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Returning 35 results for 'stunning of remain down vicious'.
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Spells
Player’s Handbook
feet in diameter. If you choose an object, it must remain in place; if it is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered
symbol bears: Death, Discord, Fear, Pain, Sleep, or Stunning. Each one is explained below.
Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Fae Blade attacks. It can replace one of these attacks with Stunning Soliloquy if available.
Fae Blade. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Fae Blade
"} to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7);{"diceNotation":"3d8+7", "rollType":"damage", "rollAction":"Fae Blade", "rollDamageType":"force"} force damage.
Stunning Soliloquy (Recharge 5–6
Gauth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
Stunning Gaze. When a creature that can see the gauth’s central eye starts its turn within 30 feet of the gauth, the gauth can force it to make a DC 14 Wisdom saving throw if the gauth isn
saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.
monsters
moves up to its Speed without provoking Opportunity Attack;Opportunity Attacks and makes a Claw attack against the triggering creature.Nosferatu are vicious, feral hunters cursed with a primal offshoot
remain duplicitous schemers.
Vampires
Horrific varieties of blood-drinking vampires spread their wickedness across the Domains of Dread.PoisonNecrotic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Stunning Gaze. When a creature that can see the gauth’s central eye starts its turn within 30 feet of the gauth, the gauth can force it to make a DC 14 Wisdom saving throw if the gauth isn
on a DC 14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on
Monsters
The Wild Beyond the Witchlight
hag will occasionally visit another to plot against the third sister, creating a vicious circle in which Bavlorna and Endelyn plot against Skabatha, Endelyn and Skabatha conspire against Bavlorna, and
);{"diceNotation":"1d4","rollType":"damage","rollAction":"Tiny Claw","rollDamageType":"poison"} poison damage when she hits with a Claw attack. She has advantage on Dexterity (Stealth) checks, and disadvantage on Strength checks and Strength saving throws. Her statistics otherwise remain unchanged.
Symbol
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place
.
Sleep. Each target must make a Wisdom saving throw and falls unconscious for 10 minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake.
Stunning. Each target must make a Wisdom saving throw and becomes stunned for 1 minute on a failed save.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Dayawlongon Gazetteer For any first-time visitor to the archipelago of Dayawlongon, the skybridges are a stunning sight. Both roadways and refuges, with whole communities dwelling along some of the
were much larger than the bakunawa that remain. The skybridges are the safest way to travel between many islands, high above the whirlpools that churn in the sea below. However, centuries of conflict
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
no larger than 10 feet in diameter. If you choose an object, it must remain in place; if it is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without
which effect the symbol bears: Death, Discord, Fear, Pain, Sleep, or Stunning. Each one is explained below. Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
remain in Candlekeep for a while, Sylvira is happy to accommodate them. However, Reya Mantlemorn becomes more impatient the longer they stay. Falaster Fisk parts company with the characters at this time
, choosing to remain at Candlekeep for a few days before returning to Baldur’s Gate. Characters can use Candlekeep’s library to learn more about the Nine Hells. Chapter 2 of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
no larger than 10 feet in diameter. If you choose an object, it must remain in place; if it is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without
which effect the symbol bears: Death, Discord, Fear, Pain, Sleep, or Stunning. Each one is explained below. Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
choice). Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special
monk uses Empty Body, does the invisibility remain in effect after the monk attacks? Yes. The invisibility of the monk’s Empty Body isn’t ended by the monk attacking. Does a monk’s Purity of Body
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
other creatures, because such objects are more likely to be in good condition and thus more useful or valuable.
When they go after items that aren’t free for the taking, kobolds try to remain
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered. The glyph is nearly
to shake or slap it awake. Stunning. Each target must make a Wisdom saving throw and becomes stunned for 1 minute on a failed save.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
githzerai and the githyanki, two factions that arose from the victorious gith, sent hunting parties to root out and slaughter the remaining mind flayers. To this day, isolated clutches of mind flayers remain
to hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: guidance, mage hand, vicious mockery, true strike
1st level (4 slots): charm person
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
villages, concealed by the lamia’s magic as they attack. A lamia has a beautiful humanoid upper body that merges into a powerful four-legged leonine form. Its vicious black claws speak to its
, granting them immortality in return for monstrous power and an oath of fealty. Graz’zt sometimes tasks lamias with guarding locations important to him, but lamias in his service remain free to spread their evil as they see fit.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, due to wars with orcs and battles against their own kind, not to mention the encroachment of civilization, only four Reghed tribes remain. They follow herds of reindeer on the animals’ annual
— they are so vicious and bloodthirsty as to be unapproachable. The kings and queens of the other tribes would see the Tribe of the Wolf obliterated, but the Wolf King and his followers are adept at
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
everyone else. (Evil)
6 Mystery. The cosmos is more beautiful if its greatest truths remain unknown. (Any)
Earning and Losing Piety You increase your piety score to Kruphix when you expand
petty through acts such as these: Revealing a secret that should remain unknown Selfishly refusing to share information Showing favoritism toward any other god or group Furthering the aims of another god
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, sage, or artificer, you might have learned your craft here. Fairhaven The capital of Aundair is one of the most beautiful cities in Eberron. Stunning displays of magical light and other arcane wonders
during the war and holds it to this day. Most of the people of Aundair remain furious about the occupation of Thaliost, but the city has become a haven for Aundairians who revere the Silver Flame
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Challenge 6 (2,300 XP) Proficiency Bonus +3
Stunning Gaze. When a creature that can see the gauth’s central eye starts its turn within 30 feet of the gauth, the gauth can force it to make a DC 14
turn. Sleep Ray. The target must succeed on a DC 14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on Constructs and Undead.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
bones to rise as a Minotaur Skeleton. Both it and Sorvina fight the characters to the death. When the skeleton is defeated, its bones remain intact. Cursed Remains. The skeleton exudes evil magic
tavern. The circle was used later to imprison a vicious spirit of the Svalich Woods. If the characters destroyed the skeleton, Urwin rewards them with two random Quaal’s Feather Tokens. Each character
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Nosferatu are vicious, feral hunters cursed with a primal offshoot of the curse of vampirism. These ravenous, graceless predators stalk the night, desperately seeking blood and barely remembered comforts of
their past lives. Even in these instances, though, they remain duplicitous schemers.
