come into view through the veil of her hair, and she wields burning strands of hair as a devastating weapon.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demogorgon The Prince of Demons is a being of unfettered violence and rage, the mightiest of the demon lords. His twin heads, Aameul and Hathradiah, compete in some ways and cooperate in others. The
, dedicated ever after to a life of lurking in the shadows, lashing out against unsuspecting victims and striking fear into those who discover the bodies left behind. I studied Demogorgon’s symbol. I
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a rage, Jander slew all those he blamed for keeping him and Anna apart. In the aftermath of the slaughter, the Mists gathered around Jander, transporting him to Barovia. There, Jander met Strahd von
destroying another vampire: one of his duplicates. Jander asks the characters to help him save a monster hunter who opposes an overly powerful foe. Within the villain’s lair, the characters discover the hunter is Jander’s daughter, Savra, who neither requests nor requires aid.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
through the woods and play with a giant lynx—which, I learned later, was an emissary of Nylea. (Mobile)
The sun’s light brings what is hidden to clear view in my eyes. (Observant)
I ate a magical
fruit that blessed me with extraordinary resilience. (Resilient)
I studied with a supernatural tutor. (Skilled)
I was bathed in the waters of a mystic river that left my skin resistant to harm—and glittering with starlight. (Tough)
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Nothic Lair Locations The following locations are keyed to map C. Marc Moureau Map C: Nothic Lair (DM’s Version) View Without Tokens View Player Version C1: Entrance The symbols etched into the
(rerolling duplicates) to determine the item. C7: Storage Room The door to this room is locked. The key can be found in the laboratory (area C5). As a Utilize action, a character can pick the lock with a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Minotaur Lair Locations The following locations are keyed to map I. Marc Moureau Map I: Minotaur Lair (DM’s Version) View Without Tokens View Player Version I1: Entrance Bones litter the furrowed
contains 120 GP and one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item. Wayne England
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Goblin Lair Locations The following locations are keyed to map D. Marc Moureau Map D: Goblin Lair (DM’s Version) View Without Tokens View Player Version D1: Entrance The walls here are daubed with
Magic Items table in appendix A (rerolling duplicates) to determine the item. If freed, Vinx discreetly fishes the item out of the barrel and keeps it on her person until the characters find her family’s
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Shunned Cave Locations The following locations are keyed to map G. Marc Moureau Map G: Shunned Caves (DM’s Version) View Without Tokens View Player Version G1: Entrance Gnawed bones litter the
magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item. G3: Tight Passage A narrow crack spans the cave wall here. The opening is only big enough for
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
doors glow with a dark energy, which forms runes and letters across the surface. A whispered voice hisses in your minds: “His name echoes through the realm. His fury reverberates and duplicates his power
is reduced to 0 Hit Points, they die. If both victims die in every group, the doors automatically open. Door 1
Door 3
Door 2
Door 4
View Handouts Concluding the Encounter The encounter
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Bugbear Lair Locations The following locations are keyed to map H. Marc Moureau Map H: Bugbear Lair (DM’s Version) View Without Tokens View Player Version H1: Entrance Just inside the cave, a
. Scattered among the furs on the floor are 25 GP and one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item. H6: Boss’s Chamber A heap of thick animal
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Upper-Level Locations The following locations are keyed to map 6.4. Dyson Logos Map 6.4: Three Moons Vault - Upper Level View Player Version U1: White Lunarium White moonlight glows around this
shouts, “Death to all who oppose Lord Soth! And death to those pitiful wardens! You’ll never stop me!” If the characters disrupt Teremini’s ritual, she screams in rage and attacks them. Teremini pockets
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
invasive organisms subvert whole societies by consuming individuals and replacing them with duplicates called podlings. Bodytaker plants view themselves as perfect organisms and seek to dominate the
nuances of interactions between sapient beings. These duplicates make excuses about their odd behavior, but those familiar with an individual replaced by a podling can often tell something’s amiss
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Kobold Lair Locations The following locations are keyed to map A.
Marc Moureau Map A: Kobold Lair (DM’s Version) View Without Tokens View Player Version
Exploration and Movement
one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item.
