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Returning 35 results for 'study of reasons defeat vision'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
pledging service to the creature. They study under its tutelage in its lair and serve as its agents in the world. These followers might travel incognito across the land, seeking news of growing evil and
working behind the scenes, or they might be champions of their master’s cause, out to defeat villainy wherever it is found.
When viewed from the outside, a ki-rin’s lair is indistinguishable
classes
snatch victory from the jaws of defeat, even when outarmed and outnumbered. Even when they ultimately fail, Pugilists go down swinging.
Pugilists tap into their inner strength in the form of moxie. This
can be taught how to fist fight but accessing the strength and resilience of the Pugilist can’t. The secret of mastering moxie doesn’t come from disciplined study or rigorous training, it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion Defeating the prophet in the Temple of the Elder Elemental Eye (area F21) causes the two remaining elemental prophets to receive a vision of the defeated prophet’s final moments and the
final incantations of a summoning ritual they haven’t yet attempted. Each surviving prophet retreats into his or her respective elemental node and begins preparations to summon one of the four Prince of Elemental Evil. Any monsters in the fane remain until the characters defeat them.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
defeat its kin (for noble or selfish reasons). A change of terrain can provide characters a chance to escape or give overmatched monsters an edge.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Dundoolin for one of the following reasons. Elemental Study. Sages in Dundoolin are working on the Eightyfold Trail, a manuscript describing incarnations of nature. They hire the adventurers to
. Dundoolin is a haven for scholars and sages, who travel here to study and debate with other visitors. The clachan is dotted with amphitheaters that host these lively discussions. At its center is a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Conclusion When the characters return to the study room in Candlekeep, they find Matreous’s body sprawled on the floor and the imp figurine missing. When the imp was taken from the mansion in its
figurine form, the enchantment binding it ended, allowing it to sting and kill Matreous. The imp is now invisible and hiding in a corner of Matreous’s study. It attacks the first creature that exits the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
they will not hurt the party and will honor the contract that was agreed upon. Allow the Mutiny Without the characters’ help, neither captain can defeat the mutineers. If the adventurers do nothing
magical compulsion can get her to back down. The rest of the mutineers, however, are willing to listen to reasons why they shouldn’t overthrow their captain. Set the DC for succeeding at 15, and then
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
blends druidic traditions with the beliefs of the Silver Flame. You might have been sent to study the softskins—to learn about them and potentially serve as an envoy for your people. Alternatively
, you could be following a spiritual vision. Dragonborn. The dragonborn live amid the remnants of ancient glory. They have a proud martial tradition, and a number of dragonborn venture west in search of worthy challenges. If you follow this path, you might have served as a mercenary in the Last War.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
seeking mastery over their own skills or a quiet place to study are welcomed here, no matter who they are or where they are from. A small congregation of rimekin created the settlement’s first buildings
about themselves. When it’s in Lorwyn, Boreal Ridge is known by the same name. Reasons to Visit Adventurers might visit Boreal Ridge for one of the following reasons: Creating a Masterpiece. An artisan at
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
normal vision out to 30 feet. 2 Hearing and normal vision out to 60 feet. 3 Hearing and normal vision out to 120 feet. 4 Hearing and darkvision out to 120 feet. Alignment A sentient magic item has
defeat or destroy those of a diametrically opposed alignment. (Such an item is never neutral.) 2 Bane: The item seeks to defeat or destroy creatures of a particular kind, such as fiends, shapechangers
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the Silver Flame. You may have been sent to study the softskins—to learn about them and potentially serve as an envoy for your people. Alternatively, you could be following a personal vision
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
damage is real. A character free of the vision can free another character from it by using an action to shake or slap them. If the characters defeat Hexacali, their last collective memory is of pinning
the naga down to be slain and raised as a bone naga. The vision then ends for all characters and can’t take hold of them again. 17c. Mirror Gate to Level 10 A wedge of dry land rises from the water to
Orc
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Species
Volo's Guide to Monsters
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
the gods has no clear explanation, the priests might have to meditate for hours or days to get a vision of its meaning.