Jarel Threat
Vampire Nosferatu Medium or Small Undead, Chaotic Evil
AC 16 Initiative +7 (17)
HP 85
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
descended in half that time. As the characters climb ever higher above the tree line, they are treated to stunning views of the surrounding wilderness. Across the Aldani Basin to the southeast, they can see
decrepit wooden gateway. The gates that sealed this entrance are rotted away; only their rusted iron hinges and reinforcing bands remain. In their place are heaps of human skulls. Picked clean of all
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
that the devilkin’s screeching is a sure sign that easy prey draws near. Opportunistic Alliances. A flock of screaming devilkins can appreciate vicious cruelty in other creatures. If they see signs of
an evil presence in the land, such as a cruel overlord or a vicious necromancer, they may offer an alliance if the villain offers plenty of opportunities for them to engage in wanton destruction and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
remains on the sea. The crown does its best to make sure the roads are safe, but otherwise it is generally content to leave the monsters and vicious tribes of the wilds alone as long as they remain in
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
uppermost are ringed with vicious dragonspikes to keep large creatures from landing to attack the structures directly. The great chimney of the city’s central foundry stands between them, belching smoke
necessary for newcomers to get around safely. Beneath the citadel proper, miles of dwarf-sized caverns form a confusing maze that frustrates most non-dwarf visitors. These tunnels are what remain of the early
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
vicious realm of endless fighting. When the last battle ends, Yeenoghu will enter the world, slay its last surviving champion, and preside over a wasteland of rotting corpses. To Yeenoghu, pure destruction
might remain aware.
Day 6: No appreciable loss of vigor.
Day 11: Still no appreciable loss of vigor.
Day 13: Ritual must commence tomorrow despite subject’s high level of mental activity.
Day
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
soul of savagery and the wild. Hyrsam the Fool is a prankster and prone to mischief, but when such jokes turn vicious and deadly, Hyrsam the Savage is at play. The Queen of Air and Darkness rules the
allied Red Wizards, but its ambitions in the region remain. Belaphoss is a demon that serves Demogorgon. It considers itself the greatest servitor of the Prince of Demons and thus a rival for
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
frequently engage in deceptions and other complex games of wits against one another. John Stanko Most high fae remain secluded deep within the wilds of Eldraine. They draw power from motes of light
spells and other magical effects.
Action
Multiattack. The high fae makes two Fae Blade attacks. It can replace one of these attacks with Stunning Soliloquy if available.
Fae Blade. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the Beastlands. Now the town must start anew, reestablished by stragglers, newcomers, and sapient animals who were away when their home disappeared. Old Faunel’s ancient ruins remain, rejected by the
he’s made, commands a vicious streak of predators. Ophelia (lawful good; use the elephant stat block with an Intelligence of 10, a Wisdom of 14, and a Charisma of 14), a sard-hided elephant matriarch
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
beings. While their power has diminished, they remain a formidable trio and play a malevolent role in influencing events on Faerûn. Bane and His Followers Bane is a god of tyranny, and both he and his
, is hairless, and is covered with bleeding wounds caused by a slashing blade. His face is a skull flayed of its flesh and surrounded by a halo of blood. Bhaal is a vicious bully who enjoys killing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
prone
Senses darkvision 120 ft., passive Perception 15
Languages Deep Speech, Undercommon
Challenge 6 (2,300 XP)
Stunning Gaze. When a creature that can see the gauth’s central eye starts its
14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tribe has members that remain deep inside the lair, seldom if ever seeing what lies outside the darkness of their den. In addition, orcs have special relationships with two creatures that are sometimes
broods of orcs to be vicious and strong. Her symbol is the cave bear, and orc females raise such bears alongside orc whelps. Females particularly attracted to Luthic grow long nails and lacquer them
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, a thin silver crown that has protective and other magical abilities. Though he still preferred to remain utterly isolated from the outside world at the time when I met him, ten years ago the Dark
courtiers believe that she is frequently kept to hand as a foil to Dhosun, as her slickly vicious nature offsets the Dhosun’s more honorable tendencies. For my part, I believe she’s biding her time. A great
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mentions having seen vicious spirits amid the ruins (a reference to the wraiths in area Y5). The otyugh attacks if any creature tries to enter area Y3 before the otyugh has been fed. Treasure. A character
raised platform bears a bronze throne decorated with carved dragons holding bronze orbs.
Portions of this audience chamber have crumbled, but hints of its former splendor remain. Dragon Throne. The