Treasure. Treasure entries like this describe loot in an area. Usually, treasure
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
castle’s walls. Calling them cowards, Mara drove her troops harshly on, suffering daily ambushes and desertions. When Castle Laventz finally came into view, Mara led less than a dozen irresolute knights
spread the tale of her failure. As they agreed, Mara unleashed her rage with a supernatural, ear-bloodying scream. She slew Dranzorg barehanded and then, taking up his axe, felled the warlord’s troops
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
are creatures of a dual nature—part material and part spiritual, made of the essence of both the Material Plane and the otherworldly Outer Planes. But dragons, at least in the view of “Elegy for the
created Sardior together, and that “ruby-red” Sardior then joined with Bahamut to craft the metallic dragons and with Tiamat to craft the chromatic dragons. Some dragons who have studied the poem
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Gnoll Lair Locations The following locations are keyed to map J. Marc Moureau Map J: Gnoll Lair (DM’s Version) View Without Tokens View Player Version J1: Entrance Set into the west wall of this
. Balzer Treasure. Among the debris is the skeleton of a human thief. The thief’s purse contains 15 GP and a large gemstone (worth 100 GP). The chest is unlocked. It contains one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Hobgoblin Lair Locations The following locations are keyed to map F. Marc Moureau Map F: Hobgoblin Lair (DM’s Version) View Without Tokens View Player Version F1: Entrance An armored goblinoid
. Treasure. The chest includes stolen goods: fine furs worth 75 GP, a pouch containing 20 GP, and one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Mephit Lair Locations The following locations are keyed to map B. Marc Moureau Map B: Mephit Lair (DM’s Version) View Without Tokens View Player Version B1: Entrance An arrow slit interrupts the
creature that comes within 5 feet of it. It fights to the death. Sam Keiser Treasure. The real treasure chest contains 150 GP and one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Map 2.13: Har’Akir View Player Version Har’Akir Locations Location Description Bent Pyramid This bent, black granite pyramid has no interior or obvious purpose. Some Akirrans claim it holds the
the area and offer sacrifices to a nearby monument. Sands of Sute Within the desert rage two vast sandstorms: the Breath of the Forgotten and the Breath of the False. The storms impose tests that punish
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
view, is to take a risk that the orog won’t one day rise up and usurp power from the chief. Because of this sentiment, orogs are secreted away by priestesses of Luthic and raised out of the sight of the
the tribe together — which is often the more difficult of the two tasks. Breaking the Mold An orc lives on the edge of chaos and rage, and orogs are no exception. At times, an orog goes rogue and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Unfortunately, in his view, these modern Vistani are neither as noble nor as enlightened as their forebears. Not one to press the issue, Kasimir hopes to outlive the present leadership and see a
instigating the stoning. He wears a cowl to conceal his mutilation. Kasimir’s feeling of loss is tinged with simmering rage. Patrina now speaks to her brother in dreams, telling him how years of guilt and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Scab clan display scars and body modifications, which they view as expressions of the powerful rage they harbor within themselves. The clan has grown in influence by engulfing or destroying several
weapons that he has rent to bits with his own jaws. Zhur-Taa Clan. The Zhur-Taa clan advocates an extreme interpretation of the Old Ways. Central to this view is its belief in the imminent awakening of an
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Illithinoch. The following locations are keyed to map 7.5. Mike Schley Map 7.5: Labyrinth of Eyes View Player Version L1: Gazing Chamber The moist stone walls of this room are covered with hundreds of
into the eyepiece sees the entirety of the miles-deep Briny Pool (see chapter 8). The mind-shatteringly expansive view of the pool that birthed Ilvaash is dangerous. The viewer is targeted by a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, and Asteria didn’t view Euryale as a terrifying monster. Their existences blissfully intertwined for years, with neither forcing the other to be anything but themselves. This peace was not to last
were dismissed. In desperation, she broke out of the keep, but she was overwhelmed by guards. Only then, after exhausting all options, did Asteria give in to rage, screaming at the stars that were her