Every group of orcs has particular superstitions and recognizes certain omens
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
finish the job. Gallio has not seen any spirits, but he doesn’t doubt the word of his underlings. He remains in his study (area H3) while the characters explore. Gallio can recount the history of the
tower, and scribbles in Thalivar’s old journal (area H9). If confronted, he uses Horrifying Visage to scare away his enemies or tries to defeat them in combat (see “Confronting Thalivar’s Ghost” for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hearing and standard vision out to 120 feet 4 Hearing and Darkvision out to 120 feet Sentient Item’s Special Purpose 1d10 Special Purpose 1 Aligned. The item seeks to defeat or destroy those of a
communicate telepathically with any creature that carries or wields it. Sentient Item’s Senses 1d4 Senses 1 Hearing and standard vision out to 30 feet 2 Hearing and standard vision out to 60 feet 3
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
closest translation of their name in Common. They are often found poring over ancient texts detailing battles, seeking to better understand the tactical decisions that result in victory and defeat. Rampart
sword strapped to their back. Rampart explains that doing so better simulates the battlefield conditions they study.
Extracurriculars: Dragonchess Club, Dragonsguard Historical Society
Job: None
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Exploring the Ruins Adventurers might come to the ruins of Gardmore Abbey for many reasons. They might be hired by minotaur archaeologists to serve as guards or troubleshooters. They might be hunting
infesting the ruins of Gardmore Abbey won’t pursue characters who retreat from the hill to tend their wounds. Characters have the opportunity to return another day, with a new plan to defeat Mekkalath and obtain the deck. Mike Schley Map 16.1: Ruins of Gardmore Abbey View Player Version
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
might receive a vision; roll on the Visions of Ioun table below. Visions of Ioun 1d6 Vision 1 Minotaurs dig beneath the hill and build a temple to Bahamut and other gods. 2 Minotaurs clad in the
garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
interior doors, all of which lead to the shared study beyond.
The Fallen Investigation of the members of the “C” Team confirms that they are truly dead. No magic available to the characters can return them
nothing of value in any of the bedrooms. Eldritch Horror When any door into the shared study is opened, the characters see the horror that waits beyond. The far wall of the study is filled by a giant
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
foremost of all. In the center of the acropolis stands Karsus’s Sanctum, a pillared pavilion that looks out over the city. Reasons to Visit. Adventurers might visit the acropolis for one of the following
reasons: Karsus. Adventurers might ask Karsus to cast impossible spells or bestow supernatural gifts, request that he intervene in some matter of law in the city, or seek to stop him from bringing down
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
abandonment, however, it filled with debris and attracted many unpleasant dwellers. Then Rezmir happened upon the castle on one of her trips into the mere to study and negotiate with the black dragon
the mere, Rezmir created an uneasy alliance in the Mere of Dead Men and brought her vision into reality.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
abandonment, however, it filled with debris and attracted many unpleasant dwellers. Then Rezmir happened upon the castle on one of her trips into the mere to study and negotiate with the black dragon
Naerytar an essential hub in the cult’s treasure-amassing activity in the North. Through diplomacy and intimidation, and by leveraging the influence of Voaraghamanthar with the monstrous creatures of the mere, Rezmir created an uneasy alliance in the Mere of Dead Men and brought her vision into reality.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
promote an atmosphere of dignified study Shaile Talonrook, Dean of Radiance Dean Shaile Talonrook (lawful good owlin Silverquill professor of radiance) is a perennially optimistic orator. A master of
. Though she’s an elite mage who can easily hold her own in a fight, Breena prefers to defeat her foes with words alone. An Oriq agent once trapped and attempted to recruit her, threatening her students
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
–79 Poltergeist 80–86 Spacial Warp 87–93 Spectral Vision 94–100 Vistani Visitors Haunting Descriptions The hauntings from the Bastion Hauntings table are detailed here in alphabetical order. Cursed
(Even). The priest is a witch hunter. If you have an Ancient Altar, Arcane Study, Cabinet of Curiosities, or Séance Parlor in your Bastion, the priest destroys it and you must replace it with a
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
succeeds on a DC 15 Wisdom (Insight) check realizes that the pair may seem sincere now, but they are less than trustworthy. Treasure. If the characters fight and defeat the two bandits, they find 60 GP
the trap.
Rubble Trap. A tripwire located in the mushroom patch near the stream is rigged to pull heavy stones down on anyone moving through the area. Search and Study Actions
Two actions
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mielikki, Oghma, Silvanus, Sune, Tymora, and Mystra. Knowledge, both the acquisition of it and the wisdom that comes from diligent study, is the real treasure of Silverymoon, as much as magic or wealth
could ever be. While it is easy and pleasing enough to get lost among the trees of the city, anyone who comes close enough to the River Raurin is awed by the vision of the Moonbridge: the great arch of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
palace on the Rock of Bral. Hastain is a longtime ally of the Xaryxian Empire, which holds a grudge against Commodore Krux (for reasons described in chapter 7). Hastain’s spies have been watching the
ends chapter 4. Defeat If the characters and their allies are defeated, the reigar returns to the esthetic and commands it to demolish what’s left of the Second Wind. Enough of the ship’s air envelope
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Morgrave University At the heart of Sharn’s Morgrave University is a sharp dichotomy: On the one hand, it is known as a nexus for scholars wishing to study Xen’drik, thanks in large part to Sharn’s
proximity to the secret continent. Its collections of artifacts and scholarly works about ancient Xen’drik and the Dhakaan Empire are unparalleled. In many ways, it lives up to the shining vision of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
a study. Mike Schley Map 12.1: Cult Hideout View Player Version Antechamber. At the end of the hallway leading north to the bedroom suite, an ornate stained-glass window depicts the All-Consuming
bitter waters are said to make them more receptive to the vision that awaits them in the final chamber. The path through the cave descends steadily as it winds away from the entrance; the final
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Meeting Rookledust Once the characters defeat the goblinoids, the gnome—Tatina Rookledust—appears through an aperture above her workshop’s door. She asks the characters who they are, what they want
weapons.” Realizing the stranger was using her devices for malign reasons, she refused to hand over her inventions. The goblinoids then attacked. She’s happy to come with the characters to Kalaman and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
—whether for love or for social or political reasons, both of which are considered equally valid—they must choose which partner’s clan they will belong to after the union. In rare cases, a new couple
enough to afford time to study and special tutoring pass. Still, many less affluent but dedicated students have used this path to change their social status. Even non-citizens are allowed to take the test
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
those without skill in the Art. Every Red Wizard devotes study to one of the eight schools of magic and serves that school’s zulkir, the leader and ultimate master of that style of magic. The zulkirs
frequently wear magic rings that allow a War Wizards to know where they’ve gone and to scry upon them. Removing such a ring, even for innocent reasons, can call a cadre of battle-ready War Wizards to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
settlement they visited. This might occur minutes, days, or even years after the characters’ defeat. They’re then free to reattempt challenges, though the threats have likely recovered. Returned but
for mysterious reasons—a glitch is, by definition, unreliable. New characters introduced experience the same multiversal glitch. Alternatively, events during the adventure might reveal unexpected
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
package.
6 A delirious street preacher has an apocalyptic vision concerning one of the player characters.
7 The PCs discover a bound-elemental explosive device in their quarters. They have
magical weapon.
4 Defeat a rival.
5 Open a planar portal.
6 Summon fiends or undead.
7 Overthrow a peer or superior.
8 Cause a riot in the Cogs.
9 Start a war
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Quests table suggests a few adventures the god’s champions might involve themselves in. Kruphix’s Quests d6 Adventure Goal
1 Seize a powerful magic item from those who would misuse it, study
gods, whether by mediating, forcing a truce, or siding with the weaker group to defeat the stronger one.
A Kruphix Campaign A campaign structured around champions of Kruphix can embrace moral